Search found 3464 matches

by shakotay2
Sat Jun 10, 2017 4:54 pm
Forum: 3D/2D models
Topic: Ninja Ripper - Ripping with holes
Replies: 4
Views: 2003

Re: Ninja Ripper - Ripping with holes

it's a known problem but there's no solution, afaik.
You might try meshlab, read here:
viewtopic.php?f=16&t=10668&p=121860&hil ... ab#p121860
by shakotay2
Fri Jun 09, 2017 7:05 pm
Forum: 3D/2D models
Topic: ori and the blind forest | 2D Assets
Replies: 11
Views: 1824

Re: ori and the blind forest | 2D Assets

am i missing anything here? Hi, I'm missing some more infos. An uploaded sample, for example, could help. The thread you've linked to has dozens of pages. Did you read them? Maybe there's some hint concerning to the loading of 2D assests? May be a matter of versions: "Unity Studio now can't work wi...
by shakotay2
Thu Jun 08, 2017 7:05 pm
Forum: Game Archive
Topic: Afrika PS3 Models (.RXM2)
Replies: 8
Views: 2330

Re: Afrika PS3 Models (.RXM2)

there's too many submeshes (about 20) than to make senseful use of hex2obj:
elephant_adult_rxm2.JPG
by shakotay2
Mon Jun 05, 2017 12:30 pm
Forum: 3D/2D models
Topic: CCS File Format (Dot Hack)
Replies: 16
Views: 5279

Re: CCS File Format (Dot Hack)

namine207 wrote:Would you mind if I recreated these changes over on my end and accredit you with a new branch on Bitbucket?
do as you wish to do; no credits required.
But keep in mind that it's a quick hack only to get uvs work with the Treasure Box - GU Format.ccs. You'll have to think about a correct patch.
by shakotay2
Mon Jun 05, 2017 12:09 pm
Forum: 3D/2D models
Topic: CCS File Format (Dot Hack)
Replies: 16
Views: 5279

Re: CCS File Format (Dot Hack)

well, sometimes I feel like a real dumbo. In this case looking for the uvs of the treasure Box I was simply thinking too sophisticated, what a fault. :D First of all: this is a great project from Warranty Voider. Wish I had the patience to code such a viewer. Nevertheless there were two caveats for ...
by shakotay2
Fri Jun 02, 2017 9:41 pm
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 91
Views: 37645

Re: LithTech Models (.abc, .ltb, .dat)

Tosyk wrote:p.s: is it possible you could update abc2obj to support .ABC I send you recently
speaking of which?
The picture in my previous post shows one of the samples which you uploaded. (Characters are no fun, as I wrote. :cry: )

(You might try to use ninja ripper with the ModelEdit.exe I spoke of.)
by shakotay2
Fri Jun 02, 2017 4:12 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

In the UV section, i understand most options mean (float, half-float...) but what´s a worldUv? i´ve this hex code (uv coords) 30 1F 12 E9 36 2A 52 D2 hex2obj->vt: 0.121826 0.910431 It's not "world" it's word (shorts, 16 bit integers, unsigned) Divider is a multiple of 256, looks like 65536 for your...
by shakotay2
Fri Jun 02, 2017 2:55 pm
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 91
Views: 37645

Re: LithTech Models (.abc, .ltb, .dat)

yeah, there's many odds - maybe another uv sorting is required, dunno: Juggernaut-ABC.JPG Most characters in ABC format are dead ugly, imho. :D The only reason for me to care for them is the skeleton and animation keyframes which I'd like to use like ModelEdit (included in KPD.zip of UED's post) doe...
by shakotay2
Thu Jun 01, 2017 11:48 am
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 91
Views: 37645

Re: LithTech Models (.abc, .ltb, .dat)

it's a matter of sorting into a texture coords array vt_arr[vertex count][2] where the index is a face index (f[][]). The problem is that you have 658 vertices here and a face cnt of 1149, so there's 1149 x 3 (tx, ty) values. In the end my code solution looks like this (cnt= face count, f[face count...
by shakotay2
Thu Jun 01, 2017 7:00 am
Forum: 3D/2D models
Topic: research on an obj to vkm converter
Replies: 27
Views: 4359

Re: research on an obj to vkm converter

3 weeks ago I managed to create some ugly obj2vkm converter. It does handle static objects with a single mesh only and there's no plans to extend it on characters: FungWan-vkm.zip Bounding boxes are supposed to reside at offset 0x005C in the vkm file, but not sure. So I decided not to update them wh...
by shakotay2
Mon May 22, 2017 7:51 pm
Forum: 3D/2D models
Topic: CCS File Format (Dot Hack)
Replies: 16
Views: 5279

Re: CCS File Format (Dot Hack)

, but the final model in the list isn't read correctly what does that mean "final model in the list"? Could you upload a sample file? -In a character model that is normally rigged, none of the static models save from accessories like hats or glasses show up in the preview window and/or export. (GU ...
by shakotay2
Fri May 19, 2017 3:14 pm
Forum: 3D/2D models
Topic: Help needed Strife
Replies: 4
Views: 1093

Re: Help needed Strife

Paps wrote:Hello there,

I am trying to find the vertices,polygons,vertex indices and face indices of some files from strife
what vertex indices are you talking of? the weights?
claudesses-Himodel-tex.JPG
btw: having a deja vue of having this model extracted already some time ago
by shakotay2
Fri May 19, 2017 5:32 am
Forum: 3D/2D models
Topic: .43 files?
Replies: 4
Views: 2183

Re: .43 files?

Can you convert .43 files to a more common 3d model format like .dae, obj, fbx, 3ds, mb, ma, mlt, blend, stl, or ply? to a more common format than which format? Anyways, .43 is pretty simple, so hex2obj works like a charm: Jaune_Shield_Mesh-43.JPG There was a Noesis script, too, iirc. (Use forum se...
by shakotay2
Thu May 18, 2017 6:37 pm
Forum: 3D/2D models
Topic: Spider-Man: Web of Shadows PC
Replies: 7
Views: 2636

Re: Spider-Man: Web of Shadows PC

Rutabaga wrote:so i hope mesh extraction is possible too,i would like to try but i'm total n00b in Hex2obj.
I know :eek:
ACT2_Mech_intro.JPG
by shakotay2
Tue May 16, 2017 10:18 pm
Forum: 3D/2D models
Topic: I need help(.mesh)
Replies: 30
Views: 5092

Re: I need help(.mesh)

tw_07_shuangzizhanji.jpg