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Search found 4134 matches
- Tue Aug 13, 2019 9:59 am
- Forum: 3D/2D models
- Topic: Help with extracting Compile Heart PC Game's Live2D/MotionPortrait models
- Replies: 3
- Views: 1510
- Mon Aug 12, 2019 9:44 pm
- Forum: 3D/2D models
- Topic: LittleBigPlanet .mol hex2obj
- Replies: 50
- Views: 8415
Re: LittleBigPlanet .mol hex2obj
Try out this H2O file:
0x4690 541
Vb1
16 99
0x248 312
121010
0x0 255
0x4690 541
Vb1
16 99
0x248 312
121010
0x0 255
- Sat Aug 10, 2019 8:33 pm
- Forum: 3D/2D models
- Topic: Disaster Report 3 .GMO
- Replies: 2
- Views: 734
Re: Disaster Report 3 .GMO
assumed to be compressed data - you could try a "brute force" comtype_scan (Aluigi) with 100s of compression types.
see here for example:
viewtopic.php?f=16&t=13222&p=108886&hil ... pe#p108886
see here for example:
viewtopic.php?f=16&t=13222&p=108886&hil ... pe#p108886
- Fri Aug 09, 2019 9:24 am
- Forum: 3D/2D models
- Topic: [REQ] Heroes & Generals Tools?
- Replies: 5
- Views: 1311
Re: [REQ] Heroes & Generals Tools?
This seems a little bit hard for meshes... there should be an easy workaround Guess, there is. Looking at the start of a .dat reveals the block sizes: HeroesAndGenerals-block_sizes.png 0x16: 61f80 size vertex block: 16720 x 24, dec. 0x1A: 149BE size FI block: 42207 x 2, dec. An FVF size of 24 and a...
- Mon Aug 05, 2019 9:03 am
- Forum: 3D/2D models
- Topic: Toy Story 3 Game Models
- Replies: 35
- Views: 17034
Re: Toy Story 3 Game Models
Read this post: - open .blend file from appended zip in blender 2.49b. - in the leftmost (text/script) window press ctrl-p - import .oct file . ToyStory3-blender 2.49b.png (For Win7 and higher read here: https://forum.xentax.com/viewtopic.php?f=16&t=12153&p=99990&hilit=newgamelib#p99990)
- Fri Aug 02, 2019 10:30 pm
- Forum: 3D/2D models
- Topic: Zelda Ocarina of Time 3D - .csab files that are unreadable with N3dsCmb viewer
- Replies: 4
- Views: 1358
Re: Zelda Ocarina of Time 3D - csab. files that are unreadable with N3dsCmb viewer
can't serve with .csab - using hex2obj (view link in my sig) for getting a mesh:
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- Fri Aug 02, 2019 7:15 pm
- Forum: 3D/2D models
- Topic: LittleBigPlanet .mol hex2obj
- Replies: 50
- Views: 8415
Re: LittleBigPlanet .mol hex2obj
You need to understand the format of the block at 0x2860, probably uv data: Word log from D:\tmp\00000025.dat ( one line represents 16 bytes in the model file ) Values are shown in decimal notation. startaddress taken from go1 editbox address 0x2860: 0 65292 23986 16896 21490 25600 56345 28160 0 652...
- Fri Aug 02, 2019 9:18 am
- Forum: 3D/2D models
- Topic: LittleBigPlanet .mol hex2obj
- Replies: 50
- Views: 8415
Re: LittleBigPlanet .mol hex2obj
00000025.dat:
0x026E is not start of FIs because 0x0260 is start of vertices.
My guess that FIs might be here <>:
00002860 00 00 FF 0C 5D B2 <42 00> 53 F2 64 00 DC 19 <6E 00>
is wrong, too, because the highest FI (0x25A) can't be found in the block up to 0x4E60.
0x026E is not start of FIs because 0x0260 is start of vertices.
My guess that FIs might be here <>:
00002860 00 00 FF 0C 5D B2 <42 00> 53 F2 64 00 DC 19 <6E 00>
is wrong, too, because the highest FI (0x25A) can't be found in the block up to 0x4E60.
- Fri Aug 02, 2019 6:45 am
- Forum: 3D/2D models
- Topic: LittleBigPlanet .mol hex2obj
- Replies: 50
- Views: 8415
Re: LittleBigPlanet .mol hex2obj
(I can't access the inked drive in your post as of Thursday.)
compressed size of data block -> uncompressed sodb / start of data block I guess
- Thu Aug 01, 2019 2:33 pm
- Forum: 3D/2D models
- Topic: LittleBigPlanet .mol hex2obj
- Replies: 50
- Views: 8415
Re: LittleBigPlanet .mol hex2obj
noone will understand what you're talking about if you don't upload the .dat file in question
- Wed Jul 31, 2019 12:20 pm
- Forum: 3D/2D models
- Topic: LittleBigPlanet .mol hex2obj
- Replies: 50
- Views: 8415
Re: LittleBigPlanet .mol hex2obj
sonic_hr.mol is compressed - use offzip for example
- Wed Jul 31, 2019 8:18 am
- Forum: 3D/2D models
- Topic: Yuki Yuna is a Hero: Memory of the Forest (Vita PhyreEngine files)
- Replies: 2
- Views: 1144
Re: Yuki Yuna is a Hero: Memory of the Forest (Vita PhyreEngine files)
format looks simple enough - using hex2obj (view links in my sig):
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- Wed Jul 31, 2019 7:56 am
- Forum: 3D/2D models
- Topic: Monster Hunters (PSP)
- Replies: 14
- Views: 7328
Re: Monster Hunters (PSP)
The script has been updated since 2014 (surprise
) and I won't dig into this again because the problem with the pmo was solved by patching the old script from 2014.
So guess you're lost for now.
So guess you're lost for now.
- Tue Jul 30, 2019 6:54 pm
- Forum: 3D/2D models
- Topic: Models of Maelstrom: Battle for Earth Begins (3dx.dat)
- Replies: 6
- Views: 1037
- Mon Jul 29, 2019 6:26 pm
- Forum: 3D/2D models
- Topic: Models of Maelstrom: Battle for Earth Begins (3dx.dat)
- Replies: 6
- Views: 1037
