Search found 4134 matches

by shakotay2
Wed Sep 18, 2019 7:58 pm
Forum: 3D/2D models
Topic: Help with animations: CANI format
Replies: 6
Views: 1455

Re: Help with animations: CANI format

You'reAnAllStar wrote: Wed Sep 18, 2019 3:15 amHopefully someone else takes interest.
Guess, nobody will care for anims as long as the mesh format isn't clear and the models aren't extracted.

Do the mesh files start with signature 4D4F444C "MODL" (as fat_princess.c0.p0.cskn does)?

Here's here eyeball:
fat_eyeball.png
by shakotay2
Mon Sep 16, 2019 4:57 pm
Forum: 3D/2D models
Topic: Kamen Rider City Wars .texture and .prefab files request help
Replies: 19
Views: 3749

Re: Kamen Rider City Wars .texture and .prefab files request help

(In your post as of Mon Sep 16, 2019 1:26 pm the Makeobj_log.obj had a size of 825 kB!? What did you change?)

btw: you need to close the exe before using the created obj (otherwise the file buffer isn't flushed which could explain the missing 2..4 kB)
by shakotay2
Mon Sep 16, 2019 2:45 pm
Forum: 3D/2D models
Topic: Kamen Rider City Wars .texture and .prefab files request help
Replies: 19
Views: 3749

Re: Kamen Rider City Wars .texture and .prefab files request help

bymutou wrote: Mon Sep 16, 2019 1:26 pmThe obj file I converted is not the same size as yours.
I don't have a clue what happens. Compare the files for date/time,
the ones I use/uploaded create a valid obj:
.
Make_obj_KR.png
by shakotay2
Mon Sep 16, 2019 7:19 am
Forum: 3D/2D models
Topic: Kamen Rider City Wars .texture and .prefab files request help
Replies: 19
Views: 3749

Re: Kamen Rider City Wars .texture and .prefab files request help

Make_obj-KR.exe as of 14th September 2019, 21:22 ? Strange. These are the obj I created from MDL__R00003_3.prefab & MDL__R00045_45.prefab : . Makeobj_log R00045_45.zip I also used an older version of the exe (10th May, 2018) successfully, too. Which obj importer do you use? The one from Campbel...
by shakotay2
Sun Sep 15, 2019 10:53 pm
Forum: 3D/2D models
Topic: Kamen Rider City Wars .texture and .prefab files request help
Replies: 19
Views: 3749

Re: Kamen Rider City Wars .texture and .prefab files request help

Use the latest version from the opening post here:
viewtopic.php?f=29&t=15955

(Don't expect it to work for every model - it's only reliable for models I have samples of.)
by shakotay2
Sun Sep 15, 2019 2:07 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

Try out the Medium font version in the "Extracting simple models" thread
shakotay2 wrote: Tue Oct 22, 2013 3:06 pm
by shakotay2
Sun Sep 15, 2019 10:08 am
Forum: 3D/2D models
Topic: Kamen Rider City Wars .texture and .prefab files request help
Replies: 19
Views: 3749

Re: Kamen Rider City Wars .texture and .prefab files request help

I could only check the two samples you've uploaded - they were fine for me.
.
MDL__R00003_3-prefab.png
by shakotay2
Sat Sep 14, 2019 6:13 pm
Forum: 3D/2D models
Topic: Kamen Rider City Wars .texture and .prefab files request help
Replies: 19
Views: 3749

Re: Kamen Rider City Wars .texture and .prefab files request help

Your request appears to be unclear, for me at least.

(For *.prefab 2 obj use the tool in the zip here:
shakotay2 wrote: Mon Mar 06, 2017 11:01 am
)
.
R00045_45-prefab.png
by shakotay2
Sat Sep 14, 2019 10:19 am
Forum: 3D/2D models
Topic: Double/Triple same meshes in models
Replies: 1
Views: 422

Re: Double/Triple same meshes in models

Look at the vertex count - in case it's different it's assumed to be differend LODs (level of details). They are used for matter of performance in 3D games. Objects in the background don't need to be rendered in full detail - the games usually use the lowest LOD models for such (where highest lod mi...
by shakotay2
Fri Sep 13, 2019 7:45 am
Forum: 3D/2D models
Topic: Safari Photo Africa Wild Earth PC
Replies: 2
Views: 741

Re: Safari Photo Africa Wild Earth PC

"repacking"? yeah - don't be too greedy. :D
Start unpacking the *.sxm using offzip (use forum search on how to use it).
.
Using hex2obj with *.dat (view links in my sig):
.
wildearth-0000001a-dat.png
by shakotay2
Thu Sep 12, 2019 7:06 pm
Forum: 3D/2D models
Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Replies: 34
Views: 11959

Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

j61009123 wrote: Sun Aug 18, 2019 8:00 pm Can this script imports weapon and building models from Total War: Warhammer II as well ?
I can't seems to get it right.
I don't have 3dsmax installed but a script fix shouldn't be too hard:
.
lzd_saurus_warriors_club_1h_01-rigid_model_v2.png
(highest LOD of 4)
by shakotay2
Wed Sep 11, 2019 3:50 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

what did you try so far? You should at least be able to get a point cloud, such like this: . ch002-c3b.png btw: format looks similar to the one here: Face indices block is "interrupted" 6 times by the string "shapex_part1" (where x={1..6}). H2O file for body (torso): 0x1274F 1818...
by shakotay2
Wed Sep 11, 2019 11:41 am
Forum: 3D/2D models
Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
Replies: 54
Views: 20598

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Hex2obj have detroied UV and smooth of mesh. I don't see destroyed uvs here: . FF_CE_20_9D_model-dat-uvs.png , they may need some scaling, though. Anyways, it doesn't make sense for me to waste time with XBOX Need for Speed Hot Pursuit 2010 Models format (.dat) while an 84k blender python script ex...
by shakotay2
Tue Sep 10, 2019 6:21 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 34
Views: 6918

Re: IDOLM@STER One For All .pmd

see my update above - works as expected
by shakotay2
Tue Sep 10, 2019 5:52 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 34
Views: 6918

Re: IDOLM@STER One For All .pmd

MarieRose1301 wrote: Tue Sep 10, 2019 5:42 pm I feel completely stupid right now but I have no idea how to read a number stored in 4 bytes...
dunno.PNG
bs = NoeBitStream(data, NOE_BIGENDIAN)
bs.readUInt()