what I got is what you see (in my posts).
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- Fri Jun 21, 2019 11:12 pm
- Forum: Game Archive
- Topic: World racing 2(pc version) - extract 3d map and textures
- Replies: 17
- Views: 3790
- Tue Jun 18, 2019 3:17 pm
- Forum: Game Archive
- Topic: World racing 2(pc version) - extract 3d map and textures
- Replies: 17
- Views: 3790
Re: World racing 2(pc version) - extract 3d map and textures
part of map level:
- Tue Jun 18, 2019 10:57 am
- Forum: Game Archive
- Topic: World racing 2(pc version) - extract 3d map and textures
- Replies: 17
- Views: 3790
Re: World racing 2(pc version) - extract 3d map and textures
What i want to do is to be able to open this map in 3dsmax 2012. I don't have access to 3dsmax atm (and most people/extractors don't care for maps, afai experienced. :cry: ) .vtx is the file ending of the biggest file but there are other files there. rough view of the map: Autobahn-vtx.jpg (mesh fo...
- Mon Jun 17, 2019 6:12 pm
- Forum: 3D/2D models
- Topic: Model or Not?
- Replies: 8
- Views: 1402
Re: Model or Not?
So the question now is where are the models? Are they in separate file? possible Hardcoded in the exe? I've never come across a game that stored model data (vertices) in its exe. Or are these "gnc" files really supposed to be the model files? You might try out some simple static meshes (s...
- Thu Jun 13, 2019 9:59 pm
- Forum: 3D/2D models
- Topic: Model or Not?
- Replies: 8
- Views: 1402
Re: Model or Not?
All of the model parts seem to be collapsed down or overlapping to the point of being non-sensical. wouldn't it be funny to solve this riddle? Not to get correct positions, just understand what this gnc is good for :D bodyparts.png (There's some floating point tables from 0x1A0 to 0x3950. Might be ...
- Thu Jun 13, 2019 10:54 am
- Forum: 3D/2D models
- Topic: Model or Not?
- Replies: 8
- Views: 1402
Re: Model or Not?
but I haven't been able to successfully get a full model using hex2obj. the tool was never intended to get full models (other than simple models) I try to get the parameters for a first submesh then usually do some coding (https://forum.xentax.com/viewtopic.php?f=29&t=15955) I've determined the...
- Tue Jun 11, 2019 8:43 pm
- Forum: 3D/2D models
- Topic: PS All-Stars Battle Royale(final version ea05-cskn)
- Replies: 20
- Views: 9254
Re: PS All-Stars Battle Royale(final version ea05-cskn)
Afair the scripts in this thread were used for cskn files with the signature 45413035 (EA05 - as the thread title says, surprise
)
But fat_princess.c0.p0.cskn from your zip for example starts with 4D4F444C "MODL".
But fat_princess.c0.p0.cskn from your zip for example starts with 4D4F444C "MODL".
- Sun Jun 09, 2019 10:13 pm
- Forum: 3D/2D models
- Topic: Aggressive Inline Levels
- Replies: 12
- Views: 2444
Re: Aggressive Inline Levels
I'm not sure. I was actually able to get several models out of the .GEO file by using a QuickBMS script, including some of the missing ones. Here's a link: https://cdn.discordapp.com/attachments/500066729024815117/587308192929939476/AggressiveInlineZITto3ds.bms yeah, those "famous" bms sc...
- Sun Jun 09, 2019 4:09 pm
- Forum: 3D/2D models
- Topic: Aggressive Inline Levels
- Replies: 12
- Views: 2444
Re: Aggressive Inline Levels
I'm sure because I'm very familiar with the game. But anyway, here's a comparison from the first level: Thank you! As you can see several things are missing. Lots of trees, some trickable objects like planters, bike racks, etc. Trees, planters and bike racks are used in different levels, aren't the...
- Sun Jun 09, 2019 7:14 am
- Forum: 3D/2D models
- Topic: Aggressive Inline Levels
- Replies: 12
- Views: 2444
Re: Aggressive Inline Levels
I have tried to use the level tool, but the problem is that it misses a lot of objects on import. I did a little bit of digging through the original .GEO and .INS files and found that a lot of objects are defined with a 'Def', like GlassDef or CarDef, in the .GEO file, but in the .INS file those sa...
- Sat Jun 08, 2019 5:23 pm
- Forum: 3D/2D models
- Topic: Aggressive Inline Levels
- Replies: 12
- Views: 2444
Re: Aggressive Inline Levels
Hey, sorry to necro an old thread, but I have come across a little bit of documentation written by one of the THUGPro developers on the level format: https://github.com/Morten1337/io_thps_scene/blob/zaxis-importer/_zaxis_notes.txt https://github.com/Morten1337/io_thps_scene/blob/zaxis-importer/impo...
- Tue Jun 04, 2019 6:27 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
After doing some research, I assume this file is a kind of DW - TriStrip FFFF, face indices in character_model_210.sptki are Words (unsigned shorts) afaics. Problem is to get proper point clouds (there's many normals. Mesh structures I found seem to be arranged as spheres:) character_model_210-sptk...
- Tue May 28, 2019 6:53 pm
- Forum: 3D/2D models
- Topic: Planet Hot Wheels .MXS files
- Replies: 50
- Views: 9033
Re: Planet Hot Wheels .MXS files
You'll need to ask Fiammanera628:
(I don't have the time to work on it.)
- Sun May 26, 2019 1:30 pm
- Forum: 3D/2D models
- Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
- Replies: 54
- Views: 20598
- Sun May 26, 2019 1:10 pm
- Forum: 3D/2D models
- Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
- Replies: 54
- Views: 20598
Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
Any news? I made a quick 'n dirty quickhack for XBOX _model.dat files, so don't expect too much: Make_obj-NFS_HP-XBOX.zip NFS Hot Pursuit, XBOX version ### Not to be used with PC _model.dat files! ### You'll need Make_obj-NFS_HP-XBOX.exe and dlls from Make_obj-NFS_HP-XBOX.zip (and Hex2obj_0.24x.exe...
