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by shakotay2
Fri Oct 04, 2019 10:29 pm
Forum: 3D/2D models
Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Replies: 19
Views: 457

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

Trane, 2nd SM and bottle belt:
.
Trane_act2-2ndSM.png
by shakotay2
Fri Oct 04, 2019 6:49 pm
Forum: 3D/2D models
Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Replies: 19
Views: 457

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

shakotay2 wrote:
Thu Oct 03, 2019 8:51 am
For him I got a point cloud only for the 2nd SM.
well, the trick is to keep the start of vertices of the first submesh:
.
spleen_01_SM02.png
I assume there's still 75 vertices left (688 + 285 +75)

edit: well, I think I've got the scheme now how it's working... (FI count is 144, though)
by shakotay2
Thu Oct 03, 2019 5:27 pm
Forum: 3D/2D models
Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Replies: 19
Views: 457

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

Next face indices' (FIs) block at 0x61e7 + 361x36 (dec.) = 0x 94ab So there's a "wide range of guessing". :D The assumed start of face indices usually is NOT the start here as you may have noticed. :) You need to look at the hex dump in my post as of Thu Oct 03, 2019 8:51 am to understand where the ...
by shakotay2
Thu Oct 03, 2019 8:51 am
Forum: 3D/2D models
Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Replies: 19
Views: 457

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

EDIT: could it be that tranes second submesh starts directly where the first one ends? You need to try it out. There's face indices counts before the submeshes (SM) start. For spleen 1300 precedes the fst one (so it's not 1305 as in my previous post). For him I got a point cloud only for the 2nd SM...
by shakotay2
Wed Oct 02, 2019 8:48 pm
Forum: 3D/2D models
Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Replies: 19
Views: 457

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

you can't start at 0x94b9 because of f 1 2 3 f 2 4 3 f 3 4 5 f 4 6 5 f 5 6 19 f 6 20 19 f 19 20 21 f 20 22 21 f 21 22 29 f 22 30 29 f 29 30 31 f 30 32 31 f 31 32 39 f 32 40 39 f 39 40 41 f 40 42 41 f 41 42 43 f 42 44 43 f 43 44 45 f 44 46 45 f 45 46 1301 <<<< f 46 1 1301 <<<< correct start address o...
by shakotay2
Tue Oct 01, 2019 5:09 pm
Forum: 3D/2D models
Topic: The Sims 2 PS2 3D Models
Replies: 7
Views: 200

Re: The Sims 2 PS2 3D Models

Edness wrote:
Tue Oct 01, 2019 3:15 pm
Is my general line of thinking at least right?
I hope so. Start of vertices is 0x0C9E for me. FVFsize is 8 for hex2obj. (You need to "translate" that into padding/padding intern for the MR.)
by shakotay2
Mon Sep 30, 2019 7:00 pm
Forum: 3D/2D models
Topic: The Sims 2 PS2 3D Models
Replies: 7
Views: 200

Re: The Sims 2 PS2 3D Models

I think I've got the face indices set right, where? how? Could I at least see what you set for the unlock_maid to get it drawn properly? well, it's not "drawn properly". It has too many superfluous faces. (Or is the V2 model supposed to look like so?) The params are "as always" with PS2: shorts, FV...
by shakotay2
Sun Sep 29, 2019 11:14 pm
Forum: 3D/2D models
Topic: The Sims 2 PS2 3D Models
Replies: 7
Views: 200

Re: The Sims 2 PS2 3D Models

I've been working on a project related to The Sims 2 for the PS2 for quite some time. Most of the stuff doing work with textures and sound and similar to that is already out of the way, all that's left are the 3D models that just baffle me. Either I am dumb/too tired or awful at reading and couldn'...
by shakotay2
Sun Sep 29, 2019 3:45 pm
Forum: 3D/2D models
Topic: [PS3] The iDOLM@STER One For All Model Format (.par) Help
Replies: 5
Views: 695

Re: [PS3] The iDOLM@STER One For All Model Format (.par) Help

MarieRose1301 wrote:
Sun Sep 29, 2019 1:16 pm
triangle strip damage is strong on this one ugh
could be a matter of how the meshes are devided up into submeshes, i.e. where the triangle strips (re-) start.
example from chr_body_rank_104_a_slender.pmd.
.
uvs_test.png
by shakotay2
Sun Sep 29, 2019 7:49 am
Forum: Game Archive
Topic: World racing 2(pc version) - extract 3d map and textures
Replies: 17
Views: 613

Re: World racing 2(pc version) - extract 3d map and textures

everything you want :D
V1.zip\V1\Objects\Textures
by shakotay2
Sat Sep 28, 2019 1:43 pm
Forum: Game Archive
Topic: World racing 2(pc version) - extract 3d map and textures
Replies: 17
Views: 613

Re: World racing 2(pc version) - extract 3d map and textures

textures are ptx - you need to play around with TextureFinder for example.
.
car-ptx.png
IrfanView, Raw file, 16 bit, 6 5 5
(dunno why it reads 24 BPP, a bug in IV? cause I selected 16 BPP)
by shakotay2
Fri Sep 27, 2019 10:01 am
Forum: 3D/2D models
Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Replies: 19
Views: 457

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

thx for reporting - my bad, seems I bugged something into the last released exe.

well, missed an important line:
pFIs = (BYTE*) pFBuf ;

fixed version hex2obj_0.24e1.zip:
shakotay2 wrote:
Tue Oct 22, 2013 3:06 pm
by shakotay2
Fri Sep 27, 2019 9:44 am
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script help
Replies: 18
Views: 454

Re: Noesis script help

then loadPairedFile was coming into mind. worked perfectly thanks for that. just one more issue i could some help with, bindings the weights to skeleton/mesh - i dont understand the syntax that is needed: i found in a script the following lines to bind verts to bone by i dont understand what goes i...
by shakotay2
Wed Sep 25, 2019 7:53 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script help
Replies: 18
Views: 454

Re: Noesis script help

how do you get noesis it to ask to open/choose the second file? try out something like this: texFileName = rapi.getDirForFilePath(rapi.getInputName()) + "../texture/texture.cpr" if (rapi.checkFileExists(texFileName)): cprTexData = rapi.loadIntoByteArray(texFileName) (It's from fmt_bulletwitch_cpr.p...
by shakotay2
Wed Sep 25, 2019 10:29 am
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script help
Replies: 18
Views: 454

Re: Noesis script help

Ace, you're simply the best! ("better than all the rest" :D , A chance is going to come, Tina Turner)
.
not as nice as your's (how did you smooth it? edit: well, see, I missed another "1" :D ):
.
bst_centigor_body_01-rigid_model_v2-Noesis-py.jpg