Search found 3464 matches
- Thu Aug 24, 2017 2:59 pm
- Forum: 3D/2D models
- Topic: .43 files?
- Replies: 4
- Views: 2183
Re: .43 files?
from Silence, resources.assests (extracted with UABE or Unity Assets Explorer for example):
- Mon Aug 21, 2017 4:36 pm
- Forum: 3D/2D models
- Topic: TMNT Legends (Android) .dat .vap
- Replies: 5
- Views: 1182
Re: TMNT Legends (Android) .dat .vap
hundreds of submeshes:
- Fri Aug 18, 2017 5:53 pm
- Forum: 3D/2D models
- Topic: Dragon Ball Online [Renderware Engine] Models & Rigs
- Replies: 2
- Views: 923
Re: Dragon Ball Online [Renderware Engine] Models & Rigs
but sadly his tool converts the .dff hex data to obj yes, too sad. Couldn't he have created an fbx format with a skeleton and the model already rigged? This lazy-bones! Anyways, here's a slightly extended version that's logging the offset addresses of verts, uvs and face indicies blocks. DBallExtra...
- Thu Aug 17, 2017 5:13 pm
- Forum: Game Archive
- Topic: Elite Dangerous
- Replies: 27
- Views: 11317
Re: Elite Dangerous
Hi, do anyone still researching the model files? not really/unfinished. I used the exe file from my ForzaHor3 project (which has EagleDeb in its drop down list) - view link in my sig - to create H2O files from Vulture-I0-00000000.dat then hex2obj-024d (menu File/SaveAs Mmesh) to get obj files. Most...
- Mon Aug 14, 2017 9:01 pm
- Forum: 3D/2D models
- Topic: Guitar Hero 3 PC - 3D Model Extract for Animation
- Replies: 6
- Views: 3271
Re: Guitar Hero 3 PC - 3D Model Extract for Animation
The file "singer_male.skin.xen" returns the following error in QuickBMS. It's because of this: From what I see singer_male.skin.xen is just an excerpt from Singer_Male.pak.xen . To be more specific: it's the block 0x47AC00 - 0x52F909 in the pak file. This is what the bms script does (besides gettin...
- Sun Aug 13, 2017 8:10 pm
- Forum: 3D/2D models
- Topic: Guitar Hero 3 PC - 3D Model Extract for Animation
- Replies: 6
- Views: 3271
Re: Guitar Hero 3 PC - 3D Model Extract for Animation
I already was able to extract only the geometry of a model posed in A-Pose how did you get it? (using a 3d ripper?). There's some vertex data in the skin file but they appear to be flat (or uvs). Anyone kindly willing to help to get the 3D models with animation or bones or rig from the GH3 from PC,...
- Sun Aug 13, 2017 1:42 am
- Forum: 3D/2D models
- Topic: Animation Translation Data Help
- Replies: 2
- Views: 716
Re: Animation help
did you consider compressed data? Such as 4 bytes = 32 bits splitted up into 11+11+10 bits for x, y, z?killercracker wrote:but the animation data that produces broken models don't look like or read like floats.
(don't have max installed to try out your script)
- Sat Aug 12, 2017 11:11 pm
- Forum: 3D/2D models
- Topic: super hero generation ps3 extract model.... help please !!!
- Replies: 16
- Views: 4750
- Fri Aug 11, 2017 7:59 pm
- Forum: 3D/2D models
- Topic: IA/VT-Colorful- 3D Models?
- Replies: 22
- Views: 4855
Re: IA/VT-Colorful- 3D Models?
Hi! I saw today on Deviantart someone had uploaded pictures off IA/VT-Colorful- model(It was not downloadable though)! How did he/she do that? dunno. Maybe he/she used hex2obj ? :D ( cos_001_clothes01_a.mxt.gxt converted to jpg using Noesis.) cos_001_tex.jpg H2O file for cloth: 0x10C00 13023 Vb1 31...
- Fri Aug 11, 2017 3:01 pm
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 60
- Views: 15798
Re: Skyforge .bin
yep, some armor and lod:
H2O file for upper part of pic:
0x16CC36 16035
Vb1
24 8
0x743A8 3928
020400
0x0 255
0x16CC36 16035
Vb1
24 8
0x743A8 3928
020400
0x0 255
- Wed Aug 09, 2017 8:17 pm
- Forum: 3D/2D models
- Topic: [HELP]Shaiya Animation and 3DC files
- Replies: 10
- Views: 3589
Re: [HELP]Shaiya Animation and 3DC files
dunno what you mean exactly - I used Blender Source Tools for import of an smd file
which I created from the afore mentioned test file. (I'll pm you the raw bone matrices from the test file.)
which I created from the afore mentioned test file. (I'll pm you the raw bone matrices from the test file.)
- Sat Aug 05, 2017 6:48 pm
- Forum: 3D/2D models
- Topic: [HELP]Shaiya Animation and 3DC files
- Replies: 10
- Views: 3589
Re: [HELP]Shaiya Animation and 3DC files
found a skeleton in a test file with 76 bones (where 36 were named bonexx only)
issues with parenting and rotation (set to 0.0 0.0 0.0)
issues with parenting and rotation (set to 0.0 0.0 0.0)
- Mon Jul 31, 2017 9:33 pm
- Forum: 3D/2D models
- Topic: [HELP]Shaiya Animation and 3DC files
- Replies: 10
- Views: 3589
Re: [HELP]Shaiya Animation and 3DC files
all files that belong to that demf npc would be nice. Maybe you could check the first 8 bytes of different npcs/upper bodies? For demf_ upper012.3DC it's 00000000 2C000000, that means this upper body has 44 bones. If all upper bodies have the same bone count I could think of that they share the same...
- Mon Jul 31, 2017 6:35 pm
- Forum: 3D/2D models
- Topic: [HELP]Shaiya Animation and 3DC files
- Replies: 10
- Views: 3589
Re: [HELP]Shaiya Animation and 3DC files
well, the ANI file looks doable (though there are some caveats) but we'll need the skeleton before. Saiya_ANI - red.jpg I'm missing the parenting bone ids in the .3DC file so the smd file (with dummy bone names) I created is useless so far. Is there any additional file that might contain them? (plus...
- Mon Jul 31, 2017 6:53 am
- Forum: 3D/2D models
- Topic: [HELP]Shaiya Animation and 3DC files
- Replies: 10
- Views: 3589
Re: [HELP]Shaiya Animation and 3DC files
Well my question is anyone have any script for Blender or 3ds Max the old one tjat i searched in forum y re not working Hello, which old script are you talking about? Please provide a link to it. If you want someone to care for your request a .3dc sample and a suiting animation file would be requir...
