Search found 3464 matches

by shakotay2
Thu Jul 06, 2017 5:49 am
Forum: Game Archive
Topic: Unity game with .ab animation file.
Replies: 3
Views: 1466

Re: Unity game with .ab animation file.

kokkorokkokkok wrote:how did you extract CAB files?
I didn't. What I showed is what you see when you look at the CAB in a hexeditor.
by shakotay2
Tue Jul 04, 2017 6:48 pm
Forum: Game Archive
Topic: Unity game with .ab animation file.
Replies: 3
Views: 1466

Re: Unity game with .ab animation file.

dunno what you tried exactly and don't have the time to view the video tutorial (in fact I really hate video tutorials except 5 or 6 of them which were short :D and really good) anyways why don't you use quickbms with this script http://aluigi.org/papers/bms/unity3d_webplayer.bms works like a charm:...
by shakotay2
Sun Jul 02, 2017 9:05 pm
Forum: Game Archive
Topic: How to extract models from .dat files ?
Replies: 8
Views: 4391

Re: How to extract models from .dat files ?

As for the H2O, how do I know what the numbers should be filled in in the software? Try out/understand the sample extraction in the tutorial. I read the tut, but I'm still a little confused. why? And, do I have to extract the models one by one? Is there any ways to extract them all by once? the ide...
by shakotay2
Sun Jul 02, 2017 1:20 pm
Forum: 3D/2D models
Topic: Twisted Metal Black (2001) [PS2]
Replies: 5
Views: 1664

Re: Twisted Metal Black (2001) [PS2]

nice point clouds but autocreated face indices don't work - maybe use of quads required?
AXP-NGP.jpg
by shakotay2
Sun Jul 02, 2017 12:39 pm
Forum: 3D/2D models
Topic: Initial D Extreme Stage [PS3]
Replies: 33
Views: 14917

Re: Initial D Extreme Stage [PS3]

offzip didn't reveal senseful data but you can search for "YABX" or "yabukita::Object" in car.xaf , which are present 400 times There's an uncompressed block at 0x17F000 for example: Car_xaf_0x17F000.jpg (sry for cutting his left arm mesh :D ) btw: cut/copied that 16 kB block into a separate file, s...
by shakotay2
Sat Jul 01, 2017 8:02 pm
Forum: 3D/2D models
Topic: Kingdom Hearts series Falo's Dumper
Replies: 2
Views: 872

Re: Kingdom Hearts series Falo's Dumper

And here's the link where it originally came from (post #92):
http://ngemu.com/threads/kingdom-hearts ... 633/page-5

(author's name is dsfgd, :D, last seen Nov 11, 2012)
by shakotay2
Sat Jul 01, 2017 5:29 pm
Forum: Game Archive
Topic: [PC] Hyper universe online
Replies: 5
Views: 3306

Re: [PC] Hyper universe online

I think these files are encrypted unity files. which encryption are you speaking of exactly? At least the files are compressed, yes. Unity-HyperUniv-Qlow.jpg Since the mesh type is listed as 43 you might try other tools (read here for example: http://forum.xentax.com/viewtopic.php?f=16&t=16292&p=13...
by shakotay2
Fri Jun 30, 2017 10:31 am
Forum: 3D/2D models
Topic: Help convert .mesh to .obj from Cars Lightning League
Replies: 7
Views: 1778

Re: Help convert .mesh to .obj from Cars Lightning League

johncarterthe wrote:So now I got all the .mesh files of all the character bodies
Hi,
where/how did you get them from?
Disney_Cars-Lightning-League-APK.JPG
by shakotay2
Thu Jun 29, 2017 6:04 pm
Forum: 3D/2D models
Topic: IA/VT-Colorful- 3D Models?
Replies: 22
Views: 4855

Re: IA/VT-Colorful- 3D Models?

strange vertex stride (31 bytes):
cos_001-mdl.jpg
(first submesh (of 5?) only, as always)
by shakotay2
Thu Jun 29, 2017 2:32 pm
Forum: 3D/2D models
Topic: S.W.A.T. Target Liberty (*.dob) models.
Replies: 12
Views: 3800

Re: S.W.A.T. Target Liberty (*.dob) models.

Nowadays I'm a bit busy. no problem. :) I had a deeper look at your project, introduced a vertex count and found that it was ok: 1136 (well, 1135 is better) (dunno why blender showed the wheels only in a point cloud :cry: ) I added/copypasted tristripped face indices (from hex2obj ) and realized a ...
by shakotay2
Thu Jun 29, 2017 12:05 pm
Forum: 3D/2D models
Topic: S.W.A.T. Target Liberty (*.dob) models.
Replies: 12
Views: 3800

Re: S.W.A.T. Target Liberty (*.dob) models.

Hi Sleepy, nice to see your progress. :) After drive selection your program expects the path "PSP_GAME" to be present. If not, nothing happens. (Maybe you should check for the folder to exist?) I created that folder, then copied swatvan.dob to it which could be loaded and exported to obj. Checking t...
by shakotay2
Thu Jun 29, 2017 4:53 am
Forum: 3D/2D models
Topic: Golden Axe - Beast Rider
Replies: 50
Views: 16121

Re: Golden Axe - Beast Rider

you need to upload the .dat files which you extracted

(assuming you managed to load the 00000003.dat file from the example: viewtopic.php?f=16&t=3793&p=50327&hilit ... Axe#p50327)
by shakotay2
Thu Jun 29, 2017 3:56 am
Forum: 3D/2D models
Topic: PC Danganronpa Despair Girls .BNC, .BTX Help
Replies: 25
Views: 6517

Re: PC Danganronpa Despair Girls .BNC, .BTX Help

anime663 wrote:I was wondering if anyone could create a script for these files
noone can create a script before the format is known. So the first request would be for getting the format.
Anyways, the first submesh only (as always):
pl00_ac_face-bnc.jpg
by shakotay2
Wed Jun 28, 2017 7:44 pm
Forum: 3D/2D models
Topic: Valkyrie Drive Bhikkhuni (Vita) Noesis Script
Replies: 13
Views: 4293

Re: Valkyrie Drive Bhikkhuni (Vita) Noesis Script

(creating/adapting scripts takes time - seems noone has)
Cos_Cnct00_01-msb.jpg
(uvs format may be word/shorts)
by shakotay2
Wed Jun 28, 2017 6:24 pm
Forum: Code Talk
Topic: Rendering UV Map problem
Replies: 1
Views: 1038

Re: Rendering UV Map problem

well, see, you're still struggeling with that ugly yobj format :D http://forum.xentax.com/viewtopic.php?f=16&t=15579&p=124985&hilit=yobj#p124985 From your post as of Dec. 12th, 2016 I made this comparison for the mesh 0 (as you called it): 02-yobj-model-0.jpg As you can see there's some ugly swappin...