Search found 3464 matches

by shakotay2
Mon Sep 25, 2017 9:58 am
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 12612

Re: [Request] Dragon's Dogma .mod File Format

there's point clouds but I don't have the time atm to solve the face indices riddle (seems there's about 32 submeshes for the npc):
e_npc013-mod.jpg
by shakotay2
Sat Sep 23, 2017 11:33 am
Forum: 3D/2D models
Topic: Just Cause 3 .rbm models
Replies: 11
Views: 2814

Re: Just Cause 3 .rbm models

And last question,how to find that FBED value in FVF size graph? 0xFBED is the start of the uv blocks. calculating end of vertex data block: 0x991 + 2585x24 (dec.) = 0xFBE9 skipping 4 bytes 0xFBE9 + 4 = 0xFBED 4 bytes (little endian) at 0xFBE9 are DWORD uvs_count 19 0A 00 00 -> 0x00000A19 = 2585 (d...
by shakotay2
Fri Sep 22, 2017 10:17 pm
Forum: 3D/2D models
Topic: Just Cause 3 .rbm models
Replies: 11
Views: 2814

Re: Just Cause 3 .rbm models

I cant open model in hex2obj what am i doing wrong? there's a different FVFsize and you're lost? :o Plus you need vertex block mode (VB) here, not seq(uential). Have a look at the obj file: # 0x991: verts= 2585 v -0.870186 1.970598 0.784575 v 32639.496094 893225992192.000000 30650159576621113000000...
by shakotay2
Fri Sep 22, 2017 5:34 pm
Forum: 3D/2D models
Topic: Cryostasis Sleep Of Reason [.cmf - model] need help
Replies: 5
Views: 1152

Re: Cryostasis Sleep Of Reason [.cmf - model] need help

There's only a handful of people in this forum who are writing scripts/tools for 3D models' extraction. You'll have to wait until someone is interested/has time to do it for cmf models. btw: you can use File/SaveAs mesh in hex2obj to create a wavefront obj file from the captain. (As soon as you've d...
by shakotay2
Fri Sep 22, 2017 7:28 am
Forum: 3D/2D models
Topic: CRIWARE CRI GT2, supposed graphics middleware?
Replies: 6
Views: 1592

Re: CRIWARE CRI GT2, supposed graphics middleware?

Well, after a long day of trial and error, I finally managed to get almost all the models I wanted: that's great! Most people don't understand how to use the tool. :D The first of all was the quite impresive amount of "random" triangles these things have: I don't know if this is because I'm not usi...
by shakotay2
Thu Sep 21, 2017 9:37 am
Forum: 3D/2D models
Topic: CRIWARE CRI GT2, supposed graphics middleware?
Replies: 6
Views: 1592

Re: CRIWARE CRI GT2, supposed graphics middleware?

using hex2obj (view link in my sig):
vltsgv-gmd.jpg
(don't be confused about uv pos, should be 24 here, but the FVF starts with normals, so we've an offset of 12 bytes for the vertices startaddress which the uvpos refers to)
by shakotay2
Tue Sep 19, 2017 7:37 pm
Forum: 3D/2D models
Topic: Cryostasis Sleep Of Reason [.cmf - model] need help
Replies: 5
Views: 1152

Re: Cryostasis Sleep Of Reason [.cmf - model] need help

Buemo wrote:Please help me make plugin or script for 3dsmax 2012-2017 on import models .cmf
I'm always a little bit sceptical when reading the term "help me make". :D
Did you ever create a maxscript?

Anyways this is one of the rare formats that use quads:
captain.jpg
by shakotay2
Sun Sep 17, 2017 1:06 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

Hi Can you help me with this model. Hi, point cloud with 1191 vertices is o.k. but faked indices give a rather ugly result. By the way where is the exe with fake button? It's not a "fake button" :D , it's a button for autogenerated ("faked") face indices: http://forum.xentax.com/viewtopic.php?f=29&...
by shakotay2
Sat Sep 16, 2017 11:26 am
Forum: 3D/2D models
Topic: TMNT Legends (Android) .dat .vap
Replies: 5
Views: 1182

Re: TMNT Legends (Android) .dat .vap

obj file created by a function (unreleased yet) in my Make_obj project
by shakotay2
Fri Sep 15, 2017 10:44 pm
Forum: 3D/2D models
Topic: Accel World vs Sword Art Online Deluxe Edition (.MDL)
Replies: 9
Views: 3213

Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)

the Make_obj exe (tested with ch_lea.mdl only!)
AccWorldVsSwordArtOnl-mdl.zip
by shakotay2
Fri Sep 15, 2017 5:52 pm
Forum: 3D/2D models
Topic: Accel World vs Sword Art Online Deluxe Edition (.MDL)
Replies: 9
Views: 3213

Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)

output of my Make_obj project in blender:
lea-bodyTexonly.jpg
by shakotay2
Thu Sep 14, 2017 5:35 pm
Forum: 3D/2D models
Topic: Question Export . bin 3ds max
Replies: 12
Views: 2583

Re: Question Export . bin 3ds max

hah, cool, wings skeleton. How did you get it? wings_skeleton.JPG You can export it from Noesis as smd file to see the hierarchy: version 1 nodes 0 "w_cos_angel01_wings" -1 1 "Bone12_mirrored_" -1 2 "Bone01_mirrored_" 1 3 "Bone05_mirrored_" 2 4 "Bone15_mirrored_" 3 5 "Bone02_mirrored_" 2 6 "Bone03_m...
by shakotay2
Thu Sep 14, 2017 4:55 pm
Forum: 3D/2D models
Topic: Accel World vs Sword Art Online Deluxe Edition (.MDL)
Replies: 9
Views: 3213

Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)

Trying your sample results in a struct.error in def word(self,long):
so guess noone else than Mariusz himself would/could update the scripts for little endian data.

Here's my try with hex2obj (one submesh only):
lea.JPG
by shakotay2
Thu Sep 14, 2017 11:14 am
Forum: 3D/2D models
Topic: Thor: The Dark World (Android) .bdae
Replies: 7
Views: 1608

Re: Thor: The Dark World (Android) .bdae

when using hex2obj you don't need to unzip the bdae files:
Thor.jpg
by shakotay2
Mon Sep 11, 2017 7:25 pm
Forum: 3D/2D models
Topic: Teen Titans (PS2) .ps2
Replies: 2
Views: 1139

Re: Teen Titans (PS2) .ps2

you could easily get some point clouds.
(For better auto creation results I assume the doubles have to be removed.)
TTN_EN04.jpg