. well, for the values: 0xAC2E= 0x22B + (2 x 1360 x 16 +3) dec.
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- Sat Jan 11, 2020 10:48 pm
- Forum: 3D/2D models
- Topic: LittleBigPlanet .mol hex2obj
- Replies: 50
- Views: 8415
Re: LittleBigPlanet .mol hex2obj
try this:
. well, for the values: 0xAC2E= 0x22B + (2 x 1360 x 16 +3) dec.
(don't asks me for details...)
. well, for the values: 0xAC2E= 0x22B + (2 x 1360 x 16 +3) dec.
- Sat Jan 11, 2020 5:44 pm
- Forum: 3D/2D models
- Topic: tokyo ghoul re call to exist model help
- Replies: 5
- Views: 1231
- Sat Jan 11, 2020 4:59 pm
- Forum: 3D/2D models
- Topic: Rip or open files of Burnout Revenge (Xbox 360) and how?
- Replies: 18
- Views: 3545
Re: Rip or open files of Burnout Revenge (Xbox 360) and how?
use offzip (see forum threads how to use it), then hex2obj (view link in my sig)
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- Fri Jan 10, 2020 5:21 pm
- Forum: 3D/2D models
- Topic: [HELP] Get Bone and Animation for model
- Replies: 52
- Views: 11793
Re: [HELP] Get Bone and Animation for model
What I demanded was to focus on the files we were talking about, not switch to other problems/files.
(Seems I can't help you any further, sorry.)
(Seems I can't help you any further, sorry.)
- Thu Jan 09, 2020 7:17 pm
- Forum: 3D/2D models
- Topic: [HELP] Get Bone and Animation for model
- Replies: 52
- Views: 11793
Re: [HELP] Get Bone and Animation for model
You can see the lower body of Blacksmith in demo absoluty is static..but in nosesis it is waving a little I'd really recommend to "hold the line"; what about comparing cat and horse animation data? :roll: (For the Blacksmith I dunno; doesn't look like rounding errors :? - you could set [R...
- Thu Jan 09, 2020 9:09 am
- Forum: 3D/2D models
- Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
- Replies: 26
- Views: 7029
Re: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
So is the 'Make_obj' that you're referring to something that you're working on? From time to time, when I have new "ideas" (uvs are still weird). Here's a link to it (ignore the ".efo", there's a ".mgf" version contained in the appended zip): (some H2O files need a cor...
- Wed Jan 08, 2020 4:24 pm
- Forum: 3D/2D models
- Topic: Initial D Extreme Stage [PS3]
- Replies: 37
- Views: 20510
Re: Initial D Extreme Stage [PS3]
Until someone updates the script you might use Make_obj-efo as a helper tool for getting some params. (Not perfect, so don't blame me in case...) . Make_obj-efo.zip Problem with JZA80C_Window_genuine_00.efo for example, vertex counts do not match (Point cloud using the lower count looks ok, though.)...
- Wed Jan 08, 2020 9:39 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
I was just wondering if you could possibly help me with this model from Wallace & Gromit TCOW cause I don't know anything about hex stuff and maybe you can like teach me certain stuff about it. well, I'm very busy with my own projects. I wrote a tutorial (click tut button in hex2obj ) to help p...
- Tue Jan 07, 2020 5:17 pm
- Forum: 3D/2D models
- Topic: [HELP] Get Bone and Animation for model
- Replies: 52
- Views: 11793
Re: [HELP] Get Bone and Animation for model
I don't understand data structure of *.smd file It doesn't really matter - smd was just for visualization and more clear for me (all data from bon and ani in ONE file, except the mesh). I know I'm not always as clear as I should be so here's my question concerning cat-Animation 1_mainsequence.smd :...
- Sat Jan 04, 2020 10:43 pm
- Forum: 3D/2D models
- Topic: [HELP] Get Bone and Animation for model
- Replies: 52
- Views: 11793
Re: [HELP] Get Bone and Animation for model
Could you export animation data for this horse? So I can compare it with my cat Why not do it yourself? ScionOfFate-Data.7z So my problem here is lack of Scene Root animation data for each frame? No. The cat moves although Scene Root data is zero. The problem lies elsewhere. Comparing cat and horse...
- Sat Jan 04, 2020 3:03 pm
- Forum: 3D/2D models
- Topic: Runes of Magic ROS Format
- Replies: 26
- Views: 9893
- Sat Jan 04, 2020 11:49 am
- Forum: 3D/2D models
- Topic: [HELP] Get Bone and Animation for model
- Replies: 52
- Views: 11793
Re: [HELP] Get Bone and Animation for model
well, here's that cat agai n. Translation is not perfect but - surprise - "Scene Root" pos/rot is zero in each frame. cat-Animation 1_mainsequence.zip (I know this is the result from ages ago so the solution might be too simple as that we could see it.) Still don't know whom the basic Noes...
- Fri Jan 03, 2020 6:23 pm
- Forum: 3D/2D models
- Topic: [HELP] Get Bone and Animation for model
- Replies: 52
- Views: 11793
Re: [HELP] Get Bone and Animation for model
I don't see any new info. Why not try out what I proposed? . Horse-Animation 1_mainsequence - fake.zip Drag 'n drop it onto the Noesis 3D viewer window. Translation (bone "Scene Root", movement in z direction, -0.05 per frame) needs to be adjusted to the bone rotation, of course. (Dunno, w...
- Fri Jan 03, 2020 11:01 am
- Forum: 3D/2D models
- Topic: Tekken 5 [2004] .BIN Files
- Replies: 15
- Views: 6819
- Fri Jan 03, 2020 10:56 am
- Forum: 3D/2D models
- Topic: Tekken 4 PS2 Models
- Replies: 18
- Views: 6776
Re: Tekken 4 PS2 Models
I used that script (which didn't provide uvs, iirc) in 2014. From the Tekken 5 BIN file here: you get this (submeshes 662 to 1285 not shown): . TK5DATA2-bin.png (Had to handle the uvs separately) btw: this is the Tekken 4 thread . For Tekken 5 maybe continue here: https://forum.xentax.com/viewtopic....
