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Search found 4134 matches
- Thu Jan 24, 2019 10:58 pm
- Forum: 3D/2D models
- Topic: The Simpsons Game PS3 - Extracting Models
- Replies: 1
- Views: 1233
Re: The Simpsons Game PS3 - Extracting Models
using hex2obj (view link in my sig):
(uvs not checked so far)
- Thu Jan 24, 2019 2:31 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
try less MBs, start with 10 MB then try 20 MB.
- Thu Jan 24, 2019 10:22 am
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
If, and only if, the file contains "system" at its file offset 0x000010 you can cut the first 50 MB block from your 600 MB file using a hex editor: start offset 0x000000 to 0x2FAF080, size: 50000000 bytesFranc23 wrote:Is there a way to change to make it work?
and try to load it into make_obj.
- Thu Jan 24, 2019 7:55 am
- Forum: 3D/2D models
- Topic: [PC] Lords of The Fallen static mesh extraction
- Replies: 1
- Views: 672
Re: [PC] Lords of The Fallen static mesh extraction
using hex2obj (view link in my sig):
Please use forum's search; there's scripts from zaramot and Szkaradek123.
- Wed Jan 23, 2019 9:27 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
...but don t work with biggest file...(600 mb .kluns file don t work) I won't download such big files, sry, so I can't test them. (Don't be too greedy, hehehe. :D) citr1.jpg btw: I didn't care for the materialnames, there are too many strings to find and check in the .kluns file. I'm too busy with ...
- Wed Jan 23, 2019 8:54 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
here's a poorely tested mesh tool, .public files not supported. (Driver, steering wheel and driver's seat are mirrored for some unknown reason.) Enjoy or report bugs, if any: Make_obj-RR RacExp.zip update: http://forum.xentax.com/viewtopic.php?f=16&t=19347&p=147985&hilit=+interiors#p147985
- Wed Jan 23, 2019 1:21 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
need another kluns sample (I won't download 350 MB for it, sorry)
- Sun Jan 20, 2019 7:57 pm
- Forum: 3D/2D models
- Topic: Resident Evil Outbreak Noesis script
- Replies: 27
- Views: 6209
Re: Resident Evil Outbreak Noesis script
so sad no one ever released some working noesis script for this game, There is a REO Noesis script from The Dude which I used in the workflow here: http://forum.xentax.com/viewtopic.php?f=16&t=9923&p=142224&hilit=PS2+Resident+Evil+Outbreak#p142224 This is a working solution (more or les...
- Sun Jan 20, 2019 9:33 am
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
chassis: chassis.png some strings: /specialfx/default_gravel_particle_emitter* /specialfx/default_tarmac_particle_emitter) /specialfx/default_grass_particle_emitter' /specialfx/car/front_waterspray_emitter, /specialfx/default_tarmac_tiremark_generator+ /specialfx/default_grass_tiremark_generator, /s...
- Sun Jan 20, 2019 9:22 am
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
about 85 single parts - I'll create a tool for it sooner or later:
- Fri Jan 18, 2019 11:56 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
maybe tomorrow;
- Fri Jan 18, 2019 10:26 pm
- Forum: Tutorials
- Topic: Noesis tutorial Basic Model
- Replies: 75
- Views: 85264
Re: Noesis tutorial Basic Model
For skeleton bones look here: https://forum.xentax.com/viewtopic.php?f=29&t=19429 You may read here, too: http://forum.xentax.com/viewtopic.php?f=13&t=14446&hilit=NoeKeyFramedValue Be sure to read this documentation located in Noesis/Plugins/Python/__NPReadMe.txt as advised by Gh0stBlade.
- Fri Jan 18, 2019 4:05 pm
- Forum: 3D/2D models
- Topic: [HELP] Get Bone and Animation for model
- Replies: 52
- Views: 11793
Re: [HELP] Get Bone and Animation for model
Maybe it's a problem with the null (or root) bone's translation? I had a similar problem here when the indian's legs were moved by rotation only: http://forum.xentax.com/viewtopic.php?f=16&t=12979&p=107315&hilit=drag+md5anim#p107315 After fixing he proceeded correctly but I don't have th...
- Wed Jan 16, 2019 2:29 pm
- Forum: 3D/2D models
- Topic: Please help me
- Replies: 2
- Views: 676
Re: Please help me
It doesn't make much sense to start with animation files.
Which game it is?
Which game it is?
- Tue Jan 15, 2019 8:56 pm
- Forum: 3D/2D models
- Topic: .pssg (Atelier Arland Series DX)
- Replies: 7
- Views: 2676
Re: .pssg (Atelier Arland Series DX)
well, I tested some vertex blocks and they seem to contain animation data only: # 0xaaf83: v -2.101682 32.467651 0.000000 v -2.000000 72.747948 0.482590 v -2.700491 40.606331 0.000000 v -2.000000 81.570061 0.000000 v -2.000000 72.747948 0.482590 v -2.101682 32.467651 0.000000 v -2.000000 90.392303 0...
