Search found 3464 matches

by shakotay2
Tue Feb 28, 2017 12:17 pm
Forum: Compressed files and methods
Topic: varint decoding
Replies: 9
Views: 11258

Re: varint decoding

Bytes are still encoded after unvarint. It needs undelta, unimplicit and others use function to decode to indices. well, ok, thanks (sry, forgot this thread for a while). I was a little bit confused because you wrote in your previous post (after that browser js action ): Here is a finally script to...
by shakotay2
Fri Feb 24, 2017 4:51 am
Forum: Compressed files and methods
Topic: varint decoding
Replies: 9
Views: 11258

Re: varint decoding

well, nice, as always :D

btw there's many "doubles" in the Uint16Arrays:
varint.JPG
These are the face indices? Do I miss something?
by shakotay2
Fri Feb 24, 2017 3:40 am
Forum: 3D/2D models
Topic: extract apk android games
Replies: 4
Views: 2920

Re: extract apk android games

the noesis not open CAB files inspect the "All Known Formats" at the bottom of the Noesis Gui to see which formats are supported. Which extension do the "CAB" have? Obviously not *.CAB (It's near to impossible to tell more without a file sample.) You should use forum's search before opening new thr...
by shakotay2
Mon Feb 20, 2017 12:34 am
Forum: 3D/2D models
Topic: YuGiOh legacy of duelist phyre file need help
Replies: 1
Views: 803

Re: YuGiOh legacy of duelist phyre file need help

"got stuck" means you didn't really try, did you? (:
m3803_flame_swordsman.JPG
by shakotay2
Sun Feb 19, 2017 8:01 am
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 210
Views: 50450

Re: Last of Us Model Viewer/Extractor (PS4)

[well, I've been told, my guess is wrong for PS4, does apply for PS3 models only] Guess, it's also a matter of Sony's edge compression: http://forum.xentax.com/viewtopic.php?f=16&t=12070&p=99284#p99284 Only tool I know (so far) that can handle it is Noesis: rapi.rpgCommitTriangles (edgeDecomp, noesi...
by shakotay2
Wed Feb 08, 2017 2:25 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

Looks good, but scale is wrong, looks like it maximized to fill all UV and goes oversized: yep, just wanted to have the text in the texture readable on the mesh. And this is "Shadow" UV3 i think, in UV1 here must be something for livery texture :oops: I'm preparing the extractor for manually settin...
by shakotay2
Wed Feb 08, 2017 12:15 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

thx; btw, does someone know where to place the for_livery_055_diff texture onto the Ford RangerT6?
Is it the doors, the fenders, the hood?

This is obviously wrong: :D
FOR_livery.JPG
by shakotay2
Tue Feb 07, 2017 3:12 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

and the scale doesn't seem to match are you sure that it's a matter of scale? Did you move the doors manually to their correct positon to check their scale? For DB11 it seems the size of the door (DB11, doorHandleLF_a-LodS0_006) is ok. The position is the problem and as I wrote earlier: the positio...
by shakotay2
Sun Feb 05, 2017 8:59 pm
Forum: Graphic file formats
Topic: textures ratchet ItN
Replies: 6
Views: 1754

Re: textures ratchet ItN

"hash" is some kind of unique number bound to objects or strings. The wiki description is: a hash is used to "map data of arbitrary size to data of fixed size". What does that mean? Hashes have constant length (4, 8, 16 whatever) while the strings (for example) bound to them have not. I don't know w...
by shakotay2
Sun Feb 05, 2017 7:42 pm
Forum: 3D/2D models
Topic: Mobile Suit Gundam - Climax U.C. Model Extraction Help
Replies: 2
Views: 717

Re: Mobile Suit Gundam - Climax U.C. Model Extraction Help

1719 vertices from 0x73D64 build some line. v -11.322868 -11.193009 -10.762479 v -10.552279 -10.546121 -10.173987 v -10.173955 -10.042491 -10.014354 v -9.943300 -9.925982 -9.894806 ... v -0.000065 0.000002 0.000046 v 0.000109 0.000132 0.000185 v 0.000220 0.000267 0.000331 v 0.000499 0.000811 0.00087...
by shakotay2
Sun Feb 05, 2017 6:28 pm
Forum: Graphic file formats
Topic: textures ratchet ItN
Replies: 6
Views: 1754

Re: textures ratchet ItN

well :), then let's give that a try. As I've told you I never extracted those textures so let's follow the receipe step by step: 1) in irb: hash of texture 2) find hash in shaders.dat, get the id 3) find id in assetlookup.dat -> get size and start of texture I don't know about the hashes and the ids...
by shakotay2
Sat Feb 04, 2017 11:41 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

sry, forget to mention that I logged already skeleton data 3 weeks ago; would have made an smd from it but was too busy with dozens of other issues. strange skeleton, most bones "parented to 01 00"? (=1, root) Couldn't make sense of the assumed parenting (words), for example hubLF: 01 00 07 00 08 00...
by shakotay2
Sat Feb 04, 2017 6:25 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

@shakotay2 Did you plane, updata your tool with lods extracted? all lods ARE extracted. Guess you mean "with lods handled separately" or something like that. As soon as I know a simple method how to get the material counts for the lods I'll try to understand "groups and parenting". Sorry i must hav...
by shakotay2
Sat Feb 04, 2017 11:50 am
Forum: 3D/2D models
Topic: Cell 2 Nif Update Request(For Bethesda Fallout/ElderScrolls)
Replies: 6
Views: 1532

Re: Cell 2 Nif Update Request(For Bethesda Fallout/ElderScro

Unless Im completely mad 7F 81 represents the hight and location of each 4 points shown in the model if so then I don't understand why you don't change some of the zeroes and watch the results ingame or in the construction set? After verifying you could create 3D vectors of the data. (Where I don't...
by shakotay2
Sat Feb 04, 2017 10:23 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

mirroring and scaling applied as suggested. On import the scale i use is 0.7813. As you can see in the picture below it's spot on with the old forza model. dunno, if you know: 0.078125 = 200.0/256.0, btw Since a scale of 0.02 was my suggested scale for blender import I used 4.0/256.0 now . [edit] Ho...