Search found 3464 matches
- Mon Sep 25, 2017 9:58 am
- Forum: 3D/2D models
- Topic: [Request] Dragon's Dogma .mod File Format
- Replies: 29
- Views: 12612
Re: [Request] Dragon's Dogma .mod File Format
there's point clouds but I don't have the time atm to solve the face indices riddle (seems there's about 32 submeshes for the npc):
- Sat Sep 23, 2017 11:33 am
- Forum: 3D/2D models
- Topic: Just Cause 3 .rbm models
- Replies: 11
- Views: 2814
Re: Just Cause 3 .rbm models
And last question,how to find that FBED value in FVF size graph? 0xFBED is the start of the uv blocks. calculating end of vertex data block: 0x991 + 2585x24 (dec.) = 0xFBE9 skipping 4 bytes 0xFBE9 + 4 = 0xFBED 4 bytes (little endian) at 0xFBE9 are DWORD uvs_count 19 0A 00 00 -> 0x00000A19 = 2585 (d...
- Fri Sep 22, 2017 10:17 pm
- Forum: 3D/2D models
- Topic: Just Cause 3 .rbm models
- Replies: 11
- Views: 2814
Re: Just Cause 3 .rbm models
I cant open model in hex2obj what am i doing wrong? there's a different FVFsize and you're lost? :o Plus you need vertex block mode (VB) here, not seq(uential). Have a look at the obj file: # 0x991: verts= 2585 v -0.870186 1.970598 0.784575 v 32639.496094 893225992192.000000 30650159576621113000000...
- Fri Sep 22, 2017 5:34 pm
- Forum: 3D/2D models
- Topic: Cryostasis Sleep Of Reason [.cmf - model] need help
- Replies: 5
- Views: 1152
Re: Cryostasis Sleep Of Reason [.cmf - model] need help
There's only a handful of people in this forum who are writing scripts/tools for 3D models' extraction. You'll have to wait until someone is interested/has time to do it for cmf models. btw: you can use File/SaveAs mesh in hex2obj to create a wavefront obj file from the captain. (As soon as you've d...
- Fri Sep 22, 2017 7:28 am
- Forum: 3D/2D models
- Topic: CRIWARE CRI GT2, supposed graphics middleware?
- Replies: 6
- Views: 1592
Re: CRIWARE CRI GT2, supposed graphics middleware?
Well, after a long day of trial and error, I finally managed to get almost all the models I wanted: that's great! Most people don't understand how to use the tool. :D The first of all was the quite impresive amount of "random" triangles these things have: I don't know if this is because I'm not usi...
- Thu Sep 21, 2017 9:37 am
- Forum: 3D/2D models
- Topic: CRIWARE CRI GT2, supposed graphics middleware?
- Replies: 6
- Views: 1592
Re: CRIWARE CRI GT2, supposed graphics middleware?
using hex2obj (view link in my sig):
(don't be confused about uv pos, should be 24 here, but the FVF starts with normals, so we've an offset of 12 bytes for the vertices startaddress which the uvpos refers to)
- Tue Sep 19, 2017 7:37 pm
- Forum: 3D/2D models
- Topic: Cryostasis Sleep Of Reason [.cmf - model] need help
- Replies: 5
- Views: 1152
Re: Cryostasis Sleep Of Reason [.cmf - model] need help
I'm always a little bit sceptical when reading the term "help me make".Buemo wrote:Please help me make plugin or script for 3dsmax 2012-2017 on import models .cmf
Did you ever create a maxscript?
Anyways this is one of the rare formats that use quads:
- Sun Sep 17, 2017 1:06 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
Hi Can you help me with this model. Hi, point cloud with 1191 vertices is o.k. but faked indices give a rather ugly result. By the way where is the exe with fake button? It's not a "fake button" :D , it's a button for autogenerated ("faked") face indices: http://forum.xentax.com/viewtopic.php?f=29&...
- Sat Sep 16, 2017 11:26 am
- Forum: 3D/2D models
- Topic: TMNT Legends (Android) .dat .vap
- Replies: 5
- Views: 1182
Re: TMNT Legends (Android) .dat .vap
obj file created by a function (unreleased yet) in my Make_obj project
- Fri Sep 15, 2017 10:44 pm
- Forum: 3D/2D models
- Topic: Accel World vs Sword Art Online Deluxe Edition (.MDL)
- Replies: 9
- Views: 3213
Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)
the Make_obj exe (tested with ch_lea.mdl only!)
- Fri Sep 15, 2017 5:52 pm
- Forum: 3D/2D models
- Topic: Accel World vs Sword Art Online Deluxe Edition (.MDL)
- Replies: 9
- Views: 3213
Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)
output of my Make_obj project in blender:
- Thu Sep 14, 2017 5:35 pm
- Forum: 3D/2D models
- Topic: Question Export . bin 3ds max
- Replies: 12
- Views: 2583
Re: Question Export . bin 3ds max
hah, cool, wings skeleton. How did you get it? wings_skeleton.JPG You can export it from Noesis as smd file to see the hierarchy: version 1 nodes 0 "w_cos_angel01_wings" -1 1 "Bone12_mirrored_" -1 2 "Bone01_mirrored_" 1 3 "Bone05_mirrored_" 2 4 "Bone15_mirrored_" 3 5 "Bone02_mirrored_" 2 6 "Bone03_m...
- Thu Sep 14, 2017 4:55 pm
- Forum: 3D/2D models
- Topic: Accel World vs Sword Art Online Deluxe Edition (.MDL)
- Replies: 9
- Views: 3213
Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)
Trying your sample results in a struct.error in def word(self,long):
so guess noone else than Mariusz himself would/could update the scripts for little endian data.
Here's my try with hex2obj (one submesh only):
so guess noone else than Mariusz himself would/could update the scripts for little endian data.
Here's my try with hex2obj (one submesh only):
- Thu Sep 14, 2017 11:14 am
- Forum: 3D/2D models
- Topic: Thor: The Dark World (Android) .bdae
- Replies: 7
- Views: 1608
Re: Thor: The Dark World (Android) .bdae
when using hex2obj you don't need to unzip the bdae files:
- Mon Sep 11, 2017 7:25 pm
- Forum: 3D/2D models
- Topic: Teen Titans (PS2) .ps2
- Replies: 2
- Views: 1139
Re: Teen Titans (PS2) .ps2
you could easily get some point clouds.
(For better auto creation results I assume the doubles have to be removed.)
(For better auto creation results I assume the doubles have to be removed.)
