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- Mon Feb 04, 2019 4:19 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 176
- Views: 57786
Re: Ripping Dead Space 1-3 models with animations and textur
Please forgive me for my lack of knowledge in this things. Knowledge can be gained; for understanding simple Noesis scripts start reading here from "codelines": http://forum.xentax.com/viewtopic.php?f=16&t=18869&p=144765&hilit=+codelines#p144765 There's a tutorial thread here:...
- Mon Feb 04, 2019 2:23 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 176
- Views: 57786
Re: Ripping Dead Space 1-3 models with animations and textur
but if someone update them to be able to open the big file please send me update noesis scripts.Thanks in advace! :) As the name tells this one is for the geometry: fmt_DeadSpace1_geo.py I don't have the time to update the script, used a fixed value for the face indices count (FCount = 126841). You...
- Sun Feb 03, 2019 9:40 pm
- Forum: Tutorials
- Topic: Approaches of Parsing Bone Representations
- Replies: 27
- Views: 20438
Re: Approaches of Parsing Bone Representations
(pmed you) seems you need to replace "while" like such for .ve2/.AFM:
j = bones.parentIndex
if j != -1:
j = bones.parentIndex
if j != -1:
- Sat Feb 02, 2019 11:35 am
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
those meshes should have the lights texture uv mapped for getting the lightglows. yeah, but I don't know how to solve it atm: sm_78.png about the tracks, sorry, don´t know how to cut a track into pieces and/or using a hex editor?? It's simple: use a hexeditor, HxD for example, load the file, edit s...
- Fri Feb 01, 2019 10:52 am
- Forum: 3D/2D models
- Topic: HELP,bulletwitch_PC
- Replies: 1
- Views: 760
Re: HELP,bulletwitch_PC
Dunno, whether it's for PC version but there is a thread already. The author didn't share a script, iirc: http://forum.xentax.com/viewtopic.php?f=16&t=18061&hilit=bullet+witch Anyways the mesh format looks easy (using hex2obj , view links in my sig): mesh-cpr.png (If you want anyone to care ...
- Fri Feb 01, 2019 10:15 am
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
all the cars i extracted are working perfectly! thanks! Good to hear. :) one small bug though, the uv mapping of the lightglow meshes are distorted like the cockpit i posted earlier above. Which car, which submesh (SM_xx)? (For meshes with an FVFsize of 8 or 12 didn't find the uv data so far.) are ...
- Wed Jan 30, 2019 10:25 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
yeah, after submesh 26 the trouble begins 
This will take some time to fix.
I don't have a clue how to detect the issue automatically.
edit: Ferrari P4_5 submeshes fixed: viewtopic.php?f=16&t=19347&p=147985&hil ... ri#p147985
This will take some time to fix.
I don't have a clue how to detect the issue automatically.
edit: Ferrari P4_5 submeshes fixed: viewtopic.php?f=16&t=19347&p=147985&hil ... ri#p147985
- Tue Jan 29, 2019 9:46 pm
- Forum: 3D/2D models
- Topic: Xbox Avatar Marketplace .JSON
- Replies: 1
- Views: 811
Re: Xbox Avatar Marketplace .JSON
not too hard as I wrote here: http://forum.xentax.com/viewtopic.php?f=16&t=12555&p=103355&hilit=+json#p103355 but time consuming; here's a point cloud plus solid mesh: Chewbacca-pointcloud.png rigging? yeah, good luck. :D (Maybe search for a "json to fbx" converter or something...
- Tue Jan 29, 2019 9:37 am
- Forum: 3D/2D models
- Topic: Old o.file from EA to Obj
- Replies: 1
- Views: 516
Re: Old o.file from EA to Obj
only method I know is the "brain method"
- Mon Jan 28, 2019 7:26 am
- Forum: 3D/2D models
- Topic: [HELP] Get Bone and Animation for model
- Replies: 52
- Views: 11793
Re: [HELP] Get Bone and Animation for model
The node Scene Root is missing in your bone.txt file. Usually first node should read like so: 0 "Bip01" -1 In the smd created by Noesis the -1 is in the last node; could work but not sure: version 1 nodes 0 "Bip01" 31 1 "Bip01 Footsteps" 0 2 "Bip01 Head" 13 3 ...
- Sun Jan 27, 2019 10:56 pm
- Forum: 3D/2D models
- Topic: help import export this format mesh?
- Replies: 1
- Views: 422
Re: help import export this format mesh?
rather simple format, using hex2obj (view link in my sig):
- Sun Jan 27, 2019 5:34 pm
- Forum: 3D/2D models
- Topic: [HELP] Get Bone and Animation for model
- Replies: 52
- Views: 11793
Re: [HELP] Get Bone and Animation for model
I wouldn't say so; in the bone.txt file Scene Root is the parent of Bip01 and Bip01 is the parent of Pelvis.
Question is why the node "Bip01" doesn't appear in the smd file.
Question is why the node "Bip01" doesn't appear in the smd file.
- Sun Jan 27, 2019 3:54 pm
- Forum: 3D/2D models
- Topic: [HELP] Get Bone and Animation for model
- Replies: 52
- Views: 11793
Re: [HELP] Get Bone and Animation for model
"Scene Root" obviously. This seems a little bit strange to me: we don't have any bone with Scene Root as a parent in the smd (from Noesis smd export). It should read 14 "Bip01 Pelvis" 0 , shouldn't it? nodes 0 "Scene Root" -1 1 "Bip01 Footsteps" -1 2 "Bip...
- Sat Jan 26, 2019 5:19 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
yep, there's different FVFsizes, from 8 to 32 (n x 8 ), 48, 56 and 60 bytes and for sake of simplicity I used 20 as an uv offset only (very ugly!) But there's another caveat of different uv formats. This is a workaround for uvs of interiors, submeshes with an FVFsize of 16 or 60 bytes: Make_obj-RR R...
- Sat Jan 26, 2019 9:14 am
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
I've updated the zip in the post as of Wed Jan 23, 2019 8:54 pm @portoalto: thanks for reporting; some uvs for the cockpit are missing; need to care for it when I have more time one thing though: the UV mapping has to be restored manually What is the problem exactly? Concerning mirrored uvs: I usual...
