Search found 4134 matches

by shakotay2
Fri Jan 03, 2020 9:35 am
Forum: 3D/2D models
Topic: Classic Entropia Universe Models (Gamebryo NIF)
Replies: 3
Views: 989

Re: Classic Entropia Universe Models (Gamebryo NIF)

These are in NIF format which is a pretty widely used Gamebryo format, but NifSkope refuses to open them due to the unknown block type NiArkAnimationExtraData. There's a handful of NifSkope versions. This one is from 2010 iirc: . CEU-nif.png (There's unknown ints in the NiArkAnimationExtraData node...
by shakotay2
Fri Jan 03, 2020 12:56 am
Forum: 3D/2D models
Topic: Initial D Extreme Stage [PS3]
Replies: 37
Views: 20510

Re: Initial D Extreme Stage [PS3]

- but i still struggle to locate the submesh start Search for "_Geom0" as a guideline (for example 10 findings, 3 hits for vertex blocks some bytes behind) Counts are also easy to track (left part of picture). The problem is to understand the rules for separating the submeshes (right part...
by shakotay2
Thu Jan 02, 2020 12:04 am
Forum: 3D/2D models
Topic: Tekken 4 PS2 Models
Replies: 18
Views: 6776

Re: Tekken 4 PS2 Models

Bro..... I don't have a PS2/PCSX2. I use what I find in this forum, nothing else.
by shakotay2
Wed Jan 01, 2020 6:31 pm
Forum: 3D/2D models
Topic: [HELP] Get Bone and Animation for model
Replies: 52
Views: 11793

Re: [HELP] Get Bone and Animation for model

tainhx wrote: Wed Jan 01, 2020 5:18 pmI posted all my code .. And did you read it ?
I didn't read any line in this thread.
by shakotay2
Tue Dec 31, 2019 8:37 pm
Forum: 3D/2D models
Topic: Midnight Club LA PS3/X360
Replies: 8
Views: 2602

Re: Midnight Club LA PS3/X360

From the biggest file (0xbada2c0c) in your PS3 zip, "offzipped":
.
PS3_dat.png
(worth to be examined in detail, isn't it?)
by shakotay2
Tue Dec 31, 2019 7:55 pm
Forum: 3D/2D models
Topic: Gun Gun Pixies .BNC / .BTX (Nintendo Switch)
Replies: 7
Views: 2520

Re: Gun Gun Pixies .BNC / .BTX (Nintendo Switch)

After "offzipping" the OBJ_CN_013_ClockA.bnc I'd say there's something in there but what?
.
GGP_whatIsIt.png
by shakotay2
Mon Dec 30, 2019 6:19 pm
Forum: 3D/2D models
Topic: Tekken 4 PS2 Models
Replies: 18
Views: 6776

Re: Tekken 4 PS2 Models

I used that script on the Tekken 5 BIN file here:
Reddance wrote: Mon May 01, 2017 10:31 pm
which resulted in about 100 nud and tm2 files plus "some" purged 16 byte sized tm2 files (over 20 millions to be exact :eek: )

Got this from a nud file:
.
nud22_point_cloud.png
(auto creation of faces ugly, as always (: )
by shakotay2
Mon Dec 30, 2019 9:35 am
Forum: 3D/2D models
Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Replies: 33
Views: 8404

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

Some body addresses (ragdoll mesh? whatever) need to be found manually:
.
MPA_01-body.png
extra body part:

0xE967 75
Vb1
16 99
0xCED9 322
021000
0x0 255
by shakotay2
Sun Dec 29, 2019 9:41 am
Forum: 3D/2D models
Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Replies: 33
Views: 8404

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

When I click mesh, the 3d viewer doesn't load. The viewer simply refuses to load obj files with invalid vertices (QNANs, not a number): v -1.#QNAN0 -704477396992.000000 34359738368.000000 This happens because some vertex/faceIndices address combinations are not allowed. (Finding out which are valid...
by shakotay2
Fri Dec 27, 2019 9:23 pm
Forum: 3D/2D models
Topic: SSX 3 Character models (.mnf)
Replies: 15
Views: 4266

Re: SSX 3 Character models (.mnf)

I don't think that it's so simple- maybe the data is compressed somehow.

Frohe Weihnachten Henchman800!
by shakotay2
Fri Dec 27, 2019 9:00 pm
Forum: 3D/2D models
Topic: SSX 3 Character models (.mnf)
Replies: 15
Views: 4266

Re: SSX 3 Character models (.mnf)

It would be awesome if the mighty shakotay could give the .mnf files a try :D Sadly the "mighty shakotay" doesn't have a clue - all I see is a strange structure. (: (Problem is that the columns have this jump of one byte in a non regular manner.) You might ask other mighties... . mnf.jpg
by shakotay2
Fri Dec 27, 2019 10:42 am
Forum: 3D/2D models
Topic: Initial D Extreme Stage [PS3]
Replies: 37
Views: 20510

Re: Initial D Extreme Stage [PS3]

I'd use another vertex start address:
.
JZA80C_Body_genuine_00-efo.png
The face indices count seems to be 18425 but gives some superfluous faces.
(Maybe look for start/stop of submeshes.)

better:

0x382D 14700
Vb1
28 99
0xC92A 8348
021000
0x0 255
by shakotay2
Tue Dec 24, 2019 6:27 pm
Forum: Game Archive
Topic: very needed script for .big files
Replies: 24
Views: 4260

Re: very needed script for .big files

It's just a matter of the starting quote and the stop /quote (which may be nested, of course).
.
quotation.png
Use the Preview (as Bigchillghost pointed out) before posting and you should be safe. :)
by shakotay2
Mon Dec 23, 2019 5:42 pm
Forum: 3D/2D models
Topic: Funky as hell FIs
Replies: 23
Views: 2975

Re: Funky as hell FIs

and here a preview creating a list of FF strip list by using every mesh as entry-out, though it isnt fully working.... "every mesh as entry-out"? Dunno, what that means exactly. :D You may get the uvs as from bigchillghost proposed. I just interpreted them as words before I saw he posted ...
by shakotay2
Sun Dec 22, 2019 7:47 pm
Forum: 3D/2D models
Topic: Help for Gundam models
Replies: 4
Views: 896

Re: Help for Gundam models

.zippyshare.com is "403 Forbidden" in some countries...