Search found 4134 matches

by shakotay2
Fri Feb 28, 2020 12:58 pm
Forum: 3D/2D models
Topic: DEF JAM ICON (XBOX360/PS3) RX2 files / rpsgl
Replies: 12
Views: 3532

Re: DEF JAM ICON (XBOX360/PS3) RX2 files / rpsgl

In def jam package luda_mob_base.rx2 there is only 9 face parts but 11 vertex part and I don't know which parts should be read in same time for example part529_000200eb_faceindex8 and part531_000200ea_vertexindex10 matches. yeah, there's some fiddeling required - maybe there's some "rule of co...
by shakotay2
Thu Feb 27, 2020 3:53 pm
Forum: 3D/2D models
Topic: DEF JAM ICON (XBOX360/PS3) RX2 files / rpsgl
Replies: 12
Views: 3532

Re: DEF JAM ICON (XBOX360/PS3) RX2 files / rpsgl

dunny what you mean with "bugs" - it looks like so:
.
part494_head.png
by shakotay2
Thu Feb 27, 2020 2:48 pm
Forum: 3D/2D models
Topic: DEF JAM ICON (XBOX360/PS3) RX2 files / rpsgl
Replies: 12
Views: 3532

Re: DEF JAM ICON (XBOX360/PS3) RX2 files / rpsgl

For the uvs: the biggest part494 seems to need some submesh detection (other than just every 500 FIs):
.
part494_38_00010031.jpg
by shakotay2
Thu Feb 27, 2020 11:34 am
Forum: 3D/2D models
Topic: 3D model reversing compilation
Replies: 70
Views: 109491

Re: 3D model reversing compilation

I just want to work with a single format only. Is there any solution for this case? Thank you :D :D Try to use rapi.loadPairedFile() . such like this (untested!): xData = rapi.loadPairedFile("file_with_params", ".dat") data = NoeBitStream(xData) data.seek(0x08, NOESEEK_REL)# rep...
by shakotay2
Thu Feb 27, 2020 9:15 am
Forum: 3D/2D models
Topic: DEF JAM ICON (XBOX360/PS3) RX2 files / rpsgl
Replies: 12
Views: 3532

Re: DEF JAM ICON (XBOX360/PS3) RX2 files / rpsgl

Maybe someone know how to fix or check it in model researcher, cause beedy said quanity edges and verticles isnt correct. MR is too hard for me... :D I prefer hex2obj , result (test.obj) shown in blender . part_479_481.png Beedy is right, there's some fiddeling with the face indices but once you've...
by shakotay2
Wed Feb 26, 2020 6:41 pm
Forum: 3D/2D models
Topic: The last guardian (PS4) .Data file help?
Replies: 26
Views: 4731

Re: The last guardian (PS4) .Data file help?

This is where you find the vertex counts (and maybe more) in the .bod file: . condora-bod-counts.png FD 23 00 00 is a vertex count (2nd submesh) in little endian notation, so decimal: 9213 have fun btw: the 2nd E0 37 might just be a reminder (to be ignored when scanning for vertex counts?) red recta...
by shakotay2
Wed Feb 26, 2020 6:10 pm
Forum: 3D/2D models
Topic: The last guardian (PS4) .Data file help?
Replies: 26
Views: 4731

Re: The last guardian (PS4) .Data file help?

Thanks! How to find the start of submeshes: I used this H2O file: 0x1B7326 84916 Vb1 32 24 0x10 14094 020000 0x0 255 (which will result in showing the head and many worn faces) Looking into the test.obj file reveals these lines as a possible border between submeshes: f 13999 14001 14041 f 14002 1400...
by shakotay2
Wed Feb 26, 2020 5:20 pm
Forum: 3D/2D models
Topic: The last guardian (PS4) .Data file help?
Replies: 26
Views: 4731

Re: The last guardian (PS4) .Data file help?

I'll submit the combined mesh data if you'd like! Feel free to do so. Wait, one more question, how exactly would one go about to extract skeleton data? Thank you! That's not a 15 minutes job, usually: find the bone names, find/create the hierarchy (usually bone ids in a table), find the matrices. Y...
by shakotay2
Tue Feb 25, 2020 5:47 pm
Forum: 3D/2D models
Topic: The last guardian (PS4) .Data file help?
Replies: 26
Views: 4731

Re: The last guardian (PS4) .Data file help?

the .bod file is in fact, used as an interpreter for the .data files, which are the ones that contain model data Didn't have the time to look into the .bod file, just merged the .data files and used hex2obj on it: . birda.jpg the .elems contains face (and possibly skeleton, i'm not really sure) dat...
by shakotay2
Sun Feb 23, 2020 1:15 pm
Forum: 3D/2D models
Topic: [REL] Disney INFINITY Model Extractor
Replies: 73
Views: 36255

Re: [REL] Disney INFINITY Model Extractor

another try with hex2obj (had to extract "magic table" values from the .oct file for such):
.
classicmickey_no_uvs.jpg
by shakotay2
Sun Feb 23, 2020 12:35 pm
Forum: 3D/2D models
Topic: LittleBigPlanet .mol hex2obj
Replies: 50
Views: 8415

Re: LittleBigPlanet .mol hex2obj

teeth? Looks like a skeleton file to me -> 33 "Bip01" strings contained.

ahh, see, use faked tristripped FIs:
.
teeth.png
uvs? Dunno, block at 0x3c0 has constant and/or too big values, more or less.
by shakotay2
Sat Feb 22, 2020 10:15 pm
Forum: 3D/2D models
Topic: [REL] Disney INFINITY Model Extractor
Replies: 73
Views: 36255

Re: [REL] Disney INFINITY Model Extractor

yes, thanks! :) well, the truth is, seems things (vbuf/ibuf) are not as simple as I remembered from here: (in fact, I didn't remember, it was some kind of "deja vue", so I just searched for "copy /b" :D ) I got a damxxd point cloud only. So I sticked back to Mariusz' blender scri...
by shakotay2
Sat Feb 22, 2020 7:50 pm
Forum: 3D/2D models
Topic: One Punch Man A Hero Nobody Knows
Replies: 27
Views: 9234

Re: One Punch Man A Hero Nobody Knows

qs12 wrote: Sat Feb 22, 2020 7:45 pm Will there be a Noesis plugin?
Not from my side - I'm usually done once I've "a working solution". (Even if it's a little bit unhandy. :D )
This person named Hiroshi made one but they aren't releasing the plugin.
§$%&!
by shakotay2
Sat Feb 22, 2020 12:34 pm
Forum: 3D/2D models
Topic: LittleBigPlanet .mol hex2obj
Replies: 50
Views: 8415

Re: LittleBigPlanet .mol hex2obj

Ahh, yeah, see, I have a deja vue. Had to search for "sack_boy" on my drive:
.
shakotay2 wrote: Sun Mar 15, 2015 9:44 am
Try 0x161c48 and 0x161c50 as a second/third uv start address:
.
sack_boy_uvs_2_3.png
by shakotay2
Sat Feb 22, 2020 10:45 am
Forum: 3D/2D models
Topic: LittleBigPlanet .mol hex2obj
Replies: 50
Views: 8415

Re: LittleBigPlanet .mol hex2obj

sonicdude143 wrote: Sat Feb 22, 2020 7:10 am Hey, I got a question does sackboy have extra UVs for to map out decals like the zipper, or stitching?
Hey, I don't have that sackboy file (*.mol, *.dat?)
Me and my friend, are fixing the sackboy model. Which he extracted. I taught him alot of things that you taught me.
Cool! :)