Search found 4134 matches

by shakotay2
Sat Jan 11, 2020 10:48 pm
Forum: 3D/2D models
Topic: LittleBigPlanet .mol hex2obj
Replies: 50
Views: 8415

Re: LittleBigPlanet .mol hex2obj

try this:
.
grapple_hook-mol.png
well, for the values: 0xAC2E= 0x22B + (2 x 1360 x 16 +3) dec. :D (don't asks me for details...)
by shakotay2
Sat Jan 11, 2020 5:44 pm
Forum: 3D/2D models
Topic: tokyo ghoul re call to exist model help
Replies: 5
Views: 1231

Re: tokyo ghoul re call to exist model help

ef_common_mdl_0000008A-mdl.jpg
by shakotay2
Sat Jan 11, 2020 4:59 pm
Forum: 3D/2D models
Topic: Rip or open files of Burnout Revenge (Xbox 360) and how?
Replies: 18
Views: 3545

Re: Rip or open files of Burnout Revenge (Xbox 360) and how?

use offzip (see forum threads how to use it), then hex2obj (view link in my sig)
.
car1A_bgv.png
by shakotay2
Fri Jan 10, 2020 5:21 pm
Forum: 3D/2D models
Topic: [HELP] Get Bone and Animation for model
Replies: 52
Views: 11793

Re: [HELP] Get Bone and Animation for model

What I demanded was to focus on the files we were talking about, not switch to other problems/files.
(Seems I can't help you any further, sorry.)
by shakotay2
Thu Jan 09, 2020 7:17 pm
Forum: 3D/2D models
Topic: [HELP] Get Bone and Animation for model
Replies: 52
Views: 11793

Re: [HELP] Get Bone and Animation for model

You can see the lower body of Blacksmith in demo absoluty is static..but in nosesis it is waving a little I'd really recommend to "hold the line"; what about comparing cat and horse animation data? :roll: (For the Blacksmith I dunno; doesn't look like rounding errors :? - you could set [R...
by shakotay2
Thu Jan 09, 2020 9:09 am
Forum: 3D/2D models
Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
Replies: 26
Views: 7029

Re: [Xbox][MGF] MechAssault 2 / Material & Geometry Format

So is the 'Make_obj' that you're referring to something that you're working on? From time to time, when I have new "ideas" (uvs are still weird). Here's a link to it (ignore the ".efo", there's a ".mgf" version contained in the appended zip): (some H2O files need a cor...
by shakotay2
Wed Jan 08, 2020 4:24 pm
Forum: 3D/2D models
Topic: Initial D Extreme Stage [PS3]
Replies: 37
Views: 20510

Re: Initial D Extreme Stage [PS3]

Until someone updates the script you might use Make_obj-efo as a helper tool for getting some params. (Not perfect, so don't blame me in case...) . Make_obj-efo.zip Problem with JZA80C_Window_genuine_00.efo for example, vertex counts do not match (Point cloud using the lower count looks ok, though.)...
by shakotay2
Wed Jan 08, 2020 9:39 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

I was just wondering if you could possibly help me with this model from Wallace & Gromit TCOW cause I don't know anything about hex stuff and maybe you can like teach me certain stuff about it. well, I'm very busy with my own projects. I wrote a tutorial (click tut button in hex2obj ) to help p...
by shakotay2
Tue Jan 07, 2020 5:17 pm
Forum: 3D/2D models
Topic: [HELP] Get Bone and Animation for model
Replies: 52
Views: 11793

Re: [HELP] Get Bone and Animation for model

I don't understand data structure of *.smd file It doesn't really matter - smd was just for visualization and more clear for me (all data from bon and ani in ONE file, except the mesh). I know I'm not always as clear as I should be so here's my question concerning cat-Animation 1_mainsequence.smd :...
by shakotay2
Sat Jan 04, 2020 10:43 pm
Forum: 3D/2D models
Topic: [HELP] Get Bone and Animation for model
Replies: 52
Views: 11793

Re: [HELP] Get Bone and Animation for model

Could you export animation data for this horse? So I can compare it with my cat Why not do it yourself? ScionOfFate-Data.7z So my problem here is lack of Scene Root animation data for each frame? No. The cat moves although Scene Root data is zero. The problem lies elsewhere. Comparing cat and horse...
by shakotay2
Sat Jan 04, 2020 3:03 pm
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 26
Views: 9893

Re: Runes of Magic ROS Format

elf_female_torso_m121_g-ros-.png
by shakotay2
Sat Jan 04, 2020 11:49 am
Forum: 3D/2D models
Topic: [HELP] Get Bone and Animation for model
Replies: 52
Views: 11793

Re: [HELP] Get Bone and Animation for model

well, here's that cat agai n. Translation is not perfect but - surprise - "Scene Root" pos/rot is zero in each frame. cat-Animation 1_mainsequence.zip (I know this is the result from ages ago so the solution might be too simple as that we could see it.) Still don't know whom the basic Noes...
by shakotay2
Fri Jan 03, 2020 6:23 pm
Forum: 3D/2D models
Topic: [HELP] Get Bone and Animation for model
Replies: 52
Views: 11793

Re: [HELP] Get Bone and Animation for model

I don't see any new info. Why not try out what I proposed? . Horse-Animation 1_mainsequence - fake.zip Drag 'n drop it onto the Noesis 3D viewer window. Translation (bone "Scene Root", movement in z direction, -0.05 per frame) needs to be adjusted to the bone rotation, of course. (Dunno, w...
by shakotay2
Fri Jan 03, 2020 11:01 am
Forum: 3D/2D models
Topic: Tekken 5 [2004] .BIN Files
Replies: 15
Views: 6819

Re: Tekken 5 [2004] .BIN Files

Reddance wrote: Mon May 01, 2017 10:31 pmIf anyone wants to take a look at one of the .BIN files; here's a relatively small one.
It looks like so:
shakotay2 wrote: Fri Jan 03, 2020 10:56 am
The script does an auto creation of faces, well, that's always not too nice (: :
.
Tk5data2- sm 608,679.png
by shakotay2
Fri Jan 03, 2020 10:56 am
Forum: 3D/2D models
Topic: Tekken 4 PS2 Models
Replies: 18
Views: 6776

Re: Tekken 4 PS2 Models

I used that script (which didn't provide uvs, iirc) in 2014. From the Tekken 5 BIN file here: you get this (submeshes 662 to 1285 not shown): . TK5DATA2-bin.png (Had to handle the uvs separately) btw: this is the Tekken 4 thread . For Tekken 5 maybe continue here: https://forum.xentax.com/viewtopic....