Search found 3464 matches

by shakotay2
Sat Dec 10, 2016 12:16 am
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 17172

Re: SW Battlefront 2015 model files

We should refrain from hijacking wobble's thread; see my answer here:
viewtopic.php?f=29&t=14695&p=124145#p124145

btw: your uploaded pics show that you don't seem to have read the tutorial (tut button)
by shakotay2
Thu Dec 08, 2016 7:46 pm
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 17172

Re: SW Battlefront 2015 model files

(in case you don't need weights and bones:)
once you've got it as obj there should be little problems to convert it to fbx
by shakotay2
Thu Dec 08, 2016 3:35 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

the position is handled in v section. I'd suggest to refrain from wild guessing and use a textured square in blender (not a cube) to understand how things work. (press 'n' in blender's 3D view, in properties panel scroll down to 'normals' and press button "display face normals as lines") Export he s...
by shakotay2
Tue Dec 06, 2016 11:51 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

looks like y and z are swapped
by shakotay2
Tue Nov 29, 2016 6:36 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

from "r_eye" and "l_eye" it looks to me as if it were a skeleton file with matrices.
(too busy to care for now)
by shakotay2
Mon Nov 28, 2016 10:17 pm
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 17172

Re: SW Battlefront 2015 model files

It's not the only way, for sure, but it's the simplest way I could think of
in case you can't script or code and don't have the luck to be a UU3D user.
by shakotay2
Thu Nov 17, 2016 9:20 am
Forum: 3D/2D models
Topic: Milestone .bin 3d models [offering paid job]
Replies: 5
Views: 1328

Re: Milestone .bin 3d models [offering paid job]

you could try it for yourself:
Valencia-bin.JPG
(There's also an FVFsize of 40 to be found in the bin file.)
by shakotay2
Tue Nov 15, 2016 10:45 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 170
Views: 41201

Re: Ripping Dead Space 1-3 models with animations and textur

As you can see from the "resulting listener output" it worked.

You've to change the path (K:\\...) so that it points to your model files' folder, of course and set the model_type.
by shakotay2
Mon Nov 14, 2016 7:43 am
Forum: 3D/2D models
Topic: [solved] Animation - Convert Matrices (model to local)
Replies: 8
Views: 1309

Re: [solved] Animation - Convert Matrices (model to local)

Thank you very much! :)
Great to see your progress; seems you're walking a steep learning curve. :D
by shakotay2
Sun Nov 13, 2016 10:04 pm
Forum: 3D/2D models
Topic: .PAC Monster Hunter Frontier
Replies: 2
Views: 804

Re: .PAC Monster Hunter Frontier

I remember the times when this used to be a "research forum". :D
What were your investigations so far?

With the hint from finale00 it's plain to see that there's a png from 0xC0B0 to 0x19406 in em016.pac:
C064.png
btw: aluigi wrote on Zenhax that files containing 'ecd' are probably encrypted.
by shakotay2
Sun Nov 13, 2016 9:07 am
Forum: 3D/2D models
Topic: Genkai Tokkii Seven Pirates .PAC
Replies: 2
Views: 788

Re: Genkai Tokkii Seven Pirates .PAC

yeah, scripts! As you may know a full format analysis is required before you can create a script. We've some capable "scripting heroes" in this forums but they can't/they won't care for any format as you may have experienced. A last time (hopefully) I'll show how easy it is to obtain the model by yo...
by shakotay2
Sun Nov 13, 2016 2:53 am
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 85
Views: 54637

Re: MMO Black Desert Online

the patch is simple, replace elif parVer == 259:
by

Code: Select all

elif parVer == 515:#was 0x103=259
		bs.seek(4, NOESEEK_REL);#patch for 0x203
0056_pac.JPG
by shakotay2
Sat Nov 12, 2016 5:35 pm
Forum: 3D/2D models
Topic: [solved] Animation - Convert Matrices (model to local)
Replies: 8
Views: 1309

Re: [solved] Animation - Convert Matrices (model to local)

that's great! :)

Could you please give a brief survey about the main points to get your solution?
Or your final code.

Because there was transposing, multiplying and inversing matrices.

Transposing was only required to adapt the opengl matrices for DirectX, right?
by shakotay2
Sat Nov 12, 2016 1:15 pm
Forum: 3D/2D models
Topic: Valkyrie Drive Bhikkhuni (Vita) Noesis Script
Replies: 13
Views: 4293

Re: Valkyrie Drive Bhikkhuni (Vita) Noesis Script

there's no simple adaption for the script, afaics
Meanwhile you could fiddle around with hex2obj (pl00_head.msb):
pl00_head-msb.JPG
by shakotay2
Fri Nov 11, 2016 8:48 am
Forum: 3D/2D models
Topic: need help for the nif Noesis Plugin
Replies: 7
Views: 1893

Re: need help for the nif Noesis Plugin

Everything you need is right there in front of you. yeah, I see. :) But I'm too busy with my own projects than to waste lifetime with annoying formats such as "nif". And as you wrote, that format is "solved", more or less. I found the NifConvert project here on my old pc (guess from skyfox69 , http...