Search found 3464 matches

by shakotay2
Thu Nov 10, 2016 4:47 pm
Forum: 3D/2D models
Topic: [solved] Animation - Convert Matrices (model to local)
Replies: 8
Views: 1309

Re: Animation - Convert Matrices (model to local)

Any idea how I can fix my script? (see fiddle for code and result) umpf, well, not at a first glance. I'd care for the transitions first. Did you notice that if you comment out frameMatrix.copy(rotation) the moving cape is processed properly? If you set frameBones.length to 2 in this line for (var ...
by shakotay2
Wed Nov 09, 2016 6:57 pm
Forum: 3D/2D models
Topic: need help for the nif Noesis Plugin
Replies: 7
Views: 1893

Re: need help for the nif Noesis Plugin

Guess noone can help you except MrAdults himself. I made some (ugly) patches to load specific nifs like AncientGiant from Atlantica Online but this time it's harder. (Could be helpful if you uploaded an oblivion nif that is successfully processed by the script.) Why didn't you try out NifSkope, btw?
by shakotay2
Tue Nov 08, 2016 7:35 pm
Forum: 3D/2D models
Topic: The Devil Inside unknown file types?
Replies: 2
Views: 575

Re: The Devil Inside unknown file types?

hello,
I'm asking myself why you guys don't try out such simple things for yourselves?
bi_cle.JPG
by shakotay2
Tue Nov 08, 2016 7:23 pm
Forum: Tutorials
Topic: [Help] Hex2obj
Replies: 20
Views: 9307

Re: [Help] Hex2obj

See for me if i can extract the models, or not. CT.DPC contains hundreds of DXT1, DXT5 strings. So may contain textures, maybe compressed And the more important, if i can change the coordinates of the objects, and how to do it. :mrgreen: that's not a matter of hex2obj - it's modding; look for threa...
by shakotay2
Mon Nov 07, 2016 9:04 pm
Forum: Game Archive
Topic: Understanding Maps/Terrain
Replies: 7
Views: 1540

Re: Understanding Maps/Terrain

mirroring at axis is done by multiplying with -1.0 If you want to flip it for example in y-direction then y' = -y. But it you want to flip without moving/offset then the formulae is y' = deltaY - y, where deltaY = ymax + ymin example flipping uvs (where tymax= 1.0, tymin=0.0 -> deltaY= 1.0) ty' = 1....
by shakotay2
Mon Nov 07, 2016 6:48 pm
Forum: Tutorials
Topic: [Help] Hex2obj
Replies: 20
Views: 9307

Re: [Help] Hex2obj

Sckoofer wrote:Dont worry, i say that no was me who created the H2O and the tutorial.
I would not worry even if you told it were yours. :D
If i decompile the game folder i can extract the meshes of character, objects, map?
depends on - you'll need to upload a supposed model file.
by shakotay2
Mon Nov 07, 2016 6:21 pm
Forum: Game Archive
Topic: Understanding Maps/Terrain
Replies: 7
Views: 1540

Re: Understanding Maps/Terrain

great progress you've made! Well done. :) I was a little bit unsure about the way you're creating the faces: f 1 2 3 f 1 3 4 f 1 4 5 f 1 5 6 f 1 6 7 f 1 7 8 f 1 8 9 f 1 9 10 Then I realized that vertex 1 is the middle point of a square that is built of 8 triangles so it's part of every triangle. Gre...
by shakotay2
Sun Nov 06, 2016 5:58 pm
Forum: Game Archive
Topic: Understanding Maps/Terrain
Replies: 7
Views: 1540

Re: Understanding Maps/Terrain

had a second glance onto the logged data and, hah, guess what: :D terrain4-heightmap.JPG I modified your script like this: #print(unk1) for y in range(10): unk2a = struct.unpack("<fff", bin.read(12)) unk2b = struct.unpack("<fff", bin.read(12)) unk2c = struct.unpack("<BBBBff", bin.read(12)) #unk2 = s...
by shakotay2
Sun Nov 06, 2016 3:10 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 170
Views: 41201

Re: Ripping Dead Space 1-3 models with animations and textur

here's a simple solution for processing multiple files in maxscript:
viewtopic.php?f=13&t=10744&p=110490&hil ... le#p110490
by shakotay2
Sun Nov 06, 2016 3:01 pm
Forum: 3D/2D models
Topic: need help for the nif Noesis Plugin
Replies: 7
Views: 1893

Re: need help for the nif Noesis Plugin

maybe - I'm at my old pc atm (old sw versions) where I've only found one supposed NV nif (from vivanto, newvegasnexus) and it can be loaded with Nifskope 1.1.3:
nv_vertibird_interior.JPG
by shakotay2
Sun Nov 06, 2016 2:29 pm
Forum: Game Archive
Topic: Understanding Maps/Terrain
Replies: 7
Views: 1540

Re: Understanding Maps/Terrain

My Questions: Could the .obj file possibly be the heightmap, if not, what is it? The heightmaps I've dealed with so far, were textures. terrain4.obj doesn't look like a texture file; if you display the contained floats as a point cloud it looks like a sky (but guess, it's no stars): terrain.JPG
by shakotay2
Sat Nov 05, 2016 12:35 pm
Forum: Compressed files and methods
Topic: Little endian to Big Endian
Replies: 3
Views: 1311

Re: Little endian to Big Endian

from the quickbms manual:
MATH TMP s 4
swaps a long

using it with a (little endian) binary file: 12 34 56 78
(insert print "%TMP%" for logging the variable)
result:
before
- SCRIPT's MESSAGE:
2018915346 (-> 0x78563412)
after
- SCRIPT's MESSAGE:
305419896 (-> 0x12345678)
by shakotay2
Fri Nov 04, 2016 6:55 pm
Forum: Graphic file formats
Topic: bft font image
Replies: 16
Views: 3265

Re: bft font image

texturefinder reveals more about main_font.unpack:
main_font-unpack.JPG
by shakotay2
Fri Nov 04, 2016 10:27 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

not to my knowledge But this is something which can be done very simply by yourself: use a translator. The following example doesn't give the very best results (some misleading may occur: 'faces' ist 'Dreiecke' instead of "Gesichter", or faces shouldn't be translated, though). Same goes for 'little ...
by shakotay2
Thu Nov 03, 2016 4:53 pm
Forum: 3D/2D models
Topic: Need help
Replies: 3
Views: 684

Re: Need help

That's great! :)
There's a tutorial on xentax, in case you didn't know:
http://wiki.xentax.com/index.php/Blender_Import_Guide

(Keep this in mind: "Also note that Blender 2.4 uses Python 2, Blender 2.5 and above use Python 3."
So scripts are not interchangeable, you'll have to adapt them.)