Search found 3464 matches

by shakotay2
Mon Dec 11, 2017 7:49 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

Fake tri strips used:
SWG12B_MLX.jpg
by shakotay2
Fri Nov 24, 2017 12:57 pm
Forum: 3D/2D models
Topic: StuntGP 3D/2D Files (.PC and .PMD)
Replies: 11
Views: 2746

Re: StuntGP 3D/2D Files (.PC and .PMD)

Bump. Its been some time, yeah, it surely has. While it's easy to get some decent point cloud (277 vertices) the face indices are a mess. You have to find out how they have to be used. car1_PMD.JPG I tried out triangle strips with some lines commented out (#) seeming unlogical to me but they are pa...
by shakotay2
Sat Oct 21, 2017 2:27 pm
Forum: 3D/2D models
Topic: Rayman Raving Rabbids .mesh
Replies: 22
Views: 4146

Re: Rayman Raving Rabbids .mesh

sunglasses.jpg
(you'll need a script for getting the face indices)
by shakotay2
Sat Oct 21, 2017 9:48 am
Forum: 3D/2D models
Topic: Rayman Raving Rabbids .mesh
Replies: 22
Views: 4146

Re: Rayman Raving Rabbids .mesh

Oh! Do you think you could explain how it works? as I wrote: skip the sequence. (As you can see from the right part of the pic there's another rule required but I'm too busy atm to search for it.) And so faces are starting at 0x193C? why? I used 0xFDC for the sunglasses, iirc (but not sure, at leas...
by shakotay2
Thu Oct 19, 2017 5:55 pm
Forum: 3D/2D models
Topic: JOB: Fist of the North Star Ken's Rage 1 or 2 Models
Replies: 16
Views: 5497

Re: JOB: Fist of the North Star Ken's Rage 1 or 2 Models

but... let's say i remove parts on model, how do i save changes on g1m or bin? that's the hard part :D Generally the "reverse way" requires a FULL format analysing. If it's removing only (not changing) there's a chance to set the concerning vertices to 0.0 0.0 0.0 or set the face indices to f 1 1 1...
by shakotay2
Tue Oct 17, 2017 8:01 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 84
Views: 24613

Re: Ninja Gaiden Sigma 2 Model Format

point cloud for e_bni_a-XBOX.gmd looks ok - problem is to find the suiting face indices block:
e_bni_a-XBOX-gmd.jpg
gosh, of course it was the last possible address - while I was starting from the lowest. :D

(uvs? well, don't seem to be contained in the FVF block.)
by shakotay2
Tue Oct 17, 2017 6:48 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 84
Views: 24613

Re: Ninja Gaiden Sigma 2 Model Format

I hope that long winded mess helps yep, thx! Now I'd need to know what exactly you want to achieve? Getting a mesh/obj file from NG Sigma 2, right? So far I used AFSExplorer to export a .tmc file from chr_ayane.afs . AFS.jpg But when using the io_import_TMC-GMD.py with blender it imported nothing: ...
by shakotay2
Mon Oct 16, 2017 8:20 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 84
Views: 24613

Re: Ninja Gaiden Sigma 2 Model Format

Your post is full of riddles for me.:D I was checking Noesis and apparently a stealth feature got added for Ninja Gaiden 2, bones/vertex weights now work, what are you talking about? Which script? Which stealth feature? (You mean the format is handled internally?) The NGS2 files look really close to...
by shakotay2
Sat Oct 14, 2017 10:18 am
Forum: 3D/2D models
Topic: Frogger 3D .MAP
Replies: 22
Views: 4976

Re: Frogger 3D .MAP

I have the UV data but for simplicity's sake I've been using vt 0,0 for the time being. bad idea In blender for example, in the uv image editor you can load a texture (in newer versions of blender you may need to create a material before) but you'll need a proper uv map for that. With all vt being ...
by shakotay2
Sat Oct 14, 2017 10:04 am
Forum: 3D/2D models
Topic: JOB: Fist of the North Star Ken's Rage 1 or 2 Models
Replies: 16
Views: 5497

Re: JOB: Fist of the North Star Ken's Rage 1 or 2 Models

looks like you missed:
"make a copy of 000_Kenshiro_base_mdl.bin and rename it to 000_Kenshiro_base_mdl.bin.dec"

(I had edited that line later into my post, maybe in your browser's cache there's the old version of my post?)
by shakotay2
Fri Oct 13, 2017 9:40 pm
Forum: 3D/2D models
Topic: Rayman Raving Rabbids .mesh
Replies: 22
Views: 4146

Re: Rayman Raving Rabbids .mesh

thanks! The face indices are still a riddle, though.
I wouldn't know where the "trick" should be?

The sequence 0100000003001A00 for example is contained 120 times with an offset of 20
so might be a good idea to skip it.

yeah, seems I'm on the right track, but tired now:
sunglasses.jpg
by shakotay2
Fri Oct 13, 2017 5:30 pm
Forum: 3D/2D models
Topic: JOB: Fist of the North Star Ken's Rage 1 or 2 Models
Replies: 16
Views: 5497

Re: JOB: Fist of the North Star Ken's Rage 1 or 2 Models

well, that's not "dumb" - most people don't know the importance of a working sample (and sometimes there isn't any) anyways, I've a workaround for your not working sample (mesh only, the texture is wrong): you need to use any working texture and rename it to 000_kenshiro_base_tex.g1t , make a copy o...
by shakotay2
Fri Oct 13, 2017 1:08 pm
Forum: 3D/2D models
Topic: JOB: Fist of the North Star Ken's Rage 1 or 2 Models
Replies: 16
Views: 5497

Re: JOB: Fist of the North Star Ken's Rage 1 or 2 Models

blender error: Traceback (most recent call last): Rule for Traceback errors in blender scripts: generally noone else than the author himself can understand/solve them. If you have a working sample (that doesn't cause that traceback error) there's a small chance to analyse what goes wrong with the n...
by shakotay2
Wed Oct 11, 2017 3:46 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness Car Parts Coordinates
Replies: 3
Views: 826

Re: London Racer: Destruction Madness Car Parts Coordinates

im found parameters that i needed,but i dont know how to read them you're speaking in riddles, want to keep things secret? :D (edit: correction, see my note at the end) well, from what I see here: classiccoupe.jpg I'd guess you're missing the offsets for the parts, don't you? Then you need to learn...
by shakotay2
Wed Oct 11, 2017 11:59 am
Forum: 3D/2D models
Topic: London Racer: Destruction Madness Car Parts Coordinates
Replies: 3
Views: 826

Re: London Racer: Destruction Madness Car Parts Coordinates

Hi all,i have extracted models from that game but offsets for car parts in CNT files,and i dont know how to read them,what metrics and etc. so you would like to leave the annoying part of analysing to the audience? :D In my experience that doesn't work, usually. Noone likes to start from scratch to...