Some small patch to Kotcrab's great Noesis script from here: https://github.com/kotcrab/fate-explorer/releases
Some extra faces which I did not have the time to fix.
(Would need 2 or 3 more model samples to check if the patch is sufficient.)
Search found 3464 matches
- Mon Mar 19, 2018 10:25 am
- Forum: 3D/2D models
- Topic: Fate Extella PsVita *.mdl files
- Replies: 27
- Views: 7454
- Sun Mar 18, 2018 11:19 am
- Forum: 3D/2D models
- Topic: Mr Bean PC Game (.3df and .plf)
- Replies: 18
- Views: 3152
Re: Mr Bean PC Game (.3df and .plf)
it is advance tool, lots of newbie found it confusing too If you don't get familiar with the hex2obj tutorial you might try out similar other programs which might serve your needs better: from Lazov http://forum.xentax.com/viewtopic.php?f=33&t=16163 http://forum.xentax.com/viewtopic.php?f=29&t=1654...
- Fri Mar 16, 2018 8:44 pm
- Forum: 3D/2D models
- Topic: Mr Bean PC Game (.3df and .plf)
- Replies: 18
- Views: 3152
Re: Mr Bean PC Game (.3df and .plf)
Here is another files, that I think there is a mini cooper in it. too many files. Search for 'cooper' in the 3DF files using a hex editor which is capable of such. (teddy is in Extras23.3DF) since I have no idea how to generate that .h20 file. read the tutorial,please ('tut' button) there is no fac...
- Fri Mar 16, 2018 7:54 pm
- Forum: 3D/2D models
- Topic: Noesis / Maxscript scripting questions
- Replies: 12
- Views: 3063
Re: Noesis / Maxscript scripting questions
sometimes you've to use less face indices, then look where to proceed with the next "submesh" even if you think there aren't any:
- Fri Mar 16, 2018 4:42 pm
- Forum: 3D/2D models
- Topic: Mr Bean PC Game (.3df and .plf)
- Replies: 18
- Views: 3152
Re: Mr Bean PC Game (.3df and .plf)
But how can I extract it into .obj File SaveAs mesh and texture (.jpg or .tga) You'll need to search for the textures. the mini cooper, is it inside the racing1.3df or racing2.3df file? I think it's very unlikely to be found in a track file. P.S. I only need the mini cooper 3d model and textures Ow...
- Fri Mar 16, 2018 3:06 pm
- Forum: 3D/2D models
- Topic: Mr Bean PC Game (.3df and .plf)
- Replies: 18
- Views: 3152
Re: Mr Bean PC Game (.3df and .plf)
I tried tristrip on some meshes too but they look weird. Overall impression of racing01 looks ok to me with tristrips chosen. The extra faces might indicate that those tracks have some submesh dividing (just a wild guess). (Would be cool to have an automatic method of deleting those "superfluous fa...
- Fri Mar 16, 2018 1:30 pm
- Forum: 3D/2D models
- Topic: Mr Bean PC Game (.3df and .plf)
- Replies: 18
- Views: 3152
Re: Mr Bean PC Game (.3df and .plf)
yeah, I see:
0x391350 213875
Vb1
40 99
0x3E220 87150
041000
0x0 255
(uvs maybe at offset 24, but look a little bit weird)
Vb1
40 99
0x3E220 87150
041000
0x0 255
(uvs maybe at offset 24, but look a little bit weird)
- Fri Mar 16, 2018 1:04 pm
- Forum: 3D/2D models
- Topic: Grim Adventures of Billy and Mandy .jam
- Replies: 2
- Views: 782
Re: Grim Adventures of Billy and Mandy .jam
I didn't give a great deal of research to this yeah. I know. :D But don't expect others to do it, then. There's interesting ASCII in the Billy.jam, though. Should not be too hard to transform it to smd or .x to get the skeleton: .?AVlogic_erRotTransCoordSys[28] LocalDrawingTransform[28] CoordSys { ...
- Fri Mar 16, 2018 12:07 pm
- Forum: 3D/2D models
- Topic: Mr Bean PC Game (.3df and .plf)
- Replies: 18
- Views: 3152
Re: Mr Bean PC Game (.3df and .plf)
you might try to get some point clouds: Racing01-3DF.jpg This is the H2O file for it: 0x391350 1000 Vb1 80 99 0x3E220 43574 040000 0x0 255 Copy the 6 lines into a txt file and name it whatever.h2o. Then load the racing01.3DF into hex2obj , same with the H2O file. (You need to toggle the upper right ...
- Thu Mar 15, 2018 7:31 pm
- Forum: 3D/2D models
- Topic: Game Emulator Project - Importing Models/Textures/Anims
- Replies: 5
- Views: 1060
Re: Game Emulator Project - Importing Models/Textures/Anims
Which python script did you use with Noesis? the one from deltaone which is based as he stated on the blender script from Szkaradek123 This is how it's looks when using Mariusz' script: aol_equ.jpg (yeah, pretty much less skin, this is like proper girls cloth themselves :D ) Though I'm a little bit...
- Thu Mar 15, 2018 7:13 pm
- Forum: 3D/2D models
- Topic: Unity .model
- Replies: 7
- Views: 1730
Re: Unity .model
Kewl. So any to go from there to a script? you'll need a formula to calculate the offset address of the vertex block. I came thus far: size of face indices block at 0x40: 0x4CF8 first address after FI block at 0x44 + 0x4CF8 = 0x4D3C DWORD 0x848= 2120, vertex count 0x4D40 +2120x32= 0x4D40 + 0x10900 ...
- Thu Mar 15, 2018 5:54 pm
- Forum: 3D/2D models
- Topic: Game Emulator Project - Importing Models/Textures/Anims
- Replies: 5
- Views: 1060
Re: Game Emulator Project - Importing Models/Textures/Anims
We need help with is imorting Dekaron's models/textures/texturepacks/animations into a Unity-compatible format. before you transform any 3D format into another u usually need to understand your source format, especially for anims it's hard to do. You should start with getting the skeleton (bone nam...
- Sat Mar 03, 2018 12:03 pm
- Forum: 3D/2D models
- Topic: Crash Bandicoot Nsane Trilogy Model .igz files
- Replies: 9
- Views: 4329
Re: Crash Bandicoot Nsane Trilogy Model .igz files
the igz files do have different contents, the one I chose looks like this:
(first submesh only, as always)
- Fri Mar 02, 2018 2:34 pm
- Forum: 3D/2D models
- Topic: Commander Jax from ELEX, a german Action RPG
- Replies: 0
- Views: 444
Commander Jax from ELEX, a german Action RPG
well, for one of my favorite science fantasy games made in germany, ELEX, I could get some mesh:
- Tue Feb 20, 2018 12:08 pm
- Forum: 3D/2D models
- Topic: F1 2016 iOS & Android Car and Track files [.xgm/.stm]
- Replies: 1
- Views: 595
Re: F1 2016 iOS & Android Car and Track files [.xgm/.stm]
not sure whether car format is the same
