Search found 3464 matches

by shakotay2
Mon Mar 19, 2018 10:25 am
Forum: 3D/2D models
Topic: Fate Extella PsVita *.mdl files
Replies: 27
Views: 7454

Re: Fate Extella PsVita *.mdl files

Some small patch to Kotcrab's great Noesis script from here: https://github.com/kotcrab/fate-explorer/releases
vita-sv0000-mdl.jpg
Some extra faces which I did not have the time to fix.
(Would need 2 or 3 more model samples to check if the patch is sufficient.)
by shakotay2
Sun Mar 18, 2018 11:19 am
Forum: 3D/2D models
Topic: Mr Bean PC Game (.3df and .plf)
Replies: 18
Views: 3152

Re: Mr Bean PC Game (.3df and .plf)

it is advance tool, lots of newbie found it confusing too If you don't get familiar with the hex2obj tutorial you might try out similar other programs which might serve your needs better: from Lazov http://forum.xentax.com/viewtopic.php?f=33&t=16163 http://forum.xentax.com/viewtopic.php?f=29&t=1654...
by shakotay2
Fri Mar 16, 2018 8:44 pm
Forum: 3D/2D models
Topic: Mr Bean PC Game (.3df and .plf)
Replies: 18
Views: 3152

Re: Mr Bean PC Game (.3df and .plf)

Here is another files, that I think there is a mini cooper in it. too many files. Search for 'cooper' in the 3DF files using a hex editor which is capable of such. (teddy is in Extras23.3DF) since I have no idea how to generate that .h20 file. read the tutorial,please ('tut' button) there is no fac...
by shakotay2
Fri Mar 16, 2018 7:54 pm
Forum: 3D/2D models
Topic: Noesis / Maxscript scripting questions
Replies: 12
Views: 3063

Re: Noesis / Maxscript scripting questions

sometimes you've to use less face indices, then look where to proceed with the next "submesh" even if you think there aren't any:
rgm.jpg
by shakotay2
Fri Mar 16, 2018 4:42 pm
Forum: 3D/2D models
Topic: Mr Bean PC Game (.3df and .plf)
Replies: 18
Views: 3152

Re: Mr Bean PC Game (.3df and .plf)

But how can I extract it into .obj File SaveAs mesh and texture (.jpg or .tga) You'll need to search for the textures. the mini cooper, is it inside the racing1.3df or racing2.3df file? I think it's very unlikely to be found in a track file. P.S. I only need the mini cooper 3d model and textures Ow...
by shakotay2
Fri Mar 16, 2018 3:06 pm
Forum: 3D/2D models
Topic: Mr Bean PC Game (.3df and .plf)
Replies: 18
Views: 3152

Re: Mr Bean PC Game (.3df and .plf)

I tried tristrip on some meshes too but they look weird. Overall impression of racing01 looks ok to me with tristrips chosen. The extra faces might indicate that those tracks have some submesh dividing (just a wild guess). (Would be cool to have an automatic method of deleting those "superfluous fa...
by shakotay2
Fri Mar 16, 2018 1:30 pm
Forum: 3D/2D models
Topic: Mr Bean PC Game (.3df and .plf)
Replies: 18
Views: 3152

Re: Mr Bean PC Game (.3df and .plf)

yeah, I see:
racing01.jpg
0x391350 213875
Vb1
40 99
0x3E220 87150
041000
0x0 255


(uvs maybe at offset 24, but look a little bit weird)
by shakotay2
Fri Mar 16, 2018 1:04 pm
Forum: 3D/2D models
Topic: Grim Adventures of Billy and Mandy .jam
Replies: 2
Views: 782

Re: Grim Adventures of Billy and Mandy .jam

I didn't give a great deal of research to this yeah. I know. :D But don't expect others to do it, then. There's interesting ASCII in the Billy.jam, though. Should not be too hard to transform it to smd or .x to get the skeleton: .?AVlogic_erRotTransCoordSys[28] LocalDrawingTransform[28] CoordSys { ...
by shakotay2
Fri Mar 16, 2018 12:07 pm
Forum: 3D/2D models
Topic: Mr Bean PC Game (.3df and .plf)
Replies: 18
Views: 3152

Re: Mr Bean PC Game (.3df and .plf)

you might try to get some point clouds: Racing01-3DF.jpg This is the H2O file for it: 0x391350 1000 Vb1 80 99 0x3E220 43574 040000 0x0 255 Copy the 6 lines into a txt file and name it whatever.h2o. Then load the racing01.3DF into hex2obj , same with the H2O file. (You need to toggle the upper right ...
by shakotay2
Thu Mar 15, 2018 7:31 pm
Forum: 3D/2D models
Topic: Game Emulator Project - Importing Models/Textures/Anims
Replies: 5
Views: 1060

Re: Game Emulator Project - Importing Models/Textures/Anims

Which python script did you use with Noesis? the one from deltaone which is based as he stated on the blender script from Szkaradek123 This is how it's looks when using Mariusz' script: aol_equ.jpg (yeah, pretty much less skin, this is like proper girls cloth themselves :D ) Though I'm a little bit...
by shakotay2
Thu Mar 15, 2018 7:13 pm
Forum: 3D/2D models
Topic: Unity .model
Replies: 7
Views: 1730

Re: Unity .model

Kewl. So any to go from there to a script? you'll need a formula to calculate the offset address of the vertex block. I came thus far: size of face indices block at 0x40: 0x4CF8 first address after FI block at 0x44 + 0x4CF8 = 0x4D3C DWORD 0x848= 2120, vertex count 0x4D40 +2120x32= 0x4D40 + 0x10900 ...
by shakotay2
Thu Mar 15, 2018 5:54 pm
Forum: 3D/2D models
Topic: Game Emulator Project - Importing Models/Textures/Anims
Replies: 5
Views: 1060

Re: Game Emulator Project - Importing Models/Textures/Anims

We need help with is imorting Dekaron's models/textures/texturepacks/animations into a Unity-compatible format. before you transform any 3D format into another u usually need to understand your source format, especially for anims it's hard to do. You should start with getting the skeleton (bone nam...
by shakotay2
Sat Mar 03, 2018 12:03 pm
Forum: 3D/2D models
Topic: Crash Bandicoot Nsane Trilogy Model .igz files
Replies: 9
Views: 4329

Re: Crash Bandicoot Nsane Trilogy Model .igz files

the igz files do have different contents, the one I chose looks like this:
Lizzard_frilled-igz.jpg
(first submesh only, as always)
by shakotay2
Fri Mar 02, 2018 2:34 pm
Forum: 3D/2D models
Topic: Commander Jax from ELEX, a german Action RPG
Replies: 0
Views: 444

Commander Jax from ELEX, a german Action RPG

well, for one of my favorite science fantasy games made in germany, ELEX, I could get some mesh:
Cmd_Jax_uv.jpg
by shakotay2
Tue Feb 20, 2018 12:08 pm
Forum: 3D/2D models
Topic: F1 2016 iOS & Android Car and Track files [.xgm/.stm]
Replies: 1
Views: 595

Re: F1 2016 iOS & Android Car and Track files [.xgm/.stm]

driver_helmet-xgm.jpg
not sure whether car format is the same