vif tags, yeah.., (16 bytes after "sub mesh ID")
I have no idea why it looks so strange:
.
Search found 4134 matches
- Wed Dec 14, 2022 11:55 am
- Forum: 3D/2D models
- Topic: Macross PS2 mdl
- Replies: 33
- Views: 1113
- Fri Dec 09, 2022 11:29 pm
- Forum: 3D/2D models
- Topic: valkyria chronicles 4
- Replies: 12
- Views: 556
Re: valkyria chronicles 4
I'm pretty sure this is because you still have that annoying point between 2 and 8, so "2.8" instead of "2_8". So blender misses "import_valkyria-blender-2" because it stops reading the module path after the "2". That's some kind of bug but it's possible to ci...
- Fri Dec 09, 2022 5:40 pm
- Forum: 3D/2D models
- Topic: valkyria chronicles 4
- Replies: 12
- Views: 556
Re: valkyria chronicles 4
Do I need put this import_valkyria-blender-2_8 some where else. or it do not matter. oh I use blender-3.1.2. Usually blender 3.x installs scripts to users\<your_account>\AppData\Roaming\Blender Foundation\Blender\3.x\scripts\addons btw: dunno how you installed the script. If via the zip then you ne...
- Fri Dec 09, 2022 3:40 pm
- Forum: 3D/2D models
- Topic: valkyria chronicles 4
- Replies: 12
- Views: 556
Re: valkyria chronicles 4
Latest should do - try any of the 3.x series.
- Fri Dec 09, 2022 10:51 am
- Forum: 3D/2D models
- Topic: valkyria chronicles 4
- Replies: 12
- Views: 556
Re: valkyria chronicles 4
Find the link in the post of AlexNG, which I posted above. Replace "2.8" in the name by "2_8" otherwise blender can't install correctly.
- Fri Dec 09, 2022 12:09 am
- Forum: 3D/2D models
- Topic: valkyria chronicles 4
- Replies: 12
- Views: 556
Re: valkyria chronicles 4
Yes the only one when I try to import it. It say this. Traceback (most recent call last): ... File "C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\import_valkyria\valkyria\files.py", line 353, in read_vertex_formats assert vertfmt['bytes_per_vertex'] in [0x0...
- Thu Dec 08, 2022 6:49 pm
- Forum: 3D/2D models
- Topic: valkyria chronicles 4
- Replies: 12
- Views: 556
Re: valkyria chronicles 4
Is it only this one model that fails to import?
The data is "doable":
.
The data is "doable":
.
- Thu Dec 08, 2022 11:44 am
- Forum: 3D/2D models
- Topic: Crimson Tears (PS2)
- Replies: 9
- Views: 747
- Thu Dec 08, 2022 10:30 am
- Forum: 3D/2D models
- Topic: Crimson Tears (PS2)
- Replies: 9
- Views: 747
Re: Crimson Tears (PS2)
ask0.ldp, using VIF tags, here's uvs probably (+ char).
.
.
- Mon Dec 05, 2022 5:46 pm
- Forum: 3D/2D models
- Topic: Startopia (2001) 3D models
- Replies: 21
- Views: 1270
Re: Startopia (2001) 3D models
Thanks! I'll care for dj. But don't expect it to soon (I'm very slow). (Since I don't have Max installed as I wrote I'll try to get the parameters for AXE. Should be possible having mariokart64n's structures as a base. Before that I used ugly explanations like such (for crate.SSM for example) find p...
- Mon Dec 05, 2022 11:46 am
- Forum: 3D/2D models
- Topic: Startopia (2001) 3D models
- Replies: 21
- Views: 1270
Re: Startopia (2001) 3D models
gave it a go in 3dsmax... maxscript attached below with basic mesh import functionality ... format was too messy and took up my weekend so don't wish to continue working anymore on this.. ... Well, Sir, thank you and respect for your work! :) I'm very impressed that you did this though knowing this...
- Sat Dec 03, 2022 10:13 pm
- Forum: 3D/2D models
- Topic: Call of Duty (2003) 3D models/animations
- Replies: 1
- Views: 172
Re: Call of Duty (2003) 3D models/animations
I tried hex2obj and Diego Logic's XModel Exporter but they give clumped characters. Are there ways to fix character models or something like that? The answer to the "clumped mesh" problem usually is like so: let along the vertices need to be transformed to the correct positions with the c...
- Wed Nov 30, 2022 7:10 pm
- Forum: 3D/2D models
- Topic: Life After mesh model file
- Replies: 15
- Views: 656
Re: Life After mesh model file
the number of vertices 4518 is also indicated there :) thanks to vlad_256 :wink: Dunno, what he did there. Seems he confuses things or models. There's model_b_f_3025.mesh that I cared for, "model_" being part of the name. Vertex block is here: 2C24 to F524, that is 4288 x12 (decimal). And...
- Wed Nov 30, 2022 9:29 am
- Forum: 3D/2D models
- Topic: Life After mesh model file
- Replies: 15
- Views: 656
Re: Life After mesh model file
yep, binary (or hexadecimal, as you wish), counts rectangled, sig 000001000100 preceeding:
.
.
- Wed Nov 30, 2022 9:21 am
- Forum: 3D/2D models
- Topic: Life After mesh model file
- Replies: 15
- Views: 656
Re: Life After mesh model file
Noesis can export to different formats. But said script doesn't care for bones and weights. That requires additional script lines.
(I'd suggest to solve it one step after the other...
)
(I'd suggest to solve it one step after the other...
