You're better off to use the parameters provided by the tool and combine them.
I'm sorry to say that trying to put that in a script is a waste of time and life for me as you may see from the picture:
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Search found 4134 matches
- Thu Nov 07, 2019 10:34 am
- Forum: 3D/2D models
- Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
- Replies: 33
- Views: 8404
- Thu Nov 07, 2019 9:15 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
it does:
.
.
- Tue Nov 05, 2019 8:54 am
- Forum: 3D/2D models
- Topic: Has anyone tried extracting 3D models from NASCAR Revolution/SE/2000?
- Replies: 10
- Views: 2199
Re: Has anyone tried extracting 3D models from NASCAR Revolution/SE/2000?
yeah, but I didn't get a proper mesh using quads:
. Are they supposed to be:
f 6 7 21 22
f 7 8 22 23
f 8 9 23 24
f 9 10 24 25
f 10 11 25 26
f 11 12 26 27
...
or do I need to review my code?
- Mon Nov 04, 2019 2:04 pm
- Forum: 3D/2D models
- Topic: Sega Ages 2500 (PS2) Help with .bin and .cmp files from AM2 games
- Replies: 4
- Views: 1281
Re: Sega Ages 2500 (PS2) Help with .bin and .cmp files from AM2 games
decompression unsolved so far:
- Sun Nov 03, 2019 7:50 pm
- Forum: 3D/2D models
- Topic: asura ol 斗战神
- Replies: 23
- Views: 16602
Re: asura ol 斗战神
dunno. Try out TextureFinder (search forum).
pet002.texture seems to come close to DXT1a or BC1 UNORM.
pet002.texture seems to come close to DXT1a or BC1 UNORM.
- Sun Nov 03, 2019 1:08 pm
- Forum: 3D/2D models
- Topic: asura ol 斗战神
- Replies: 23
- Views: 16602
Re: asura ol 斗战神
I may be wrong, of course (as always) but I don't see any anims handled by this script. What you get is a skinned mesh and a skeleton from the .model file. And for the .anim file a table created from the fileFormatParser() using print '-'*n,type,size,unk,name,g.tell() Having a look at an anim file y...
- Sun Nov 03, 2019 10:59 am
- Forum: 3D/2D models
- Topic: Weird .NIF files, how to preview anims and export them with mesh?
- Replies: 25
- Views: 6359
Re: Weird .NIF files, how to preview anims and export them with mesh?
It's a shitload of work to do this for nif version 3.3.0.13 - I don't see a simple method. (Sources for NifSkope are freely available, btw.) Since you had a working method you should try to recall it somehow, someday (did you search in wayback archives?). (Once I have some spare time (not this year,...
- Sat Nov 02, 2019 6:10 pm
- Forum: 3D/2D models
- Topic: asura ol 斗战神
- Replies: 23
- Views: 16602
Re: asura ol 斗战神
.anim files are assumed not to be supported by the script (may depend on their version?)
I checked an anim that is not recognized but contains a promissing point cloud (no keyframes, no bones):
. btw: welcome to the "Riders of dead horses" club
I checked an anim that is not recognized but contains a promissing point cloud (no keyframes, no bones):
. btw: welcome to the "Riders of dead horses" club
- Fri Nov 01, 2019 2:12 pm
- Forum: 3D/2D models
- Topic: PROTOTYPE 1 Animation Extraction Help
- Replies: 13
- Views: 3103
Re: PROTOTYPE 1 Animation Extraction Help
Can it export anims or not?
What does it show when you unfold (fully) one of the listed anims?
- Thu Oct 31, 2019 2:21 pm
- Forum: 3D/2D models
- Topic: Weird .NIF files, how to preview anims and export them with mesh?
- Replies: 25
- Views: 6359
Re: Weird .NIF files, how to preview anims and export them with mesh?
I've been told that the best course of action is to work with the Noesis plugin and alter it to support the Munch's Oddysee format for . NIF meshes and . KF animations.. yeah, Noesis is a good choice for handling nifs and kfs (besides the strange fact that you have to load the .kf first. Each time ...
- Thu Oct 31, 2019 1:44 pm
- Forum: 3D/2D models
- Topic: Perfect World Games for noesis
- Replies: 86
- Views: 16574
Re: Perfect world animation .stck for noesis
what i am assuming based on max code is that every rotation and translation have a specific time calculated by ((i-1) * timeMult) so for say bone 8, i would take the translation and matrix at time 120, and if at time 190 i have only a rotation and no translation i would take the last translation (m...
- Wed Oct 30, 2019 10:22 am
- Forum: 3D/2D models
- Topic: Perfect World Games for noesis
- Replies: 86
- Views: 16574
Re: Perfect world animation .stck for noesis
Hi, In order to complete my basic noesis study i started working on a noesis script for .stck animation Hi, that's great! :) i am able to get the correct quat and translation vector but for some frames they are not equal, for example frame 8 has 93 translation vectors and 97 rotation quats, so what...
- Wed Oct 30, 2019 9:59 am
- Forum: 3D/2D models
- Topic: Ride (by Milestone) .BIN format
- Replies: 35
- Views: 16361
Re: Ride (by Milestone) .BIN format
shakotay2,I can't find hex2obj_0.23 g .exe to download, can you help me? I found only the zipped version 0.22 last version should do (view link in my sig). friend, doing the step by step, that you put here on xentax May 7th, 2015 I will be able to extract the 3d models? thank you very much.. Should...
- Tue Oct 29, 2019 11:16 am
- Forum: 3D/2D models
- Topic: Ride (by Milestone) .BIN format
- Replies: 35
- Views: 16361
- Mon Oct 28, 2019 8:01 pm
- Forum: 3D/2D models
- Topic: Parasite Eve
- Replies: 14
- Views: 3100
Re: Parasite Eve
You need to tell how your buddy's prog reads the uv data.
This for example (for tris) doesn't seem to work:
.
