Search found 3464 matches

by shakotay2
Mon Jan 23, 2017 7:20 pm
Forum: 3D/2D models
Topic: Part way to finding a vertex header, need some pointers
Replies: 30
Views: 3211

Re: Part way to finding a vertex header, need some pointers

reminds my of WildArms3 ( http://ps23dformat.wikispaces.com/Wild+Arms+3 ) I've tried the WildArms3eememoryto3ds.BMS with a modified search pattern (findloc OFFSET string "\x80\x00\x00\x00\xC0\x2E\x30\x12\x04\x00\x00\x00\x00\x00" 0 0 ; ) at no avail. Produces 1 or two senseles 60 bytes files and I do...
by shakotay2
Sun Jan 22, 2017 4:45 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

sry, it should read: Sat Jan 21, 2017 2:32 pm

btw: adding BCx headers to a swatchbin file didn't work (BC1 looked even worse):
BC5UNORM-header.jpg
(height and width values in hexprint replaced by 00 02 00 00, 00 04 00 00 for the real DDS file)
by shakotay2
Sun Jan 22, 2017 4:28 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

Dennissaurus wrote:When i try to use the Make_H2O-ForzaHor-gc.exe it keeps crashing.
which model did you try? (exe needs two dlls, see zip in my sig)

@nick22savino: the zip with the ...-gc.exe (grouping check) is in the post as of Sat Jan 21, 2017 2:32 pm
by shakotay2
Sun Jan 22, 2017 2:44 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

Do you think it´s possible to create a tool to extract the texture from the swatchbin I would try to add a suiting header (bc1, bc5?). Meanwhile you could look at Andrakann's results using PVTTexTool. Maybe you could further improve the Make_H2O-ForzaHor-gc.exe for better import of separate objects...
by shakotay2
Sun Jan 22, 2017 10:34 am
Forum: 3D/2D models
Topic: Part way to finding a vertex header, need some pointers
Replies: 30
Views: 3211

Re: Part way to finding a vertex header, need some pointers

welcome to the forum :)

1) could you show a picture of the terrain vertex header?
2) sample of a mech would be nice
by shakotay2
Sun Jan 22, 2017 8:19 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

Some polys still attached to different LODs. This is due to the autocreation of groups. I don't see a simple solutions there other than manually moving the group lines (such as g body_a_001 ) between the triangles (f 128/128 129/129 130/130). Obviously there's the need of two different versions, on...
by shakotay2
Sat Jan 21, 2017 11:32 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

yep, makes sense that moveable parts like doors and hoods are being tied to the skeleton, and when I use -0.884457 0.618187 0.656853 from boneDoorLF (in AST_DB11_17_skeleton.modelbin ) for re-positioning doorHandleLF_a it moves, but not enough. Guess this position is relative to the root (bone)? May...
by shakotay2
Sat Jan 21, 2017 9:00 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

Do you mean positions from each model's modelbin or the "main" modelbin? I'm talking about the separate objects like hood_a.modelbin which contain the position offsets each (what is the "main" modelbin?). (But it's true, I've a deja vue of having skipped some promissing sections 'cause of lazyness....
by shakotay2
Sat Jan 21, 2017 8:17 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

Is there a way to get models and correct scale? they are very big. I don't know about the "correct scale", just applied the values from the modelbin files. As I wrote before (for blender) press s , then 0.02, <ENTER> and you're done. And doors are in wrong position. yep, and hoods, too, dunno about...
by shakotay2
Sat Jan 21, 2017 6:02 pm
Forum: 3D/2D models
Topic: split .dat
Replies: 2
Views: 659

Re: split .dat

Talking about the mobys.dat I guess? It's simple but you'll need to learn how to use a hexeditor: selecting bytes and writing the selection to a file. Any valuable hexeditor should be capable of that. HexEdit (from Andrew Phillips) is free and can do it (Edit/Mark/Mark Position, Extend To Mark, Edit...
by shakotay2
Sat Jan 21, 2017 2:32 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

so, finally I've come to a point where I'm a little bit stuck. As you may know there's some submeshes (groups) which contain two or more submeshes. There's up to 5 uv regions (blocksizes from 12 to 36 in modulo 4 steps) per object (*.modelbin) but that's not enough. (I've detected an identical amout...
by shakotay2
Fri Jan 20, 2017 2:12 pm
Forum: 3D/2D models
Topic: Ancient Wars: Sparta .mdl
Replies: 8
Views: 1898

Re: Ancient Wars: Sparta .mdl

SoldierTODD wrote:Thank you, but we need a script to import and export 3D models to the skeleton back into the game.
yeah, great expectations you have. But there isn't too many people in this forum who "act on command". :D (Ever thought of learning to script for yourself?)
by shakotay2
Fri Jan 20, 2017 1:26 pm
Forum: 3D/2D models
Topic: Ancient Wars: Sparta .mdl
Replies: 8
Views: 1898

Re: Ancient Wars: Sparta .mdl

I don't write scripts, too, since it's easier for me to use hex2obj (view link in my sig):
c_bld_castle.JPG
by shakotay2
Wed Jan 18, 2017 8:13 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

Sparagas wrote:this is object in game (yes, this is PS1 game Silent Hill):
Hello,
you might read here:
viewtopic.php?f=16&t=10812&p=100654&hil ... on#p100654

(I don't think that I'll touch this again,. cause I'm too busy with a myriad of other things quite now.)
by shakotay2
Wed Jan 18, 2017 7:38 am
Forum: 3D/2D models
Topic: ratchet ItN models
Replies: 1
Views: 664

Re: ratchet ItN models

Use the second script here viewtopic.php?f=10&t=11872&p=97926&hili ... ern#p97926 with quickbms to extract irbs from dat files.

(numbered files, no filenames so far, sry)

Then use Gh0stBlade's python script fmt_ratchetandclank_irb_1_5.py with Noesis on irb files.