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Search found 4299 matches
- Fri Jun 09, 2023 5:24 am
- Forum: 3D/2D models
- Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
- Replies: 30
- Views: 3696
Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Could be that this mesh can't be obtained with hex2obj? because cannot add a padding value? :( Depends on. For vertices I didn't ever need it, because FVFsize usually does the trick. (But I'd need to think about it.) For face indices you can enter a "padding value" in the edit box below t...
- Thu Jun 08, 2023 8:44 pm
- Forum: 3D/2D models
- Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
- Replies: 30
- Views: 3696
Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Found another start of vertices: 0x5f1e, count: 675, FVFsize: 16 (Face indices (at 0x8978) give strange character/partial match only) Another set of FIs at 0x15938 (max FI= 558). Partial match looks like so, too confusing to me: . partialMatch.png (Point cloud skinner: "this case is uncertain, ...
- Tue Jun 06, 2023 9:27 pm
- Forum: 3D/2D models
- Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
- Replies: 30
- Views: 3696
Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Did you notice that the section you claimed to contain vertices is like so: "float float word"? So it's more likely to hold the texture coordinates.
Try 1b29b for the start of vertices.
.
Try 1b29b for the start of vertices.
.
- Mon Jun 05, 2023 5:33 pm
- Forum: 3D/2D models
- Topic: Dragon Star Varnir - .GxRes File Formats
- Replies: 7
- Views: 818
Re: Dragon Star Varnir - .GxRes File Formats
Cool.
I checked for uvs but somehow lost interest (only suiting value in maybe counts table was vertex count.)
0x1A34D4 87495
Vb1
68 52
0xC54C 12774
021000
0x0 255
.
I checked for uvs but somehow lost interest (only suiting value in maybe counts table was vertex count.)
0x1A34D4 87495
Vb1
68 52
0xC54C 12774
021000
0x0 255
.
- Sun Jun 04, 2023 7:33 pm
- Forum: 3D/2D models
- Topic: Dragon Star Varnir - .GxRes File Formats
- Replies: 7
- Views: 818
Re: Dragon Star Varnir - .GxRes File Formats
I wasn't in the mood to resolve the sub meshes so I started a point cloud skinner:
.
.
- Fri Jun 02, 2023 11:15 am
- Forum: 3D/2D models
- Topic: ChromeHounds MDL4 and SMD4 Formats
- Replies: 8
- Views: 1914
Re: ChromeHounds MDL4 and SMD4 Formats
Here you go:
.
.
- Fri Jun 02, 2023 7:44 am
- Forum: 3D/2D models
- Topic: Chromehounds (FromSoftware) .SMD and .MDL files
- Replies: 3
- Views: 412
Re: Chromehounds (FromSoftware) .SMD and .MDL files
Does anyone have any ways to actually view these file types? Other ways than hex2obj ? Not to my knowledge. I'm really looking for anything I can find to get that nostalgia back, I desperately miss this game lol. Not desperate enough to "learn" hex2obj it seems. :D Anyways, I've updated t...
- Fri Jun 02, 2023 7:40 am
- Forum: 3D/2D models
- Topic: ChromeHounds MDL4 and SMD4 Formats
- Replies: 8
- Views: 1914
Re: ChromeHounds MDL4 and SMD4 Formats
The years, they fade away. And some people search for models they will never find. Kinda destiny. "Some guys have all the luck, some guys have all the pain." Apart from this I had a quick look at the mdl version of LG_TL062 and found it a little bit more detailed than the smd version: . LG...
- Sun May 28, 2023 7:21 pm
- Forum: 3D/2D models
- Topic: White Knight Chronicles II 3D models
- Replies: 4
- Views: 1384
Re: White Knight Chronicles II 3D models
Looks like something but I dunno what:
. (Maybe simply a misinterpretation of data?)
. (Maybe simply a misinterpretation of data?)
- Sun May 21, 2023 9:18 pm
- Forum: 3D/2D models
- Topic: Cannot open .mesh in blender from ZombieDriver
- Replies: 7
- Views: 645
Re: Cannot open .mesh in blender from ZombieDriver
Well, near to perfect in newest blender:
.
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- Sun May 21, 2023 9:04 pm
- Forum: 3D/2D models
- Topic: Cannot open .mesh in blender from ZombieDriver
- Replies: 7
- Views: 645
Re: Cannot open .mesh in blender from ZombieDriver
Yeah, for some strange reason blender refuses to apply the texture. Even when I deleted 3 of 4 sub meshes
(checked it with a cube to be sure not to miss something):
.
(checked it with a cube to be sure not to miss something):
.
- Sun May 21, 2023 5:38 pm
- Forum: 3D/2D models
- Topic: Cannot open .mesh in blender from ZombieDriver
- Replies: 7
- Views: 645
- Fri May 19, 2023 5:30 pm
- Forum: 3D/2D models
- Topic: (.skm) Skeletal mesh
- Replies: 16
- Views: 1868
- Fri May 19, 2023 11:37 am
- Forum: 3D/2D models
- Topic: (.skm) Skeletal mesh
- Replies: 16
- Views: 1868
Re: (.skm) Skeletal mesh
9DCA 255 I'm missing something [bruce] Everything. How on earth could you choose 9DCA as a starting address? It's 9DCC. I've rectangled the first normals vector (3 floats). Then the uvs to follow. . getting_uv_start-address.jpg To avoid further confusions here's the H2O file I used: 0x2A6D6 14232 V...
- Thu May 18, 2023 2:21 pm
- Forum: 3D/2D models
- Topic: (.skm) Skeletal mesh
- Replies: 16
- Views: 1868
Re: (.skm) Skeletal mesh
I have no time to check it, sorry. But you won't get far if you don't learn to give 3D data a structure. Example using "table" button of hex2obj : Word log from D:\Downloads\H1001101.skm ( one line represents 40 bytes in the model file ) Values are shown in decimal notation. startaddress t...
