Search found 4134 matches

by shakotay2
Mon Aug 26, 2019 1:10 pm
Forum: 3D/2D models
Topic: [Help] GTArcade models?
Replies: 58
Views: 11521

Re: [Help] GTArcade models?

point cloud of uvs looks ok; problem with faces - despite preceding DW counter being skipped
.
role_m_000-s3d-uvs-point_cloud.png
by shakotay2
Sat Aug 24, 2019 9:22 am
Forum: 3D/2D models
Topic: LittleBigPlanet .mol hex2obj
Replies: 50
Views: 8415

Re: LittleBigPlanet .mol hex2obj

0x4150 650
Vb1
16 99
0x248 287
121010
0x2654 24
by shakotay2
Tue Aug 20, 2019 3:49 pm
Forum: 3D/2D models
Topic: FFXIV:ARR - Models & Animations
Replies: 27
Views: 16679

Re: FFXIV:ARR - Models & Animations

dunno. All I know is the sample Keezie provided was loadable with Havok tools.
by shakotay2
Tue Aug 20, 2019 11:37 am
Forum: 3D/2D models
Topic: FFXIV:ARR - Models & Animations
Replies: 27
Views: 16679

Re: FFXIV:ARR - Models & Animations

updates for what? Havok?
This thread is dead (since 3.5 years!) for good reasons.

You might inspect the Havok project by PredatorCZ:
viewtopic.php?f=16&t=19691
by shakotay2
Tue Aug 20, 2019 10:55 am
Forum: 3D/2D models
Topic: [REQ] Chinese Paladin 5 bone and animation
Replies: 2
Views: 846

Re: [REQ] Chinese Paladin 5 bone and animation

I also put the viewer in each folder, for checking the model(.dff) and the animation(.anm) Where is that viewer from? Virustotal (Jiangmin scanner) detects Adware Startsurf athg in it. . Pal4_role.exe adware.jpg I know finale00 had already made a script for this old game, but he didn't add bones. Y...
by shakotay2
Mon Aug 19, 2019 12:55 pm
Forum: 3D/2D models
Topic: Frogger The Great Quest 3D Model Format
Replies: 19
Views: 4430

Re: Frogger The Great Quest 3D Model Format

yeah, great! (I was sure the FVFsize to be 136 (: )
by shakotay2
Mon Aug 19, 2019 9:20 am
Forum: 3D/2D models
Topic: Frogger The Great Quest 3D Model Format
Replies: 19
Views: 4430

Re: Frogger The Great Quest 3D Model Format

once you have the FVFsize you can get a decent point cloud but I don't have a clue about the face indices (FIs), might be quads?
.
3725-vtx.png
by shakotay2
Sun Aug 18, 2019 8:43 pm
Forum: 3D/2D models
Topic: Zelda Ocarina of Time 3D - .csab files that are unreadable with N3dsCmb viewer
Replies: 4
Views: 1358

Re: Zelda Ocarina of Time 3D - .csab files that are unreadable with N3dsCmb viewer

These .csab files cannot be loaded with any version of N3dsCmb viewer. Is there any .zar file with .csab included which CAN be loaded by N3dsCmb viewer with anim played? btw: I got rid of the exception occuring on selecting a .csab anim but the horse still doesn't move. (Playing doesn't seem to be ...
by shakotay2
Sun Aug 18, 2019 8:06 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

Jamal al dambali wrote: Sat Aug 17, 2019 6:04 pm Hello. Tell me someone how to get uv?
Hello. UVpos is 20, use HF_UV (half floats).
by shakotay2
Sat Aug 17, 2019 6:53 am
Forum: 3D/2D models
Topic: Namco's Nucc Collision Model
Replies: 4
Views: 1020

Re: Namco's Nucc Collision Model

These triangles are basically just 1/2/3, 4/5/6 and so on? In principle: yes. # autocreated linear face indices (wavefront obj notation) f 1/1 2/2 3/3 f 4/4 5/5 6/6 f 7/7 8/8 9/9 ... but this includes texture faces (for "standard" meshes). Since it's a collision mesh here f 1 2 3 f 4 5 6 ...
by shakotay2
Fri Aug 16, 2019 10:50 pm
Forum: 3D/2D models
Topic: Namco's Nucc Collision Model
Replies: 4
Views: 1020

Re: Namco's Nucc Collision Model

I have a file that controls the collision on a stage, but the weird thing is that it only contains vertex data. No faces at all. I assume it must be some kind of triangle strips, but I haven't been able to figure it out. I tried auto created "standard" triangles, no strips, and worked: . ...
by shakotay2
Fri Aug 16, 2019 8:00 pm
Forum: 3D/2D models
Topic: [REQ] Heroes & Generals Tools?
Replies: 5
Views: 1311

Re: [REQ] Heroes & Generals Tools?

ALIEN31ITA wrote: Fri Aug 16, 2019 5:32 pmBut wait for get the Dat files i have to use wich kind of script?
ALIEN31ITA wrote: Sun Aug 27, 2017 8:37 pm
(2 years later... :eek: )
by shakotay2
Thu Aug 15, 2019 12:01 pm
Forum: 3D/2D models
Topic: Rise of Berk/Jurassic World BMS script
Replies: 13
Views: 2859

Re: Rise of Berk/Jurassic World BMS script

fmt_pvrtc_pvr.py (Noesis) fails in def parseV3(self):
because self.fmt == 6 is unhandled so far.
by shakotay2
Wed Aug 14, 2019 11:53 am
Forum: 3D/2D models
Topic: Rise of Berk/Jurassic World BMS script
Replies: 13
Views: 2859

Re: Rise of Berk/Jurassic World BMS script

but the addresses I've tried lead to really warped faces that only show up on one side of the model. As I wrote: the format is pretty simply - you won't find easier ones: . 00000183-dat.png (For the one "sided thingie": import the obj to blender and invert normals or try out backface cull...
by shakotay2
Tue Aug 13, 2019 4:24 pm
Forum: 3D/2D models
Topic: Help with extracting Compile Heart PC Game's Live2D/MotionPortrait models
Replies: 3
Views: 1510

Re: Help with extracting Compile Heart PC Game's Live2D/MotionPortrait models

Does this mean the model is corrupted or something? I wouldn't know why. That's what you get using "floats" and an FVFsize of 16 chosen. (View links in my sig to understand what FVFsize means.) Signature "ITOM" at start of the mpb file might be the abbreviation for "MOTION&...