Search found 4134 matches

by shakotay2
Tue Sep 10, 2019 5:45 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 34
Views: 6918

Re: IDOLM@STER One For All .pmd

I have just gotten to try the program, it actually does work on other models as well, but with the same issue as the AMR, it won't convert meshes with few faces like eyes for example. yeah, the byte indices don't really fit, even when I switched to backface culling in a test. Do you think you could...
by shakotay2
Tue Sep 10, 2019 7:13 am
Forum: 3D/2D models
Topic: Revue Starlight ReLive Live2D Models ( .mpac Motions)
Replies: 2
Views: 2037

Re: Revue Starlight ReLive Live2D Models ( .mpac Motions)

which viewer is it?
Is the source code available, on github or such?
by shakotay2
Mon Sep 09, 2019 7:49 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 34
Views: 6918

Re: IDOLM@STER One For All .pmd

I've updated the Make_obj tool for creating all submeshes (tested with chr_body_rank_104_a_slender.pmd only!):
shakotay2 wrote: Mon Sep 09, 2019 7:47 pm
(some superfluous vertices)
.
chr_body_rank_104_a_slender-pmd.png
by shakotay2
Mon Sep 09, 2019 7:47 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 29179

Re: Make_obj (C source)

"One for all" pmd models, tested chr_body_rank_104_a_slender.pmd only!
Make_obj-pmd.zip
(no source code update this time because the pmd2obj code is dead ugly :eek: )

last source code version (without .pmd support) to be found in the opening post:
shakotay2 wrote: Mon Mar 06, 2017 11:01 am
by shakotay2
Sat Sep 07, 2019 9:14 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 34
Views: 6918

Re: IDOLM@STER One For All .pmd

Anyone? I have been able to identify the faces but still nothing on vertices the faces (face indices) generally don't really help. Usually you start finding point clouds. That's the way how I do it. Then you search for suiting face indices. In this case I'm not sure about the format, HF or shorts: ...
by shakotay2
Tue Sep 03, 2019 5:42 pm
Forum: 3D/2D models
Topic: Chinese Fast and Furious Mobile Game
Replies: 12
Views: 2493

Re: Chinese Fast and Furious Mobile Game

the link in your signature doesn't work for me, because zippyshare blocked germany. thanks for reporting! I added an uploadMB link with version 0.24e, all dlls and exes contained. but i still struggle to find the uv start. yeah, that's the only reason why you still do need me, do you? :D uvaddress=...
by shakotay2
Sun Sep 01, 2019 6:54 pm
Forum: 3D/2D models
Topic: Revue Starlight Re LIVE model conversion
Replies: 2
Views: 1132

Re: Revue Starlight Re LIVE model conversion

using hex2obj (view links in my sig):
.
RevueStarlight_1050002.png
by shakotay2
Sun Sep 01, 2019 3:43 pm
Forum: 3D/2D models
Topic: Chinese Fast and Furious Mobile Game
Replies: 12
Views: 2493

Re: Chinese Fast and Furious Mobile Game

letty:
.
letty.png
H2O file of her hair:

0x19D74 2039
Vb1
12 99
0x16344 532
020100
0x188AC 4
by shakotay2
Sun Sep 01, 2019 2:51 pm
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 35965

Re: Evolve (.PAK)

To reactivate my membership with "RidersOfDeadHorses" club :D here's the log for the AnimationsCAF_NEW.pak you sent me where I got stuck with: Size of src file: 0x2161e3e PK\x05\x06 Signature Hit! Check it at 0x2161518 :) Process central directory record... pCDRInfo->nCommentLength 0x910 S...
by shakotay2
Sun Sep 01, 2019 2:34 pm
Forum: 3D/2D models
Topic: Chinese Fast and Furious Mobile Game
Replies: 12
Views: 2493

Re: Chinese Fast and Furious Mobile Game

interior:
.
ferrari458_interior.png
by shakotay2
Sun Sep 01, 2019 2:16 pm
Forum: 3D/2D models
Topic: Chinese Fast and Furious Mobile Game
Replies: 12
Views: 2493

Re: Chinese Fast and Furious Mobile Game

ferrari458.png
by shakotay2
Sun Sep 01, 2019 2:03 pm
Forum: 3D/2D models
Topic: Chinese Fast and Furious Mobile Game
Replies: 12
Views: 2493

Re: Chinese Fast and Furious Mobile Game

using hex2obj (view link in my sig):
.
wheel-zdo.png
by shakotay2
Wed Aug 28, 2019 3:02 pm
Forum: 3D/2D models
Topic: [Help] GTArcade models?
Replies: 58
Views: 11521

Re: [Help] GTArcade models?

Obfuscation, is it? I thought it was just some old game format. I wasn't sure, but I couldn't imagine how (and why, during weight painting?) vertices could be "mixed up" in such a strange way. (In most formats I knew so far the first 100 vertices at least build proper faces, usually.) Yea...
by shakotay2
Wed Aug 28, 2019 9:54 am
Forum: 3D/2D models
Topic: [Help] GTArcade models?
Replies: 58
Views: 11521

Re: [Help] GTArcade models?

adresses of vertices ... 0x8c0e ( 24 ) 0x8c26 ( 24 ) 0x8c3e ( 24 ) 0x8c56 ( 24 ) 0x8c6e ( 24 ) 0x8c86 ( 24 ) 0x8c9e ( 24 ) 0x8cb6 ( 24 ) 0x8cce ( 24 ) 0x8ce6 ( 24 ) 0x8d16 ( 48 ) 0x8d2e ( 24 ) 0x8d5e ( 48 ) 0x8d8e ( 48 ) 0x8dbe ( 48 ) 0x8dd6 ( 24 ) 0x8dee ( 24 ) 0x8e06 ( 24 ) 0x8e36 ( 48 ) 0x8e66 (...
by shakotay2
Mon Aug 26, 2019 3:41 pm
Forum: 3D/2D models
Topic: [Help] GTArcade models?
Replies: 58
Views: 11521

Re: [Help] GTArcade models?

It means that I have to do further tests. (There's an unexpected/superfluous counter in the face indices data which I eliminated. But it didn't help to display a proper mesh. Point cloud of uv data seems to be "ok" as can be seen.)