Search found 3464 matches

by shakotay2
Wed Dec 21, 2016 9:08 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

dunno, looks like a collection of heads and hands, there's 160 assumed submeshes, many of them with less than 20 indices.

hand?

0x85149 605
Vb1
43 28
0x827F5 246
020000
0x0 255
by shakotay2
Tue Dec 20, 2016 3:19 pm
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 215
Views: 30207

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

But how should I exactly identify the correct start address of the face indices ? This is the code for *. ps3 files (pFBuf: pointer to file buffer): pFBuf= pTmp ; pFBuf += addr[cnt+1]-24 ; j = addr[cnt+1]-24 ; // use next address [cnt+1] while (*pFBuf==0){ pFBuf--; j-- ; } addrFI = j - 2*dwFaceIndC...
by shakotay2
Sun Dec 18, 2016 11:07 am
Forum: Game Archive
Topic: About Unreal Engine 4 level data.
Replies: 1
Views: 755

Re: About Unreal Engine 4 level data.

Roman wrote:And i get all objects in same places like i see in 3d level unreal 3d editor.

Need structure Unreal Engine 4 data level.
can't tell you about UE4 but do a forum search for 'parent'.

In the finds (297 so far) you might search for matrix, matrices or multiply.

HTH
by shakotay2
Sat Dec 17, 2016 7:44 pm
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 215
Views: 30207

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

Is it possible to write a tool with hex2obj built in to extract them automatically? If only I know what to do about it. Such tool can be created using this project: http://forum.xentax.com/viewtopic.php?f=29&t=12756 It requires that you do a format analysis and have some C coding skills. There's so...
by shakotay2
Sat Dec 17, 2016 11:00 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

Looks like double faces (maybe foreside and backside?). Swapping means the winding is changed. You can check such problems in a very simple way: create a copy of the whole wavefront obj file. In the original one delete all odd faces (line 1, 3, and so on in the faces' list). In the copy delete all e...
by shakotay2
Thu Dec 15, 2016 9:05 am
Forum: Tutorials
Topic: [Help] Hex2obj
Replies: 20
Views: 9307

Re: [Help] Hex2obj

face indices start address is correct; but it's 5 submeshes, search for 000001000200 to find the different startaddresses next find: 0xFF04 (delta 0x2FF4 related to 0xCF10-> delta/2= 6138 face indices; vertex count= 1180) Why set start of vertices to 0x1387? That's not senseful. calculation CF10 + 3...
by shakotay2
Wed Dec 14, 2016 4:15 am
Forum: Game Archive
Topic: Fast and the Furious 6:The Game .43 model format.
Replies: 42
Views: 24043

Re: Fast and the Furious 6:The Game .43 model format.

MK3_I_Frontdoor.JPG
uvs not found; maybe uvpos 24 and 32? (hex2obj uses uvpos, uvpos+4 for floats).
by shakotay2
Wed Dec 14, 2016 4:08 am
Forum: Tutorials
Topic: [Help] Hex2obj
Replies: 20
Views: 9307

Re: [Help] Hex2obj

My most preferred one is WinHex. But any other should do which has a decent search feature.

For me a byte grouping of 8 plus 8 is totally important (which HxD v 1.7.70 for example lacks of).
WinHex.JPG
by shakotay2
Tue Dec 13, 2016 11:56 pm
Forum: Tutorials
Topic: [Help] Hex2obj
Replies: 20
Views: 9307

Re: [Help] Hex2obj

But when messing with other chunk files I was trying to figure our how you got: "5CCE0: start of face indices (FI) list" Assumed first face to consist of 0, 1, 2 (-> 1, 2, 3 in one based wavefront format) so search for 000001000200 (little endian of 0000 0001 0002). Doesn't work always because the ...
by shakotay2
Sun Dec 11, 2016 4:57 pm
Forum: 3D/2D models
Topic: SVR/Rumble Rose YOBJ to OBJ (Help with UV and Face)
Replies: 14
Views: 5245

Re: SVR/Rumble Rose YOBJ to OBJ (Help with UV)

@eatrawmeat391: dunno whether you got the uv data so far; seems he's reading it kinda this from 02.yobj (2 floats per address, in address steps of 0x20): 0, 0 0x2868L, 5312DC3D, 00482B3F 0, 1 0x2888L 0, 2 0x28A8L ... 0, 15 0x2a48L 1, 0 0x2a88L ... 1, 15 0x2c68L 2, 0 0x2ca8L 2, 15 0x2e88L 3, 0 0x2ec8...
by shakotay2
Sun Dec 11, 2016 11:49 am
Forum: 3D/2D models
Topic: SVR/Rumble Rose YOBJ to OBJ (Help with UV and Face)
Replies: 14
Views: 5245

Re: SVR/Rumble Rose YOBJ to OBJ Help

@eatrawmeat391: nice work! :) But it's very unlikely that someone can test it if you don't explain, how. Which platform? setup.py crashes blender 2.49 (python 2.6.2) on windows. When starting yobj.py (ctrl.p) it doesn't find your modules (control.py, data_op.py, same directory) copied all your modul...
by shakotay2
Sat Dec 10, 2016 11:23 pm
Forum: 3D/2D models
Topic: .sb3d NFS No Limits
Replies: 7
Views: 2311

Re: .sb3d NFS No Limits

Hi everybody, there's a way to open the .sb3d file models from this game :P so, what is the way? From a quick glance at cop_ford_explorer.3b3d it looks like there's face indices, a hierarchy part with submesh names, and an assumed matrices part. For the mesh part, well, maybe compressed. There's no...
by shakotay2
Sat Dec 10, 2016 9:49 pm
Forum: 3D/2D models
Topic: [iOS/Android]NFS No Limits .sb3d
Replies: 1
Views: 696

Re: [iOS/Android]NFS No Limits .sb3d

May I ask why you are opening another thread on IOS .sb3d, NFS no limits?

viewtopic.php?f=16&t=15433&hilit=sb3d
by shakotay2
Sat Dec 10, 2016 8:58 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

yep. @eatrawmeat391: "For every vertex (triangle point) in the model, we have to figure out which bones it should be attached to, and how strong each attachment should be." read here for example: http://blog.wolfire.com/2009/11/volumetric-heat-diffusion-skinning There may be up to 4 weights per vert...
by shakotay2
Sat Dec 10, 2016 12:21 am
Forum: Tutorials
Topic: [Help] Hex2obj
Replies: 20
Views: 9307

Re: [Help] Hex2obj

chunk files; continuing from this thread: http://forum.xentax.com/viewtopic.php?f=16&t=13675&start=45 @ekmek: handling the chunk file I show the steps which should be plain to see for any noob; if you don't, well, then I fear I can't help. address 0x5CCE0: start of face indices (FI) list search for ...