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- Mon Oct 28, 2019 5:55 pm
- Forum: 3D/2D models
- Topic: [HELP] Get Bone and Animation for model
- Replies: 52
- Views: 11793
Re: [HELP] Get Bone and Animation for model
From Animation 1_mainsequence.smd, exported by Noesis, I guess, but not sure.
- Sun Oct 27, 2019 4:56 pm
- Forum: 3D/2D models
- Topic: Mario And Sonic at the Olympic Games Tokyo 2020 Demo (.model)
- Replies: 11
- Views: 4388
Re: Mario And Sonic at the Olympic Games Tokyo 2020 Demo (.model)
dunno what you mean exactly?ChaoticFusion40 wrote: ↑Sat Oct 26, 2019 11:50 pmthese models work in modelfbx but it needs modifications to support this game
(Here's a .model file extracted: )
- Fri Oct 25, 2019 10:27 am
- Forum: 3D/2D models
- Topic: [HELP] Get Bone and Animation for model
- Replies: 52
- Views: 11793
Re: [HELP] Get Bone and Animation for model
All Scene root frames are zero:
31 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000
That's why the cat doesn't move forwards, I guess.
31 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000
That's why the cat doesn't move forwards, I guess.
- Sun Oct 20, 2019 8:06 am
- Forum: 3D/2D models
- Topic: Godhand PS2 Model file Research, + sample files
- Replies: 9
- Views: 4087
Re: Godhand PS2 Model file Research, + sample files
There's some point clouds to be found in the model file but I don't have the time to care for the face indices (autocreated ones tend to be ugly):
.
.
- Fri Oct 18, 2019 9:25 pm
- Forum: 3D/2D models
- Topic: Need help with model format! (.geo.data, .geo.data2, .meshinfo)
- Replies: 13
- Views: 1814
Re: Need help with model format! (.geo.data, .geo.data2, .meshinfo)
Those unloadable models have unknown (unk) meshtypes (87 or 120 for example) which are hard to track. Patching the script is horrible, I stopped it before those unks, so everything after them is lost, even known meshes. Also it seems that the patching has to be done per model. . bossfight_turretcart...
- Fri Oct 18, 2019 1:27 pm
- Forum: 3D/2D models
- Topic: Godhand PS2 Model file Research, + sample files
- Replies: 9
- Views: 4087
Re: Godhand PS2 Model file Research, + sample files
nearest hit I had with a .dat file:
. You may fiddle around with the offset but I think it's a matter of color depth and/or resolution.
. You may fiddle around with the offset but I think it's a matter of color depth and/or resolution.
- Thu Oct 17, 2019 9:30 pm
- Forum: 3D/2D models
- Topic: [Request] Xin Jian 3
- Replies: 10
- Views: 2714
Re: [Request] Xin Jian 3
yeah, another brave hearted rider of dead horses - welcome to the club! :D See, you're dealing with NoeFlatWeights() ? Your base is example_bonemaps.py from MrAdults, I guess? To be honest: always wondered how to get this working, but didn't find a noepy model sample. (Idea was to use the def noepyW...
- Thu Oct 17, 2019 9:08 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 23059
Re: Total War: Warhammer, Noesis script help
Hi jayn23, how is it going? Had a look at your script and guess you'll try out anims sooner or later. Don't have the time for some research but here's how you can easily test your weightings in Noesis (in case you didn't know): if typecheck == 0: mdl.setBones(bones) #this is an example of how to use...
- Mon Oct 14, 2019 7:45 pm
- Forum: 3D/2D models
- Topic: Godhand PS2 Model file Research, + sample files
- Replies: 9
- Views: 4087
- Sat Oct 12, 2019 8:22 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 23059
Re: Total War: Warhammer, Noesis script help
yeah, forgot that it's Noesis. :D Treating mesh and skeleton separated? (just for a test, of course, whether it cures the misalignment.) Exported as smd, cut of the mesh. Exported as obj, x-mirrored in blender for example. Exported as smd and adding the mesh(es) to the skeleton data. (yeah, horrible...
- Sat Oct 12, 2019 6:49 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 23059
Re: Noesis script help
as you can see in the picture my mesh and skeleton are loading misaligned, the skeleton is rotated 180 deg from the mesh, i tried playing with the quats, randomly adding a (-) sign and got it rotated correctly but then the translation on X axis is slightly off. Why not leave the skeleton as is and ...
- Fri Oct 11, 2019 3:09 pm
- Forum: 3D/2D models
- Topic: Need help with model format! (.geo.data, .geo.data2, .meshinfo)
- Replies: 13
- Views: 1814
Re: Need help with model format! (.geo.data, .geo.data2, .meshinfo)
I checked higgins_boat_01.geo.meshinfo (from your opening post?) using hex2obj but the result is not nice:
. Need to recheck when I've more spare time...
. Need to recheck when I've more spare time...
- Fri Oct 11, 2019 1:36 pm
- Forum: 3D/2D models
- Topic: Need help with model format! (.geo.data, .geo.data2, .meshinfo)
- Replies: 13
- Views: 1814
Re: Need help with model format! (.geo.data, .geo.data2, .meshinfo)
thx! Got the idea of importing vertices and FIs (using hex2obj on paired files):
. Now it should become understandable where/why the other .meshinfo/data/data2 files fail on import.
(Guess it's different versions.)
. Now it should become understandable where/why the other .meshinfo/data/data2 files fail on import.
(Guess it's different versions.)
- Thu Oct 10, 2019 6:10 pm
- Forum: 3D/2D models
- Topic: Need help with model format! (.geo.data, .geo.data2, .meshinfo)
- Replies: 13
- Views: 1814
Re: Need help with model format! (.geo.data, .geo.data2, .meshinfo)
Do you have any .meshinfo sample that extracted correctly? The ones you provided have an empty model.meshList or give an error.
It's near to impossible to debug/trace the script without having a working sample, as simple as this.
- Thu Oct 10, 2019 4:05 pm
- Forum: 3D/2D models
- Topic: Power Rangers: Battle for the Grid Models?
- Replies: 4
- Views: 2550
Re: Power Rangers: Battle for the Grid Models?
Guess, it's very unlikely someone downloads 773 MB of data just to check a model format...
