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- Tue Sep 10, 2019 5:45 pm
- Forum: 3D/2D models
- Topic: IDOLM@STER One For All .pmd
- Replies: 34
- Views: 6918
Re: IDOLM@STER One For All .pmd
I have just gotten to try the program, it actually does work on other models as well, but with the same issue as the AMR, it won't convert meshes with few faces like eyes for example. yeah, the byte indices don't really fit, even when I switched to backface culling in a test. Do you think you could...
- Tue Sep 10, 2019 7:13 am
- Forum: 3D/2D models
- Topic: Revue Starlight ReLive Live2D Models ( .mpac Motions)
- Replies: 2
- Views: 2037
Re: Revue Starlight ReLive Live2D Models ( .mpac Motions)
which viewer is it?
Is the source code available, on github or such?
Is the source code available, on github or such?
- Mon Sep 09, 2019 7:49 pm
- Forum: 3D/2D models
- Topic: IDOLM@STER One For All .pmd
- Replies: 34
- Views: 6918
- Mon Sep 09, 2019 7:47 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 29179
- Sat Sep 07, 2019 9:14 pm
- Forum: 3D/2D models
- Topic: IDOLM@STER One For All .pmd
- Replies: 34
- Views: 6918
Re: IDOLM@STER One For All .pmd
Anyone? I have been able to identify the faces but still nothing on vertices the faces (face indices) generally don't really help. Usually you start finding point clouds. That's the way how I do it. Then you search for suiting face indices. In this case I'm not sure about the format, HF or shorts: ...
- Tue Sep 03, 2019 5:42 pm
- Forum: 3D/2D models
- Topic: Chinese Fast and Furious Mobile Game
- Replies: 12
- Views: 2493
Re: Chinese Fast and Furious Mobile Game
the link in your signature doesn't work for me, because zippyshare blocked germany. thanks for reporting! I added an uploadMB link with version 0.24e, all dlls and exes contained. but i still struggle to find the uv start. yeah, that's the only reason why you still do need me, do you? :D uvaddress=...
- Sun Sep 01, 2019 6:54 pm
- Forum: 3D/2D models
- Topic: Revue Starlight Re LIVE model conversion
- Replies: 2
- Views: 1132
Re: Revue Starlight Re LIVE model conversion
using hex2obj (view links in my sig):
.
.
- Sun Sep 01, 2019 3:43 pm
- Forum: 3D/2D models
- Topic: Chinese Fast and Furious Mobile Game
- Replies: 12
- Views: 2493
Re: Chinese Fast and Furious Mobile Game
letty:
. H2O file of her hair:
0x19D74 2039
Vb1
12 99
0x16344 532
020100
0x188AC 4
. H2O file of her hair:
0x19D74 2039
Vb1
12 99
0x16344 532
020100
0x188AC 4
- Sun Sep 01, 2019 2:51 pm
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 35965
Re: Evolve (.PAK)
To reactivate my membership with "RidersOfDeadHorses" club :D here's the log for the AnimationsCAF_NEW.pak you sent me where I got stuck with: Size of src file: 0x2161e3e PK\x05\x06 Signature Hit! Check it at 0x2161518 :) Process central directory record... pCDRInfo->nCommentLength 0x910 S...
- Sun Sep 01, 2019 2:34 pm
- Forum: 3D/2D models
- Topic: Chinese Fast and Furious Mobile Game
- Replies: 12
- Views: 2493
Re: Chinese Fast and Furious Mobile Game
interior:
.
.
- Sun Sep 01, 2019 2:16 pm
- Forum: 3D/2D models
- Topic: Chinese Fast and Furious Mobile Game
- Replies: 12
- Views: 2493
- Sun Sep 01, 2019 2:03 pm
- Forum: 3D/2D models
- Topic: Chinese Fast and Furious Mobile Game
- Replies: 12
- Views: 2493
Re: Chinese Fast and Furious Mobile Game
using hex2obj (view link in my sig):
.
.
- Wed Aug 28, 2019 3:02 pm
- Forum: 3D/2D models
- Topic: [Help] GTArcade models?
- Replies: 58
- Views: 11521
Re: [Help] GTArcade models?
Obfuscation, is it? I thought it was just some old game format. I wasn't sure, but I couldn't imagine how (and why, during weight painting?) vertices could be "mixed up" in such a strange way. (In most formats I knew so far the first 100 vertices at least build proper faces, usually.) Yea...
- Wed Aug 28, 2019 9:54 am
- Forum: 3D/2D models
- Topic: [Help] GTArcade models?
- Replies: 58
- Views: 11521
Re: [Help] GTArcade models?
adresses of vertices ... 0x8c0e ( 24 ) 0x8c26 ( 24 ) 0x8c3e ( 24 ) 0x8c56 ( 24 ) 0x8c6e ( 24 ) 0x8c86 ( 24 ) 0x8c9e ( 24 ) 0x8cb6 ( 24 ) 0x8cce ( 24 ) 0x8ce6 ( 24 ) 0x8d16 ( 48 ) 0x8d2e ( 24 ) 0x8d5e ( 48 ) 0x8d8e ( 48 ) 0x8dbe ( 48 ) 0x8dd6 ( 24 ) 0x8dee ( 24 ) 0x8e06 ( 24 ) 0x8e36 ( 48 ) 0x8e66 (...
- Mon Aug 26, 2019 3:41 pm
- Forum: 3D/2D models
- Topic: [Help] GTArcade models?
- Replies: 58
- Views: 11521
Re: [Help] GTArcade models?
It means that I have to do further tests. (There's an unexpected/superfluous counter in the face indices data which I eliminated. But it didn't help to display a proper mesh. Point cloud of uv data seems to be "ok" as can be seen.)
