Search found 4134 matches

by shakotay2
Thu Jan 24, 2019 10:58 pm
Forum: 3D/2D models
Topic: The Simpsons Game PS3 - Extracting Models
Replies: 1
Views: 1233

Re: The Simpsons Game PS3 - Extracting Models

using hex2obj (view link in my sig):
lod5_model.dff.PS3-preinstanced.png
(uvs not checked so far)
by shakotay2
Thu Jan 24, 2019 2:31 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 122
Views: 28177

Re: RaceRoom Racing Experience .kluns

try less MBs, start with 10 MB then try 20 MB.
by shakotay2
Thu Jan 24, 2019 10:22 am
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 122
Views: 28177

Re: RaceRoom Racing Experience .kluns

Franc23 wrote:Is there a way to change to make it work? :)
If, and only if, the file contains "system" at its file offset 0x000010 you can cut the first 50 MB block from your 600 MB file using a hex editor: start offset 0x000000 to 0x2FAF080, size: 50000000 bytes
and try to load it into make_obj.
by shakotay2
Thu Jan 24, 2019 7:55 am
Forum: 3D/2D models
Topic: [PC] Lords of The Fallen static mesh extraction
Replies: 1
Views: 672

Re: [PC] Lords of The Fallen static mesh extraction

using hex2obj (view link in my sig):
prop_skeleton_02_sit_up_inst_001-fmesh.png
Please use forum's search; there's scripts from zaramot and Szkaradek123.
by shakotay2
Wed Jan 23, 2019 9:27 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 122
Views: 28177

Re: RaceRoom Racing Experience .kluns

...but don t work with biggest file...(600 mb .kluns file don t work) I won't download such big files, sry, so I can't test them. (Don't be too greedy, hehehe. :D) citr1.jpg btw: I didn't care for the materialnames, there are too many strings to find and check in the .kluns file. I'm too busy with ...
by shakotay2
Wed Jan 23, 2019 8:54 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 122
Views: 28177

Re: RaceRoom Racing Experience .kluns

here's a poorely tested mesh tool, .public files not supported. (Driver, steering wheel and driver's seat are mirrored for some unknown reason.) Enjoy or report bugs, if any: Make_obj-RR RacExp.zip update: http://forum.xentax.com/viewtopic.php?f=16&t=19347&p=147985&hilit=+interiors#p147985
by shakotay2
Wed Jan 23, 2019 1:21 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 122
Views: 28177

Re: RaceRoom Racing Experience .kluns

need another kluns sample (I won't download 350 MB for it, sorry)
kluns wip.jpg
by shakotay2
Sun Jan 20, 2019 7:57 pm
Forum: 3D/2D models
Topic: Resident Evil Outbreak Noesis script
Replies: 27
Views: 6209

Re: Resident Evil Outbreak Noesis script

so sad no one ever released some working noesis script for this game, There is a REO Noesis script from The Dude which I used in the workflow here: http://forum.xentax.com/viewtopic.php?f=16&t=9923&p=142224&hilit=PS2+Resident+Evil+Outbreak#p142224 This is a working solution (more or les...
by shakotay2
Sun Jan 20, 2019 9:33 am
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 122
Views: 28177

Re: RaceRoom Racing Experience .kluns

chassis: chassis.png some strings: /specialfx/default_gravel_particle_emitter* /specialfx/default_tarmac_particle_emitter) /specialfx/default_grass_particle_emitter' /specialfx/car/front_waterspray_emitter, /specialfx/default_tarmac_tiremark_generator+ /specialfx/default_grass_tiremark_generator, /s...
by shakotay2
Sun Jan 20, 2019 9:22 am
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 122
Views: 28177

Re: RaceRoom Racing Experience .kluns

about 85 single parts - I'll create a tool for it sooner or later:
bumper.png
by shakotay2
Fri Jan 18, 2019 11:56 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 122
Views: 28177

Re: RaceRoom Racing Experience .kluns

maybe tomorrow;
steeringWheel.png
by shakotay2
Fri Jan 18, 2019 10:26 pm
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 75
Views: 85264

Re: Noesis tutorial Basic Model

For skeleton bones look here: https://forum.xentax.com/viewtopic.php?f=29&t=19429 You may read here, too: http://forum.xentax.com/viewtopic.php?f=13&t=14446&hilit=NoeKeyFramedValue Be sure to read this documentation located in Noesis/Plugins/Python/__NPReadMe.txt as advised by Gh0stBlade.
by shakotay2
Fri Jan 18, 2019 4:05 pm
Forum: 3D/2D models
Topic: [HELP] Get Bone and Animation for model
Replies: 52
Views: 11793

Re: [HELP] Get Bone and Animation for model

Maybe it's a problem with the null (or root) bone's translation? I had a similar problem here when the indian's legs were moved by rotation only: http://forum.xentax.com/viewtopic.php?f=16&t=12979&p=107315&hilit=drag+md5anim#p107315 After fixing he proceeded correctly but I don't have th...
by shakotay2
Wed Jan 16, 2019 2:29 pm
Forum: 3D/2D models
Topic: Please help me
Replies: 2
Views: 676

Re: Please help me

It doesn't make much sense to start with animation files.
Which game it is?
by shakotay2
Tue Jan 15, 2019 8:56 pm
Forum: 3D/2D models
Topic: .pssg (Atelier Arland Series DX)
Replies: 7
Views: 2676

Re: .pssg (Atelier Arland Series DX)

well, I tested some vertex blocks and they seem to contain animation data only: # 0xaaf83: v -2.101682 32.467651 0.000000 v -2.000000 72.747948 0.482590 v -2.700491 40.606331 0.000000 v -2.000000 81.570061 0.000000 v -2.000000 72.747948 0.482590 v -2.101682 32.467651 0.000000 v -2.000000 90.392303 0...