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Search found 4134 matches
- Thu Mar 07, 2019 10:51 pm
- Forum: 3D/2D models
- Topic: MESH format ".bm" Rakion, file addded
- Replies: 12
- Views: 2185
Re: MESH format ".bm" Rakion, file addded
1st of all: learn how to detect floats. If you can't you're lost. As simple as that. floats consists of 4 bytes (half floats of two). You need to gain experience by checking some dozens of simple examples in the forum where hex2obj was used. And you need to learn some basics. Understand how to get 1...
- Thu Mar 07, 2019 2:53 pm
- Forum: 3D/2D models
- Topic: MESH format ".bm" Rakion, file addded
- Replies: 12
- Views: 2185
Re: MESH format ".bm" Rakion, file addded
using hex2obj (view links in my sig):
- Wed Mar 06, 2019 12:11 am
- Forum: 3D/2D models
- Topic: Splinter Cell Chaos Theory HD Models, Animations FOUND! (PS3)
- Replies: 2
- Views: 1103
Re: Splinter Cell Chaos Theory HD Models, Animations FOUND! (PS3)
Quick check usx using hex2obj, one submesh only:
(unsure about uvs)
- Sat Mar 02, 2019 8:41 pm
- Forum: 3D/2D models
- Topic: [Request] James Cameron Avatar the game models
- Replies: 38
- Views: 20447
Re: [Request] James Cameron Avatar the game models
Using hex2obj (view link in my sig) you need to load the xbg, enter the parameters from the picture in my previous post then File/SaveAs mesh and you're done. You can also copy the following lines into a text file, rename it to whatever.H2O and load it with File/Open H2O : 0x406D4 22899 Vb1 40 12 0x...
- Fri Mar 01, 2019 4:50 pm
- Forum: 3D/2D models
- Topic: Need help identifying UV indices in 3d Model Researcher
- Replies: 5
- Views: 1203
- Fri Mar 01, 2019 7:32 am
- Forum: 3D/2D models
- Topic: Need help identifying UV indices in 3d Model Researcher
- Replies: 5
- Views: 1203
Re: Need help identifying UV indices in 3d Model Researcher
What do you mean with " the helmets require UV indices"?
why not scale ty?
why not scale ty?
- Tue Feb 26, 2019 8:55 pm
- Forum: 3D/2D models
- Topic: [Request] James Cameron Avatar the game models
- Replies: 38
- Views: 20447
Re: [Request] James Cameron Avatar the game models
Problem is that vertex stride is 32 for the first submesh; script is very hard to debug for me. [(1, 1062, 1062, 3186, 32, 666, 3018), (-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, ...
- Tue Feb 26, 2019 12:13 pm
- Forum: 3D/2D models
- Topic: Inquisitor: Martyr Noesis plugin Commission
- Replies: 27
- Views: 8383
Re: Inquisitor: Martyr Noesis plugin Commission
Can't serve with any scripts, sorry, but I've got the table data (for use with hex2obj ). Seems there's 4 lod levels, the formula for lod1 meshes is (n-1)x4 +1, so for 3rd mesh object lod1 is #9 (1, 5, 9, 13, ..). FI addresses in parenthesis (1cf1e or 1e4c6), first one is for FVFsize of 32, second o...
- Fri Feb 22, 2019 9:11 pm
- Forum: 3D/2D models
- Topic: Atelier Nelke .elixir.gz file
- Replies: 3
- Views: 1853
Re: Atelier Nelke .elixir.gz file
Mesh format looks simple; getting the submeshes might become a tedious task, though:
- Thu Feb 21, 2019 9:13 pm
- Forum: 3D/2D models
- Topic: looking for help on HEX2OBJ just one more thread about the subject
- Replies: 11
- Views: 1327
Re: looking for help on HEX2OBJ just one more thread about the subject
okay ill try that, i still havent quite get the way you got the fvf size, It's no rocket science: you look at the data for patterns and in most cases they're easy to find: FVF = 36 bytes.png (another pattern here is 00010000) since the tutorial version its not sequential here it's not sequential, t...
- Thu Feb 21, 2019 8:52 am
- Forum: 3D/2D models
- Topic: looking for help on HEX2OBJ just one more thread about the subject
- Replies: 11
- Views: 1327
Re: looking for help on HEX2OBJ just one more thread about the subject
but any object in trucks file im not being allowed, the obj tester just opens and closes There's a rather simple solution for this: open test.obj for that model in notepad , scroll down to first "ugly line", place cursor, then Edit/Go to..., a line number is being displayed, subtract 1, u...
- Thu Feb 21, 2019 12:32 am
- Forum: 3D/2D models
- Topic: looking for help on HEX2OBJ just one more thread about the subject
- Replies: 11
- Views: 1327
Re: looking for help on HEX2OBJ just one more thread about the subject
this is a part of the truck; I don't see where the problem should be with just floats? (Getting all the subeshes would be a little bit tedious but I'm too busy to include it into the Make_obj project.) trucks_7oqkolj.png H2O file for lower mesh in above picture (FVFsize= 36): 0x27C7B1 127467 Vb1 36 ...
- Wed Feb 20, 2019 11:42 am
- Forum: 3D/2D models
- Topic: looking for help on HEX2OBJ just one more thread about the subject
- Replies: 11
- Views: 1327
Re: looking for help on HEX2OBJ just one more thread about the subject
hello, that's nice, but the link to the sample you've provided has expired.
- Wed Feb 20, 2019 11:31 am
- Forum: 3D/2D models
- Topic: [Request] James Cameron Avatar the game models
- Replies: 38
- Views: 20447
Re: [Request] James Cameron Avatar the game models
I've made a small patch: for m in range(lodCount): x=g.tell() g.seek(x+16) mesh=Mesh() but as you can see there's the next hurdle in PMCU chunk. Don't have the time to fix this so you might wait for the author. console output: Avatar[PC]\navi_willow_tree.xbg -----------------------------------------...
- Tue Feb 19, 2019 9:22 am
- Forum: 3D/2D models
- Topic: unpakke unpacks corrupted bmd6model files from wolfenstein the old blood and new order
- Replies: 4
- Views: 1116
Re: unpakke unpacks corrupted bmd6model files from wolfenstein the old blood and new order
how should anyone know without one of those problematic samples? ![rolleyes [roll]](./images/smilies/icon_rolleyes.gif)
