Search found 3464 matches
- Sun Sep 10, 2017 12:54 pm
- Forum: 3D/2D models
- Topic: Question Export . bin 3ds max
- Replies: 12
- Views: 2583
Re: Question Export . bin 3ds max
you try file .max this problem I don't have max installed atm. I'd need an fbx file (and a dae file, maybe) no one know export animation .bin file @@! did you ever look at the bin file? It's frames contain 6 floats and two DWords, iirc, so it's hard to get a rotation matrix and the position from it...
- Fri Sep 08, 2017 6:11 pm
- Forum: 3D/2D models
- Topic: Question Export . bin 3ds max
- Replies: 12
- Views: 2583
Re: Question Export . bin 3ds max
i want talk with you about it. I'm a coder, not a talker, sry. :) i already convert .x to .max but i need know how to export .bin animation ^^ yep, and I already wrote that you'll need the skeleton first: AWing_skel.jpg (Hierarchy is missing, but required since names of bones are meaningless - Bone...
- Thu Sep 07, 2017 5:09 pm
- Forum: 3D/2D models
- Topic: MuOnline new .BMD models HELP!
- Replies: 2
- Views: 1157
Re: MuOnline new .BMD models HELP!
why not ask in forums where people deal with such? http://forum.ragezone.com/f197/mu-editor-muemu-2017-a-1130338/ I used bmdDec.exe (by Luis_br ). It created a gigabyte file but the first bytes might be senseful, dunno: //Index Slot Skill X Y Serial Option Drop Name level DamageMin DamageMax AttackS...
- Mon Sep 04, 2017 9:49 pm
- Forum: Game Archive
- Topic: Afrika PS3 Models (.RXM2)
- Replies: 8
- Views: 2330
Re: Afrika PS3 Models (.RXM2)
did you ever look at an rxm2 file in a hex editor? Did you look at the params (addresses, counts) in Ace's post? Did you use hex2obj , did you do the tutorial ('tut' button)? Should have answered most of your questions. (Since this format uses half floats it's not that simple for noobs.) Most face i...
- Mon Sep 04, 2017 9:05 pm
- Forum: 3D/2D models
- Topic: Question Export . bin 3ds max
- Replies: 12
- Views: 2583
Re: Question Export . bin 3ds max
skin and bones files are binary .x files; the mesh (skin) can be loaded using DXViewer:
(I'll check the bones files sooner or later. It can't be converted to an ASCII file using MeshConvert /xt from the DirectX-SDK.)
- Mon Sep 04, 2017 4:46 pm
- Forum: Game Archive
- Topic: Afrika PS3 Models (.RXM2)
- Replies: 8
- Views: 2330
Re: Afrika PS3 Models (.RXM2)
it's a function in my Make_obj project.
(Don't remember why I didn't provide an extractor; guess it just worked with that elephant only
and I had no interest to care for other models.)
(Don't remember why I didn't provide an extractor; guess it just worked with that elephant only
and I had no interest to care for other models.)
- Sun Sep 03, 2017 1:29 pm
- Forum: 3D/2D models
- Topic: Project Gotham Racing 4 models (.pak_hrd)
- Replies: 13
- Views: 4096
- Sat Sep 02, 2017 8:25 pm
- Forum: 3D/2D models
- Topic: Help with Script to extract 3D Models from a .bin file PS2
- Replies: 5
- Views: 1711
Re: Help with Script to extract 3D Models from a .bin file P
I checked the point cloud of 01190 and it looked ok to me.
So it should be a matter of face indices.
Removed duplicate vertices and added autocreated face indices (tris, then strips) but at no avail.
Removed duplicate vertices and added autocreated face indices (tris, then strips) but at no avail.
- Sat Sep 02, 2017 1:01 pm
- Forum: 3D/2D models
- Topic: Help with Script to extract 3D Models from a .bin file PS2
- Replies: 5
- Views: 1711
Re: Help with Script to extract 3D Models from a .bin file P
Hello anyone could tell me if this Script works properly. speaking of PES2013DCMeshBinTo3ds.bms , obviously not. And I found these Scripts for QuickBMS well, that above mentioned script looks like a sibling of world "famous" WildArms3eememoryto3ds.BMS . Variables like snake, dragon and deerdeerfox ...
- Fri Sep 01, 2017 8:26 pm
- Forum: 3D/2D models
- Topic: W40K Inquisitor Martyr [request]
- Replies: 2
- Views: 1145
Re: W40K Inquisitor Martyr [request]
simple format, many submeshes, up to 3 lods, I guess:
H2O file for first submesh:
0x3D63 1038
Vb1
32 16
0x1223 346
020100
0x0 255
0x3D63 1038
Vb1
32 16
0x1223 346
020100
0x0 255
- Thu Aug 31, 2017 11:21 pm
- Forum: 3D/2D models
- Topic: Trouble finding Faces data (Model researcher)
- Replies: 2
- Views: 846
Re: Trouble finding Faces data (Model researcher)
... but i have trouble finding faces data... I wouldn't know, why. Search for 0000 0100 0200 and you're done (more or less): discoclub_dancer1-rgm.jpg since it's a simple format with floats the FVB block is expected to consist of vx,vy,vz, nx,ny,nz, tx,ty, where v: vertex, n: normals, t: texture co...
- Thu Aug 31, 2017 10:08 pm
- Forum: 3D/2D models
- Topic: Avengers Academy .ccz .c3b
- Replies: 61
- Views: 14951
Re: Avengers Academy .ccz .c3b
,i know what reverse anims it' hard,but it's only one thing what are left. no, it's not. You'll need the skeleton first before dealing with animations, without it doesn't make any sense for me. Dealing with the skeleton of c_FoggyNelson_L1_skin_v1.c3b is just a waste of time&life, again. :cry: Ther...
- Mon Aug 28, 2017 9:02 pm
- Forum: 3D/2D models
- Topic: PC Danganronpa Despair Girls .BNC, .BTX Help
- Replies: 25
- Views: 6517
Re: PC Danganronpa Despair Girls .BNC, .BTX Help
the format appears to be rather simple so I don't know why you don't care for yourself since I showed how to get the first submesh? There's some ugly extra faces, though, but I don't have the time to care for. pl00_ac_face_2SMs.jpg search for 0000 0100 0200 gives 5 finds where the first one is not v...
- Sun Aug 27, 2017 12:17 pm
- Forum: 3D/2D models
- Topic: Question Export . bin 3ds max
- Replies: 12
- Views: 2583
Re: Question Export . bin 3ds max
what is this? ran online animation?
I'm pretty sure you won't get any reply if you don't explain your problem.
Noone would start with animations if he did not have a mesh and a skeleton.
Do you have a skeleton?
(There's a good chance to get it from the .bin which you uploaded.)
I'm pretty sure you won't get any reply if you don't explain your problem.
Noone would start with animations if he did not have a mesh and a skeleton.
Do you have a skeleton?
(There's a good chance to get it from the .bin which you uploaded.)
- Fri Aug 25, 2017 9:27 am
- Forum: 3D/2D models
- Topic: Avengers Academy .ccz .c3b
- Replies: 61
- Views: 14951
Re: Avengers Academy .ccz .c3b
edit: H2O file for the body
0x25FF6 6750
Vb1
64 24
0x13E 2315
020000
0x0 255
0x25FF6 6750
Vb1
64 24
0x13E 2315
020000
0x0 255
