Search found 4134 matches

by shakotay2
Thu Nov 07, 2019 10:34 am
Forum: 3D/2D models
Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Replies: 33
Views: 8404

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

You're better off to use the parameters provided by the tool and combine them.

I'm sorry to say that trying to put that in a script is a waste of time and life for me as you may see from the picture:
.
Trane's params.png
by shakotay2
Thu Nov 07, 2019 9:15 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

it does:
.
assumedCountOfVertices.png
by shakotay2
Tue Nov 05, 2019 8:54 am
Forum: 3D/2D models
Topic: Has anyone tried extracting 3D models from NASCAR Revolution/SE/2000?
Replies: 10
Views: 2199

Re: Has anyone tried extracting 3D models from NASCAR Revolution/SE/2000?

Bigchillghost wrote: Tue Nov 05, 2019 6:58 amThe faces seem to be encoded as quads.
yeah, but I didn't get a proper mesh using quads:
.
cockpit.png
Are they supposed to be:
f 6 7 21 22
f 7 8 22 23
f 8 9 23 24
f 9 10 24 25
f 10 11 25 26
f 11 12 26 27
...
or do I need to review my code?
by shakotay2
Mon Nov 04, 2019 2:04 pm
Forum: 3D/2D models
Topic: Sega Ages 2500 (PS2) Help with .bin and .cmp files from AM2 games
Replies: 4
Views: 1281

Re: Sega Ages 2500 (PS2) Help with .bin and .cmp files from AM2 games

decompression unsolved so far:
biggestsonicfan wrote: Thu Dec 27, 2018 3:49 am
by shakotay2
Sun Nov 03, 2019 7:50 pm
Forum: 3D/2D models
Topic: asura ol 斗战神
Replies: 23
Views: 16602

Re: asura ol 斗战神

dunno. Try out TextureFinder (search forum).
pet002.texture seems to come close to DXT1a or BC1 UNORM.
by shakotay2
Sun Nov 03, 2019 1:08 pm
Forum: 3D/2D models
Topic: asura ol 斗战神
Replies: 23
Views: 16602

Re: asura ol 斗战神

I may be wrong, of course (as always) but I don't see any anims handled by this script. What you get is a skinned mesh and a skeleton from the .model file. And for the .anim file a table created from the fileFormatParser() using print '-'*n,type,size,unk,name,g.tell() Having a look at an anim file y...
by shakotay2
Sun Nov 03, 2019 10:59 am
Forum: 3D/2D models
Topic: Weird .NIF files, how to preview anims and export them with mesh?
Replies: 25
Views: 6359

Re: Weird .NIF files, how to preview anims and export them with mesh?

It's a shitload of work to do this for nif version 3.3.0.13 - I don't see a simple method. (Sources for NifSkope are freely available, btw.) Since you had a working method you should try to recall it somehow, someday (did you search in wayback archives?). (Once I have some spare time (not this year,...
by shakotay2
Sat Nov 02, 2019 6:10 pm
Forum: 3D/2D models
Topic: asura ol 斗战神
Replies: 23
Views: 16602

Re: asura ol 斗战神

.anim files are assumed not to be supported by the script (may depend on their version?)
I checked an anim that is not recognized but contains a promissing point cloud (no keyframes, no bones):
.
atstand001.anim.png
btw: welcome to the "Riders of dead horses" club :D
by shakotay2
Fri Nov 01, 2019 2:12 pm
Forum: 3D/2D models
Topic: PROTOTYPE 1 Animation Extraction Help
Replies: 13
Views: 3103

Re: PROTOTYPE 1 Animation Extraction Help

firblind wrote: Fri Nov 01, 2019 2:13 amA program called Edit3D was created a LONG time ago, and it is supposed to allow you to edit the P3D format, [...]It has the entire P3D format in a readable format (sort of).
Can it export anims or not?
What does it show when you unfold (fully) one of the listed anims?
by shakotay2
Thu Oct 31, 2019 2:21 pm
Forum: 3D/2D models
Topic: Weird .NIF files, how to preview anims and export them with mesh?
Replies: 25
Views: 6359

Re: Weird .NIF files, how to preview anims and export them with mesh?

I've been told that the best course of action is to work with the Noesis plugin and alter it to support the Munch's Oddysee format for . NIF meshes and . KF animations.. yeah, Noesis is a good choice for handling nifs and kfs (besides the strange fact that you have to load the .kf first. Each time ...
by shakotay2
Thu Oct 31, 2019 1:44 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 86
Views: 16574

Re: Perfect world animation .stck for noesis

what i am assuming based on max code is that every rotation and translation have a specific time calculated by ((i-1) * timeMult) so for say bone 8, i would take the translation and matrix at time 120, and if at time 190 i have only a rotation and no translation i would take the last translation (m...
by shakotay2
Wed Oct 30, 2019 10:22 am
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 86
Views: 16574

Re: Perfect world animation .stck for noesis

Hi, In order to complete my basic noesis study i started working on a noesis script for .stck animation Hi, that's great! :) i am able to get the correct quat and translation vector but for some frames they are not equal, for example frame 8 has 93 translation vectors and 97 rotation quats, so what...
by shakotay2
Wed Oct 30, 2019 9:59 am
Forum: 3D/2D models
Topic: Ride (by Milestone) .BIN format
Replies: 35
Views: 16361

Re: Ride (by Milestone) .BIN format

shakotay2,I can't find hex2obj_0.23 g .exe to download, can you help me? I found only the zipped version 0.22 last version should do (view link in my sig). friend, doing the step by step, that you put here on xentax May 7th, 2015 I will be able to extract the 3d models? thank you very much.. Should...
by shakotay2
Tue Oct 29, 2019 11:16 am
Forum: 3D/2D models
Topic: Ride (by Milestone) .BIN format
Replies: 35
Views: 16361

Re: Ride (by Milestone) .BIN format

vanilla1 wrote: Tue Oct 29, 2019 2:26 amI extracted the model with the ninja ripper,but I can't apply the textures.
Sometimes nr doesn't create correct uv data, afair.
You can't apply textures without having uv data, as simple as that.
by shakotay2
Mon Oct 28, 2019 8:01 pm
Forum: 3D/2D models
Topic: Parasite Eve
Replies: 14
Views: 3100

Re: Parasite Eve

Sharppy wrote: Sun Oct 27, 2019 4:48 pmI know the offsets of all the data. Its just the order, or the padding I'm hoping. But every time I try to do a certain order. Model Researcher don't support it.
You need to tell how your buddy's prog reads the uv data.

This for example (for tris) doesn't seem to work:
.
parasite uvs.png