it's a known problem but there's no solution, afaik.
You might try meshlab, read here:
viewtopic.php?f=16&t=10668&p=121860&hil ... ab#p121860
Search found 3464 matches
- Sat Jun 10, 2017 4:54 pm
- Forum: 3D/2D models
- Topic: Ninja Ripper - Ripping with holes
- Replies: 4
- Views: 2003
- Fri Jun 09, 2017 7:05 pm
- Forum: 3D/2D models
- Topic: ori and the blind forest | 2D Assets
- Replies: 11
- Views: 1824
Re: ori and the blind forest | 2D Assets
am i missing anything here? Hi, I'm missing some more infos. An uploaded sample, for example, could help. The thread you've linked to has dozens of pages. Did you read them? Maybe there's some hint concerning to the loading of 2D assests? May be a matter of versions: "Unity Studio now can't work wi...
- Thu Jun 08, 2017 7:05 pm
- Forum: Game Archive
- Topic: Afrika PS3 Models (.RXM2)
- Replies: 8
- Views: 2330
Re: Afrika PS3 Models (.RXM2)
there's too many submeshes (about 20) than to make senseful use of hex2obj:
- Mon Jun 05, 2017 12:30 pm
- Forum: 3D/2D models
- Topic: CCS File Format (Dot Hack)
- Replies: 16
- Views: 5279
Re: CCS File Format (Dot Hack)
do as you wish to do; no credits required.namine207 wrote:Would you mind if I recreated these changes over on my end and accredit you with a new branch on Bitbucket?
But keep in mind that it's a quick hack only to get uvs work with the Treasure Box - GU Format.ccs. You'll have to think about a correct patch.
- Mon Jun 05, 2017 12:09 pm
- Forum: 3D/2D models
- Topic: CCS File Format (Dot Hack)
- Replies: 16
- Views: 5279
Re: CCS File Format (Dot Hack)
well, sometimes I feel like a real dumbo. In this case looking for the uvs of the treasure Box I was simply thinking too sophisticated, what a fault. :D First of all: this is a great project from Warranty Voider. Wish I had the patience to code such a viewer. Nevertheless there were two caveats for ...
- Fri Jun 02, 2017 9:41 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 91
- Views: 37645
Re: LithTech Models (.abc, .ltb, .dat)
speaking of which?Tosyk wrote:p.s: is it possible you could update abc2obj to support .ABC I send you recently
The picture in my previous post shows one of the samples which you uploaded. (Characters are no fun, as I wrote.
(You might try to use ninja ripper with the ModelEdit.exe I spoke of.)
- Fri Jun 02, 2017 4:12 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
In the UV section, i understand most options mean (float, half-float...) but what´s a worldUv? i´ve this hex code (uv coords) 30 1F 12 E9 36 2A 52 D2 hex2obj->vt: 0.121826 0.910431 It's not "world" it's word (shorts, 16 bit integers, unsigned) Divider is a multiple of 256, looks like 65536 for your...
- Fri Jun 02, 2017 2:55 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 91
- Views: 37645
Re: LithTech Models (.abc, .ltb, .dat)
yeah, there's many odds - maybe another uv sorting is required, dunno: Juggernaut-ABC.JPG Most characters in ABC format are dead ugly, imho. :D The only reason for me to care for them is the skeleton and animation keyframes which I'd like to use like ModelEdit (included in KPD.zip of UED's post) doe...
- Thu Jun 01, 2017 11:48 am
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 91
- Views: 37645
Re: LithTech Models (.abc, .ltb, .dat)
it's a matter of sorting into a texture coords array vt_arr[vertex count][2] where the index is a face index (f[][]). The problem is that you have 658 vertices here and a face cnt of 1149, so there's 1149 x 3 (tx, ty) values. In the end my code solution looks like this (cnt= face count, f[face count...
- Thu Jun 01, 2017 7:00 am
- Forum: 3D/2D models
- Topic: research on an obj to vkm converter
- Replies: 27
- Views: 4359
Re: research on an obj to vkm converter
3 weeks ago I managed to create some ugly obj2vkm converter. It does handle static objects with a single mesh only and there's no plans to extend it on characters: FungWan-vkm.zip Bounding boxes are supposed to reside at offset 0x005C in the vkm file, but not sure. So I decided not to update them wh...
- Mon May 22, 2017 7:51 pm
- Forum: 3D/2D models
- Topic: CCS File Format (Dot Hack)
- Replies: 16
- Views: 5279
Re: CCS File Format (Dot Hack)
, but the final model in the list isn't read correctly what does that mean "final model in the list"? Could you upload a sample file? -In a character model that is normally rigged, none of the static models save from accessories like hats or glasses show up in the preview window and/or export. (GU ...
- Fri May 19, 2017 3:14 pm
- Forum: 3D/2D models
- Topic: Help needed Strife
- Replies: 4
- Views: 1093
Re: Help needed Strife
what vertex indices are you talking of? the weights? btw: having a deja vue of having this model extracted already some time agoPaps wrote:Hello there,
I am trying to find the vertices,polygons,vertex indices and face indices of some files from strife
- Fri May 19, 2017 5:32 am
- Forum: 3D/2D models
- Topic: .43 files?
- Replies: 4
- Views: 2183
Re: .43 files?
Can you convert .43 files to a more common 3d model format like .dae, obj, fbx, 3ds, mb, ma, mlt, blend, stl, or ply? to a more common format than which format? Anyways, .43 is pretty simple, so hex2obj works like a charm: Jaune_Shield_Mesh-43.JPG There was a Noesis script, too, iirc. (Use forum se...
- Thu May 18, 2017 6:37 pm
- Forum: 3D/2D models
- Topic: Spider-Man: Web of Shadows PC
- Replies: 7
- Views: 2636
Re: Spider-Man: Web of Shadows PC
I knowRutabaga wrote:so i hope mesh extraction is possible too,i would like to try but i'm total n00b in Hex2obj.
- Tue May 16, 2017 10:18 pm
- Forum: 3D/2D models
- Topic: I need help(.mesh)
- Replies: 30
- Views: 5092
