Search found 3464 matches

by shakotay2
Tue May 16, 2017 9:24 pm
Forum: 3D/2D models
Topic: [HELP] Where to start on creating a model/animation viewer
Replies: 18
Views: 3360

Re: [HELP] Where to start on creating a model/animation view

just another annoying format? breaking the matrices' analysing by purging some 01/00 sequences in between which doesn't make sense to me: bone_matrix.jpg edit: I'd say those 01010100.. are some starting sequence for bone data (0x09: lower body, 0x464: upper body), so the rotation matrix of RightHand...
by shakotay2
Mon May 15, 2017 9:14 pm
Forum: 3D/2D models
Topic: Unpacking Weapons and Shield Data
Replies: 10
Views: 1557

Re: Unpacking Weapons and Shield Data

checking a simple object like 106.bin doesn't help:
106-bin.jpg
(There's many equal values, which might be an issue worth being investigated.)
by shakotay2
Mon May 15, 2017 6:23 pm
Forum: 3D/2D models
Topic: Unpacking Weapons and Shield Data
Replies: 10
Views: 1557

Re: Unpacking Weapons and Shield Data

no luck so far. While the outer vertices look symmetrical the inner ones are kinda mess:
0-bin.jpg
btw: number of .bins and number of textures doesn't match, can we expect 0.png to belong to 0.bin?
by shakotay2
Mon May 15, 2017 1:54 pm
Forum: 3D/2D models
Topic: Unpacking Weapons and Shield Data
Replies: 10
Views: 1557

Re: Unpacking Weapons and Shield Data

funny format. I wouldn't care for the face indices for now, as a first step I'd look for a decent point cloud. funny enough: I changed the FVFsize in steps of 4 from 12 up to 52 (count decreased to 262 then) and there's that square mesh part remaining in the midst: 262_dagger.jpg getting the proper ...
by shakotay2
Mon May 15, 2017 7:45 am
Forum: 3D/2D models
Topic: [HELP] Where to start on creating a model/animation viewer
Replies: 18
Views: 3360

Re: [HELP] Where to start on creating a model/animation view

For "RightFoot 00 11 000000": First zero is the zero termination of the string "RightFoot". DWORD 11 00 00 00 (little endian) is 17 decimal, boneID (or parenting ID?) (If it's the parenting ID then the boneID can be derived from the string order probably, first bone name, 'root' for example, bone ID...
by shakotay2
Sun May 14, 2017 6:38 pm
Forum: 3D/2D models
Topic: How do I view this online model offline?
Replies: 11
Views: 2759

Re: How do I view this online model offline?

Tilltech wrote:Wow, that's a lot of work for nothing,
we call it "research" if you don't mind.
Blaming people is a bad way when asking for help. I won't support such an attitude.
by shakotay2
Sun May 14, 2017 2:40 pm
Forum: 3D/2D models
Topic: How do I view this online model offline?
Replies: 11
Views: 2759

Re: How do I view this online model offline?

No, that's not helpful because you did not read that thread, obviously: http://forum.xentax.com/viewtopic.php?f=16&t=13138&p=127146&hilit=mview#p127146 or http://forum.xentax.com/viewtopic.php?f=16&t=13138&hilit=mview because I already extracted the file without these instructions. no, you did not....
by shakotay2
Sun May 14, 2017 5:27 am
Forum: 3D/2D models
Topic: How do I view this online model offline?
Replies: 11
Views: 2759

Re: How do I view this online model offline?

reading this thread might be helpful: viewtopic.php?f=16&t=13138&hilit=artstation
by shakotay2
Wed May 10, 2017 3:56 am
Forum: 3D/2D models
Topic: Help Macross 30 MLD
Replies: 27
Views: 6843

Re: Help Macross 30 MLD

ardenness wrote:I tried to open smc on blender 2.49.
And here's another problem. When open text window - select smcinport.py - run script, it shows error message then stopped working. Umm.
you need to show the console message.
gb_210.jpg
(using python 2.6.2; script fails on python 3.0)
by shakotay2
Mon May 08, 2017 3:26 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564992

Re: Forza Motorsport Resource Extraction (.carbin)

which tool did you use for model extraction?
Can you upload the concerning modelbin file?
by shakotay2
Sun May 07, 2017 7:06 pm
Forum: 3D/2D models
Topic: Frogger 3D .MAP
Replies: 22
Views: 4976

Re: Frogger 3D .MAP

a) How exactly did you calculate D190 as the starting address? Was there a calculation involved or was it just a bit of guess-work? it was just a little bit scrolling up and down in the editor (as always :D ) Oh, I forgot, counting down 80 bytes each (which I think should be 40 only). If you go to ...
by shakotay2
Fri May 05, 2017 6:46 pm
Forum: Graphic file formats
Topic: Dishonored 2 models and textures
Replies: 71
Views: 28275

Re: Dishonored 2 models and textures

Also, is there a simple way I'm missing to batch import the models into Blender? Will that require additional scripting? the models would overlap each other. You'd to separate them manually. Is that what you really want? If so it's possible using a rather simple script: Dishonored2_batch_import.jpg...
by shakotay2
Fri May 05, 2017 10:03 am
Forum: 3D/2D models
Topic: Help Macross 30 MLD
Replies: 27
Views: 6843

Re: Help Macross 30 MLD

I recently tried to open .mdl with xentax.exe and Konig posted here but both are not working and stopped. I'm using Windows 10 64bit, probably this is the reason. could also depend on the model, you used, dunno. I tried both exe files under Win7, 64 bit with gb_25a.mdl and they create outputs: gb_2...
by shakotay2
Thu May 04, 2017 12:47 pm
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 215
Views: 30207

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

point cloud looks ok to me (if you use one at a time), problem is how to get suiting face indices
edit: got it
Wildvine-dmp.JPG
by shakotay2
Tue May 02, 2017 8:33 pm
Forum: 3D/2D models
Topic: Black Desert Online File Formats (PAB, PAC, PAA)
Replies: 56
Views: 34995

Re: Black Desert Online File Formats (PAB, PAC, PAA)

Seems it's a matter of the blend-file version. I used the files you sent me: phw_00_nude_0001_noalpha.pac phw_01.pab phw_06_01_stand_idle_00.paa phw_04_01_move_run_r_00.paa with Blender249.blend as of 3.1.2015 (3rd January) and all works fine (apart from some oddities with the blender timeline windo...