Search found 3464 matches
- Sun Mar 26, 2017 8:44 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 84
- Views: 19189
Re: Spider-Man 3 PC
it doesn't work..it's just adds DDS header,image are still unviewable through XnView or Photoshop (with dds plugin) But thanks anyways don't worry (and don't give up too soon :) ): It's a little bit hard sometimes, you may need DXTbmp.exe to view DDS files with faked headers. I've added a Heli_test...
- Sun Mar 26, 2017 6:24 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564992
- Sun Mar 26, 2017 12:16 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 84
- Views: 19189
Re: Spider-Man 3 PC
why not use forum's search?
viewtopic.php?f=10&t=13040
(It's NOT the solution but should give you an idea.)
edit: here's a test DDS for the Heli (you'll need DXTbmp to view it, see my next post)
viewtopic.php?f=10&t=13040
(It's NOT the solution but should give you an idea.)
edit: here's a test DDS for the Heli (you'll need DXTbmp to view it, see my next post)
- Sun Mar 26, 2017 10:22 am
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 84
- Views: 19189
Re: Spider-Man 3 PC
just learn the simplest things of cutting bytes from a file and maybe giving them a header...
- Sun Mar 26, 2017 7:59 am
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 84
- Views: 19189
- Sat Mar 25, 2017 10:54 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 84
- Views: 19189
- Fri Mar 24, 2017 10:49 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564992
Re: Forza Motorsport Resource Extraction (.carbin)
Henessey Venom : error message : more than one V block! renewed the -jm6 link. Hopefully that "v block" error should have vanished now. (edit: forget about -jm6, use -jm7 instead) Fiat Abarth 595 68 : problem is the body, this time always give message : a more than 15 submeshes - break. yeah, too m...
- Thu Mar 23, 2017 9:20 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564992
Re: Forza Motorsport Resource Extraction (.carbin)
-jm6, fixed AMC Rebel, hood_a, reported by Doc0, feedback from SoniKalien, thanks!
edit: AMC wipers use uv channels 1 to 4 but mainly 3 and 4:
edit: AMC wipers use uv channels 1 to 4 but mainly 3 and 4:
- Wed Mar 22, 2017 9:01 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564992
Re: Forza Motorsport Resource Extraction (.carbin)
but there are some cars that simply don't want to be converted, as for example the AMC Rebel "the machine", which make every H20 version crashing, and lead to an incomplete obj. I'd need the modelbins in question to check what is causing the problem. ahh c, and idk if you've seen my plugin (collect...
- Tue Mar 21, 2017 10:58 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564992
Re: Forza Motorsport Resource Extraction (.carbin)
@SoniKalien: what happened to the images in your post? yeah the command line params need to be changed, what language is it written in? it's C (exe as a GUI app) dragging the modelbins.txt into the exe would work? "dragging o nto" works for console applications only, afair. It's possible to use WM_D...
- Mon Mar 20, 2017 10:20 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564992
Re: Forza Motorsport Resource Extraction (.carbin)
I was thinking about command line parameters, or using the exe in a batch, but found it less important. Separate obj files to be created for Exterior, Interior and _library (CAD_ATSV_16) when parsing a scene- modelbins.txt for example would make more sense to me. The more important things on the tod...
- Mon Mar 20, 2017 10:37 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564992
Re: Forza Motorsport Resource Extraction (.carbin)
fixed a bug with Aston Martin Vulcan (ast_vulcan_16), body_a.modelbin, reported by SonyKalien; thx! Be aware of such lines in the obj files: # body_a.modelbin, # uv-sizes 24 24 32 32 28 32 32 32 32 36 36 which should help to decide which uv offsets to choose. There's 11 uv blocks. The first one has ...
- Sun Mar 19, 2017 9:37 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
but when i want find the beginning and the end of vertex address, I dont know what to do :( , maybe i need learn more of Hex signature you surely do! :) It's a matter of some basic understanding, finding patterns and simple math: The face indices' (FIs) list is at 0x29160 - 0x2F276, words assumed (...
- Fri Mar 17, 2017 9:03 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
looks simple to me.cornal wrote:This .model from konami is a simple model to start to use H2O?
What did you try, where did you get stuck?
- Fri Mar 17, 2017 4:33 pm
- Forum: 3D/2D models
- Topic: Yugioh tag force Model help
- Replies: 2
- Views: 754
Re: Yugioh tag force Model help
as a beginner I wouldn't start with weird formats:
(might be animation data, too)
