Poll & Discussion: We wish the site to continue (Y/N)
Search found 4134 matches
- Mon May 20, 2019 3:29 pm
- Forum: 3D/2D models
- Topic: [Noesis] Parsing bones
- Replies: 6
- Views: 1325
Re: [Noesis] Parsing bones
Those names are just temporary, I will consider them after solving my current problem :D You need to print out the parenting IDs to understand whether they fit. And the bone names list may help to start with important bones only: 1. CHEEK_00_L 2. CHEEK_00_R 3. CHEEK_01_L 4. CHEEK_01_R 5. CHEEK_02_L...
- Mon May 20, 2019 11:39 am
- Forum: 3D/2D models
- Topic: [Noesis] Parsing bones
- Replies: 6
- Views: 1325
Re: [Noesis] Parsing bones
First of all: update for use of parenting indices is missing in your script in the opening post. Parent index is still -1 for all bones: bones.append( NoeBone(i, boneNames , boneMat, None, -1) for i in range(0, boneCount): boneNames.append("bone_" + str(i)) whaaat? You can't seriously hand...
- Fri May 17, 2019 7:15 am
- Forum: 3D/2D models
- Topic: This is yitian's unpacking file, mesh format. Can anyone help analyze the conversion format?
- Replies: 5
- Views: 989
Re: This is yitian's unpacking file, mesh format. Can anyone help analyze the conversion format?
I don't have the time to write a script, sorry.
.
.
- Fri May 17, 2019 3:51 am
- Forum: 3D/2D models
- Topic: This is yitian's unpacking file, mesh format. Can anyone help analyze the conversion format?
- Replies: 5
- Views: 989
Re: This is yitian's unpacking file, mesh format. Can anyone help analyze the conversion format?
Using hex2obj (view link in my sig):
.
.
- Sat May 11, 2019 12:53 pm
- Forum: 3D/2D models
- Topic: Astérixxl
- Replies: 2
- Views: 818
Re: Astérixxl
you did not really try, did you?
Using hex2obj (view link in my sig): (one submesh shown only, in blender it's three)
Using hex2obj (view link in my sig): (one submesh shown only, in blender it's three)
- Mon May 06, 2019 9:59 am
- Forum: 3D/2D models
- Topic: Who can help me extract the character model of Ring of Elysium?
- Replies: 8
- Views: 2517
- Sun May 05, 2019 11:34 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
nope.
Captain marvel's face indices are to be found at file offset 0x5734.
The ones from Thor start at 0x5C4C; it's DWord face indices here (00000000 01000000 02000000).
(Vertices assumed to start at 0x7D77C.)
- Sat May 04, 2019 10:26 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
"useless" does mean "unsuccessful"? This mesh format is pretty simple, an ameba should be able to extract it. :D Search for 000001000200 to find the start-of-face-indices. Skip about 6 bytes after end-of-face-indices block to find start of vertices. For hulk copy these 6 lines in...
- Wed May 01, 2019 9:24 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
Hoods are okay for me; I used Make_obj-kluns_raw.exe to create hoods.png It was required to delete these submeshes (and some more) in blender: 3 7 8 14 15 46 48 67 68 83 86 89 https://www.mediafire.com/file/lc1pape6vcsb9ua/964.zip/file (link has expired after a year, surprise, so you need to recre...
- Thu Apr 25, 2019 7:41 pm
- Forum: 3D/2D models
- Topic: Way of the Samurai 4 NIF help
- Replies: 8
- Views: 2920
Re: Way of the Samurai 4 NIF help
:( Its not working. Texture files are also NIF, drag and drop is not working what did you expect? It's working with genuine texture files only, afaik. But there's some texture handling in fmt_gambryo_nif.py by Rich. So you need to dig into it and learn how it works. (Never cared for textures in nif...
- Thu Apr 25, 2019 5:45 am
- Forum: 3D/2D models
- Topic: Way of the Samurai 4 NIF help
- Replies: 8
- Views: 2920
Re: Way of the Samurai 4 NIF help
How should I remember after 3 years? Guess loaded the model into Noesis, then dragged and dropped the texture file, but not sure. (Be sure to try it with the same model as I did.)
- Mon Apr 22, 2019 8:21 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
Many object have crazy smooth or broken mesh. I just wait for better version like previous version. I'm sorry to tell that a better version is very unlikely to be created since I don't have any clue about the unfitting counts in "newer" kluns files. That's the reason why I created this wo...
- Sun Apr 21, 2019 4:11 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
cool!
(Remember to try out the *-kluns_raw.exe for producing H2O files in case some submeshes are missing too many faces.)
- Sat Apr 20, 2019 3:05 pm
- Forum: 3D/2D models
- Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
- Replies: 54
- Views: 20598
Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
H2O data for four submeshes:
0x0 2091
Vb1
36 28
0x1060 1596
121410
0x0 255
0x1A180 2313
Vb1
28 20
0x1B3A0 1590
121410
0x0 255
0x3BF6C 3321
Vb1
36 28
0x3D96C 2201
121410
0x0 255
0x721A4 3563
Vb1
28 20
0x73D84 2031
121410
0x0 255
0x0 2091
Vb1
36 28
0x1060 1596
121410
0x0 255
0x1A180 2313
Vb1
28 20
0x1B3A0 1590
121410
0x0 255
0x3BF6C 3321
Vb1
36 28
0x3D96C 2201
121410
0x0 255
0x721A4 3563
Vb1
28 20
0x73D84 2031
121410
0x0 255
- Sat Apr 20, 2019 9:43 am
- Forum: 3D/2D models
- Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
- Replies: 54
- Views: 20598
Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
One of assumed 19 submeshes:
(not sure about uvs; guess for half floats)
