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Search found 4134 matches
- Fri Jan 03, 2020 9:35 am
- Forum: 3D/2D models
- Topic: Classic Entropia Universe Models (Gamebryo NIF)
- Replies: 3
- Views: 989
Re: Classic Entropia Universe Models (Gamebryo NIF)
These are in NIF format which is a pretty widely used Gamebryo format, but NifSkope refuses to open them due to the unknown block type NiArkAnimationExtraData. There's a handful of NifSkope versions. This one is from 2010 iirc: . CEU-nif.png (There's unknown ints in the NiArkAnimationExtraData node...
- Fri Jan 03, 2020 12:56 am
- Forum: 3D/2D models
- Topic: Initial D Extreme Stage [PS3]
- Replies: 37
- Views: 20510
Re: Initial D Extreme Stage [PS3]
- but i still struggle to locate the submesh start Search for "_Geom0" as a guideline (for example 10 findings, 3 hits for vertex blocks some bytes behind) Counts are also easy to track (left part of picture). The problem is to understand the rules for separating the submeshes (right part...
- Thu Jan 02, 2020 12:04 am
- Forum: 3D/2D models
- Topic: Tekken 4 PS2 Models
- Replies: 18
- Views: 6776
Re: Tekken 4 PS2 Models
Bro..... I don't have a PS2/PCSX2. I use what I find in this forum, nothing else.
- Wed Jan 01, 2020 6:31 pm
- Forum: 3D/2D models
- Topic: [HELP] Get Bone and Animation for model
- Replies: 52
- Views: 11793
- Tue Dec 31, 2019 8:37 pm
- Forum: 3D/2D models
- Topic: Midnight Club LA PS3/X360
- Replies: 8
- Views: 2602
Re: Midnight Club LA PS3/X360
From the biggest file (0xbada2c0c) in your PS3 zip, "offzipped":
. (worth to be examined in detail, isn't it?)
. (worth to be examined in detail, isn't it?)
- Tue Dec 31, 2019 7:55 pm
- Forum: 3D/2D models
- Topic: Gun Gun Pixies .BNC / .BTX (Nintendo Switch)
- Replies: 7
- Views: 2520
Re: Gun Gun Pixies .BNC / .BTX (Nintendo Switch)
After "offzipping" the OBJ_CN_013_ClockA.bnc I'd say there's something in there but what?
.
.
- Mon Dec 30, 2019 6:19 pm
- Forum: 3D/2D models
- Topic: Tekken 4 PS2 Models
- Replies: 18
- Views: 6776
- Mon Dec 30, 2019 9:35 am
- Forum: 3D/2D models
- Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
- Replies: 33
- Views: 8404
Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Some body addresses (ragdoll mesh? whatever) need to be found manually:
. extra body part:
0xE967 75
Vb1
16 99
0xCED9 322
021000
0x0 255
. extra body part:
0xE967 75
Vb1
16 99
0xCED9 322
021000
0x0 255
- Sun Dec 29, 2019 9:41 am
- Forum: 3D/2D models
- Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
- Replies: 33
- Views: 8404
Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)
When I click mesh, the 3d viewer doesn't load. The viewer simply refuses to load obj files with invalid vertices (QNANs, not a number): v -1.#QNAN0 -704477396992.000000 34359738368.000000 This happens because some vertex/faceIndices address combinations are not allowed. (Finding out which are valid...
- Fri Dec 27, 2019 9:23 pm
- Forum: 3D/2D models
- Topic: SSX 3 Character models (.mnf)
- Replies: 15
- Views: 4266
Re: SSX 3 Character models (.mnf)
I don't think that it's so simple- maybe the data is compressed somehow.
Frohe Weihnachten Henchman800!
Frohe Weihnachten Henchman800!
- Fri Dec 27, 2019 9:00 pm
- Forum: 3D/2D models
- Topic: SSX 3 Character models (.mnf)
- Replies: 15
- Views: 4266
Re: SSX 3 Character models (.mnf)
It would be awesome if the mighty shakotay could give the .mnf files a try :D Sadly the "mighty shakotay" doesn't have a clue - all I see is a strange structure. (: (Problem is that the columns have this jump of one byte in a non regular manner.) You might ask other mighties... . mnf.jpg
- Fri Dec 27, 2019 10:42 am
- Forum: 3D/2D models
- Topic: Initial D Extreme Stage [PS3]
- Replies: 37
- Views: 20510
Re: Initial D Extreme Stage [PS3]
I'd use another vertex start address:
. The face indices count seems to be 18425 but gives some superfluous faces.
(Maybe look for start/stop of submeshes.)
better:
0x382D 14700
Vb1
28 99
0xC92A 8348
021000
0x0 255
. The face indices count seems to be 18425 but gives some superfluous faces.
(Maybe look for start/stop of submeshes.)
better:
0x382D 14700
Vb1
28 99
0xC92A 8348
021000
0x0 255
- Tue Dec 24, 2019 6:27 pm
- Forum: Game Archive
- Topic: very needed script for .big files
- Replies: 24
- Views: 4260
Re: very needed script for .big files
It's just a matter of the starting quote and the stop /quote (which may be nested, of course).
. Use the Preview (as Bigchillghost pointed out) before posting and you should be safe.
. Use the Preview (as Bigchillghost pointed out) before posting and you should be safe.
- Mon Dec 23, 2019 5:42 pm
- Forum: 3D/2D models
- Topic: Funky as hell FIs
- Replies: 23
- Views: 2975
Re: Funky as hell FIs
and here a preview creating a list of FF strip list by using every mesh as entry-out, though it isnt fully working.... "every mesh as entry-out"? Dunno, what that means exactly. :D You may get the uvs as from bigchillghost proposed. I just interpreted them as words before I saw he posted ...
- Sun Dec 22, 2019 7:47 pm
- Forum: 3D/2D models
- Topic: Help for Gundam models
- Replies: 4
- Views: 896
Re: Help for Gundam models
.zippyshare.com is "403 Forbidden" in some countries...
