Search found 3464 matches

by shakotay2
Sun Mar 26, 2017 8:44 pm
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 84
Views: 19189

Re: Spider-Man 3 PC

it doesn't work..it's just adds DDS header,image are still unviewable through XnView or Photoshop (with dds plugin) But thanks anyways don't worry (and don't give up too soon :) ): It's a little bit hard sometimes, you may need DXTbmp.exe to view DDS files with faked headers. I've added a Heli_test...
by shakotay2
Sun Mar 26, 2017 12:16 pm
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 84
Views: 19189

Re: Spider-Man 3 PC

why not use forum's search?
viewtopic.php?f=10&t=13040

(It's NOT the solution but should give you an idea.)

edit: here's a test DDS for the Heli (you'll need DXTbmp to view it, see my next post)
Heli_test.zip
by shakotay2
Sun Mar 26, 2017 10:22 am
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 84
Views: 19189

Re: Spider-Man 3 PC

HeliTex.JPG
just learn the simplest things of cutting bytes from a file and maybe giving them a header...
by shakotay2
Sun Mar 26, 2017 7:59 am
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 84
Views: 19189

Re: Spider-Man 3 PC

CA5_Heli-63757bC7_36.JPG
by shakotay2
Sat Mar 25, 2017 10:54 pm
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 84
Views: 19189

Re: Spider-Man 3 PC

CFman-da16a75a_36.JPG
by shakotay2
Fri Mar 24, 2017 10:49 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

Henessey Venom : error message : more than one V block! renewed the -jm6 link. Hopefully that "v block" error should have vanished now. (edit: forget about -jm6, use -jm7 instead) Fiat Abarth 595 68 : problem is the body, this time always give message : a more than 15 submeshes - break. yeah, too m...
by shakotay2
Thu Mar 23, 2017 9:20 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

-jm6, fixed AMC Rebel, hood_a, reported by Doc0, feedback from SoniKalien, thanks!

edit: AMC wipers use uv channels 1 to 4 but mainly 3 and 4:
AMC_wipers_uvchannel4.JPG
by shakotay2
Wed Mar 22, 2017 9:01 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

but there are some cars that simply don't want to be converted, as for example the AMC Rebel "the machine", which make every H20 version crashing, and lead to an incomplete obj. I'd need the modelbins in question to check what is causing the problem. ahh c, and idk if you've seen my plugin (collect...
by shakotay2
Tue Mar 21, 2017 10:58 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

@SoniKalien: what happened to the images in your post? yeah the command line params need to be changed, what language is it written in? it's C (exe as a GUI app) dragging the modelbins.txt into the exe would work? "dragging o nto" works for console applications only, afair. It's possible to use WM_D...
by shakotay2
Mon Mar 20, 2017 10:20 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

I was thinking about command line parameters, or using the exe in a batch, but found it less important. Separate obj files to be created for Exterior, Interior and _library (CAD_ATSV_16) when parsing a scene- modelbins.txt for example would make more sense to me. The more important things on the tod...
by shakotay2
Mon Mar 20, 2017 10:37 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

fixed a bug with Aston Martin Vulcan (ast_vulcan_16), body_a.modelbin, reported by SonyKalien; thx! Be aware of such lines in the obj files: # body_a.modelbin, # uv-sizes 24 24 32 32 28 32 32 32 32 36 36 which should help to decide which uv offsets to choose. There's 11 uv blocks. The first one has ...
by shakotay2
Sun Mar 19, 2017 9:37 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

but when i want find the beginning and the end of vertex address, I dont know what to do :( , maybe i need learn more of Hex signature you surely do! :) It's a matter of some basic understanding, finding patterns and simple math: The face indices' (FIs) list is at 0x29160 - 0x2F276, words assumed (...
by shakotay2
Fri Mar 17, 2017 9:03 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

cornal wrote:This .model from konami is a simple model to start to use H2O?
A004_Ojama_Yellow_b.pc.rar
looks simple to me.
What did you try, where did you get stuck?
by shakotay2
Fri Mar 17, 2017 4:33 pm
Forum: 3D/2D models
Topic: Yugioh tag force Model help
Replies: 2
Views: 754

Re: Yugioh tag force Model help

as a beginner I wouldn't start with weird formats:
cutin-chara.JPG
(might be animation data, too)