Search found 4134 matches

by shakotay2
Mon Feb 04, 2019 4:19 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 176
Views: 57786

Re: Ripping Dead Space 1-3 models with animations and textur

Please forgive me for my lack of knowledge in this things. Knowledge can be gained; for understanding simple Noesis scripts start reading here from "codelines": http://forum.xentax.com/viewtopic.php?f=16&t=18869&p=144765&hilit=+codelines#p144765 There's a tutorial thread here:...
by shakotay2
Mon Feb 04, 2019 2:23 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 176
Views: 57786

Re: Ripping Dead Space 1-3 models with animations and textur

but if someone update them to be able to open the big file please send me update noesis scripts.Thanks in advace! :) As the name tells this one is for the geometry: fmt_DeadSpace1_geo.py I don't have the time to update the script, used a fixed value for the face indices count (FCount = 126841). You...
by shakotay2
Sun Feb 03, 2019 9:40 pm
Forum: Tutorials
Topic: Approaches of Parsing Bone Representations
Replies: 27
Views: 20438

Re: Approaches of Parsing Bone Representations

(pmed you) seems you need to replace "while" like such for .ve2/.AFM:
j = bones.parentIndex
if j != -1:
by shakotay2
Sat Feb 02, 2019 11:35 am
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 122
Views: 28177

Re: RaceRoom Racing Experience .kluns

those meshes should have the lights texture uv mapped for getting the lightglows. yeah, but I don't know how to solve it atm: sm_78.png about the tracks, sorry, don´t know how to cut a track into pieces and/or using a hex editor?? It's simple: use a hexeditor, HxD for example, load the file, edit s...
by shakotay2
Fri Feb 01, 2019 10:52 am
Forum: 3D/2D models
Topic: HELP,bulletwitch_PC
Replies: 1
Views: 760

Re: HELP,bulletwitch_PC

Dunno, whether it's for PC version but there is a thread already. The author didn't share a script, iirc: http://forum.xentax.com/viewtopic.php?f=16&t=18061&hilit=bullet+witch Anyways the mesh format looks easy (using hex2obj , view links in my sig): mesh-cpr.png (If you want anyone to care ...
by shakotay2
Fri Feb 01, 2019 10:15 am
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 122
Views: 28177

Re: RaceRoom Racing Experience .kluns

all the cars i extracted are working perfectly! thanks! Good to hear. :) one small bug though, the uv mapping of the lightglow meshes are distorted like the cockpit i posted earlier above. Which car, which submesh (SM_xx)? (For meshes with an FVFsize of 8 or 12 didn't find the uv data so far.) are ...
by shakotay2
Wed Jan 30, 2019 10:25 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 122
Views: 28177

Re: RaceRoom Racing Experience .kluns

yeah, after submesh 26 the trouble begins :cry:
Ferrari P4_5.jpg
This will take some time to fix.

I don't have a clue how to detect the issue automatically.

edit: Ferrari P4_5 submeshes fixed: viewtopic.php?f=16&t=19347&p=147985&hil ... ri#p147985
by shakotay2
Tue Jan 29, 2019 9:46 pm
Forum: 3D/2D models
Topic: Xbox Avatar Marketplace .JSON
Replies: 1
Views: 811

Re: Xbox Avatar Marketplace .JSON

not too hard as I wrote here: http://forum.xentax.com/viewtopic.php?f=16&t=12555&p=103355&hilit=+json#p103355 but time consuming; here's a point cloud plus solid mesh: Chewbacca-pointcloud.png rigging? yeah, good luck. :D (Maybe search for a "json to fbx" converter or something...
by shakotay2
Tue Jan 29, 2019 9:37 am
Forum: 3D/2D models
Topic: Old o.file from EA to Obj
Replies: 1
Views: 516

Re: Old o.file from EA to Obj

only method I know is the "brain method" :D
n228_17249.png
by shakotay2
Mon Jan 28, 2019 7:26 am
Forum: 3D/2D models
Topic: [HELP] Get Bone and Animation for model
Replies: 52
Views: 11793

Re: [HELP] Get Bone and Animation for model

The node Scene Root is missing in your bone.txt file. Usually first node should read like so: 0 "Bip01" -1 In the smd created by Noesis the -1 is in the last node; could work but not sure: version 1 nodes 0 "Bip01" 31 1 "Bip01 Footsteps" 0 2 "Bip01 Head" 13 3 ...
by shakotay2
Sun Jan 27, 2019 10:56 pm
Forum: 3D/2D models
Topic: help import export this format mesh?
Replies: 1
Views: 422

Re: help import export this format mesh?

rather simple format, using hex2obj (view link in my sig):
zeus_cap-msh.png
by shakotay2
Sun Jan 27, 2019 5:34 pm
Forum: 3D/2D models
Topic: [HELP] Get Bone and Animation for model
Replies: 52
Views: 11793

Re: [HELP] Get Bone and Animation for model

I wouldn't say so; in the bone.txt file Scene Root is the parent of Bip01 and Bip01 is the parent of Pelvis.
Question is why the node "Bip01" doesn't appear in the smd file.
by shakotay2
Sun Jan 27, 2019 3:54 pm
Forum: 3D/2D models
Topic: [HELP] Get Bone and Animation for model
Replies: 52
Views: 11793

Re: [HELP] Get Bone and Animation for model

"Scene Root" obviously. This seems a little bit strange to me: we don't have any bone with Scene Root as a parent in the smd (from Noesis smd export). It should read 14 "Bip01 Pelvis" 0 , shouldn't it? nodes 0 "Scene Root" -1 1 "Bip01 Footsteps" -1 2 "Bip...
by shakotay2
Sat Jan 26, 2019 5:19 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 122
Views: 28177

Re: RaceRoom Racing Experience .kluns

yep, there's different FVFsizes, from 8 to 32 (n x 8 ), 48, 56 and 60 bytes and for sake of simplicity I used 20 as an uv offset only (very ugly!) But there's another caveat of different uv formats. This is a workaround for uvs of interiors, submeshes with an FVFsize of 16 or 60 bytes: Make_obj-RR R...
by shakotay2
Sat Jan 26, 2019 9:14 am
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 122
Views: 28177

Re: RaceRoom Racing Experience .kluns

I've updated the zip in the post as of Wed Jan 23, 2019 8:54 pm @portoalto: thanks for reporting; some uvs for the cockpit are missing; need to care for it when I have more time one thing though: the UV mapping has to be restored manually What is the problem exactly? Concerning mirrored uvs: I usual...