Search found 3464 matches
- Mon Feb 12, 2018 6:11 pm
- Forum: 3D/2D models
- Topic: KND OP V.I.D.E.O.G.A.M.E. .ROT Format
- Replies: 2
- Views: 653
Re: KND OP V.I.D.E.O.G.A.M.E. .ROT Format
the .rot file contains rotation and transition data of the skeleton only: RotTransCoordSys[34] LocalDrawingTransform[34] CoordSys { RotTransCoordSys "rootR" { Position -0.005029 -6.339650 70.022797 Orientation 0.000000 0.000000 0.707106 0.707107 LocalDrawingTransform 1.000000 0.000000 0.000000 0.000...
- Mon Feb 12, 2018 6:01 pm
- Forum: 3D/2D models
- Topic: Neverwinter (MMO)
- Replies: 3
- Views: 1157
Re: Neverwinter (MMO)
https://github.com/PlumberTaskForce/MSET-Decompiler
you'll need Visual Studio (express) to compile this C# project.
(I'd suggest VS 2017; can't try it atm.)
you'll need Visual Studio (express) to compile this C# project.
(I'd suggest VS 2017; can't try it atm.)
- Sun Jan 28, 2018 3:15 pm
- Forum: 3D/2D models
- Topic: Harry Potter: Hogwarts Mystery .c3b
- Replies: 9
- Views: 3570
Re: Harry Potter: Hogwarts Mystery .c3b
checked for first submesh only:
- Fri Jan 19, 2018 5:29 pm
- Forum: 3D/2D models
- Topic: ChromeHounds MDL4 and SMD4 Formats
- Replies: 5
- Views: 999
Re: ChromeHounds MDL4 and SMD4 Formats
supposed you're talking about LG_TL062_L01.smd ? One thing I noticed is that I can't seem to get the lower textbox under FVFsize to be disabled and locked at 0. Should be resolved by switching back and forth with the 'VB' button. And I can only get the mesh viewer to display if I change "noPtC". Any...
- Thu Jan 18, 2018 4:11 pm
- Forum: 3D/2D models
- Topic: Order & Chaos 2: Redemption terrains
- Replies: 4
- Views: 1158
Re: Order & Chaos 2: Redemption terrains
Texture itself is s PVR image, external file. ok, then, I didn't get this - I thought, the textures were included in the trn file. When you're talking about "sections" it's unclear whether it's related to the texture files or the trn files. Your question was how the textures are mapped to the terra...
- Thu Jan 18, 2018 12:26 pm
- Forum: 3D/2D models
- Topic: Order & Chaos 2: Redemption terrains
- Replies: 4
- Views: 1158
Re: Order & Chaos 2: Redemption terrains
I'd suggest to check some trn files in irfanview for example (load as raw file):
Thus you might get more insight how this works.
(guess, the texture format uses some compression)
(guess, the texture format uses some compression)
- Thu Jan 18, 2018 11:31 am
- Forum: 3D/2D models
- Topic: ChromeHounds MDL4 and SMD4 Formats
- Replies: 5
- Views: 999
Re: ChromeHounds MDL4 and SMD4 Formats
ChromeHounds has a bunch of archive files of the format BND - sleet01 and MrAdults were able to make a script that extract these in this thread . yeah, 7 years old thread - welcome to the "Riders of death horses" - club! :D and SMD4 not related to Source Engine? not sure; SMD from Valve is an ASCII...
- Wed Jan 17, 2018 12:55 am
- Forum: 3D/2D models
- Topic: .asr Difficulties
- Replies: 6
- Views: 1222
Re: .asr Difficulties
maybe you're just searching for things (apps) that don't exist or never will come true?
It's always your own efforts that lead you to somewhere, or a point cloud at least:
It's always your own efforts that lead you to somewhere, or a point cloud at least:
- Sun Jan 14, 2018 6:04 pm
- Forum: 3D/2D models
- Topic: Help with UVs
- Replies: 6
- Views: 1166
Re: Help with UVs
I temporary inserted the (if (uvpos>0.5) condition) into the code to get the right part of the image.) Oh i see, so I cant rebuild it! Then I need to find a way to build an .obj for that somehow. Any idea how I could achieve that? In hex2obj switch to ShortAll, then File / SaveAs mesh Load the crea...
- Sun Jan 14, 2018 4:46 pm
- Forum: 3D/2D models
- Topic: Help with UVs
- Replies: 6
- Views: 1166
Re: Help with UVs
However, i can not rebuild das, with your tool. with hex2obj you get the left part of the image in my previous post when pressing the 'uvs' button. (I temporary inserted the (if (uvpos>0.5) condition) into the code to get the right part of the image.) Also: How did you find out to subtract 1.0 for ...
- Sun Jan 14, 2018 12:12 pm
- Forum: 3D/2D models
- Topic: Noesis Python Plugin Help(.npak files)
- Replies: 3
- Views: 1730
Re: Noesis Python Plugin Help(.npak files)
before creating scripts I'd suggest to get some understanding of the npki model's 3D format:Charles01 wrote:I had no idea what to do at the vertex step.
(using hex2obj, view link in my sig)
- Sun Jan 14, 2018 11:48 am
- Forum: 3D/2D models
- Topic: Help with UVs
- Replies: 6
- Views: 1166
Re: Help with UVs
this looks like uvs; not sure how to unscramble them atm:
(well - done; had to subtract 1.0 from every uv value > 0.5)
- Sun Dec 24, 2017 10:26 am
- Forum: 3D/2D models
- Topic: Initial D Extreme Stage [PS3]
- Replies: 33
- Views: 14917
Re: Initial D Extreme Stage [PS3]
I was not able to find the offset at the beginning of the file to these blocks, I can not understand where they can be in * .efo ((( you don't need to; just search for 1A 27 04 00 as a signature in the efo file, add 10 bytes to the offset you'll find. Should result in the start of face block size; ...
- Fri Dec 22, 2017 7:42 pm
- Forum: 3D/2D models
- Topic: Rayman Raving Rabbids .mesh
- Replies: 22
- Views: 4146
Re: Rayman Raving Rabbids .mesh
guess bumpers will lead to nothing :) I erased the superfluous faces: sunGlasses.jpg then saved in somewhat format to compare which face indices were the wrong ones. But blender's obj export mixes everything up, no chance to do a simple comparison. I remember having created a "render to vertex" expo...
- Fri Dec 22, 2017 12:24 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
well, just another format that doesn't make sense to me; there's a good chance that it's animation data. For the face indices, seems you got the wrong ones. i'd try the ones from 0x2B58 to 0x3AA0 size of block: 0xF48 -> 3912/2= 1956 face indices count resulting in an assumed vertex count of 421. The...
