Search found 4134 matches

by shakotay2
Mon Oct 28, 2019 5:55 pm
Forum: 3D/2D models
Topic: [HELP] Get Bone and Animation for model
Replies: 52
Views: 11793

Re: [HELP] Get Bone and Animation for model

From Animation 1_mainsequence.smd, exported by Noesis, I guess, but not sure.
by shakotay2
Sun Oct 27, 2019 4:56 pm
Forum: 3D/2D models
Topic: Mario And Sonic at the Olympic Games Tokyo 2020 Demo (.model)
Replies: 11
Views: 4388

Re: Mario And Sonic at the Olympic Games Tokyo 2020 Demo (.model)

ChaoticFusion40 wrote: Sat Oct 26, 2019 11:50 pmthese models work in modelfbx but it needs modifications to support this game
dunno what you mean exactly?

(Here's a .model file extracted:
peach_M_surfing-model.png
)
by shakotay2
Fri Oct 25, 2019 10:27 am
Forum: 3D/2D models
Topic: [HELP] Get Bone and Animation for model
Replies: 52
Views: 11793

Re: [HELP] Get Bone and Animation for model

All Scene root frames are zero:
31 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000

That's why the cat doesn't move forwards, I guess.
by shakotay2
Sun Oct 20, 2019 8:06 am
Forum: 3D/2D models
Topic: Godhand PS2 Model file Research, + sample files
Replies: 9
Views: 4087

Re: Godhand PS2 Model file Research, + sample files

There's some point clouds to be found in the model file but I don't have the time to care for the face indices (autocreated ones tend to be ugly):
.
0077_el00.dat-MD.png
by shakotay2
Fri Oct 18, 2019 9:25 pm
Forum: 3D/2D models
Topic: Need help with model format! (.geo.data, .geo.data2, .meshinfo)
Replies: 13
Views: 1814

Re: Need help with model format! (.geo.data, .geo.data2, .meshinfo)

Those unloadable models have unknown (unk) meshtypes (87 or 120 for example) which are hard to track. Patching the script is horrible, I stopped it before those unks, so everything after them is lost, even known meshes. Also it seems that the patching has to be done per model. . bossfight_turretcart...
by shakotay2
Fri Oct 18, 2019 1:27 pm
Forum: 3D/2D models
Topic: Godhand PS2 Model file Research, + sample files
Replies: 9
Views: 4087

Re: Godhand PS2 Model file Research, + sample files

nearest hit I had with a .dat file:
.
PS2_TM3.png
You may fiddle around with the offset but I think it's a matter of color depth and/or resolution.
by shakotay2
Thu Oct 17, 2019 9:30 pm
Forum: 3D/2D models
Topic: [Request] Xin Jian 3
Replies: 10
Views: 2714

Re: [Request] Xin Jian 3

yeah, another brave hearted rider of dead horses - welcome to the club! :D See, you're dealing with NoeFlatWeights() ? Your base is example_bonemaps.py from MrAdults, I guess? To be honest: always wondered how to get this working, but didn't find a noepy model sample. (Idea was to use the def noepyW...
by shakotay2
Thu Oct 17, 2019 9:08 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 95
Views: 23059

Re: Total War: Warhammer, Noesis script help

Hi jayn23, how is it going? Had a look at your script and guess you'll try out anims sooner or later. Don't have the time for some research but here's how you can easily test your weightings in Noesis (in case you didn't know): if typecheck == 0: mdl.setBones(bones) #this is an example of how to use...
by shakotay2
Mon Oct 14, 2019 7:45 pm
Forum: 3D/2D models
Topic: Godhand PS2 Model file Research, + sample files
Replies: 9
Views: 4087

Re: Godhand PS2 Model file Research, + sample files

You could try out AFSExplorer:
ikskoks wrote: Sun Nov 11, 2018 10:34 pm
.
AFS-Explorer.png
by shakotay2
Sat Oct 12, 2019 8:22 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 95
Views: 23059

Re: Total War: Warhammer, Noesis script help

yeah, forgot that it's Noesis. :D Treating mesh and skeleton separated? (just for a test, of course, whether it cures the misalignment.) Exported as smd, cut of the mesh. Exported as obj, x-mirrored in blender for example. Exported as smd and adding the mesh(es) to the skeleton data. (yeah, horrible...
by shakotay2
Sat Oct 12, 2019 6:49 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 95
Views: 23059

Re: Noesis script help

as you can see in the picture my mesh and skeleton are loading misaligned, the skeleton is rotated 180 deg from the mesh, i tried playing with the quats, randomly adding a (-) sign and got it rotated correctly but then the translation on X axis is slightly off. Why not leave the skeleton as is and ...
by shakotay2
Fri Oct 11, 2019 3:09 pm
Forum: 3D/2D models
Topic: Need help with model format! (.geo.data, .geo.data2, .meshinfo)
Replies: 13
Views: 1814

Re: Need help with model format! (.geo.data, .geo.data2, .meshinfo)

I checked higgins_boat_01.geo.meshinfo (from your opening post?) using hex2obj but the result is not nice:
.
boat_ugly.png
Need to recheck when I've more spare time...
by shakotay2
Fri Oct 11, 2019 1:36 pm
Forum: 3D/2D models
Topic: Need help with model format! (.geo.data, .geo.data2, .meshinfo)
Replies: 13
Views: 1814

Re: Need help with model format! (.geo.data, .geo.data2, .meshinfo)

thx! Got the idea of importing vertices and FIs (using hex2obj on paired files):
.
Outlaw_KnifeQuiver.geo.meshinfo.png
Now it should become understandable where/why the other .meshinfo/data/data2 files fail on import.
(Guess it's different versions.)
by shakotay2
Thu Oct 10, 2019 6:10 pm
Forum: 3D/2D models
Topic: Need help with model format! (.geo.data, .geo.data2, .meshinfo)
Replies: 13
Views: 1814

Re: Need help with model format! (.geo.data, .geo.data2, .meshinfo)

Pepsee wrote: Tue Oct 08, 2019 3:23 pmI uploaded a .rar file with the models I have trouble with
Do you have any .meshinfo sample that extracted correctly? The ones you provided have an empty model.meshList or give an error.

It's near to impossible to debug/trace the script without having a working sample, as simple as this.
by shakotay2
Thu Oct 10, 2019 4:05 pm
Forum: 3D/2D models
Topic: Power Rangers: Battle for the Grid Models?
Replies: 4
Views: 2550

Re: Power Rangers: Battle for the Grid Models?

Guess, it's very unlikely someone downloads 773 MB of data just to check a model format...