Search found 4134 matches

by shakotay2
Sun Jan 13, 2019 5:27 pm
Forum: 3D/2D models
Topic: .pssg (Atelier Arland Series DX)
Replies: 7
Views: 2676

Re: .pssg (Atelier Arland Series DX)

Since no one did the .pssg format for at least 8 years, wait; noone cared for those bikini girls? u-n-b-e-l-i-e-v-a-b-l-e :D http://forum.xentax.com/viewtopic.php?f=10&t=6396&p=52575&hilit=pssg+arland#p52575 i want somebody to make a noesis script to import them with textures and bones ...
by shakotay2
Wed Jan 09, 2019 1:44 pm
Forum: 3D/2D models
Topic: X-Heros (.bag)(.dat)
Replies: 18
Views: 3912

Re: X-Heros (.bag)(.dat)

First of all: why the heck did you open a second thread on X-Heros? I'll ignore it. Sorry,I can load .visual but I can't load .primitives,so I really need Preview to them!Do you know HOW TO DO?How to finding the correct primitives/visual pairs??? [bruce] preview is here: 00002276-dat.png (FVFsize ma...
by shakotay2
Mon Jan 07, 2019 4:43 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

My only point was: better UI can give better understanding for the beginners, simple as that. This claim is not from nowhere — because of my professional expirience. p.s.: the fact that you "can" and "have to" learn ANY tool to get what you want is something beyond "usabili...
by shakotay2
Sat Jan 05, 2019 6:24 pm
Forum: 3D/2D models
Topic: Finding Nemo *.hgo models
Replies: 5
Views: 1277

Re: Finding Nemo *.hgo models

"bone structure", well, yeah, maybe start with the vertices first which look a little bit strange to me:
Nigel_upps.png
by shakotay2
Sat Jan 05, 2019 5:35 pm
Forum: 3D/2D models
Topic: Help with vertices blocks and faces data!!!
Replies: 27
Views: 4164

Re: Help with vertices blocks and faces data!!!

I assumed you knew how to use hex2obj :cry: ;
H2O file for head_115533_0.rx3:

0x2B0 16524
Vb1
32 20
0x98A0 2969
020100
0x0 255

the rest is simple math:
face indices block: 0x2B0 - 0x83C7, vertex block: 0x98A0 - 0x20BBF
by shakotay2
Sat Jan 05, 2019 4:30 pm
Forum: 3D/2D models
Topic: Help with vertices blocks and faces data!!!
Replies: 27
Views: 4164

Re: Help with vertices blocks and faces data!!!

mita996 wrote:4) I don't know how to copy (paste/overwrite) the FIs block (size: FIcount x 2) and the vertex block (size vertexCount x FVFsize)
from that swapped.bin to (FIFA12) head_115533_0.rx3. Are I supposed to do that with hex editor or?
yep.
by shakotay2
Fri Jan 04, 2019 8:59 pm
Forum: 3D/2D models
Topic: Help with vertices blocks and faces data!!!
Replies: 27
Views: 4164

Re: Help with vertices blocks and faces data!!!

Happy New Year to you, too, and all the best, mita996.
Which kind of error?

You need to understand the instructions in my post as of Wed Nov 21, 2018 9:54 pm.

btw: face indices count and vertex count are the same, so I don't see why it should not work with the actual params.txt files?
by shakotay2
Fri Jan 04, 2019 8:35 pm
Forum: 3D/2D models
Topic: Seven Knights Android (.nxm)
Replies: 41
Views: 11456

Re: Seven Knights Android (.nxm)

Apart from the zip in the first post this is what I have:
SevenKnightsAndroid-sample1a.zip
by shakotay2
Thu Jan 03, 2019 12:04 pm
Forum: 3D/2D models
Topic: Seven Knights Android (.nxm)
Replies: 41
Views: 11456

Re: Seven Knights Android (.nxm)

you may read my posts here concerning the creation of an smd file for a skeleton:
viewtopic.php?f=16&t=19223
by shakotay2
Wed Jan 02, 2019 12:14 pm
Forum: 3D/2D models
Topic: Seven Knights Android (.nxm)
Replies: 41
Views: 11456

Re: Seven Knights Android (.nxm)

Always the same as long as there does no script exist: search for the bone names in nxm (Bip001... here), build the hierarchy, get the matrices (with positions and rotations), create an smd file from it (It's about 4 and a half years now and noone has done it - so very unlikely that someone will do....
by shakotay2
Mon Dec 31, 2018 2:42 pm
Forum: 3D/2D models
Topic: Nesisis 9dragons python script
Replies: 3
Views: 789

Re: Nesisis 9dragons python script

yep, kinda like that
by shakotay2
Thu Dec 27, 2018 5:09 pm
Forum: 3D/2D models
Topic: Nesisis 9dragons python script
Replies: 3
Views: 789

Re: Nesisis 9dragons python script

hi guys. Noesis has made a useful tool to view the 9dragons .x3d models and the relate .tga file associated. Hi quassa, "Noesis" is the name of the 3D tool, created by MrAdults, the author of the py script for .x3d models is finale00 aka Tsukihime. We want to be able to create our own mod...
by shakotay2
Thu Dec 27, 2018 2:50 pm
Forum: 3D/2D models
Topic: [HELP]Bones in noesis
Replies: 12
Views: 3472

Re: [HELP]Bones in noesis

So, i got the same resoult when I made the script to get the local position relative to the parent of the bone well, I see :) But still, the noesis exporter does some pretty weird things so, i went with the .smd approach. well, Noesis isn't that bad and it displays the smd skeleton, but it's too ha...
by shakotay2
Wed Dec 26, 2018 9:48 pm
Forum: 3D/2D models
Topic: [HELP]Bones in noesis
Replies: 12
Views: 3472

Re: [HELP]Bones in noesis

It turns out, the position of each bone is relative to the position and orientation of its parent (as far as i know) and noesis requires a global location and orientation to place a bone (as far as i know). well, as I wrote, simplest way here is using smd (you could have build the hierarchy at leas...
by shakotay2
Wed Dec 26, 2018 2:36 pm
Forum: 3D/2D models
Topic: gameplay3d format .gpb
Replies: 5
Views: 1170

Re: gameplay3d format .gpb

May I ask how you found the vertices start address for this one After you have the face indices blocks, you get the vertex count. assumed vertex start address: face_indices_startaddress - vertexcount x FVFsize, is about 0x297F, then some trial and error and you're done. In your hex2obj tut is shows...