Search found 3464 matches
- Tue Oct 10, 2017 9:44 pm
- Forum: 3D/2D models
- Topic: Rayman Raving Rabbids .mesh
- Replies: 22
- Views: 4146
Re: Rayman Raving Rabbids .mesh
a simpler .mesh file is required, such as a book, a chest, a plank or a box for example
- Sun Oct 08, 2017 7:27 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
Increasing the FI count above 111 causes the faces to go all over the place, I dont understand why.. look into the test.obj - contains non valid vertices in that case - the FI numbering is sorted in a special way maybe? you can try to comment out all faces whose indices are above 1243: muja_head.jp...
- Sun Oct 08, 2017 6:52 pm
- Forum: 3D/2D models
- Topic: exporter maxscript for 3dsmax
- Replies: 3
- Views: 891
Re: exporter maxscript for 3dsmax
You don't need to pay money to get the models if you use hex2obj:
- Sun Oct 08, 2017 5:28 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
I can see a promising part of a surface here:
(seems there's not more than 1243 valid vertices up to 0xE0D3)
- Sat Oct 07, 2017 8:35 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
Got it down now. Great! :) (One of a thousand who understands how to use the tool. :D ) Only UVs have some unwanted long lines. yep, have a look at testUVs.obj - that's strange... [...] v 0.902396 0.752382 0.0 v 0.646514 0.752329 0.0 v -43.591232 42.195259 0.0 v -44.017876 42.181988 0.0 v -44.09262...
- Sat Oct 07, 2017 5:38 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
- What I don't understand is how the point cloud could be good, but the faces are all jumbled up? wrong start of vertices, wrong FVF size, quads, combined face indices (for vertices/uvs), there's some possible reasons... Sometimes it's a riddle to be solved. (Seems it's time to implement a "shiftin...
- Thu Oct 05, 2017 11:06 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
it's not a matter of its capability, it's a matter of your creativity.SchnelleMeyer wrote:Would this be something Hex2Obj is capable of extracting?
Trying out a point cloud, too tired to care fore face indicies:
- Tue Oct 03, 2017 9:21 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
there were about 59 people killed in Vegas yesterday so you'll excuse me ignoring this request for rifles...
- Mon Oct 02, 2017 7:37 pm
- Forum: 3D/2D models
- Topic: Rayman Raving Rabbids .mesh
- Replies: 22
- Views: 4146
Re: Rayman Raving Rabbids .mesh
You might try out hex2obj (view link in my sig) to get some point clouds:
(Don't have the time to care for face indices, sry.)
- Mon Oct 02, 2017 2:39 pm
- Forum: 3D/2D models
- Topic: Import from R2 Online: 3D model Berkora
- Replies: 9
- Views: 2605
Re: Import from R2 Online: 3D model Berkora
After having loaded the .blend file into into Blender 2.49 , from the "Display Current Window Type" drop down list chose 'Text Editor' then switch to multiple windows (see pic). In the lefthand window you'll see the python script. Blender 2.49.jpg Place mouse cursor in there and press Alt-p to impor...
- Fri Sep 29, 2017 6:16 am
- Forum: 3D/2D models
- Topic: Wizard101 NIFs edited with NifSkope causes crash in game!
- Replies: 9
- Views: 1430
Re: Wizard101 NIFs edited with NifSkope causes crash in game
nope, I spoke of vertices, not names. The zipped nif is to big to be appended; just zero the nif out like such: ... (not good at quoting) just delete the slash from the first tag: [ quote]quoted text[ /quote] (and don't type the blanks after the '['; I just put them to prevent the tags from being e...
- Fri Sep 29, 2017 5:05 am
- Forum: 3D/2D models
- Topic: Wizard101 NIFs edited with NifSkope causes crash in game!
- Replies: 9
- Views: 1430
Re: Wizard101 NIFs edited with NifSkope causes crash in game
nope, I spoke of vertices, not names. The zipped nif is to big to be appended; just zero the nif out like such:ReedSteed wrote:RESULTS:
I opened the NIF in a hex editor and have 0'd out all lines identifying the railing name; (if thats what you meant...
- Thu Sep 28, 2017 8:48 pm
- Forum: 3D/2D models
- Topic: Wizard101 NIFs edited with NifSkope causes crash in game!
- Replies: 9
- Views: 1430
Re: Wizard101 NIFs edited with NifSkope causes crash in game
dunno what you mean exactly; you could try to get the submeshes and "zero" their vertices in a hexeditor. (vertex block of displayed submesh from 0x22C7 - 0x417A)ReedSteed wrote:I have deleted the block that highlights the railing in green (Catwalk_A_Railing_Posts03 [204])
- Thu Sep 28, 2017 8:39 pm
- Forum: 3D/2D models
- Topic: Heroes and Generals model and texture(.CRN) formats
- Replies: 37
- Views: 9833
Re: Heroes and Generals model and texture(.CRN) formats
You're probably missing libgcc_s_dw2-1.dll from hex2obj_0.24c.zip in the Extracting simple models thread.
- Wed Sep 27, 2017 3:35 pm
- Forum: 3D/2D models
- Topic: Heroes and Generals model and texture(.CRN) formats
- Replies: 37
- Views: 9833
Re: Heroes and Generals model and texture(.CRN) formats
I did it, it gave me a .Dat file, what now? :eek: I opened with noesis, doesn't work :( How do you think that Noesis would support Heroes and Generals? Do you have a Noesis .py script for that? Only supported .dat I see is for Bayonetta . Also .dat output from a quickbms script is a general naming,...
