Search found 4134 matches

by shakotay2
Mon Aug 12, 2019 9:44 pm
Forum: 3D/2D models
Topic: LittleBigPlanet .mol hex2obj
Replies: 50
Views: 8415

Re: LittleBigPlanet .mol hex2obj

Try out this H2O file:

0x4690 541
Vb1
16 99
0x248 312
121010
0x0 255
by shakotay2
Sat Aug 10, 2019 8:33 pm
Forum: 3D/2D models
Topic: Disaster Report 3 .GMO
Replies: 2
Views: 734

Re: Disaster Report 3 .GMO

assumed to be compressed data - you could try a "brute force" comtype_scan (Aluigi) with 100s of compression types.

see here for example:
viewtopic.php?f=16&t=13222&p=108886&hil ... pe#p108886
by shakotay2
Fri Aug 09, 2019 9:24 am
Forum: 3D/2D models
Topic: [REQ] Heroes & Generals Tools?
Replies: 5
Views: 1311

Re: [REQ] Heroes & Generals Tools?

This seems a little bit hard for meshes... there should be an easy workaround Guess, there is. Looking at the start of a .dat reveals the block sizes: HeroesAndGenerals-block_sizes.png 0x16: 61f80 size vertex block: 16720 x 24, dec. 0x1A: 149BE size FI block: 42207 x 2, dec. An FVF size of 24 and a...
by shakotay2
Mon Aug 05, 2019 9:03 am
Forum: 3D/2D models
Topic: Toy Story 3 Game Models
Replies: 35
Views: 17034

Re: Toy Story 3 Game Models

Read this post: - open .blend file from appended zip in blender 2.49b. - in the leftmost (text/script) window press ctrl-p - import .oct file . ToyStory3-blender 2.49b.png (For Win7 and higher read here: https://forum.xentax.com/viewtopic.php?f=16&t=12153&p=99990&hilit=newgamelib#p99990)
by shakotay2
Fri Aug 02, 2019 10:30 pm
Forum: 3D/2D models
Topic: Zelda Ocarina of Time 3D - .csab files that are unreadable with N3dsCmb viewer
Replies: 4
Views: 1358

Re: Zelda Ocarina of Time 3D - csab. files that are unreadable with N3dsCmb viewer

can't serve with .csab - using hex2obj (view link in my sig) for getting a mesh:
.
zelda_horse.zar-SM_01.png
by shakotay2
Fri Aug 02, 2019 7:15 pm
Forum: 3D/2D models
Topic: LittleBigPlanet .mol hex2obj
Replies: 50
Views: 8415

Re: LittleBigPlanet .mol hex2obj

You need to understand the format of the block at 0x2860, probably uv data: Word log from D:\tmp\00000025.dat ( one line represents 16 bytes in the model file ) Values are shown in decimal notation. startaddress taken from go1 editbox address 0x2860: 0 65292 23986 16896 21490 25600 56345 28160 0 652...
by shakotay2
Fri Aug 02, 2019 9:18 am
Forum: 3D/2D models
Topic: LittleBigPlanet .mol hex2obj
Replies: 50
Views: 8415

Re: LittleBigPlanet .mol hex2obj

00000025.dat:
0x026E is not start of FIs because 0x0260 is start of vertices.

My guess that FIs might be here <>:
00002860 00 00 FF 0C 5D B2 <42 00> 53 F2 64 00 DC 19 <6E 00>

is wrong, too, because the highest FI (0x25A) can't be found in the block up to 0x4E60.
by shakotay2
Fri Aug 02, 2019 6:45 am
Forum: 3D/2D models
Topic: LittleBigPlanet .mol hex2obj
Replies: 50
Views: 8415

Re: LittleBigPlanet .mol hex2obj

(I can't access the inked drive in your post as of Thursday.)
sonicdude143 wrote: Fri Aug 02, 2019 4:57 am Does this mean anything?
compressed size of data block -> uncompressed sodb / start of data block I guess
by shakotay2
Thu Aug 01, 2019 2:33 pm
Forum: 3D/2D models
Topic: LittleBigPlanet .mol hex2obj
Replies: 50
Views: 8415

Re: LittleBigPlanet .mol hex2obj

noone will understand what you're talking about if you don't upload the .dat file in question
by shakotay2
Wed Jul 31, 2019 12:20 pm
Forum: 3D/2D models
Topic: LittleBigPlanet .mol hex2obj
Replies: 50
Views: 8415

Re: LittleBigPlanet .mol hex2obj

sonic_hr.mol is compressed - use offzip for example
by shakotay2
Wed Jul 31, 2019 8:18 am
Forum: 3D/2D models
Topic: Yuki Yuna is a Hero: Memory of the Forest (Vita PhyreEngine files)
Replies: 2
Views: 1144

Re: Yuki Yuna is a Hero: Memory of the Forest (Vita PhyreEngine files)

format looks simple enough - using hex2obj (view links in my sig):
.
wpnmd_pc_02_001_01_lod1.dae.GXM.pepd.png
by shakotay2
Wed Jul 31, 2019 7:56 am
Forum: 3D/2D models
Topic: Monster Hunters (PSP)
Replies: 14
Views: 7328

Re: Monster Hunters (PSP)

The script has been updated since 2014 (surprise :eek: ) and I won't dig into this again because the problem with the pmo was solved by patching the old script from 2014.
So guess you're lost for now.
by shakotay2
Tue Jul 30, 2019 6:54 pm
Forum: 3D/2D models
Topic: Models of Maelstrom: Battle for Earth Begins (3dx.dat)
Replies: 6
Views: 1037

Re: Models of Maelstrom: Battle for Earth Begins (3dx.dat)

SSJshao wrote: Mon Jul 29, 2019 10:18 pmhex2obj extracts only mesh
correct (and uvs)
by shakotay2
Mon Jul 29, 2019 6:26 pm
Forum: 3D/2D models
Topic: Models of Maelstrom: Battle for Earth Begins (3dx.dat)
Replies: 6
Views: 1037

Re: Models of Maelstrom: Battle for Earth Begins (3dx.dat)

SSJshao wrote: Wed Jul 24, 2019 6:13 pmand I can't find an importer of this format for 3ds max.
I can't help with 3ds max - here's what to get with hex2obj (view links in my sig):
.
RESOURCE_MODELS_CUT_R_ANTONOVA.3DX.dat.png