char_boss_robot_assembly.jpg
Search found 3464 matches
- Tue Jul 25, 2017 6:37 pm
- Forum: 3D/2D models
- Topic: The Surge, static objects [WiP]
- Replies: 2
- Views: 569
- Mon Jul 24, 2017 8:06 pm
- Forum: 3D/2D models
- Topic: The Surge, static objects [WiP]
- Replies: 2
- Views: 569
- Mon Jul 24, 2017 8:01 pm
- Forum: 3D/2D models
- Topic: Converting .obj into .lgo (Need Help)
- Replies: 2
- Views: 2429
Re: Converting .obj into .lgo (Need Help)
Hello everyone, I am trying to convert a .obj file into .lgo Hello, which game is it for - Tales of Pirates 2 ? Can anyone share a tutorial/program. extracting formats to obj is often simple since you don't need a full format analysation for such. The reverse way is a shitload of work in most cases...
- Sun Jul 23, 2017 11:01 pm
- Forum: 3D/2D models
- Topic: The Surge, static objects [WiP]
- Replies: 2
- Views: 569
The Surge, static objects [WiP]
H2O file, first submesh:
0xA7340 56352
Vb1
8 99
0x2E4 24398
020200
0x2FF3C 4
0xA7340 56352
Vb1
8 99
0x2E4 24398
020200
0x2FF3C 4
- Sat Jul 22, 2017 11:05 pm
- Forum: Game Archive
- Topic: The Surge .toc/.dat
- Replies: 2
- Views: 1511
- Tue Jul 18, 2017 8:05 pm
- Forum: 3D/2D models
- Topic: Trails in the Sky / Sora no Kiseki SC / th3rd 3D file (._X3)
- Replies: 19
- Views: 4640
Re: Trails in the Sky / Sora no Kiseki SC / th3rd 3D file (.
well done, see you used python. I wrote a short C program (not as short as your script :D ), same result: U7000_X3-all.jpg texturing, iirc goes like this: select object, create material, apply texture. (Or simply open an image in UV/Image editor.) Since there's so many submeshes (SMs) it would make ...
- Mon Jul 17, 2017 8:32 pm
- Forum: 3D/2D models
- Topic: Trails in the Sky / Sora no Kiseki SC / th3rd 3D file (._X3)
- Replies: 19
- Views: 4640
Re: Trails in the Sky / Sora no Kiseki SC / th3rd 3D file (.
Another tool, called GameViewer, [...] can view, but not export as 3D model, these model files a viewer that doesn't have an export option? :D Very funny. :roll: Anyways, the format appears to be simple, but there's about 721 assumed small submeshes (SMs) in the sample file. So a script is required...
- Tue Jul 11, 2017 5:45 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
use File/SaveAs mesh to export to obj with uvs
- Mon Jul 10, 2017 5:15 pm
- Forum: 3D/2D models
- Topic: Space Channel 5 Part 2: Model format help
- Replies: 11
- Views: 1637
Re: Space Channel 5 Part 2: Model format help
how? There's 35 of -fbx... params in Noesis but none of them appears to switch to "multi"
-fbxmultitake?
-fbxmultitake?
- Mon Jul 10, 2017 5:04 pm
- Forum: 3D/2D models
- Topic: Space Channel 5 Part 2: Model format help
- Replies: 11
- Views: 1637
Re: Space Channel 5 Part 2: Model format help
He already implemented it a while back lol. aah, see. had to update to 428 to get the anim played. That's cool. :) Ulala_DMDM.jpg But when I try to export Ulala (sub-model123/135 or 127/135) with anim (as fbx, collada or smd) it always exports the first sub-model (1/135). Skinned mesh but without a...
- Mon Jul 10, 2017 1:42 pm
- Forum: 3D/2D models
- Topic: Space Channel 5 Part 2: Model format help
- Replies: 11
- Views: 1637
Re: Space Channel 5 Part 2: Model format help
what about the DMDM format? Did you examine it?
I feel you want to keep things secret? That's ok but it may take another 9 months until MrAdults will implemet DMDM support into Noesis (don't have DMDM samples to check that) and another 2 months to understand how DMTN works
I feel you want to keep things secret? That's ok but it may take another 9 months until MrAdults will implemet DMDM support into Noesis (don't have DMDM samples to check that) and another 2 months to understand how DMTN works
- Mon Jul 10, 2017 1:32 pm
- Forum: 3D/2D models
- Topic: Space Channel 5 Part 2: Model format help
- Replies: 11
- Views: 1637
Re: Space Channel 5 Part 2: Model format help
I see.
You really should have mentioned that you opened a SC5 animation thread 9 months ago:
viewtopic.php?f=16&t=14805&p=122534&hilit=dmtn#p122534
You really should have mentioned that you opened a SC5 animation thread 9 months ago:
viewtopic.php?f=16&t=14805&p=122534&hilit=dmtn#p122534
- Mon Jul 10, 2017 1:11 pm
- Forum: 3D/2D models
- Topic: Space Channel 5 Part 2: Model format help
- Replies: 11
- Views: 1637
Re: Space Channel 5 Part 2: Model format help
And forcing Noesis to read just the DMTN files with a python script causes the animations to come out horribly deformed. 1) you should be more clear what you tried exactly. 2) what about the py script? .rb seems to be a format handled internally by Noesis. So there's no python source, hard/not to h...
- Mon Jul 10, 2017 12:35 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
First of all: I wouldn't like to have automatic weapons in this helper thread as "samples". Please open another thread for such, thx. :) Secondly I'd care for a decent point cloud before searching for the uv (vertices start address 0x165 is wrong). Face indices are DWORDs (DW). H2O file: 0x1BBC1 991...
- Thu Jul 06, 2017 10:19 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 35345
Re: NFS 16
yeah, this is the most spoiled thread I've ever met. :D there's python and max scripts, there's a tool from a guy who ragequitted the forum by erasing all his post leaving this thread rather broken, :evil: In the end it's possible to get the meshes (even using hex2obj on chunk files) but you'll need...
