Search found 4134 matches

by shakotay2
Sun Sep 29, 2019 3:45 pm
Forum: 3D/2D models
Topic: [PS3] The iDOLM@STER One For All Model Format (.par) Help
Replies: 9
Views: 3463

Re: [PS3] The iDOLM@STER One For All Model Format (.par) Help

MarieRose1301 wrote: Sun Sep 29, 2019 1:16 pm triangle strip damage is strong on this one ugh
could be a matter of how the meshes are devided up into submeshes, i.e. where the triangle strips (re-) start.
example from chr_body_rank_104_a_slender.pmd.
.
uvs_test.png
by shakotay2
Sun Sep 29, 2019 7:49 am
Forum: Game Archive
Topic: World racing 2(pc version) - extract 3d map and textures
Replies: 17
Views: 3790

Re: World racing 2(pc version) - extract 3d map and textures

everything you want :D
V1.zip\V1\Objects\Textures
by shakotay2
Sat Sep 28, 2019 1:43 pm
Forum: Game Archive
Topic: World racing 2(pc version) - extract 3d map and textures
Replies: 17
Views: 3790

Re: World racing 2(pc version) - extract 3d map and textures

textures are ptx - you need to play around with TextureFinder for example.
.
car-ptx.png
IrfanView, Raw file, 16 bit, 6 5 5
(dunno why it reads 24 BPP, a bug in IV? cause I selected 16 BPP)
by shakotay2
Fri Sep 27, 2019 10:01 am
Forum: 3D/2D models
Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Replies: 33
Views: 8404

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

thx for reporting - my bad, seems I bugged something into the last released exe.

well, missed an important line:
pFIs = (BYTE*) pFBuf ;

fixed version hex2obj_0.24e1.zip:
shakotay2 wrote: Tue Oct 22, 2013 3:06 pm
by shakotay2
Fri Sep 27, 2019 9:44 am
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 95
Views: 23059

Re: Noesis script help

then loadPairedFile was coming into mind. worked perfectly thanks for that. just one more issue i could some help with, bindings the weights to skeleton/mesh - i dont understand the syntax that is needed: i found in a script the following lines to bind verts to bone by i dont understand what goes i...
by shakotay2
Wed Sep 25, 2019 7:53 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 95
Views: 23059

Re: Noesis script help

how do you get noesis it to ask to open/choose the second file? try out something like this: texFileName = rapi.getDirForFilePath(rapi.getInputName()) + "../texture/texture.cpr" if (rapi.checkFileExists(texFileName)): cprTexData = rapi.loadIntoByteArray(texFileName) (It's from fmt_bulletw...
by shakotay2
Wed Sep 25, 2019 10:29 am
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 95
Views: 23059

Re: Noesis script help

Ace, you're simply the best! ("better than all the rest" :D , A chance is going to come, Tina Turner)
.
not as nice as your's (how did you smooth it? edit: well, see, I missed another "1" :D ):
.
bst_centigor_body_01-rigid_model_v2-Noesis-py.jpg
by shakotay2
Wed Sep 25, 2019 9:28 am
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 95
Views: 23059

Re: Noesis script help

this is the script i am using for the mesh: (didnt add face data until i can get the verts correct) from inc_noesis import * import noesis import rapi def registerNoesisTypes(): '''Register the plugin. Just change the Game name and extension.''' handle = noesis.register("Warhammer Total War 2&...
by shakotay2
Mon Sep 23, 2019 1:25 pm
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 112
Views: 71663

Re: MMO Black Desert Online

staryx123 wrote: Sat Sep 21, 2019 9:26 am when i use noesis to preview or export file : rh_01_wing_0001.pac, it happens with the following error , anyone knows why ?
RuntimeError: Number of indices must be evenly divisible by 3

(upload the pac in question or this will remain unsolved)
by shakotay2
Sun Sep 22, 2019 9:58 pm
Forum: 3D/2D models
Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Replies: 33
Views: 8404

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

My next question is: Is it possible to co-search submeshes in hex2obj, too? Or do i have to look for all submeshes and export them as a single object and later combine them in blender? That's the question here: how to find the 2nd submesh (SM). May require some trial 'n error. Getting them as one o...
by shakotay2
Sun Sep 22, 2019 7:44 pm
Forum: 3D/2D models
Topic: Pokemon Masters - Model files
Replies: 20
Views: 14166

Re: Pokemon Masters - Model files

guess, you'd get more attraction if you uploaded some pics:
.
ch8001_00_heroine.lmd.png
by shakotay2
Sun Sep 22, 2019 12:00 pm
Forum: 3D/2D models
Topic: [REQ] J-Stars Victory Vs+ model extraction script/tool
Replies: 5
Views: 1388

Re: [REQ] J-Stars Victory Vs+ model extraction script/tool

Allen's bones - feel free to build a hierarchical skeleton with them: 0 CHEEK_01_L 1 CHEEK_01_R 2 CHEEK_02_L 3 CHEEK_02_R 4 CHEEK_03_L 5 CHEEK_03_R 6 CHEEK_EYE_L 7 CHEEK_EYE_R 8 CHIN 9 CHIN_middle 10 CLANK_L 11 CLANK_LC 12 CLANK_R 13 CLANK_RC 14 CLAVICLE_L 15 CLAVICLE_R 16 EFFECT_L 17 EFFECT_R 18 EL...
by shakotay2
Thu Sep 19, 2019 5:10 pm
Forum: 3D/2D models
Topic: [REQ] J-Stars Victory Vs+ model extraction script/tool
Replies: 5
Views: 1388

Re: [REQ] J-Stars Victory Vs+ model extraction script/tool

Extracting this guy was a nightmare, I don't want to go through that again yeah, you're truly one of the brave hearted guys here, kudos! :) they're fairly similar to the Burning Blood format with minor differences. well, srdi uses triangle strips with a terminal of 0xFFFF (termination marker for st...
by shakotay2
Thu Sep 19, 2019 2:49 am
Forum: 3D/2D models
Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Replies: 33
Views: 8404

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

using hex2obj (view links in my sig):
.
Trane_Act2-msh.png
It's oddities like such in the face indices list which make the sub meshes hard to detect:

Code: Select all

...
f 705 707 706
f 706 707 2
f 707 1 2
f 2 1 708
f 1 726 708
f 708 726 1
...