Search found 4134 matches

by shakotay2
Mon Nov 05, 2018 12:36 pm
Forum: 3D/2D models
Topic: Help with vertices blocks and faces data!!!
Replies: 27
Views: 4164

Re: Help with vertices blocks and faces data!!!

[...]Do you have any coding skills? No master :( But I have a will :) yeah, that's good :) , but not sufficient - 2969 vertex blocks have to be treated via code. head_vertex_fifa12.png (I'm too busy to care for it atm, maybe later, when I have more spare time.) (If you have a professional hex edito...
by shakotay2
Mon Nov 05, 2018 12:17 pm
Forum: 3D/2D models
Topic: Help with vertices blocks and faces data!!!
Replies: 27
Views: 4164

Re: Help with vertices blocks and faces data!!!

mita996 wrote:Actually the fifa 14 head is fifa12, but I converted to fifa14. What can I do precise, sorry I"m noob
yeah, I was just "expanding" my post. Do you have any coding skills?
by shakotay2
Mon Nov 05, 2018 12:07 pm
Forum: 3D/2D models
Topic: Help with vertices blocks and faces data!!!
Replies: 27
Views: 4164

Re: Help with vertices blocks and faces data!!!

here are two files: One is from fifa11, second from fifa14. Can someone help me converting fifa 11 to fifa14. From my experience you'll need a full format analysis (of fifa14, at least) for such; a tedious task generally. head_192190_0_0_0-rx3.png (They changed from big endian to little endian, btw...
by shakotay2
Sun Nov 04, 2018 11:17 am
Forum: 3D/2D models
Topic: Seven Knights Android (.nxm)
Replies: 41
Views: 11456

Re: Seven Knights Android (.nxm)

As I remembered me being a member of most secret "Riders of dead horses" club :D I feel obliged to do another contribution to this thread (though not sure whether h_7308_export.nxm belongs to this game): KhunAgueroAgnes.png Interesting thing: you can interpret data being sequential, too: 0...
by shakotay2
Sat Nov 03, 2018 9:10 pm
Forum: 3D/2D models
Topic: Fallout 76 .nif
Replies: 6
Views: 5079

Re: Fallout 76 .nif

yeah, what a monster of a script! :D You'll have to wait 'til someone patches it for FO 76.
Meanwhile u could try out hex2obj (view links in my sig):
pipboy2000.png
(one submesh only)
by shakotay2
Sat Nov 03, 2018 3:43 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness *.CNT level files
Replies: 13
Views: 2146

Re: London Racer: Destruction Madness *.CNT level files

I mean it can load it with same problem as noesis,models misplaced in same way. That's strange, since from your "details window" in your post as of 1:04 am the position of the submesh (sm) is identical to the offset given in Level.cnt. Are you sure that sm is displaced? (Maybe it's only c...
by shakotay2
Sat Nov 03, 2018 2:44 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness *.CNT level files
Replies: 13
Views: 2146

Re: London Racer: Destruction Madness *.CNT level files

I found program that can load that format aswell and with same result. What does that mean? The Flummery loads the Level.cnt, applies the offsets and the meshes are misplaced, though? btw: did you manage to compile the Flummery project? (I'm using Net 4.5, updating to Net 4.6 always broke some C# p...
by shakotay2
Sat Nov 03, 2018 12:41 am
Forum: 3D/2D models
Topic: London Racer: Destruction Madness *.CNT level files
Replies: 13
Views: 2146

Re: London Racer: Destruction Madness *.CNT level files

That noesis plugin is already in program by default you dont need to install it yes, I know. :D What I wanted to say is that I didn't find a plugin source (to patch it concerning the offsets). Anyways, <you> can try to fix the offsets manually for a handful of submeshes to see whether it works. For...
by shakotay2
Fri Nov 02, 2018 11:57 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness *.CNT level files
Replies: 13
Views: 2146

Re: London Racer: Destruction Madness *.CNT level files

here you go: http://forum.xentax.com/viewtopic.php?f=33&t=4582&p=81288&hilit=stainless#p81288 But I can't find a plugin handling .cnt files. As you can see from the thread you've linked in your opening post about the classiccoupe the offsets of submeshes are to be found in the cnt file. ...
by shakotay2
Fri Nov 02, 2018 10:31 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness *.CNT level files
Replies: 13
Views: 2146

Re: London Racer: Destruction Madness *.CNT level files

which format did you choose from Noesis' format list?
(Without a .cnt level file it's impossible to help you.
If it's an internal format, it's not possible, too, imho.)
by shakotay2
Fri Nov 02, 2018 11:16 am
Forum: 3D/2D models
Topic: Gravity Rush 2/Gravity Daze 2 (PS4)
Replies: 30
Views: 13376

Re: Gravity Rush 2/Gravity Daze 2 (PS4)

Roflcopter wrote:I know I need a 4x3 matrix, but what's supposed to be in the matrix?
from what chrrox wrote I assume, it's 3x3 for rotation and the last vector is position.
by shakotay2
Thu Nov 01, 2018 7:07 pm
Forum: 3D/2D models
Topic: Nitto 1320 Legends PC Models&Textures Ripping
Replies: 2
Views: 964

Re: Nitto 1320 Legends PC Models&Textures Ripping

taruncreation wrote:Looks like a model but just in another format...
I don't think so. Looks like just a picture in an swf files. There were tools to extract pics from swf, swfextract for example, iirc.
by shakotay2
Wed Oct 31, 2018 3:59 pm
Forum: 3D/2D models
Topic: How to get Fatal Frame 4 (Wii) models with full skeletion?
Replies: 45
Views: 16839

Re: How to get Fatal Frame 4 (Wii) models with full skeletio

man, I'm serioulsy asking myself what the problem might be. Is it your operating system, the language or something else? You need to download fmt_fatalframe_rsl.py , correct? This is how it looks for me and the .py is saved as .py to my pc: save_py.png Or, even simpler, rename fmt_fatalframe_rsl.py....
by shakotay2
Wed Oct 31, 2018 12:18 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 29179

Re: Make_obj (C source)

so, out of curiosity, what are the other contents of the prefab file that its size reaches 1.829kb while the actual mesh is only 126kb It's normals which I usually skip; and weight data, I guess; there's positions and rotations for the skeleton bones, and some other data that would require a deeper...
by shakotay2
Wed Oct 31, 2018 10:54 am
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 29179

Re: Make_obj (C source)

shakotay2, I tried converting this prefab file (MDL__B00007_7.prefab) from this thread (forum.xentax.com/viewtopic.php?f=16&t=17900), but the resulting Makeobj_log.obj file is only 125kb and seems to be corrupted that it can't be opened in Windows 3D Builder. No, it's not corrupted, it just sta...