Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 4299 matches
- Thu Jun 29, 2023 8:25 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 323979
Re: Extracting simple models
Thank you!! I will try to extract the other sub meshes conforming the stadium. How do I attach all those sub meshes to make the stadium? You'll need a (python) script, as I wrote. Or, with some C coding skills, you could make use of the Make_obj project: ------------ Do you think these kind of 3D m...
- Thu Jun 29, 2023 7:13 am
- Forum: 3D/2D models
- Topic: Obj to hex
- Replies: 21
- Views: 1678
Re: Obj to hex
I think so. In theory, you just need to .. "In theory", yes, but... (quoting myself:) "Generally the "reverse way" requires a FULL format analysing." That means you'll need to know the meaning of nearly EVERY byte in said 3D format to be transformed to. bin/hex to obj ...
- Wed Jun 28, 2023 9:33 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 323979
Re: Extracting simple models
That RSF appears to be simple, but it seems to contain 121 Sub meshes. You'll need a script or similar.
First sub mesh only:
.
First sub mesh only:
.
- Tue Jun 27, 2023 4:33 pm
- Forum: 3D/2D models
- Topic: Menghuanshenchong, this is UNITY3D game, please help
- Replies: 6
- Views: 582
Re: Menghuanshenchong, this is UNITY3D game, please help
Did you try UABE? (Please use forum search if you don't know what it is.)
- Sun Jun 18, 2023 8:38 am
- Forum: 3D/2D models
- Topic: Looking for help to extract the file models of the Winx Fairy Guardians game
- Replies: 5
- Views: 352
Re: Looking for help to extract the file models of the Winx Fairy Guardians game
I fear nobody will install roblox just to fulfill your needs.
- Sun Jun 18, 2023 7:28 am
- Forum: 3D/2D models
- Topic: War of the monsters model extraction
- Replies: 10
- Views: 1159
Re: War of the monsters model extraction
This happens when people don't read posts concentrated.brewsterkoopa wrote: ↑Tue Jun 13, 2023 6:35 pm I tried Hex2Obj Mesh Extractor, but it's only the exe and missing a couple of files that go with it.
- Sun Jun 18, 2023 7:10 am
- Forum: 3D/2D models
- Topic: Looking for help to extract the file models of the Winx Fairy Guardians game
- Replies: 5
- Views: 352
Re: Looking for help to extract the file models of the Winx Fairy Guardians game
Listen, I wouldn't come here if I didn't need someone's help Well, you're giving a link to the game and that it is? Seriously? edit: well, seems it isn't even a link to the game. I read: "limited party event". Hopes are fading... Man, I think, you have no idea HOW things works her. This f...
- Fri Jun 16, 2023 6:25 pm
- Forum: 3D/2D models
- Topic: change the color of a 3d model in a hexadecimal file
- Replies: 10
- Views: 756
Re: change the color of a 3d model in a hexadecimal file
how to get the RAW pixel buffer What do you mean exactly? Did you notice the offsets? 1024 1024 7 offset: 17316 width: 1024 height: 1024 format: DXT1 1024 1024 11 offset: 716882 width: 1024 height: 1024 format: DXT5 So first DXT1's data starts at 0x43A0, size 0x80000 Just to give you an idea: if yo...
- Fri Jun 16, 2023 5:14 pm
- Forum: 3D/2D models
- Topic: Than ma loan chien client
- Replies: 3
- Views: 545
Re: This file contain a 3d model?
Strange vertices! I had the idea of gathering all those with an index (4th column) above/equal 22 but since I'm not sure that this will do the trick I'm not very motivated: startaddress taken from go1 editbox address 0x3cec: c123349f c0cf4183 c0b7c4ce 46 0 bfbf4c34 3f446046 40b58b9a 22 0 c0ed8e00 c1...
- Fri Jun 16, 2023 9:19 am
- Forum: 3D/2D models
- Topic: ¿Looney Tunes Dash! Animations?
- Replies: 4
- Views: 425
Re: ¿Looney Tunes Dash! Animations?
"These data" shows some keyframes. As I wrote you'll need to start with the skeleton.
Read and learn, here for example:
Read and learn, here for example:
- Thu Jun 15, 2023 11:58 pm
- Forum: 3D/2D models
- Topic: ¿Looney Tunes Dash! Animations?
- Replies: 4
- Views: 425
Re: ¿Looney Tunes Dash! Animations?
if is posible can anyone show me an example of extrtacted animation of fmlb file to learn by my self? Hello. So far I didn't see any exported anims from fmlb. The sample you've uploaded seems to contain about 20 anims with 20 bones each. I'd suggest to start with the skeleton, i.e. its bones. Searc...
- Thu Jun 15, 2023 11:22 pm
- Forum: 3D/2D models
- Topic: Noesis export Question
- Replies: 8
- Views: 535
Re: Noesis export Question
Is there a way to Export each frame of an animation to the Wavefront obj format? To my knowledge (standard) wavefront obj doesn't support animations (?). You're better of to use smd or fbx export, for example. (But that would be all frames together.) Answer from Brian Campbell on stackoverflow, 200...
- Mon Jun 12, 2023 4:38 pm
- Forum: 3D/2D models
- Topic: change the color of a 3d model in a hexadecimal file
- Replies: 10
- Views: 756
Re: change the color of a 3d model in a hexadecimal file
You might try/use a TextureFinder on the file. A quick check with 512x2048, 8 bit grayscale gives this:
. (You'll need to trick around with the dimensions and format.)
. (You'll need to trick around with the dimensions and format.)
- Sun Jun 11, 2023 1:35 pm
- Forum: 3D/2D models
- Topic: Project Gotham Racing 4 models (.pak_hrd)
- Replies: 45
- Views: 10518
Re: Project Gotham Racing 4 models (.pak_hrd)
Here's the list for Indigo and a result ( 00000005(27832)_0x87e60_0000e8ef.dat ): 00000004 (10).dat 394, 551, 788 00000004 (11).dat 386, 541, 772 00000004 (12).dat 386, 541, 772 00000004 (13).dat 386, 541, 772 00000004 (14).dat 386, 541, 772 00000004 (15).dat 377, 527, 754 00000004 (16).dat 377, 527...
- Sat Jun 10, 2023 10:47 pm
- Forum: 3D/2D models
- Topic: Project Gotham Racing 4 models (.pak_hrd)
- Replies: 45
- Views: 10518
Re: Project Gotham Racing 4 models (.pak_hrd)
The format is not the problem (except for the uvs, maybe) as you can see from my results: If it were someone would have shown a model, using the format description, wouldn't he? The problem is to find suiting vertices/faces .dat file pairs. So what the project is missing is a list of counts for all ...
