Search found 4134 matches

by shakotay2
Sat Oct 20, 2018 9:19 pm
Forum: 3D/2D models
Topic: Jimmy Neutron Jet Fusion .mdg
Replies: 12
Views: 2355

Re: Jimmy Neutron Jet Fusion .mdg

well, result on a quickhack (had to delete dozens of infinite floats and QNANs): a_Calamibot_Gamecube.png Looks more like a bot.:D (big endian floats, yes) here's the code from my Make_obj project (very ugly, I know, just to show the principle): void Vertex12(FILE *stream, DWORD dwStart, DWORD dwVer...
by shakotay2
Sat Oct 20, 2018 5:14 pm
Forum: 3D/2D models
Topic: Jimmy Neutron Jet Fusion .mdg
Replies: 12
Views: 2355

Re: Jimmy Neutron Jet Fusion .mdg

http://forum.xentax.com/viewtopic.php?f=16&t=15853 http://forum.xentax.com/viewtopic.php?f=16&t=14903 http://forum.xentax.com/viewtopic.php?f=16&t=5098 Thanks! The last link is useless for our needs here, since it's Blade Kitten for PC, isn't it? The format in the first linked thread He...
by shakotay2
Sat Oct 20, 2018 11:28 am
Forum: 3D/2D models
Topic: Fate Extella PsVita *.mdl files
Replies: 29
Views: 10909

Re: Fate Extella PsVita *.mdl files

:( I have no clue, I haven't moved or renamed anything. If I could just convert the texture files, then that would be fine, i'll just manually reapply the textures, but I can't get some of these converted. Using the py script from Kotcrab's Noesis MDL loader v1.2? Couldn't test it with mxt (or gxt?...
by shakotay2
Sat Oct 20, 2018 10:36 am
Forum: 3D/2D models
Topic: Jimmy Neutron Jet Fusion .mdg
Replies: 12
Views: 2355

Re: Jimmy Neutron Jet Fusion .mdg

This game is made by Krome Studios and uses a similar format to games like Blade Kitten, Star Wars: The Force Unleashed and Hellboy: Science of Evil, three games I've seen people make tools for. dunno, which guys you're talking of. The one I remember dealing with PS2 models is furryfan, creator of ...
by shakotay2
Thu Oct 18, 2018 9:13 pm
Forum: 3D/2D models
Topic: Mobile Suit Gundam - Crossfire
Replies: 5
Views: 1621

Re: Mobile Suit Gundam - Crossfire

Rin wrote:but still unrigged models
yeah, howfie, how could he leave this undone? Since we extractors (most of us) are sort of lazybones when dealing with the meshes only. :D
zk2_lower0.png
by shakotay2
Wed Oct 17, 2018 8:41 pm
Forum: 3D/2D models
Topic: Black & Bruised (NGC) - .mdl mesh and .ani motion files
Replies: 5
Views: 1337

Re: Black & Bruised (NGC) - .mdl mesh and .ani motion files

MarioSonicU wrote:Thanks, but now that they are uncompressed, what programs should i use to open them and convert them to useable formats?
Who knows?
My idea is to use hex2obj for getting point clouds in a first step but you need to understand the idea and have patience:
Holly.jpg
by shakotay2
Wed Oct 17, 2018 12:38 pm
Forum: 3D/2D models
Topic: [Request] Dark Cloud 2 model/texture extraction tools?
Replies: 17
Views: 3295

Re: [Request] Dark Cloud 2 model/texture extraction tools?

Bumper3241 wrote:
shakotay2 wrote:I'd really suggest to use a hexeditor to create that 32 MB snippet from Data.dat I was talking of.
(HxD is a useful hexeditor and I could give advise on how to use it.)
Yes, please, that'd be insanely helpful.
You need to download HxD before.
by shakotay2
Wed Oct 17, 2018 10:49 am
Forum: 3D/2D models
Topic: Shadow of The Colossus PS2 Models: UVs
Replies: 17
Views: 5328

Re: Shadow of The Colossus PS2 Models: UVs

pointcloud with a missing wing?
birds_1.png
by shakotay2
Wed Oct 17, 2018 6:55 am
Forum: 3D/2D models
Topic: Shadow of The Colossus PS2 Models: UVs
Replies: 17
Views: 5328

Re: Shadow of The Colossus PS2 Models: UVs

this is what I get using a little bit patched .nmo /script: SotC-prob.png First three lines of header seem to be ok but output doesn't make too much sense to me: offset filesize filename -------------------------------------- name obj_bird_A.nmo.1.3ds 00000000 112 obj_bird_A.nmoa.1.3ds - 1 files fou...
by shakotay2
Wed Oct 17, 2018 5:55 am
Forum: 3D/2D models
Topic: [Request] Dark Cloud 2 model/texture extraction tools?
Replies: 17
Views: 3295

Re: [Request] Dark Cloud 2 model/texture extraction tools?

It's linked in one of my posts above: http://forum.xentax.com/viewtopic.php?f=16&t=7780&p=88954&hilit=dark+cloud#p88954 It's the script you were already using(?, so this won't change anything... :roll: ) I'd really suggest to use a hexeditor to create that 32 MB snippet from Data.dat I w...
by shakotay2
Tue Oct 16, 2018 10:24 pm
Forum: 3D/2D models
Topic: Fate Extella PsVita *.mdl files
Replies: 29
Views: 10909

Re: Fate Extella PsVita *.mdl files

dunno, what's going wrong there-
Maybe you should follow Kotcrab's tip:
Kotcrab wrote:If you want textures automatically loaded in Noesis you just need to open .mdl file from original extract directory without renaming or moving anything.
by shakotay2
Tue Oct 16, 2018 8:49 pm
Forum: 3D/2D models
Topic: Fate Extella PsVita *.mdl files
Replies: 29
Views: 10909

Re: Fate Extella PsVita *.mdl files

what do you mean? search for the line "for mate in materialInfo:" in the script and put the line cnt=0 before it. search for the line "if texFinalPath is None:" in the script; there's two occurences; put the line cnt = cnt + 1 before the one which is followed by "continue&qu...
by shakotay2
Tue Oct 16, 2018 7:48 pm
Forum: 3D/2D models
Topic: Fate Extella PsVita *.mdl files
Replies: 29
Views: 10909

Re: Fate Extella PsVita *.mdl files

yeah, sorry, forgot that I added more lines:

Code: Select all

        cnt= 0
        for mate in materialInfo:

...

                cnt = cnt + 1
                if texFinalPath is None:
                    continue
Take care of correct indents; and use blanks or tabs but no mixing
by shakotay2
Tue Oct 16, 2018 5:55 pm
Forum: 3D/2D models
Topic: [Request] Dark Cloud 2 model/texture extraction tools?
Replies: 17
Views: 3295

Re: [Request] Dark Cloud 2 model/texture extraction tools?

Well then what's the point if the .3ds output files aren't even readable? would be nice if you didn't create wrong quotes! I wrote that his scripts are not really readable. The correct quote would have been: I found the scripts from FurryFan very helpful, though they are not really "readable&q...
by shakotay2
Tue Oct 16, 2018 5:46 pm
Forum: 3D/2D models
Topic: Fate Extella PsVita *.mdl files
Replies: 29
Views: 10909

Re: Fate Extella PsVita *.mdl files

Uncomment thsi line (delete the #):
#print("TexFinalPath: ", cnt, " ", texFinalPath)
to find out what your problem might be.
In
def registerNoesisTypes():
this line's required: noesis.logPopup()