swf file starts with ZWS in header means it uses lzma compression:
https://forum.xentax.com/viewtopic.php? ... zma#p96521
or use FFdec:
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Search found 4134 matches
- Sat Apr 20, 2019 6:43 am
- Forum: 3D/2D models
- Topic: Request for Help: Dakota - Farm Adventures
- Replies: 4
- Views: 796
- Sat Apr 13, 2019 9:08 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
found it a little bit tricky to combine the suiting submeshes for correct uv map:
- Sat Apr 13, 2019 4:49 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
I'm continuing with the models: You'll need Make_obj-kluns_redux.exe and dlls from Make_obj-RR RacExp.zip and Hex2obj_0.24e.exe AND the files in hex2obj_0.24c.zip: https://forum.xentax.com/viewtopic.php?f=29&t=10894&p=142434&hilit=+actual#p142434 edit, 2 years later! not tested but I ass...
- Tue Apr 09, 2019 11:23 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
like, i started to see some kind of pattern in the kluns when looking for the face indexes.... what i found out is that most of the meshes have like a header where it says "/vdecl/.../vdecl..." then afterwards i would guess the vertex position comes, and lastly the vertex face indexes, am...
- Tue Apr 09, 2019 8:55 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
Edit:just tried and getting the same error as the other guy, gotta wait for an update on the make obj importer! Atm I don't know how to fix it other than manually: Sylvia.png edit2: checking the converted .kluns with hxd i seem to find the strings for the parts of the car, would it be too much to a...
- Mon Apr 08, 2019 11:38 am
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
Atm I don't have time to fix because it's not a 5-minutes-job:
(Got the chassis, the driver and the steering wheel only.)
- Thu Apr 04, 2019 11:20 pm
- Forum: Tutorials
- Topic: Sanae3D - 3D format converter
- Replies: 17
- Views: 27186
Re: Sanae3D - 3D format converter
Please use forum search: It looks like you have an old version of the library. Especially that engine.py thing I don't even remember what that is. And it looks like it's using python2 syntax, so presumably that is the one that I was using when I first started with metaseq conversion. The latest vers...
- Sun Mar 31, 2019 8:28 pm
- Forum: 3D/2D models
- Topic: War Thunder import script?
- Replies: 15
- Views: 4667
Re: War Thunder import script?
thanks!Portugalotaku wrote: ↑Sun Mar 31, 2019 5:47 pmHere is all the scripts, a vehicle in .dag and the same vehicle in .max.
Well, I see, they've hidden the exporter in an exe and dlus.
Sadly I don't have the time for reverse engineering such. They may have their reasons to keep things secret.
- Sun Mar 31, 2019 1:27 pm
- Forum: 3D/2D models
- Topic: Jurassic World Evolution
- Replies: 133
- Views: 46320
Re: Jurassic World Evolution
It's a C# project, VS2015; someone will need to compile it.
(Afaics Barbasol does not handle the skeleton and animations.)
(And we'd need a sample of a static model/vehicle to check it.)
(And we'd need a sample of a static model/vehicle to check it.)
- Sun Mar 31, 2019 12:15 pm
- Forum: 3D/2D models
- Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
- Replies: 54
- Views: 20598
Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
Any chance for exporter of this format? exporter? (.obj -> .dat, you need a full format analysis for such) ( fmt_HotPursuit_PC_Models.py is the .dat importer, isn't it? You might upload a working .dat sample to see how it works.) Those which can be loaded (from NFSHP_Library_PC\51_00_00_00) are onl...
- Sun Mar 31, 2019 5:27 am
- Forum: 3D/2D models
- Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
- Replies: 54
- Views: 20598
- Sat Mar 30, 2019 5:32 am
- Forum: 3D/2D models
- Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
- Replies: 54
- Views: 20598
Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
"noesisv431+DGI_Plugins_v22082018.zip"
1.7 GB! Why?
1.7 GB! Why?
- Fri Mar 29, 2019 2:25 am
- Forum: 3D/2D models
- Topic: War Thunder import script?
- Replies: 15
- Views: 4667
Re: War Thunder import script?
To answer this I'd need more information. From your link to the CDK (script?) I saw an exe with a size of 635 MB (which I didn't download). Is there a working export script? If so then why should it be reverse engineered? Maybe it's a matter of terms? export script: conversion from obj (or similar) ...
- Thu Mar 28, 2019 7:57 pm
- Forum: 3D/2D models
- Topic: War Thunder import script?
- Replies: 15
- Views: 4667
Re: War Thunder import script?
Pay as much as you wish, I wouldn't accept it.
btw: funny dag format:
btw: funny dag format:
- Wed Mar 27, 2019 9:59 pm
- Forum: 3D/2D models
- Topic: 3dmigoto model ripping
- Replies: 3
- Views: 3408
Re: 3dmigoto model ripping
Is there any way to update blender importer Assumed you don't need tangents and binormals simply delete this from the vb0 txt file: element[3]: SemanticName: TANGENT SemanticIndex: 0 Format: R16G16B16A16_SNORM InputSlot: 1 AlignedByteOffset: 0 InputSlotClass: per-vertex InstanceDataStepRate: 0 elem...
