figure_hero_female_head.JPG
Search found 3464 matches
- Fri Mar 10, 2017 7:59 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
- Thu Mar 09, 2017 4:54 pm
- Forum: 3D/2D models
- Topic: Part way to finding a vertex header, need some pointers
- Replies: 30
- Views: 3211
Re: Part way to finding a vertex header, need some pointers
mech and weapon data is loaded wholesale into the memory and thus can't be splintered off with the method I'm using this could explain it. btw: can you apply changes to the savestates and load them successfully then? If so you could overwrite some floats (with 00 00 00 00 or better 00 00 80 3F for ...
- Wed Mar 08, 2017 7:50 am
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 106
- Views: 18698
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
well, I see, the pattern 00 00 10 xx is not valid here. So we've two categories of *.rax files (at least) where that pattern applies and where not?AceWell wrote:here is something that looks complete
(I'll care for ob.rax asap, will have to include some debug lines into Make_obj.)
- Wed Mar 08, 2017 7:42 am
- Forum: 3D/2D models
- Topic: [HELP] Where to start on creating a model/animation viewer
- Replies: 18
- Views: 3360
Re: [HELP] Where to start on creating a model/animation view
Did you ever code? If 'yes' which programming language did you use? If 'no' it's a bad idea to start with a modelviewer. Check some basic tutorials instead about Java for beginners, C# (or 'C'). You could also look for python (not recommended, imho :D ). Coding a modelviewer from scratch doesn't mak...
- Tue Mar 07, 2017 10:57 pm
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 106
- Views: 18698
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
as a second step I'd like to check a sample where you partially could extract some meshes from. (Checking models where you didn't get any meshes from would be a last step.)AceWell wrote:if you or anyone would like some unsupported samples to look at i will upload them
- Tue Mar 07, 2017 10:51 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
Why don't you look for point clouds in the data? Sorry for my ignorance but what do you mean with that?? [roll] it's what its name tells: a cloud of points Unkn0005-dat.JPG Maybe on those 3 you won´t but on Unkn0006/7/8.dat (car_template folder) you have some with some info at the bottom, do you th...
- Tue Mar 07, 2017 8:59 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
Hi gpfangpfan wrote:Hi shakotay2
checked the first three dat files only, couldn't detect a full model.I would like to ask if by any chance you could take a look inside this files???
Why don't you look for point clouds in the data?
- Mon Mar 06, 2017 11:36 pm
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 106
- Views: 18698
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
well, as you may know I'm not a friend of a full format analysis because it's tedious, annoying, boring. Any 3D model extracting project I started relies on pattern searches (which have some caveats, though). And magic tables (with offsets and counts) some times. For the rax format it might have dif...
- Mon Mar 06, 2017 10:03 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
but all I have managed to show in preview was a mangled mess of planes. that's what I get, too. There's too many triangles that share the same vertices: f 450/450 446/446 447/447 f 447/447 448/448 450/450 f 450/450 448/448 449/449 f 449/449 443/443 450/450 f 445/445 446/446 450/450 f 450/450 444/44...
- Mon Mar 06, 2017 11:01 am
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 14242
Make_obj (C source)
well, another year has come and gone and I think it's time to share some source (based on my Make_H2O project). last updates: 14th Sept., 21th Nov., revised: 31st of March, 2021 Make_obj-src 21-11-19, Rev.zip This project shall help to extract multi mesh models so is some kind of follow up to hex2ob...
- Sun Mar 05, 2017 7:18 pm
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 106
- Views: 18698
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
to take a break from the hansolo model why? Han is good. Contains allmost everything we need: rax.jpg I'm asking myself why you didn't create a Noesis script so far? I'm about to create a Make_ obj project (with 'C' source) for it which I was planning since a year now. ( But dunno if 'rax' is the v...
- Sun Mar 05, 2017 12:53 am
- Forum: 3D/2D models
- Topic: 3D model reversing compilation
- Replies: 69
- Views: 81427
Re: 3D model reversing compilation
I decided to explore the noesis but I did not get to do one-stop solution for all model files (( Seems you didn't even get the solution for loading one img file. in def noepyCheckType(data): it's if bs.readBytes(4).decode, so (4) not (8) why do you try to get VCount from address 0x0004? bs.seek(0x4...
- Sat Mar 04, 2017 5:39 pm
- Forum: 3D/2D models
- Topic: Monopoly for iOS/Android - .hgs Files
- Replies: 2
- Views: 639
Re: Monopoly for iOS/Android - .hgs Files
I have a deja vue (what a waste of time and life! Really should have done a forum search before...
)
viewtopic.php?f=16&t=14377&p=118873&hilit=hgs#p118873 So another year has come and gone but I'll promise not to care for such ugly models any more!
viewtopic.php?f=16&t=14377&p=118873&hilit=hgs#p118873 So another year has come and gone but I'll promise not to care for such ugly models any more!
- Sat Mar 04, 2017 1:45 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564992
Re: Forza Motorsport Resource Extraction (.carbin)
fixed a bug with the material names in lower lods (FH3, view link in my sig) (thanks, as always, go to Andrakann and minime891) You may have experienced that it's a little bit hard to get the different uv sets (1 to 5) via manual selection. Since I'm too busy with real life concerns and other privat...
- Fri Mar 03, 2017 2:04 pm
- Forum: 3D/2D models
- Topic: (Android) Model Files
- Replies: 2
- Views: 935
Re: EA Sports UFC Model Files (Android)
using hex2obj:
(unsure about uvs)
