Search found 4134 matches

by shakotay2
Tue Feb 12, 2019 6:05 pm
Forum: 3D/2D models
Topic: Need help: 25 To Life .DBL
Replies: 67
Views: 11130

Re: Need help: 25 To Life .DBL

Elephantkilla wrote:You don't seem to hear what I'm saying..
nope :D

You can't seriously do the comparison in ASCII format!
It's required to do it in hex here.
by shakotay2
Tue Feb 12, 2019 5:45 pm
Forum: 3D/2D models
Topic: Gameloft-Car Legends Tycoon .bdae/.tga
Replies: 5
Views: 1615

Re: Gameloft-Car Legends Tycoon .bdae/.tga

Bigchillghost wrote:3. Retry with whatever tools you used.
quick'n dirty:
little_endian_quantized_ucp-bdae.png
0xA500 1008
Vb1
24 12
0x8190 378
020000
0x0 255
by shakotay2
Tue Feb 12, 2019 4:30 pm
Forum: 3D/2D models
Topic: Need help: 25 To Life .DBL
Replies: 67
Views: 11130

Re: Need help: 25 To Life .DBL

All single-texture archives open with this value. And displayed correctly. Good. :) However, if I try to export this texture to the archive without any editing. Correct, this the first thing to check. It will not be correctly positioned. You need to compare original and "modified" files. ...
by shakotay2
Tue Feb 12, 2019 2:22 pm
Forum: 3D/2D models
Topic: Need help: 25 To Life .DBL
Replies: 67
Views: 11130

Re: Need help: 25 To Life .DBL

Try changing this shirt and exporting it back to confirm your words. This will be the very last step. First of all you need to get the picture displayed correctly to understand WHERE (start address) it starts and where it ends (ENDADDRESS). (Not "get"; you should set or enter a value.) Lo...
by shakotay2
Tue Feb 12, 2019 12:55 pm
Forum: 3D/2D models
Topic: Need help: 25 To Life .DBL
Replies: 67
Views: 11130

Re: Need help: 25 To Life .DBL

Untitled-5.jpg I have pixels on top, probably a problem with that. but pressing any buttons does not move the positioning. What? :roll: What about changing the graphics offset ? I'd suggest to learn more about graphics formats and file structures; it would spare you tons of life time. Just my two c...
by shakotay2
Tue Feb 12, 2019 12:13 am
Forum: 3D/2D models
Topic: Need help: 25 To Life .DBL
Replies: 67
Views: 11130

Re: Need help: 25 To Life .DBL

For me it looks as if you're trying a random script on a file, do you? (: Would make more sense to identify some data then create a script, imho. For example bytes from 0x1300 to 0x1F3f can be displayed as raw file in irfan view like such: 8 BPP Grayscale, 64x512 pixels UBER_ALLSCREENS-DBL_0x1300.jpg
by shakotay2
Sun Feb 10, 2019 10:44 pm
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 60
Views: 20683

Re: Skyforge .bin

So basically toc.dev... is pretty much useless? I wouldn't say so; I counted 0000 in the string part and it's contained 108648 times. We'd need to understand whether the index lines contain just hashes only or something more. Anyways, I searched for .dds in the string table part and it is contained...
by shakotay2
Sun Feb 10, 2019 3:00 pm
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 60
Views: 20683

Re: Skyforge .bin

@ethanej: if you're really interested in "the big file" you should ask zaramot for its name. (Kinda funny that this isn't known since Sun Nov 22, 2015 12:55 pm now :D ) If anyone ever managed to find suiting textures for a model I'd start from finding the belonging names in files rather th...
by shakotay2
Sun Feb 10, 2019 1:10 pm
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 94
Views: 34903

Re: demon's souls FLV file

cool! :) Here's a python script (blender versions 2.5x and greater) for multi obj import: import os import bpy # http://blender.stackexchange.com/questions/5064/batch-import-wavefront-obj # put the location to the folder where the objs are located here in this fashion # this line will only work on w...
by shakotay2
Sun Feb 10, 2019 12:19 pm
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 94
Views: 34903

Re: demon's souls FLV file

Portugalotaku wrote:Do tell me something though; these UVs for the world meshes you showed, they are correct?
Put a texture onto the mesh and you'll see. (As I wrote a threshold has to be applied to uv data in some cases but I'm too busy for such.)
by shakotay2
Sun Feb 10, 2019 8:02 am
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 94
Views: 34903

Re: demon's souls FLV file

I did try for myself, 2 years ago, but did not get very far. That's a matter of motivation. Most people in this forum want things to be done by someone else. You did try it for yourself. :) Great! Why not continue it? I'd suggest to learn/understand maxscript (since you seemed to use 3dsmax). Maxsc...
by shakotay2
Sat Feb 09, 2019 10:12 pm
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 94
Views: 34903

Re: demon's souls FLV file

Portugalotaku wrote:There's been progress on the map meshes?
Dunno about people's motivation so guess you've to wait if you don't try it for yourself.
m0000b0_3SMs.jpg
(uvs need some thresholding I guess)
by shakotay2
Wed Feb 06, 2019 8:45 pm
Forum: 3D/2D models
Topic: .o ea old file ps2 to .obj and viceversa
Replies: 1
Views: 682

Re: .o ea old file ps2 to .obj and viceversa

a tedious task so guess noone will do it :cry:
Getting the vertices is simple so why don't you try it for yourself?

FVFsize: 12 bytes
vertices
0xbc0: verts= 56; 0x1184, verts= 56; 0x1760, verts= 53; 0x1cdc, verts= 56
4 pointclouds with 53 to 56 vertices each.png
by shakotay2
Tue Feb 05, 2019 8:12 pm
Forum: 3D/2D models
Topic: Backyard Wrestling - Don't Try This At Home Character Models
Replies: 18
Views: 4797

Re: Backyard Wrestling - Don't Try This At Home Character Mo

Is nobody able to help me out on this? dunno. PS2 formats are annoying in most cases so, 'yes', most 3D format analysers ignore them. Did you search for PS2 solutions in the forum that might shed a light on your problem? here for example: http://forum.xentax.com/viewtopic.php?f=16&t=18905&h...