Search found 3464 matches
- Tue May 16, 2017 9:24 pm
- Forum: 3D/2D models
- Topic: [HELP] Where to start on creating a model/animation viewer
- Replies: 18
- Views: 3360
Re: [HELP] Where to start on creating a model/animation view
just another annoying format? breaking the matrices' analysing by purging some 01/00 sequences in between which doesn't make sense to me: bone_matrix.jpg edit: I'd say those 01010100.. are some starting sequence for bone data (0x09: lower body, 0x464: upper body), so the rotation matrix of RightHand...
- Mon May 15, 2017 9:14 pm
- Forum: 3D/2D models
- Topic: Unpacking Weapons and Shield Data
- Replies: 10
- Views: 1557
Re: Unpacking Weapons and Shield Data
checking a simple object like 106.bin doesn't help:
(There's many equal values, which might be an issue worth being investigated.)
- Mon May 15, 2017 6:23 pm
- Forum: 3D/2D models
- Topic: Unpacking Weapons and Shield Data
- Replies: 10
- Views: 1557
Re: Unpacking Weapons and Shield Data
no luck so far. While the outer vertices look symmetrical the inner ones are kinda mess:
btw: number of .bins and number of textures doesn't match, can we expect 0.png to belong to 0.bin?
- Mon May 15, 2017 1:54 pm
- Forum: 3D/2D models
- Topic: Unpacking Weapons and Shield Data
- Replies: 10
- Views: 1557
Re: Unpacking Weapons and Shield Data
funny format. I wouldn't care for the face indices for now, as a first step I'd look for a decent point cloud. funny enough: I changed the FVFsize in steps of 4 from 12 up to 52 (count decreased to 262 then) and there's that square mesh part remaining in the midst: 262_dagger.jpg getting the proper ...
- Mon May 15, 2017 7:45 am
- Forum: 3D/2D models
- Topic: [HELP] Where to start on creating a model/animation viewer
- Replies: 18
- Views: 3360
Re: [HELP] Where to start on creating a model/animation view
For "RightFoot 00 11 000000": First zero is the zero termination of the string "RightFoot". DWORD 11 00 00 00 (little endian) is 17 decimal, boneID (or parenting ID?) (If it's the parenting ID then the boneID can be derived from the string order probably, first bone name, 'root' for example, bone ID...
- Sun May 14, 2017 6:38 pm
- Forum: 3D/2D models
- Topic: How do I view this online model offline?
- Replies: 11
- Views: 2759
Re: How do I view this online model offline?
we call it "research" if you don't mind.Tilltech wrote:Wow, that's a lot of work for nothing,
Blaming people is a bad way when asking for help. I won't support such an attitude.
- Sun May 14, 2017 2:40 pm
- Forum: 3D/2D models
- Topic: How do I view this online model offline?
- Replies: 11
- Views: 2759
Re: How do I view this online model offline?
No, that's not helpful because you did not read that thread, obviously: http://forum.xentax.com/viewtopic.php?f=16&t=13138&p=127146&hilit=mview#p127146 or http://forum.xentax.com/viewtopic.php?f=16&t=13138&hilit=mview because I already extracted the file without these instructions. no, you did not....
- Sun May 14, 2017 5:27 am
- Forum: 3D/2D models
- Topic: How do I view this online model offline?
- Replies: 11
- Views: 2759
Re: How do I view this online model offline?
reading this thread might be helpful: viewtopic.php?f=16&t=13138&hilit=artstation
- Wed May 10, 2017 3:56 am
- Forum: 3D/2D models
- Topic: Help Macross 30 MLD
- Replies: 27
- Views: 6843
Re: Help Macross 30 MLD
you need to show the console message.ardenness wrote:I tried to open smc on blender 2.49.
And here's another problem. When open text window - select smcinport.py - run script, it shows error message then stopped working. Umm.
(using python 2.6.2; script fails on python 3.0)
- Mon May 08, 2017 3:26 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564992
Re: Forza Motorsport Resource Extraction (.carbin)
which tool did you use for model extraction?
Can you upload the concerning modelbin file?
Can you upload the concerning modelbin file?
- Sun May 07, 2017 7:06 pm
- Forum: 3D/2D models
- Topic: Frogger 3D .MAP
- Replies: 22
- Views: 4976
Re: Frogger 3D .MAP
a) How exactly did you calculate D190 as the starting address? Was there a calculation involved or was it just a bit of guess-work? it was just a little bit scrolling up and down in the editor (as always :D ) Oh, I forgot, counting down 80 bytes each (which I think should be 40 only). If you go to ...
- Fri May 05, 2017 6:46 pm
- Forum: Graphic file formats
- Topic: Dishonored 2 models and textures
- Replies: 71
- Views: 28275
Re: Dishonored 2 models and textures
Also, is there a simple way I'm missing to batch import the models into Blender? Will that require additional scripting? the models would overlap each other. You'd to separate them manually. Is that what you really want? If so it's possible using a rather simple script: Dishonored2_batch_import.jpg...
- Fri May 05, 2017 10:03 am
- Forum: 3D/2D models
- Topic: Help Macross 30 MLD
- Replies: 27
- Views: 6843
Re: Help Macross 30 MLD
I recently tried to open .mdl with xentax.exe and Konig posted here but both are not working and stopped. I'm using Windows 10 64bit, probably this is the reason. could also depend on the model, you used, dunno. I tried both exe files under Win7, 64 bit with gb_25a.mdl and they create outputs: gb_2...
- Thu May 04, 2017 12:47 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 215
- Views: 30207
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
point cloud looks ok to me (if you use one at a time), problem is how to get suiting face indices
edit: got it
edit: got it
- Tue May 02, 2017 8:33 pm
- Forum: 3D/2D models
- Topic: Black Desert Online File Formats (PAB, PAC, PAA)
- Replies: 56
- Views: 34995
Re: Black Desert Online File Formats (PAB, PAC, PAA)
Seems it's a matter of the blend-file version. I used the files you sent me: phw_00_nude_0001_noalpha.pac phw_01.pab phw_06_01_stand_idle_00.paa phw_04_01_move_run_r_00.paa with Blender249.blend as of 3.1.2015 (3rd January) and all works fine (apart from some oddities with the blender timeline windo...
