Search found 4134 matches

by shakotay2
Wed Nov 20, 2019 12:29 pm
Forum: 3D/2D models
Topic: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)
Replies: 16
Views: 4114

Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

well, I know you guys like scripts :) For me it's easier to do it with 'C', see my updated Make_obj project (source & exe) here:
shakotay2 wrote: Mon Mar 06, 2017 11:01 am
.
f57_b.jpg
As always: use this on your own risk!

Tested with f57_b.sm and f01_1a.sm only. So could fail with other sm files!
by shakotay2
Sun Nov 17, 2019 12:23 pm
Forum: 3D/2D models
Topic: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)
Replies: 16
Views: 4114

Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

chiyou01.skin:
.
chiyou01-skin.png
by shakotay2
Sun Nov 17, 2019 11:53 am
Forum: 3D/2D models
Topic: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)
Replies: 16
Views: 4114

Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

Using hex2obj (view link in my sig):
.
f01_1a-sm.png
It's only usable for extracting meshes. As a first approach, for several submeshes you'd need a script/tool.
by shakotay2
Sun Nov 17, 2019 10:33 am
Forum: 3D/2D models
Topic: Rival Knights BDAE
Replies: 6
Views: 914

Re: Rival Knights BDAE

There's the BRRES Viewer (version 1.0-1.2) by Kentilan.
File signature is "bres" here and it expects "MOD0" and "TEX0". Your bdae doesn't contain the latter and thus sadly is not loaded.
by shakotay2
Sun Nov 17, 2019 10:05 am
Forum: 3D/2D models
Topic: Rival Knights BDAE
Replies: 6
Views: 914

Re: Rival Knights BDAE

file signature is "BRES", T01Armor001.bdae is not encrypted, not even compressed
by shakotay2
Sun Nov 17, 2019 8:40 am
Forum: 3D/2D models
Topic: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)
Replies: 16
Views: 4114

Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

(zippyshare is not accessible in my country...)
by shakotay2
Sun Nov 17, 2019 8:32 am
Forum: 3D/2D models
Topic: Rival Knights BDAE
Replies: 6
Views: 914

Re: Rival Knights BDAE

as i know bdae can get 3d model with hex2obj "To know" is not "to have" :D . T01Armor001-bdae.png but i wish got a with rigged model You know you'll need an hierarchical skeleton for such? bone names with maybe partial hierarchy, no parenting indices: 0 0,0,0,902 1 T01Armor001_d...
by shakotay2
Sat Nov 16, 2019 12:54 pm
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 95
Views: 32391

Re: Kingdom Under Fire 2

Hi, the US version of the game has been released this week. so i'm posting a sample pkg file. I really hope someone can look to the package and make and extractor tool for it and for the 3d models inside I don't have the time for making tools - it's simple to get some files using offzip: .lua --- -...
by shakotay2
Sat Nov 16, 2019 8:59 am
Forum: 3D/2D models
Topic: Elsword motion files
Replies: 14
Views: 1611

Re: Elsword motion files

why not? You could start to build a skeleton with hierarchy, bones are easy to find: RWeapon_Position Bip01_Footsteps Bip01_Pelvis Bip01_Spine Bone01 Bone03 Bone05 Bone07 COLLISION_SPHERE3_Lowbody Bip01_Head Bip01_L_Clavicle Bip01_R_Clavicle Bip01_R_UpperArm Bip01_R_Forearm Bip01_R_Hand Dummy01_RWea...
by shakotay2
Fri Nov 15, 2019 9:12 pm
Forum: 3D/2D models
Topic: Elsword motion files
Replies: 14
Views: 1611

Re: Elsword motion files

The "not loading" one with signature "KSM" is uncompressed, contains mesh, bones and (assumed) animation frames.
.
Motion_Lu-mesh.png
by shakotay2
Tue Nov 12, 2019 11:19 am
Forum: 3D/2D models
Topic: File formats for Initial D: Mountain Vengeance (PC)
Replies: 5
Views: 951

Re: File formats for Initial D: Mountain Vengeance (PC)

pentaro wrote: Mon Nov 11, 2019 11:22 amI'm guessing the car is the *.pkg file, then?
Found it in the .lvl file, too. At the shown vertex address 0x1842B1E.
by shakotay2
Tue Nov 12, 2019 11:06 am
Forum: 3D/2D models
Topic: Red Dead Redemption 2 PC
Replies: 18
Views: 8157

Re: Red Dead Redemption 2 PC

Sharppy wrote: Tue Nov 12, 2019 7:08 amCan't seem to find the pattern for faces ...
because there aren't any in that file. Using auto created faces:
.
framing.bin.png
by shakotay2
Mon Nov 11, 2019 6:18 pm
Forum: 3D/2D models
Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Replies: 33
Views: 8404

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

Thanks for reporting! Gabe_01: # 0 vAddr: 0x127 # 1 vAddr: 0x7eb9 # 0 FIcnt: -16777216, 0xbf # 1 FIcnt: 304, 0x7bd5 # 2 FIcnt: 67, 0xbc49 # 3 FIcnt: 112, 0xda00 # 2 vBlock(s) (4 FI block(s)) # further FIs? # 0 FIcnt: 1182, 0x7255 # 1 FIcnt: 783, 0xb5f7 # 2 FIcnt: 772, 0xd3d2 ("-16777216" i...
by shakotay2
Sat Nov 09, 2019 7:09 pm
Forum: 3D/2D models
Topic: File formats for Initial D: Mountain Vengeance (PC)
Replies: 5
Views: 951

Re: File formats for Initial D: Mountain Vengeance (PC)

AkinaTrack_LVL_0x10ec114.png
by shakotay2
Sat Nov 09, 2019 9:31 am
Forum: 3D/2D models
Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Replies: 33
Views: 8404

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

Forget about the 58 - it's for another format. - load Trane_Act2.ms h into Make_obj_ME-GU-log.exe . close the warning window "FIcnt doesn't match 2nd value! (do we have a prob?)" - close the app Makeobj_log.obj contains # 0 vAddr: 0x148 # 1 vAddr: 0xe738 # 2 vAddr: 0x12720 # 3 vAddr: 0x137...