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- Mon Nov 05, 2018 12:36 pm
- Forum: 3D/2D models
- Topic: Help with vertices blocks and faces data!!!
- Replies: 27
- Views: 4164
Re: Help with vertices blocks and faces data!!!
[...]Do you have any coding skills? No master :( But I have a will :) yeah, that's good :) , but not sufficient - 2969 vertex blocks have to be treated via code. head_vertex_fifa12.png (I'm too busy to care for it atm, maybe later, when I have more spare time.) (If you have a professional hex edito...
- Mon Nov 05, 2018 12:17 pm
- Forum: 3D/2D models
- Topic: Help with vertices blocks and faces data!!!
- Replies: 27
- Views: 4164
Re: Help with vertices blocks and faces data!!!
yeah, I was just "expanding" my post. Do you have any coding skills?mita996 wrote:Actually the fifa 14 head is fifa12, but I converted to fifa14. What can I do precise, sorry I"m noob
- Mon Nov 05, 2018 12:07 pm
- Forum: 3D/2D models
- Topic: Help with vertices blocks and faces data!!!
- Replies: 27
- Views: 4164
Re: Help with vertices blocks and faces data!!!
here are two files: One is from fifa11, second from fifa14. Can someone help me converting fifa 11 to fifa14. From my experience you'll need a full format analysis (of fifa14, at least) for such; a tedious task generally. head_192190_0_0_0-rx3.png (They changed from big endian to little endian, btw...
- Sun Nov 04, 2018 11:17 am
- Forum: 3D/2D models
- Topic: Seven Knights Android (.nxm)
- Replies: 41
- Views: 11456
Re: Seven Knights Android (.nxm)
As I remembered me being a member of most secret "Riders of dead horses" club :D I feel obliged to do another contribution to this thread (though not sure whether h_7308_export.nxm belongs to this game): KhunAgueroAgnes.png Interesting thing: you can interpret data being sequential, too: 0...
- Sat Nov 03, 2018 9:10 pm
- Forum: 3D/2D models
- Topic: Fallout 76 .nif
- Replies: 6
- Views: 5079
Re: Fallout 76 .nif
yeah, what a monster of a script!
You'll have to wait 'til someone patches it for FO 76.
Meanwhile u could try out hex2obj (view links in my sig): (one submesh only)
Meanwhile u could try out hex2obj (view links in my sig): (one submesh only)
- Sat Nov 03, 2018 3:43 pm
- Forum: 3D/2D models
- Topic: London Racer: Destruction Madness *.CNT level files
- Replies: 13
- Views: 2146
Re: London Racer: Destruction Madness *.CNT level files
I mean it can load it with same problem as noesis,models misplaced in same way. That's strange, since from your "details window" in your post as of 1:04 am the position of the submesh (sm) is identical to the offset given in Level.cnt. Are you sure that sm is displaced? (Maybe it's only c...
- Sat Nov 03, 2018 2:44 pm
- Forum: 3D/2D models
- Topic: London Racer: Destruction Madness *.CNT level files
- Replies: 13
- Views: 2146
Re: London Racer: Destruction Madness *.CNT level files
I found program that can load that format aswell and with same result. What does that mean? The Flummery loads the Level.cnt, applies the offsets and the meshes are misplaced, though? btw: did you manage to compile the Flummery project? (I'm using Net 4.5, updating to Net 4.6 always broke some C# p...
- Sat Nov 03, 2018 12:41 am
- Forum: 3D/2D models
- Topic: London Racer: Destruction Madness *.CNT level files
- Replies: 13
- Views: 2146
Re: London Racer: Destruction Madness *.CNT level files
That noesis plugin is already in program by default you dont need to install it yes, I know. :D What I wanted to say is that I didn't find a plugin source (to patch it concerning the offsets). Anyways, <you> can try to fix the offsets manually for a handful of submeshes to see whether it works. For...
- Fri Nov 02, 2018 11:57 pm
- Forum: 3D/2D models
- Topic: London Racer: Destruction Madness *.CNT level files
- Replies: 13
- Views: 2146
Re: London Racer: Destruction Madness *.CNT level files
here you go: http://forum.xentax.com/viewtopic.php?f=33&t=4582&p=81288&hilit=stainless#p81288 But I can't find a plugin handling .cnt files. As you can see from the thread you've linked in your opening post about the classiccoupe the offsets of submeshes are to be found in the cnt file. ...
- Fri Nov 02, 2018 10:31 pm
- Forum: 3D/2D models
- Topic: London Racer: Destruction Madness *.CNT level files
- Replies: 13
- Views: 2146
Re: London Racer: Destruction Madness *.CNT level files
which format did you choose from Noesis' format list?
(Without a .cnt level file it's impossible to help you.
If it's an internal format, it's not possible, too, imho.)
(Without a .cnt level file it's impossible to help you.
If it's an internal format, it's not possible, too, imho.)
- Fri Nov 02, 2018 11:16 am
- Forum: 3D/2D models
- Topic: Gravity Rush 2/Gravity Daze 2 (PS4)
- Replies: 30
- Views: 13376
Re: Gravity Rush 2/Gravity Daze 2 (PS4)
from what chrrox wrote I assume, it's 3x3 for rotation and the last vector is position.Roflcopter wrote:I know I need a 4x3 matrix, but what's supposed to be in the matrix?
- Thu Nov 01, 2018 7:07 pm
- Forum: 3D/2D models
- Topic: Nitto 1320 Legends PC Models&Textures Ripping
- Replies: 2
- Views: 964
Re: Nitto 1320 Legends PC Models&Textures Ripping
I don't think so. Looks like just a picture in an swf files. There were tools to extract pics from swf, swfextract for example, iirc.taruncreation wrote:Looks like a model but just in another format...
- Wed Oct 31, 2018 3:59 pm
- Forum: 3D/2D models
- Topic: How to get Fatal Frame 4 (Wii) models with full skeletion?
- Replies: 45
- Views: 16839
Re: How to get Fatal Frame 4 (Wii) models with full skeletio
man, I'm serioulsy asking myself what the problem might be. Is it your operating system, the language or something else? You need to download fmt_fatalframe_rsl.py , correct? This is how it looks for me and the .py is saved as .py to my pc: save_py.png Or, even simpler, rename fmt_fatalframe_rsl.py....
- Wed Oct 31, 2018 12:18 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 29179
Re: Make_obj (C source)
so, out of curiosity, what are the other contents of the prefab file that its size reaches 1.829kb while the actual mesh is only 126kb It's normals which I usually skip; and weight data, I guess; there's positions and rotations for the skeleton bones, and some other data that would require a deeper...
- Wed Oct 31, 2018 10:54 am
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 29179
Re: Make_obj (C source)
shakotay2, I tried converting this prefab file (MDL__B00007_7.prefab) from this thread (forum.xentax.com/viewtopic.php?f=16&t=17900), but the resulting Makeobj_log.obj file is only 125kb and seems to be corrupted that it can't be opened in Windows 3D Builder. No, it's not corrupted, it just sta...
