Search found 4134 matches

by shakotay2
Mon Jan 20, 2020 9:49 pm
Forum: 3D/2D models
Topic: Backyard Wrestling - Level Ripping
Replies: 21
Views: 3291

Re: Backyard Wrestling - Level Ripping

nooo, I linked to a blender script of mine (for REO) in my previous post :roll:
by shakotay2
Mon Jan 20, 2020 8:25 pm
Forum: 3D/2D models
Topic: Backyard Wrestling - Level Ripping
Replies: 21
Views: 3291

Re: Backyard Wrestling - Level Ripping

Is there also names scattered in there? Search for "MIP_" for example in 96.mesh gives 212 findings. Or are the positionvalues just randomly placed? You mean that "position data"? There's some "suspects"; I'll try that out when I have time well, I always know this scri...
by shakotay2
Mon Jan 20, 2020 3:57 pm
Forum: 3D/2D models
Topic: Backyard Wrestling - Level Ripping
Replies: 21
Views: 3291

Re: Backyard Wrestling - Level Ripping

Henchman800 wrote: Mon Jan 20, 2020 3:37 pmis there any info in the .mesh file that might give position data?
Dunno.
In case you used only a .mesh (and no other files) with the "rdtechladys guide on ripping ps2 games" I'd say 'yes'.

btw: there's bounding boxes I guess, but they won't help too much:
.
bbox.jpg
by shakotay2
Sat Jan 18, 2020 10:33 pm
Forum: 3D/2D models
Topic: Robotics;Notes Elite (Switch) - model files
Replies: 1
Views: 608

Re: Robotics;Notes Elite (Switch) - model files

c001_010.cpk_unpacked-0-bin.png
by shakotay2
Sat Jan 18, 2020 10:50 am
Forum: 3D/2D models
Topic: Backyard Wrestling - Level Ripping
Replies: 21
Views: 3291

Re: Backyard Wrestling - Level Ripping

I gave it a try with rdtechladys guide on ripping ps2 games.....the models always come out distorted and double just slightly above themselfes......so it would take forever to get them right and clean....just to have something not very ideal or close to the original... So the distorted objects have...
by shakotay2
Wed Jan 15, 2020 5:00 pm
Forum: 3D/2D models
Topic: Help for Model exporter(found)
Replies: 3
Views: 644

Re: Help for Model exporter(found)

zippyshare is 403 (forbidden) in my country
by shakotay2
Tue Jan 14, 2020 10:07 am
Forum: 3D/2D models
Topic: LittleBigPlanet .mol hex2obj
Replies: 50
Views: 8415

Re: LittleBigPlanet .mol hex2obj

sonicdude143 wrote: Tue Jan 14, 2020 4:41 amI tried your method

2. 2 x 1336 x 16 +3 = 0xA703 + 0x22b. Yes, I did try dec,
0xA703 + 0x22B = 0xA92E :)
(UVBsize is 24 here, though. It's rather obvious looking into the hexdata, with some experience.)
.
direct_control_seat.mol.png
by shakotay2
Tue Jan 14, 2020 9:15 am
Forum: 3D/2D models
Topic: How can I extract models from these two formats?
Replies: 3
Views: 950

Re: How can I extract models from these two formats?

zerotaku5123 wrote: Tue Jan 14, 2020 5:22 amthis program too extract textures?
nope.
and you have idea of how to extract models in unity3D
I usually don't care for unity3D model extraction because there's dozens of threads about it and some tools, iirc.
by shakotay2
Mon Jan 13, 2020 12:57 pm
Forum: 3D/2D models
Topic: Rip or open files of Burnout Revenge (Xbox 360) and how?
Replies: 18
Views: 3545

Re: Rip or open files of Burnout Revenge (Xbox 360) and how?

I haven't got a 00000002.dat :!: the files stars with 0000cad0.dat :? And... how I understand where are the mesh? (yes, I'm not very into hex... :roll: ) because I tried to open the 0000cad0.dat file with Hex Editor Neo and give me this: read the tutorial (tut button in hex2obj ). Try to understand...
by shakotay2
Mon Jan 13, 2020 11:41 am
Forum: 3D/2D models
Topic: Rip or open files of Burnout Revenge (Xbox 360) and how?
Replies: 18
Views: 3545

Re: Rip or open files of Burnout Revenge (Xbox 360) and how?

Fiammanera628 wrote: Mon Jan 13, 2020 11:19 amQuestion: what should I do with these .dat, vbq, .666, ect. files? Are they the submeshes' hex codes? :eek:
I dunno.
Start loading 00000002.dat (unzipped from the Car1A.bgv) into hex2obj. Get the mesh (File/SaveAs mesh).
Then check other .dat files. That's how I'd do it.
by shakotay2
Mon Jan 13, 2020 10:48 am
Forum: 3D/2D models
Topic: How can I extract models from these two formats?
Replies: 3
Views: 950

Re: How can I extract models from these two formats?

1. using hex2obj (view link in my sig):
.
MDL__C00003_3-prefab.png
by shakotay2
Mon Jan 13, 2020 8:09 am
Forum: 3D/2D models
Topic: Rip or open files of Burnout Revenge (Xbox 360) and how?
Replies: 18
Views: 3545

Re: Rip or open files of Burnout Revenge (Xbox 360) and how?

There is. Use offzip -a -z -15 Car1A.bgv [folder2extract2] . - open input file: Car1A.bgv - enter in directory: D:\bgv - zip data to check: 32 bytes - zip windowBits: -15 - seek offset: 0x00000000 (0) +------------+-----+----------------------------+----------------------+ | hex_offset | ... | zip -...
by shakotay2
Sun Jan 12, 2020 3:58 pm
Forum: 3D/2D models
Topic: tokyo ghoul re call to exist model help
Replies: 5
Views: 1231

Re: tokyo ghoul re call to exist model help

akderebur wrote: Sat Jan 11, 2020 11:54 pmModel data is in "c001_res.pac". The format doesn't look so hard.
Yeah, I see:
.
c001_res_pac.jpg