Pesmontis' Archangel tool:
https://web.archive.org/web/20140403195 ... l.v0.4.rar
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viewtopic.php?f=32&t=4644&p=39788#p39788
Search found 3464 matches
- Sun Apr 01, 2018 12:41 pm
- Forum: 3D/2D models
- Topic: HoMM5 extraction model
- Replies: 1
- Views: 792
- Sun Apr 01, 2018 10:59 am
- Forum: 3D/2D models
- Topic: Chinese Fishing Joy 3 extraction
- Replies: 17
- Views: 4385
Re: Chinese Fishing Joy 3 extraction
where's this model from? Heroforge? (I wouldn't support getting models from a paid site, sorry.)
- Sat Mar 31, 2018 11:46 pm
- Forum: 3D/2D models
- Topic: Yakuza 6 (PS4) .gmd
- Replies: 12
- Views: 4368
- Sat Mar 31, 2018 11:27 pm
- Forum: 3D/2D models
- Topic: Yakuza 6 (PS4) .gmd
- Replies: 12
- Views: 4368
Re: Yakuza 6 (PS4) .gmd
I wouldn't know why not.
You'll have to deal with the face indices and uvs, though:
well, that's funny, an FVF size of 72 is also an option with a vertex count of 7077.
You'll have to deal with the face indices and uvs, though:
well, that's funny, an FVF size of 72 is also an option with a vertex count of 7077.
- Sat Mar 31, 2018 10:29 pm
- Forum: 3D/2D models
- Topic: Request Script from Kamen Rider City Wars
- Replies: 28
- Views: 7197
Re: Request Script from Kamen Rider City Wars
I've added Kamen Rider CW prefab support to my Make_obj project, which includes source and exe file:
viewtopic.php?f=29&t=15955&p=139191#p139191
viewtopic.php?f=29&t=15955&p=139191#p139191
- Sat Mar 31, 2018 10:26 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 14242
- Sun Mar 25, 2018 8:49 pm
- Forum: 3D/2D models
- Topic: PC Danganronpa Despair Girls .BNC, .BTX Help
- Replies: 25
- Views: 6517
Re: PC Danganronpa Despair Girls .BNC, .BTX Help
I think I found some good information here:
https://stackoverflow.com/questions/108 ... -smd-model
Especially the part Vertex transformation.
(Not sure whether this will solve the problem here but there's a good chance, I guess.)
https://stackoverflow.com/questions/108 ... -smd-model
Especially the part Vertex transformation.
(Not sure whether this will solve the problem here but there's a good chance, I guess.)
- Sun Mar 25, 2018 7:22 pm
- Forum: 3D/2D models
- Topic: Metal Gear arcade models
- Replies: 1
- Views: 690
Re: Metal Gear arcade models
using hex2obj (view link in my sig):
there's about 9 assumed submeshes in this mdn, so you'll need a script or tool to get the whole model.
- Sun Mar 25, 2018 1:44 pm
- Forum: 3D/2D models
- Topic: Yakuza 6 (PS4) .gmd
- Replies: 12
- Views: 4368
Re: Yakuza 6 (PS4) .gmd
some kind of quickhack using hex2obj (view link in my sig):
(You'll need to insert some g sm_xx lines into the obj file, faces section, where xx=00..99 to understand how the submeshes work.)
- Sat Mar 24, 2018 8:53 am
- Forum: 3D/2D models
- Topic: How to convert Gangster Vegas .bdae to .fbx , .obj or .dae
- Replies: 3
- Views: 1134
Re: How to convert Gangster Vegas .bdae to .fbx , .obj or .d
exporting animations is a time consuming task; since 3D models are only a hobby of mine I need that time for other personal projects. Also - I'm repeating that again and again, you need the skeleton before. without the skeleton (with bones and hierarchy) it doesn't make sense to ask for animations. ...
- Fri Mar 23, 2018 5:42 pm
- Forum: 3D/2D models
- Topic: How to convert Gangster Vegas .bdae to .fbx , .obj or .dae
- Replies: 3
- Views: 1134
Re: How to convert Gangster Vegas .bdae to .fbx , .obj or .d
using hex2obj (view link in my sig)
- Tue Mar 20, 2018 10:47 pm
- Forum: 3D/2D models
- Topic: PC Danganronpa Despair Girls .BNC, .BTX Help
- Replies: 25
- Views: 6517
Re: PC Danganronpa Despair Girls .BNC, .BTX Help
Like maybe the first mesh from "pl00_bodyD1.bnc". yep, looks weird. Chosing 500 face indices only makes it look better but I don't know where to proceed with the next vertices to get a proper (sub) mesh. It's strange that pl00_weapon00 doesn't have such problems, maybe because it has no bones: body...
- Tue Mar 20, 2018 7:52 pm
- Forum: 3D/2D models
- Topic: PC Danganronpa Despair Girls .BNC, .BTX Help
- Replies: 25
- Views: 6517
Re: PC Danganronpa Despair Girls .BNC, .BTX Help
So for those vertices that don't have "00 00 00 00" right after "FE FE FE FF", I set the vertex coordinates to 0 0 0. It turned out much better. So is it fixed or not? :) I can just conclude that the vertices that have influences other than bone0 appear in wrong position. I have no idea how to fix ...
- Mon Mar 19, 2018 7:29 pm
- Forum: 3D/2D models
- Topic: PC Danganronpa Despair Girls .BNC, .BTX Help
- Replies: 25
- Views: 6517
Re: PC Danganronpa Despair Girls .BNC, .BTX Help
First one is okay, but the second one seems to have some vertices in wrong coordinates. I don't care for those models, just for sake of the superfluous faces. For one model I found it simple to just erase them manually: pl00_ac_face.jpg but there's a good chance to solve it via code, simply replace...
- Mon Mar 19, 2018 6:28 pm
- Forum: 3D/2D models
- Topic: Fate Extella PsVita *.mdl files
- Replies: 27
- Views: 7454
Re: Fate Extella PsVita *.mdl files
thanks! Here are the changes to patch into the original script; #################################################################### be sure to use CORRECT indents, for example 8 blanks. Don't mix in tabs, never ever. You have been warned! ############################################################...
