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Search found 4134 matches
- Sat Dec 08, 2018 6:21 am
- Forum: 3D/2D models
- Topic: Mobile Suit Gundam Unicorn/Kidō Senshi Gundam UC
- Replies: 5
- Views: 1491
Re: Mobile Suit Gundam Unicorn/Kidō Senshi Gundam UC
from c00_000_00.bnd:
(unsure about uvs)
- Fri Dec 07, 2018 10:50 pm
- Forum: 3D/2D models
- Topic: ChromeHounds MDL4 and SMD4 Formats
- Replies: 5
- Views: 1393
Re: ChromeHounds MDL4 and SMD4 Formats
Sorry for the very late reply (too late, I guess) but I somehow forgot about this thread.
What was the reason to change the FVFsize from 16 to 32?Dealman wrote:And this is about as far/close as I can get;
- Fri Dec 07, 2018 12:10 am
- Forum: 3D/2D models
- Topic: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
- Replies: 25
- Views: 6998
Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
some tool to test ZoE .mdl files: Make_obj-ZoE.zip FVFsize in hex: 58 for chars: 70 (112 decimal) sample from the ZoE demo, 010.pack http://forum.xentax.com/viewtopic.php?f=16&t=18795&p=144198&hilit=+010.pack#p144198 more mdl files to be found in 008.pack : http://forum.xentax.com/viewto...
- Thu Dec 06, 2018 9:19 pm
- Forum: 3D/2D models
- Topic: New Progress on Force Unleashed 2 DLC
- Replies: 32
- Views: 5772
Re: New Progress on Force Unleashed 2 DLC
Success!! I've found Jedi Leia! I've managed to extract most of her mesh, Great! :) I always wish that people make progress - seems you're one of them. Switch to (triangle) Strip(s) for the shirt, uvs are a little bit tricky here (I started with 0x2A80 and increased by 4 until they matched, so just...
- Thu Dec 06, 2018 7:53 am
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 16144
Re: (Xbox) Crimson Skies High Road to Revenge plane models (
All I hear from you are complaints.
So go your own way then.
So go your own way then.
- Wed Dec 05, 2018 11:14 pm
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 16144
Re: (Xbox) Crimson Skies High Road to Revenge plane models (
yeah, sorry, that was the second uv channel, or whatever.
I've updated the zip in my previous post.
Here's the blender file (picture/texture not included) which I created from the hex2obj outputs, iirc:
I've updated the zip in my previous post.
Here's the blender file (picture/texture not included) which I created from the hex2obj outputs, iirc:
- Wed Dec 05, 2018 7:01 pm
- Forum: 3D/2D models
- Topic: The i of the dragon .msh .anm
- Replies: 26
- Views: 4774
Re: The i of the dragon .msh .anm
I've a deja-vu of that creepy creatures but I can't seem to remember which format it was:
(uvs are wrong, weird, guess it's offset 32: tx and offset 40: ty or something like that)
- Wed Dec 05, 2018 11:31 am
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 16144
Re: (Xbox) Crimson Skies High Road to Revenge plane models (
here you go:
(scale uvs with 2.75)
- Wed Dec 05, 2018 9:19 am
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 16144
Re: (Xbox) Crimson Skies High Road to Revenge plane models (
How would you go about making it possible to extract submeshes in noesis? read here for example: http://forum.xentax.com/viewtopic.php?f=16&t=12070&p=99276&hilit=submeshes+script+range#p99276 I wouldn't do it in Noesis, though. Here I used simple "C": http://forum.xentax.com/v...
- Wed Dec 05, 2018 12:12 am
- Forum: 3D/2D models
- Topic: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
- Replies: 25
- Views: 6998
Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
Is there any consistent way to use hex2obj for zoe? dunno what "consistent" should mean exactly ( hex2obj is intended to be a helper tool with trial 'n error included :D ). edit: a "consistent way" would be to make use of the Make_obj project (http://forum.xentax.com/viewtopic.p...
- Tue Dec 04, 2018 11:53 pm
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 16144
Re: (Xbox) Crimson Skies High Road to Revenge plane models (
I'm trying to extract the cinematic HR Devastator. I have the AirplaneHR_Devastator.x only. Is there any way to make noesis extract each submesh Should be possible without manually having to delete it all in blender? dunno, what you tried exactly, so can't tell. Mind you, I tried that texture/subme...
- Tue Dec 04, 2018 9:15 pm
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 16144
Re: (Xbox) Crimson Skies High Road to Revenge plane models (
Tested it with Devastator only and it work: viewtopic.php?f=16&t=17118&p=144462&hil ... B4#p144462Mrblue630 wrote:It doesn't appear to show textures or uvs or anything.
Other models might need different offsets, whatever.
- Sat Dec 01, 2018 11:21 am
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 16144
Re: (Xbox) Crimson Skies High Road to Revenge plane models (
In the CrimsonSkies_Xbox_X.py script in [Noesis_folder]/plugins/python add the line like this: rapi.rpgBindPositionBufferOfs(VertBuff, noesis.RPGEODATA_FLOAT, 32, 0) rapi.rpgBindUV1BufferOfs(VertBuff, noesis.RPGEODATA_SHORT, 32, 16) #rapi.rpgBindUV1BufferOfs(VertBuff, noesis.RPGEODATA_SHORT, 32, 20)...
- Sat Dec 01, 2018 11:18 am
- Forum: 3D/2D models
- Topic: SpellForce 2: Shadow Wars / LightSong V0.4 error
- Replies: 1
- Views: 651
Re: SpellForce 2: Shadow Wars / LightSong V0.4 error
You could ask Pesmontis to update his tool.
The mesh format is rather simple so you might try out hex2obj (view links in my sig):
The mesh format is rather simple so you might try out hex2obj (view links in my sig):
- Tue Nov 27, 2018 7:22 pm
- Forum: 3D/2D models
- Topic: SOMA(PC) [HPL3 Engine] .MSH
- Replies: 3
- Views: 1018
Re: SOMA(PC) [HPL3 Engine] .MSH
nope, your other (double) thread (was deleted already)srcs34k wrote:sorry dont get you, need delete this post?shakotay2 wrote: btw: you should delete your other post/double thread
