Search found 3464 matches

by shakotay2
Sun Apr 01, 2018 10:59 am
Forum: 3D/2D models
Topic: Chinese Fishing Joy 3 extraction
Replies: 17
Views: 4385

Re: Chinese Fishing Joy 3 extraction

where's this model from? Heroforge? (I wouldn't support getting models from a paid site, sorry.)
fileleg-ckb-obj.jpg
by shakotay2
Sat Mar 31, 2018 11:46 pm
Forum: 3D/2D models
Topic: Yakuza 6 (PS4) .gmd
Replies: 12
Views: 4368

Re: Yakuza 6 (PS4) .gmd

hands.jpg
by shakotay2
Sat Mar 31, 2018 11:27 pm
Forum: 3D/2D models
Topic: Yakuza 6 (PS4) .gmd
Replies: 12
Views: 4368

Re: Yakuza 6 (PS4) .gmd

I wouldn't know why not.
You'll have to deal with the face indices and uvs, though:
c_am_kiryu_DEMO.jpg
well, that's funny, an FVF size of 72 is also an option with a vertex count of 7077.
by shakotay2
Sat Mar 31, 2018 10:29 pm
Forum: 3D/2D models
Topic: Request Script from Kamen Rider City Wars
Replies: 28
Views: 7197

Re: Request Script from Kamen Rider City Wars

I've added Kamen Rider CW prefab support to my Make_obj project, which includes source and exe file:
viewtopic.php?f=29&t=15955&p=139191#p139191
MDL__B00007_7.jpg
by shakotay2
Sat Mar 31, 2018 10:26 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 14242

Re: Make_obj (C source)

again another year has come and gone, so here's a small update integrating Kamen Rider CW prefab models
(only two models tested so may badly fail on others)

Make_obj, C source included
(see
shakotay2 wrote:
Mon Mar 06, 2017 11:01 am
)
by shakotay2
Sun Mar 25, 2018 8:49 pm
Forum: 3D/2D models
Topic: PC Danganronpa Despair Girls .BNC, .BTX Help
Replies: 25
Views: 6517

Re: PC Danganronpa Despair Girls .BNC, .BTX Help

I think I found some good information here:
https://stackoverflow.com/questions/108 ... -smd-model
Especially the part Vertex transformation.

(Not sure whether this will solve the problem here but there's a good chance, I guess.)
by shakotay2
Sun Mar 25, 2018 7:22 pm
Forum: 3D/2D models
Topic: Metal Gear arcade models
Replies: 1
Views: 690

Re: Metal Gear arcade models

using hex2obj (view link in my sig):
002_00B20AA0-mdn.jpg
there's about 9 assumed submeshes in this mdn, so you'll need a script or tool to get the whole model.
by shakotay2
Sun Mar 25, 2018 1:44 pm
Forum: 3D/2D models
Topic: Yakuza 6 (PS4) .gmd
Replies: 12
Views: 4368

Re: Yakuza 6 (PS4) .gmd

some kind of quickhack using hex2obj (view link in my sig):
car0640_ambulance.jpg
(You'll need to insert some g sm_xx lines into the obj file, faces section, where xx=00..99 to understand how the submeshes work.)
by shakotay2
Sat Mar 24, 2018 8:53 am
Forum: 3D/2D models
Topic: How to convert Gangster Vegas .bdae to .fbx , .obj or .dae
Replies: 3
Views: 1134

Re: How to convert Gangster Vegas .bdae to .fbx , .obj or .d

exporting animations is a time consuming task; since 3D models are only a hobby of mine I need that time for other personal projects. Also - I'm repeating that again and again, you need the skeleton before. without the skeleton (with bones and hierarchy) it doesn't make sense to ask for animations. ...
by shakotay2
Fri Mar 23, 2018 5:42 pm
Forum: 3D/2D models
Topic: How to convert Gangster Vegas .bdae to .fbx , .obj or .dae
Replies: 3
Views: 1134

Re: How to convert Gangster Vegas .bdae to .fbx , .obj or .d

using hex2obj (view link in my sig)
char_alien_mission_pistol-bdae.jpg
by shakotay2
Tue Mar 20, 2018 10:47 pm
Forum: 3D/2D models
Topic: PC Danganronpa Despair Girls .BNC, .BTX Help
Replies: 25
Views: 6517

Re: PC Danganronpa Despair Girls .BNC, .BTX Help

Like maybe the first mesh from "pl00_bodyD1.bnc". yep, looks weird. Chosing 500 face indices only makes it look better but I don't know where to proceed with the next vertices to get a proper (sub) mesh. It's strange that pl00_weapon00 doesn't have such problems, maybe because it has no bones: body...
by shakotay2
Tue Mar 20, 2018 7:52 pm
Forum: 3D/2D models
Topic: PC Danganronpa Despair Girls .BNC, .BTX Help
Replies: 25
Views: 6517

Re: PC Danganronpa Despair Girls .BNC, .BTX Help

So for those vertices that don't have "00 00 00 00" right after "FE FE FE FF", I set the vertex coordinates to 0 0 0. It turned out much better. So is it fixed or not? :) I can just conclude that the vertices that have influences other than bone0 appear in wrong position. I have no idea how to fix ...
by shakotay2
Mon Mar 19, 2018 7:29 pm
Forum: 3D/2D models
Topic: PC Danganronpa Despair Girls .BNC, .BTX Help
Replies: 25
Views: 6517

Re: PC Danganronpa Despair Girls .BNC, .BTX Help

First one is okay, but the second one seems to have some vertices in wrong coordinates. I don't care for those models, just for sake of the superfluous faces. For one model I found it simple to just erase them manually: pl00_ac_face.jpg but there's a good chance to solve it via code, simply replace...
by shakotay2
Mon Mar 19, 2018 6:28 pm
Forum: 3D/2D models
Topic: Fate Extella PsVita *.mdl files
Replies: 27
Views: 7454

Re: Fate Extella PsVita *.mdl files

thanks! Here are the changes to patch into the original script; #################################################################### be sure to use CORRECT indents, for example 8 blanks. Don't mix in tabs, never ever. You have been warned! ############################################################...