Search found 3464 matches
- Thu Nov 03, 2016 4:34 pm
- Forum: Retro games
- Topic: Burnout 3 .BGV format
- Replies: 3
- Views: 3902
Re: Burnout 3 .BGV format
edit: not to confuse late time readers :D I loaded the CAR5.BGV.1 . 3ds into hex2obj here! The .3ds resulted from extracting [PS2] CAR5.BGV with Burnout3BGVto3ds.bms , created by FurryFan, afaik. with this said: to find the start addresses of the submeshes in the .3ds file you might try out hex2obj ...
- Thu Nov 03, 2016 4:04 pm
- Forum: 3D/2D models
- Topic: Need help
- Replies: 3
- Views: 684
Re: Need help
So what i want to do is to convert the meshes into the wavefront obj format. Depends on HOW you want to do it. Do you want to do it by script? If so, which script? Maxscript? Python script? (Noesis or Blender) If you don't know how to script then the simplest approach would be using hex2obj , imho.
- Thu Nov 03, 2016 2:14 pm
- Forum: Retro games
- Topic: Burnout 3 .BGV format
- Replies: 3
- Views: 3902
Re: Burnout 3 .BGV format
not sure which bms script you're talking about, maybe Burnout3BGVto3ds.bms So there were times when I struggled with funny scripts containg things like "foxcount, fivfiv, werefox, fafterafter, Snake, Dragon" but now I'm too old for wasting my time with such. :D Quickest approach I could think of wou...
- Wed Nov 02, 2016 9:56 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
@Smakkohooves: http://forum.xentax.com/viewtopic.php?f=29&t=10894 @OriginOfWaves: if those flipped faces concerned a whole submesh one could flip it as a whole object. But the flipped faces appear randomly "checkered" (upper part of the picture). Even worse: the flipped faces don't have a normal at ...
- Tue Nov 01, 2016 12:23 am
- Forum: Game Archive
- Topic: Carmageddon Max Damage (.zad)
- Replies: 14
- Views: 3238
Re: Carmageddon Max Damage (.zad)
there's some fiddeling required to get the submeshes but should go: c_body-mdl.JPG I faced some odd behaviour of hex2obj which claimed to have unmatching vertexcount/max faceindex count while in Strip mode although displaying they were equal. As a workaround switch to noStr mode where you'll find th...
- Sun Oct 30, 2016 1:50 pm
- Forum: Tutorials
- Topic: [crash course] How to get multiple submeshes using Make_H2O
- Replies: 8
- Views: 5177
Re: [crash course] How to get multiple submeshes using Make_
I dunno, mate. That's about 1 and a half years ago and I was treating hundreds of models meanwhile. Think I got it out of some post, you might search backwards from this one http://forum.xentax.com/viewtopic.php?f=16&t=10977&p=106153&hilit=+dividing#p106153 (or forwards to newer ones). Not only that...
- Sat Oct 29, 2016 11:09 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
hex2obj was intended to get model files with a quick approach. For problems such as yours you're supposed to use a script (maxscript, Noesis or blender python). If you know 'C' you might also look at: http://forum.xentax.com/viewtopic.php?f=29&t=12756 Basically it's used to create multiple H2O file...
- Thu Oct 27, 2016 9:36 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56282
Re: Rainbow Six: Siege models
I don't really care for "war games", so dunno, but I found a rip file with vertices
so Ninja Ripper doesn't seem to be totally "off track":
so Ninja Ripper doesn't seem to be totally "off track":
- Thu Oct 27, 2016 8:59 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56282
Re: Rainbow Six: Siege models
There are some .rip and dds samples which are ripped from the game on the topic: https://yadi.sk/d/2EtUiNFfxhqL3 What can be done, any idea? learn the 3D basics :D A quick glance into those *.rip files reveals that there's (apart from some .dds texture names) only face indices contained - no vertic...
- Sat Oct 22, 2016 1:21 pm
- Forum: 3D/2D models
- Topic: God of War Origins Collection [PS3]
- Replies: 6
- Views: 1861
Re: God of War Origins Collection [PS3]
did you create those faces yourself or did you read them from the data? to be honest, I don't remember - don't even find the code. But seems to work with hex2obj : automation_GofWar.JPG method is: f 1/1 2/2 3/3 f 2/2 4/4 3/3 f 3/3 4/4 5/5 f 4/4 6/6 5/5 From the noesis obj output you see another met...
- Fri Oct 21, 2016 1:29 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 170
- Views: 41201
Re: Ripping Dead Space 1-3 models with animations and textur
the format looks pretty simple (just looked at the wrong place for the uvs
):
For some models uvs still unsure, though:
viewtopic.php?f=16&t=14622&p=120255&hil ... ng#p120255
viewtopic.php?f=16&t=14622&p=120255&hil ... ng#p120255
- Thu Oct 20, 2016 10:46 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 170
- Views: 41201
Re: Ripping Dead Space 1-3 models with animations and textur
seems people who could, are too busy or the game is too old to raise more interest... (unsure about uvs)MaZTeR wrote:Can someone take a look at this model and maybe reverse-engineer a script for meshes from the first game?
- Thu Oct 13, 2016 8:58 pm
- Forum: 3D/2D models
- Topic: Initial D Extreme Stage [PS3]
- Replies: 33
- Views: 14917
Re: Initial D Extreme Stage [PS3]
efo-model:
- Wed Oct 12, 2016 6:24 am
- Forum: 3D/2D models
- Topic: Broken UV map on Saints Row the Third model I extracted
- Replies: 4
- Views: 1468
Re: Broken UV map on Saints Row the Third model I extracted
I'd suggest to try out Mariusz' blender importer from here: http://forum.xentax.com/viewtopic.php?f=16&t=10987&p=98364&hilit=npc_basehead.ccmesh_pc#p98364 (be sure to have old blender 2.49 b installed; doesn't work with newer versions!) His script has several advantages compared to meshviewer obj ex...
- Tue Oct 11, 2016 8:53 pm
- Forum: 3D/2D models
- Topic: Broken UV map on Saints Row the Third model I extracted
- Replies: 4
- Views: 1468
Re: Broken UV map on Saints Row the Third model I extracted
SR4 Mesh Viewer which version? This one (?): https://www.saintsrowmods.com/forum/threads/sr4-character-mesh-viewer.4604/ and it seems like the UV map is broken. for me the mesh appears to be strange, too. The model looks fine, ? really, there's dozens of extra edges and the mesh looks odd, having n...
