Search found 4134 matches

by shakotay2
Wed Nov 14, 2018 2:58 pm
Forum: 3D/2D models
Topic: WRC 7 .P3D models
Replies: 35
Views: 6378

Re: WRC 7 .P3D models

I do hope someone would be kind enough to do a script which can at least parse these models completely. yeah, maybe. Me, I'm finished with this: https://www63.zippyshare.com/v/Deke91Lr/file.html Toyota_Yaris-P3D-undone.png Too tired to solve stupid naming puzzles like this one. :roll: Keep in mind ...
by shakotay2
Tue Nov 13, 2018 8:13 pm
Forum: 3D/2D models
Topic: WRC 7 .P3D models
Replies: 35
Views: 6378

Re: WRC 7 .P3D models

I don't know - I searched for "NodsNoHe" which is contained 67 times. There's also MeLiMesh (43x), GeLiGeom (71), SGLiSuGe (71) but guess that's different things. Maybe I should use PA__Head, SCENE___ENDI, PCPhHe and something else for the missing 4 nodes? There's numbers for "NodsNoH...
by shakotay2
Mon Nov 12, 2018 9:12 pm
Forum: 3D/2D models
Topic: WRC 7 .P3D models
Replies: 35
Views: 6378

Re: WRC 7 .P3D models

the positioning problem seems to be solved, but my current problem is
there's 71 nodes but I've got 67 names only
movingTheDoor.png
by shakotay2
Mon Nov 12, 2018 8:10 pm
Forum: 3D/2D models
Topic: Spider-Man Unlimited
Replies: 5
Views: 1863

Re: Spider-Man Unlimited

You should be more clear which one is the "first" sample and which one is the "third".
Assuming Mesh_2099_New being the last here's the mesh:
Mesh_2099_New-bdae.png
(hex2obj: no bones, no costs :D )
by shakotay2
Mon Nov 12, 2018 7:35 pm
Forum: 3D/2D models
Topic: MDK (PC 1997) 3d models and 2d sprites
Replies: 9
Views: 2777

Re: MDK (PC 1997) 3d models and 2d sprites

Don't expect anyone to do the tedious task which you could do yourself. I didn't see face indices in the files but in FALL3D.SNI I found the string WAVEfmt, so maybe it's a sound file. For the other files: you could try finding textures using TextureFinder or point clouds using hex2obj . So why not?
by shakotay2
Mon Nov 12, 2018 2:34 pm
Forum: 3D/2D models
Topic: WRC 7 .P3D models
Replies: 35
Views: 6378

Re: WRC 7 .P3D models

Can you export any infos from Riffpad, or does it create a logfile? I'm too lazy guessing those positon offsets from the P3D file: # 0. 2a 6a 6a , NodsNoHeX, Root # 1. b6 69 6a , NodsNoHeZ, D_Main # 2. cc 78 2 , NodsNoHe^, Piston_FR 0.967096 0.028186 -0.252846 -0.027130 0.999603 0.007665 0.252961 -0...
by shakotay2
Mon Nov 12, 2018 11:45 am
Forum: 3D/2D models
Topic: WRC 7 .P3D models
Replies: 35
Views: 6378

Re: WRC 7 .P3D models

Great, now all we need is a maxscript to automate this. Doing it in 'C' is easier, imho. Maybe in the Make_obj project, but the positions of the parts must be corrected: Toyota_Yaris-P3D-all.png Heck, you could end up writing an exporter and somehow inject custom cars to the game. Exporters general...
by shakotay2
Sun Nov 11, 2018 8:09 pm
Forum: 3D/2D models
Topic: WRC 7 .P3D models
Replies: 35
Views: 6378

Re: WRC 7 .P3D models

toyota_yaris, fst submesh:
toyota_yaris-P3D.png
by shakotay2
Sun Nov 11, 2018 7:34 pm
Forum: 3D/2D models
Topic: WRC 7 .P3D models
Replies: 35
Views: 6378

Re: WRC 7 .P3D models

P3D is not too hard:
wheel_grav-P3D.png
by shakotay2
Sun Nov 11, 2018 6:44 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

There is no option to set both half-float vertices and Word Uv's. Only way is extract mesh first with option hf-all and then uv's with option wordUV to testUV.obj and in text editor replace all v to vt and then paste it in to test.obj. Is it possible to add these option in next version of hex2obj? ...
by shakotay2
Tue Nov 06, 2018 7:52 pm
Forum: 3D/2D models
Topic: XBN format (from XSI)
Replies: 5
Views: 1275

Re: XBN format (from XSI)

Is there any other option to open format like this? Or just the one right way is to learn h2o? It's not a matter of learning h2o, it's a matter of understanding formats. This format is simple as akderebur stated, and if you know 'C' you could pick up the make_obj project (with source) in the tutori...
by shakotay2
Mon Nov 05, 2018 5:21 pm
Forum: 3D/2D models
Topic: Help with vertices blocks and faces data!!!
Replies: 27
Views: 4164

Re: Help with vertices blocks and faces data!!!

The good news is that it can be open in cm15 and has no crush in game. "No crush" is great! :D (you usually speak of "crash" or freezing) But have some head bugs. Take a look well, I'm not surprised; as I wrote, tx and ty are swapped. You need to combine 16 bit and 32 bit data e...
by shakotay2
Mon Nov 05, 2018 3:36 pm
Forum: 3D/2D models
Topic: Help with vertices blocks and faces data!!!
Replies: 27
Views: 4164

Re: Help with vertices blocks and faces data!!!

mita996 wrote:Then I added new data offsets for each data, vertices and faces number values, data block sizes in Fifa 12 header.
I wouldn't know why you should do that with the head I uploaded because counts and block sizes didn't change.
by shakotay2
Mon Nov 05, 2018 2:22 pm
Forum: 3D/2D models
Topic: Fallout 76 .nif
Replies: 6
Views: 5079

Re: Fallout 76 .nif

"part 2"
pipboy2000_part2.png
by shakotay2
Mon Nov 05, 2018 1:46 pm
Forum: 3D/2D models
Topic: Help with vertices blocks and faces data!!!
Replies: 27
Views: 4164

Re: Help with vertices blocks and faces data!!!

You are geniuos, yeah, if I were... :cry: sadly I'm not. I'm trying to reach the "next level" since years now... :D and there's too many of them. Anyways I made a quick 32 bit endianess swap of FIs' and vertex block data of the fifa11 head and pasted them into the fifa12 head. uvs are swa...