Search found 4134 matches

by shakotay2
Tue Nov 20, 2018 9:15 pm
Forum: 3D/2D models
Topic: WRC 7 .P3D models
Replies: 35
Views: 6378

Re: WRC 7 .P3D models

Problem is that some NoHe names don't seem to be connected to a mesh because they are "joints" such as J_Bumper_BL for example. I really don't have the patience to crawl through that damned hierarchy to decide how to assign the meshes to the "real" mesh names. :D As for example D...
by shakotay2
Tue Nov 20, 2018 8:57 pm
Forum: 3D/2D models
Topic: New Progress on Force Unleashed 2 DLC
Replies: 32
Views: 5772

Re: New Progress on Force Unleashed 2 DLC

I checked cpu6.cluster (as advised by zaramot :) ) and this is the result:
GPU6-CLUSTER.png
H2O file:
0x0 12000
Vb1
32 99
0x5E0C 2166
120000
0x0 255

(uvs not checked so far)
by shakotay2
Mon Nov 19, 2018 9:39 pm
Forum: 3D/2D models
Topic: New Progress on Force Unleashed 2 DLC
Replies: 32
Views: 5772

Re: New Progress on Force Unleashed 2 DLC

I see, thanks! :) (I'll check it tomorrow).
by shakotay2
Mon Nov 19, 2018 7:36 pm
Forum: 3D/2D models
Topic: New Progress on Force Unleashed 2 DLC
Replies: 32
Views: 5772

Re: New Progress on Force Unleashed 2 DLC

ok, that didn't do the trick - I removed about 140 doubles but as you can see from the resulting mesh there's 2 or three more rules to be followed which I don't know (quads, winding, face culling, whatever):
doublesRemoved.png
by shakotay2
Mon Nov 19, 2018 6:48 pm
Forum: 3D/2D models
Topic: New Progress on Force Unleashed 2 DLC
Replies: 32
Views: 5772

Re: New Progress on Force Unleashed 2 DLC

So, basically someone should put time and efforts to get - how much 10 new models max? yeah, so some efforts from the requester are needed. @nightwolf1982: so you might wait another year 'til someone hopefully gets a model for you or decide to improve your coding skills. The problem is not the vert...
by shakotay2
Mon Nov 19, 2018 3:43 pm
Forum: 3D/2D models
Topic: WRC 7 .P3D models
Replies: 35
Views: 6378

Re: WRC 7 .P3D models

It's Riffview, but it misses the 2nd half of the nodes, too bad. So I decided to get a C# project from the inet, RiffparserDemo which allowed me to create some position2node list manually. There's some things I don't understand so far, so for example J_Bumper_BL_10, J_Bumper_BR_11, J_Bumper_FL_12, J...
by shakotay2
Mon Nov 19, 2018 1:25 am
Forum: 3D/2D models
Topic: New Progress on Force Unleashed 2 DLC
Replies: 32
Views: 5772

Re: New Progress on Force Unleashed 2 DLC

shakotay2: There is absolutely no reason to be rude. I've openly admitted that what little skills I have aren't up to figuring this out. Every time I've tried to get help, I've been met with either complete disinterest, or open hostility I don't know what you're talking about. If you think I'm host...
by shakotay2
Sun Nov 18, 2018 4:48 pm
Forum: 3D/2D models
Topic: Battle of the Immortals Game File Format
Replies: 21
Views: 5963

Re: Battle of the Immortals Game File Format

I know this is a old thread, but recently I found a set of source code that was origin from where battle of immortal was made. Hello, rider-of-dead-horses :D You won't expect someone to download 844 MB just to get a VS project, do you? The format is simple, though, so we don't need that project tha...
by shakotay2
Sun Nov 18, 2018 5:18 am
Forum: 3D/2D models
Topic: New Progress on Force Unleashed 2 DLC
Replies: 32
Views: 5772

Re: New Progress on Force Unleashed 2 DLC

Seriously, I think this is the key to getting to the Endor DLC models; I can't believe no one is interested in them, even after all this time. Seriously, what do you expect? Going just straight into structures (which you do present nothing of) without talking about models? Did you try to get a poin...
by shakotay2
Fri Nov 16, 2018 4:47 pm
Forum: 3D/2D models
Topic: WRC 7 .P3D models
Replies: 35
Views: 6378

Re: WRC 7 .P3D models

btw, we'd need a decent Riff viewer with the ability to export the hierarchy. The one I have stops at node 32 for some unkn reason: 0. Root 1. D_Main 2. Piston_FR 3. Piston_RR 4. D_Exhaust 5. D_Exhaust_Flash 6. Exhaust 7. HUD_INT 8. J_Boot_L 9. J_Boot_R 10. J_Bumper_BL 11. J_Bumper_BR 12. J_Bumper_F...
by shakotay2
Fri Nov 16, 2018 3:41 pm
Forum: 3D/2D models
Topic: Ultimate Tenkaichi afs extract
Replies: 3
Views: 3829

Re: Ultimate Tenkaichi afs extract

Hi,
you wouldn't expect someone to download a 650 MB file just for one sample, do you? :D
(Or is it one big afs file?)

Maybe try this AFSExplorer?
viewtopic.php?f=33&t=19061&p=145832&hilit=afs#p145832
by shakotay2
Thu Nov 15, 2018 7:44 pm
Forum: 3D/2D models
Topic: WRC 7 .P3D models
Replies: 35
Views: 6378

Re: WRC 7 .P3D models

huckleberrypie wrote:Yeah I know that. I was actually referring to the Make_obj project with C source code.
The Make_obj project is not blender specific, it creates wavefront obj outputs which can be read by most 3D apps.

(But it wouldn't help you that much if you don't know 'C'.)
by shakotay2
Thu Nov 15, 2018 12:20 pm
Forum: 3D/2D models
Topic: WRC 7 .P3D models
Replies: 35
Views: 6378

Re: WRC 7 .P3D models

huckleberrypie wrote:I presume the Makeobj thingy you mentioned is for Blender, yes?
Output is (one) wavefront .obj with submeshes (see zip file) so any 3D app should do.
by shakotay2
Wed Nov 14, 2018 4:13 pm
Forum: 3D/2D models
Topic: WRC 7 .P3D models
Replies: 35
Views: 6378

Re: WRC 7 .P3D models

Yeah, apologies for inconveniencing you. what? :) One thing though: Could you point me as to where the face indices can be found or how to find them in the RIFF node? # FIs at: 20504 47e2c 5151c 58a6c 7ad66 a268e aef2e ef17a 1271aa 16bfa8 17eaa2 184234 19e726 1a956e 1afbc6 1b2704 1ba284 1de366 1f3c...
by shakotay2
Wed Nov 14, 2018 3:28 pm
Forum: 3D/2D models
Topic: Spider-Man Unlimited
Replies: 5
Views: 1863

Re: Spider-Man Unlimited

mesh format is easy, too:
Venom-bdae.png