Join also our Discord channel! Click here.

Search found 3138 matches

by shakotay2
Mon Jun 22, 2020 7:37 am
Forum: 3D/2D models
Topic: Final Fantasy: Crystal Chronicals .CHM / .TEX
Replies: 6
Views: 216

Re: Final Fantasy: Crystal Chronicals .CHM / .TEX

I don't know how to read the faces. Me, too. :eek: Another annoying puzzle: Skipping each 2nd row doesn't help. Odd and even counter columns. address 0x5010 ( c100_root.chm ): 3 247 248 249 15 206 1 250 15 207 1 251 15 208 1 252 15 209 1 253 16 210 1 254 16 211 1 255 4 212 1 256 16 213 1 257 4 214 ...
by shakotay2
Sun Jun 21, 2020 6:28 am
Forum: 3D/2D models
Topic: Magicka .XNB model files.
Replies: 16
Views: 1122

Re: Magicka .XNB model files.

It's not "code" it's just "parameters" (values, addresses, counts). With a model loaded enter parameters then press File/Save H2O.
by shakotay2
Fri Jun 19, 2020 9:33 pm
Forum: 3D/2D models
Topic: Magicka .XNB model files.
Replies: 16
Views: 1122

Re: Magicka .XNB model files.

Learn how to use hex2obj (press 'tut' button for reading).

Use description here
shakotay2 wrote:
Mon Jun 15, 2020 9:45 pm
to get the counts.

(face index count = face count * 3, btw)
by shakotay2
Fri Jun 19, 2020 9:26 pm
Forum: 3D/2D models
Topic: Magicka .XNB model files.
Replies: 16
Views: 1122

Re: Magicka .XNB model files.

This method does not work with the other model of the same game Using hex2obj as a "method" works in most cases, 70.8% of them. :D A H2O file, indeed, usually works for one model, even worse, for one submesh only ! H2O file for the head: 0x9111 1854 Vb1 52 12 0x1FB3 467 020000 0x0 255 . 44_head.png...
by shakotay2
Thu Jun 18, 2020 2:37 pm
Forum: 3D/2D models
Topic: HOW I CAN OPEN
Replies: 22
Views: 392

Re: HOW I CAN OPEN

Well, if you know it why don't you get it? :D
.
uniform.png
by shakotay2
Thu Jun 18, 2020 7:54 am
Forum: 3D/2D models
Topic: HOW I CAN OPEN
Replies: 22
Views: 392

Re: HOW I CAN OPEN

uv data is contained in the created obj file (File\SaveAs mesh).
In case you have a texture file (.jpg,. png, .dds, whatever) simply apply it to the model in your preferred 3D application.
by shakotay2
Wed Jun 17, 2020 10:29 am
Forum: 3D/2D models
Topic: HOW I CAN OPEN
Replies: 22
Views: 392

Re: HOW I CAN OPEN

Simple enough, using hex2obj (view link in my sig):
.
warrior_f_footballuniform05-3d.png
by shakotay2
Tue Jun 16, 2020 3:00 pm
Forum: 3D/2D models
Topic: Saving skeleton without mesh from UE4 game
Replies: 1
Views: 62

Re: Saving skeleton without mesh from UE4 game

Assumed you've got the bones' hierarchy/parenting IDs already SMD format is a good choice, imho. But you need to do a Quaternion2Euler transform of the rotation values for such.
by shakotay2
Mon Jun 15, 2020 9:45 pm
Forum: 3D/2D models
Topic: Magicka .XNB model files.
Replies: 16
Views: 1122

Re: Magicka .XNB model files.

The mesh format appears to be simple, maybe search for 'default' to find the counts (must be verified with more than one model, though):
.
xnb-counts.png
by shakotay2
Sun Jun 14, 2020 6:50 am
Forum: 3D/2D models
Topic: Phantomers *.skinnedMesh *animLibrary
Replies: 4
Views: 173

Re: Phantomers *.skinnedMesh *animLibrary

I don't have the time to write general scripts, sorry. Here's a specific one that loads one submesh from blackcat_mill_1st.skinnedMesh only. DOESN'T load other skinnedMesh files. (You'll need to change these 3 lines for such: bs.seek(0xAA6, NOESEEK_ABS) , bs.seek(0xB957, NOESEEK_ABS) and bs.seek(0xD...
by shakotay2
Fri Jun 12, 2020 6:25 am
Forum: 3D/2D models
Topic: Phantomers *.skinnedMesh *animLibrary
Replies: 4
Views: 173

Re: Phantomers *.skinnedMesh *animLibrary

Using hex2obj (view link in my sig):
.
blackcat_mill_1st-skinnedMesh.png
by shakotay2
Tue Jun 09, 2020 10:50 pm
Forum: 3D/2D models
Topic: RSCF Model Format Help
Replies: 9
Views: 216

Re: RSCF Model Format Help

I believe that in position 0xAD there is the number of bytes that must be skipped to find the beginning of the vertices, but I don't know how to deal with it. Maybe. But you can't judge from one file, can you? (I've the strong feeling that searching for the pattern 000000000100000000000000 may help...
by shakotay2
Tue Jun 09, 2020 8:17 pm
Forum: 3D/2D models
Topic: Heroes of Might & Magic PS2 Model extraction or view
Replies: 8
Views: 482

Re: Heroes of Might & Magic PS2 Model extraction or view

This is what I get from model_Giants.b using hex2obj. From your pm I could see that you had already a partly solution.

The correct proceeding in my opinion would have been to show this before instead of letting people fool themselves.

I'm off now, cheers.
by shakotay2
Tue Jun 09, 2020 8:27 am
Forum: 3D/2D models
Topic: Magicka .XNB model files.
Replies: 16
Views: 1122

Re: Magicka .XNB model files.

because they are compressed. Search for xnb.bms to decompress them. Won't help you either because ParseXNB doesn't have a reader for this: 'ColladaAnimation.SkinningDataReader'. :cry: Concerning the mesh as almost always hex2obj is your friend in case you invest some time: . fairy_body.png Copy the ...
by shakotay2
Mon Jun 08, 2020 7:35 pm
Forum: 3D/2D models
Topic: Heroes of Might & Magic PS2 Model extraction or view
Replies: 8
Views: 482

Re: Heroes of Might & Magic PS2 Model extraction or view

shaunanthonywheeldon wrote:
Mon Jun 08, 2020 3:18 pm
Hello, I need the creation of a Script either for Noesis or 3DS Max or even Blender that can extract the models from files
Hello,
well, we all need things that we don't get, do we? :D
It's not easy to get "behind" the idea of handling the face indices:
.
model_Giants-b.png