Search found 3464 matches

by shakotay2
Thu Nov 03, 2016 4:34 pm
Forum: Retro games
Topic: Burnout 3 .BGV format
Replies: 3
Views: 3902

Re: Burnout 3 .BGV format

edit: not to confuse late time readers :D I loaded the CAR5.BGV.1 . 3ds into hex2obj here! The .3ds resulted from extracting [PS2] CAR5.BGV with Burnout3BGVto3ds.bms , created by FurryFan, afaik. with this said: to find the start addresses of the submeshes in the .3ds file you might try out hex2obj ...
by shakotay2
Thu Nov 03, 2016 4:04 pm
Forum: 3D/2D models
Topic: Need help
Replies: 3
Views: 684

Re: Need help

So what i want to do is to convert the meshes into the wavefront obj format. Depends on HOW you want to do it. Do you want to do it by script? If so, which script? Maxscript? Python script? (Noesis or Blender) If you don't know how to script then the simplest approach would be using hex2obj , imho.
by shakotay2
Thu Nov 03, 2016 2:14 pm
Forum: Retro games
Topic: Burnout 3 .BGV format
Replies: 3
Views: 3902

Re: Burnout 3 .BGV format

not sure which bms script you're talking about, maybe Burnout3BGVto3ds.bms So there were times when I struggled with funny scripts containg things like "foxcount, fivfiv, werefox, fafterafter, Snake, Dragon" but now I'm too old for wasting my time with such. :D Quickest approach I could think of wou...
by shakotay2
Wed Nov 02, 2016 9:56 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

@Smakkohooves: http://forum.xentax.com/viewtopic.php?f=29&t=10894 @OriginOfWaves: if those flipped faces concerned a whole submesh one could flip it as a whole object. But the flipped faces appear randomly "checkered" (upper part of the picture). Even worse: the flipped faces don't have a normal at ...
by shakotay2
Tue Nov 01, 2016 12:23 am
Forum: Game Archive
Topic: Carmageddon Max Damage (.zad)
Replies: 14
Views: 3238

Re: Carmageddon Max Damage (.zad)

there's some fiddeling required to get the submeshes but should go: c_body-mdl.JPG I faced some odd behaviour of hex2obj which claimed to have unmatching vertexcount/max faceindex count while in Strip mode although displaying they were equal. As a workaround switch to noStr mode where you'll find th...
by shakotay2
Sun Oct 30, 2016 1:50 pm
Forum: Tutorials
Topic: [crash course] How to get multiple submeshes using Make_H2O
Replies: 8
Views: 5177

Re: [crash course] How to get multiple submeshes using Make_

I dunno, mate. That's about 1 and a half years ago and I was treating hundreds of models meanwhile. Think I got it out of some post, you might search backwards from this one http://forum.xentax.com/viewtopic.php?f=16&t=10977&p=106153&hilit=+dividing#p106153 (or forwards to newer ones). Not only that...
by shakotay2
Sat Oct 29, 2016 11:09 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

hex2obj was intended to get model files with a quick approach. For problems such as yours you're supposed to use a script (maxscript, Noesis or blender python). If you know 'C' you might also look at: http://forum.xentax.com/viewtopic.php?f=29&t=12756 Basically it's used to create multiple H2O file...
by shakotay2
Thu Oct 27, 2016 9:36 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 456
Views: 56282

Re: Rainbow Six: Siege models

I don't really care for "war games", so dunno, but I found a rip file with vertices
so Ninja Ripper doesn't seem to be totally "off track":
Mesh_0094-rip.JPG
by shakotay2
Thu Oct 27, 2016 8:59 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 456
Views: 56282

Re: Rainbow Six: Siege models

There are some .rip and dds samples which are ripped from the game on the topic: https://yadi.sk/d/2EtUiNFfxhqL3 What can be done, any idea? learn the 3D basics :D A quick glance into those *.rip files reveals that there's (apart from some .dds texture names) only face indices contained - no vertic...
by shakotay2
Sat Oct 22, 2016 1:21 pm
Forum: 3D/2D models
Topic: God of War Origins Collection [PS3]
Replies: 6
Views: 1861

Re: God of War Origins Collection [PS3]

did you create those faces yourself or did you read them from the data? to be honest, I don't remember - don't even find the code. But seems to work with hex2obj : automation_GofWar.JPG method is: f 1/1 2/2 3/3 f 2/2 4/4 3/3 f 3/3 4/4 5/5 f 4/4 6/6 5/5 From the noesis obj output you see another met...
by shakotay2
Fri Oct 21, 2016 1:29 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 170
Views: 41201

Re: Ripping Dead Space 1-3 models with animations and textur

the format looks pretty simple (just looked at the wrong place for the uvs :roll: ):
0085_mesh_body_dism-geo-UVs.JPG
For some models uvs still unsure, though:
viewtopic.php?f=16&t=14622&p=120255&hil ... ng#p120255
by shakotay2
Thu Oct 20, 2016 10:46 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 170
Views: 41201

Re: Ripping Dead Space 1-3 models with animations and textur

MaZTeR wrote:Can someone take a look at this model and maybe reverse-engineer a script for meshes from the first game?
seems people who could, are too busy or the game is too old to raise more interest...
0085_mesh_body_dism-geo.JPG
(unsure about uvs)
by shakotay2
Thu Oct 13, 2016 8:58 pm
Forum: 3D/2D models
Topic: Initial D Extreme Stage [PS3]
Replies: 33
Views: 14917

Re: Initial D Extreme Stage [PS3]

efo-model:
boost_up-efo.jpg
by shakotay2
Wed Oct 12, 2016 6:24 am
Forum: 3D/2D models
Topic: Broken UV map on Saints Row the Third model I extracted
Replies: 4
Views: 1468

Re: Broken UV map on Saints Row the Third model I extracted

I'd suggest to try out Mariusz' blender importer from here: http://forum.xentax.com/viewtopic.php?f=16&t=10987&p=98364&hilit=npc_basehead.ccmesh_pc#p98364 (be sure to have old blender 2.49 b installed; doesn't work with newer versions!) His script has several advantages compared to meshviewer obj ex...
by shakotay2
Tue Oct 11, 2016 8:53 pm
Forum: 3D/2D models
Topic: Broken UV map on Saints Row the Third model I extracted
Replies: 4
Views: 1468

Re: Broken UV map on Saints Row the Third model I extracted

SR4 Mesh Viewer which version? This one (?): https://www.saintsrowmods.com/forum/threads/sr4-character-mesh-viewer.4604/ and it seems like the UV map is broken. for me the mesh appears to be strange, too. The model looks fine, ? really, there's dozens of extra edges and the mesh looks odd, having n...