Search found 4134 matches

by shakotay2
Sat Dec 08, 2018 6:21 am
Forum: 3D/2D models
Topic: Mobile Suit Gundam Unicorn/Kidō Senshi Gundam UC
Replies: 5
Views: 1491

Re: Mobile Suit Gundam Unicorn/Kidō Senshi Gundam UC

from c00_000_00.bnd:
c00_000_00-bnd-cut.png
(unsure about uvs)
by shakotay2
Fri Dec 07, 2018 10:50 pm
Forum: 3D/2D models
Topic: ChromeHounds MDL4 and SMD4 Formats
Replies: 5
Views: 1393

Re: ChromeHounds MDL4 and SMD4 Formats

Sorry for the very late reply (too late, I guess) but I somehow forgot about this thread. :cry:
Dealman wrote:And this is about as far/close as I can get;
What was the reason to change the FVFsize from 16 to 32?
WP_CP062-smd.png
by shakotay2
Fri Dec 07, 2018 12:10 am
Forum: 3D/2D models
Topic: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
Replies: 25
Views: 6998

Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

some tool to test ZoE .mdl files: Make_obj-ZoE.zip FVFsize in hex: 58 for chars: 70 (112 decimal) sample from the ZoE demo, 010.pack http://forum.xentax.com/viewtopic.php?f=16&t=18795&p=144198&hilit=+010.pack#p144198 more mdl files to be found in 008.pack : http://forum.xentax.com/viewto...
by shakotay2
Thu Dec 06, 2018 9:19 pm
Forum: 3D/2D models
Topic: New Progress on Force Unleashed 2 DLC
Replies: 32
Views: 5772

Re: New Progress on Force Unleashed 2 DLC

Success!! I've found Jedi Leia! I've managed to extract most of her mesh, Great! :) I always wish that people make progress - seems you're one of them. Switch to (triangle) Strip(s) for the shirt, uvs are a little bit tricky here (I started with 0x2A80 and increased by 4 until they matched, so just...
by shakotay2
Thu Dec 06, 2018 7:53 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 72
Views: 16144

Re: (Xbox) Crimson Skies High Road to Revenge plane models (

All I hear from you are complaints.
So go your own way then.
by shakotay2
Wed Dec 05, 2018 11:14 pm
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 72
Views: 16144

Re: (Xbox) Crimson Skies High Road to Revenge plane models (

yeah, sorry, that was the second uv channel, or whatever.

I've updated the zip in my previous post.

Here's the blender file (picture/texture not included) which I created from the hex2obj outputs, iirc:
devastator-body.zip
by shakotay2
Wed Dec 05, 2018 7:01 pm
Forum: 3D/2D models
Topic: The i of the dragon .msh .anm
Replies: 26
Views: 4774

Re: The i of the dragon .msh .anm

I've a deja-vu of that creepy creatures but I can't seem to remember which format it was:
Dragon-Demon_MSH.png
(uvs are wrong, weird, guess it's offset 32: tx and offset 40: ty or something like that)
by shakotay2
Wed Dec 05, 2018 11:31 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 72
Views: 16144

Re: (Xbox) Crimson Skies High Road to Revenge plane models (

here you go:
AirplaneHR_Devastatorout uvs16.zip
(scale uvs with 2.75)
by shakotay2
Wed Dec 05, 2018 9:19 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 72
Views: 16144

Re: (Xbox) Crimson Skies High Road to Revenge plane models (

How would you go about making it possible to extract submeshes in noesis? read here for example: http://forum.xentax.com/viewtopic.php?f=16&t=12070&p=99276&hilit=submeshes+script+range#p99276 I wouldn't do it in Noesis, though. Here I used simple "C": http://forum.xentax.com/v...
by shakotay2
Wed Dec 05, 2018 12:12 am
Forum: 3D/2D models
Topic: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
Replies: 25
Views: 6998

Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

Is there any consistent way to use hex2obj for zoe? dunno what "consistent" should mean exactly ( hex2obj is intended to be a helper tool with trial 'n error included :D ). edit: a "consistent way" would be to make use of the Make_obj project (http://forum.xentax.com/viewtopic.p...
by shakotay2
Tue Dec 04, 2018 11:53 pm
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 72
Views: 16144

Re: (Xbox) Crimson Skies High Road to Revenge plane models (

I'm trying to extract the cinematic HR Devastator. I have the AirplaneHR_Devastator.x only. Is there any way to make noesis extract each submesh Should be possible without manually having to delete it all in blender? dunno, what you tried exactly, so can't tell. Mind you, I tried that texture/subme...
by shakotay2
Tue Dec 04, 2018 9:15 pm
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 72
Views: 16144

Re: (Xbox) Crimson Skies High Road to Revenge plane models (

Mrblue630 wrote:It doesn't appear to show textures or uvs or anything.
Tested it with Devastator only and it work: viewtopic.php?f=16&t=17118&p=144462&hil ... B4#p144462

Other models might need different offsets, whatever.
by shakotay2
Sat Dec 01, 2018 11:21 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 72
Views: 16144

Re: (Xbox) Crimson Skies High Road to Revenge plane models (

In the CrimsonSkies_Xbox_X.py script in [Noesis_folder]/plugins/python add the line like this: rapi.rpgBindPositionBufferOfs(VertBuff, noesis.RPGEODATA_FLOAT, 32, 0) rapi.rpgBindUV1BufferOfs(VertBuff, noesis.RPGEODATA_SHORT, 32, 16) #rapi.rpgBindUV1BufferOfs(VertBuff, noesis.RPGEODATA_SHORT, 32, 20)...
by shakotay2
Sat Dec 01, 2018 11:18 am
Forum: 3D/2D models
Topic: SpellForce 2: Shadow Wars / LightSong V0.4 error
Replies: 1
Views: 651

Re: SpellForce 2: Shadow Wars / LightSong V0.4 error

You could ask Pesmontis to update his tool.

The mesh format is rather simple so you might try out hex2obj (view links in my sig):
figure_barbarian_axewielder-drs.png
by shakotay2
Tue Nov 27, 2018 7:22 pm
Forum: 3D/2D models
Topic: SOMA(PC) [HPL3 Engine] .MSH
Replies: 3
Views: 1018

Re: SOMA(PC) [HPL3 Engine] .MSH

srcs34k wrote:
shakotay2 wrote: btw: you should delete your other post/double thread
sorry dont get you, need delete this post?
nope, your other (double) thread (was deleted already)