Search found 4134 matches

by shakotay2
Mon Mar 09, 2020 3:17 pm
Forum: 3D/2D models
Topic: Jet Set Radio HD Level Model File
Replies: 51
Views: 12981

Re: Jet Set Radio HD Level Model File

Here's the settings to get the other verts. start offset - 0x21e018 count - 13607 end - 0x245dec format: xyz The FVFsize is 36 here so the count reduces to 4535 and it looks like a map as you stated: . st1dat-bin.png Many face indices (for the maps?), yes. Relative, not absolute values, I assume. S...
by shakotay2
Mon Mar 09, 2020 8:36 am
Forum: 3D/2D models
Topic: BlazBlue Cross Tag Battle PC Noesis Script Help
Replies: 6
Views: 2188

Re: BlazBlue Cross Tag Battle PC Noesis Script Help

As I understand it, this snippet points to the address before the vertex count (0x8B), but I don't understand exactly what I should do with it. What? It's for finding the counts which you need to use in the script then (more code to write, of course). And as I wrote you need to find the second occu...
by shakotay2
Sun Mar 08, 2020 11:22 pm
Forum: 3D/2D models
Topic: LittleBigPlanet .mol hex2obj
Replies: 50
Views: 8415

Re: LittleBigPlanet .mol hex2obj

qore_cap_he_decompressed-mol-uvs.png
by shakotay2
Sat Mar 07, 2020 5:41 pm
Forum: 3D/2D models
Topic: 3d models file .msh Star Wars: Ep III - RotS (2005)
Replies: 3
Views: 1159

Re: 3d models file .msh Star Wars: Ep III - RotS (2005)

Make_H2O_StarWarsEp3-XBOX.zip doesn't really work nice, Works nice for most models - you're the first one who's complaining! :D sometimes it misses polygons For which models, please? sometimes it doesn' t find any 3d model, not for vader (lol) but for lsaberanakin.msh it doesn't see model. lsaberan...
by shakotay2
Sat Mar 07, 2020 4:45 pm
Forum: 3D/2D models
Topic: 3d models file .msh Star Wars: Ep III - RotS (2005)
Replies: 3
Views: 1159

Re: 3d models file .msh Star Wars: Ep III - RotS (2005)

I already have the method to extract them one by one (submeshes), but it is extremely long and boring, i use hex2obj. [...] Here is the only discussion that talks about the game: https://forum.xentax.com/viewtopic.php?f=16&t=12359 Thank you hex2obj was NEVER intended to be used for extracting m...
by shakotay2
Sat Mar 07, 2020 8:29 am
Forum: 3D/2D models
Topic: BlazBlue Cross Tag Battle PC Noesis Script Help
Replies: 6
Views: 2188

Re: BlazBlue Cross Tag Battle PC Noesis Script Help

this is where i got, the script reads the file, but the face count is not correct for the body. I wouldn't say so, 4096 looks like the overall faceindex count. Guess you need to find/use all the counts (colored: 2nd submesh): . MUA-counts.png Maybe check in other MUAs whether the pattern 01000000 0...
by shakotay2
Thu Mar 05, 2020 4:37 pm
Forum: 3D/2D models
Topic: Very common directx .X-file (Silent Hill Arcade)
Replies: 21
Views: 4802

Re: Very common directx .X-file (Silent Hill Arcade)

So you are saying that i could add a line that lets me batchconvert .x files? Having the source you can do almost everything - if you are a coder. :D (And you'll need to add/change more than one line only, I guess.) Search for " assimp command line ". This is a converter using commandline...
by shakotay2
Thu Mar 05, 2020 1:46 pm
Forum: 3D/2D models
Topic: Very common directx .X-file (Silent Hill Arcade)
Replies: 21
Views: 4802

Re: Very common directx .X-file (Silent Hill Arcade)

Henchman800 wrote: Thu Mar 05, 2020 1:31 amAnything that lets me batchconvert the .x files helps!
Since assimp (viewer) is open source it should be possible to add a command line option (my version crashes when called with param elbotan_huta.X)
.
assimp_viewer.png
by shakotay2
Wed Mar 04, 2020 11:21 am
Forum: 3D/2D models
Topic: AO Tennis
Replies: 2
Views: 996

Re: AO Tennis

using hex2obj (view link in my sig) for creating a point cloud: . 88-msh.png Looks promising but that's all. Using more points (31442) doesn't give better results. Face indices (01000000 skipped) don't fit, too. Maybe another vertex start address to be used? 0x0 500 Vb1 48 99 0xA4 31442 020000 0x0 255
by shakotay2
Mon Mar 02, 2020 9:33 pm
Forum: 3D/2D models
Topic: The last guardian (PS4) .Data file help?
Replies: 26
Views: 4731

Re: The last guardian (PS4) .Data file help?

As for the skeleton, Skelbuilder doesn't seem to work for the skeleton.bod files though (doesn't generate an fbx file) perhaps something in the skeleton is encrypted or needs to be modified? don't have the time to check it. There's dozens (if not hundreds) of different skeleton/animation formats. G...
by shakotay2
Mon Mar 02, 2020 6:10 pm
Forum: 3D/2D models
Topic: The last guardian (PS4) .Data file help?
Replies: 26
Views: 4731

Re: The last guardian (PS4) .Data file help?

usually: find the bone names, find/create the hierarchy (usually bone ids in a table), find the matrices Sorry if this is dumb queation but what exactly would one do to find the matrices? You could read here ("Approaches of Parsing Bone Representations"): https://forum.xentax.com/viewtopi...
by shakotay2
Sun Mar 01, 2020 10:10 pm
Forum: 3D/2D models
Topic: Need help with Yo-kai Watch 4 skeleton data (.g4mg, .g4pkm, .g4sk)
Replies: 3
Views: 1394

Re: Need help with Yo-kai Watch 4 skeleton data (.g4mg, .g4pkm, .g4sk)

What did you try out so far? I'd suggest to do it step by step: . y01020000.g4mg.png . bone names from g4pkm: c_global_0_0 c_ctr_1_0 c_c_1_0 c_c_1_1 r_s_2_0 r_l_2_0 r_l_2_1 r_foot_2_0 r_afir_2_0 l_s_2_0 l_l_2_0 l_l_2_1 l_foot_2_0 l_afir_2_0 c_n_1_0 c_head_1_0 r_lip2_1_0 l_lip1_1_0 l_lip2_1_0 r_lip1_...
by shakotay2
Sat Feb 29, 2020 10:20 pm
Forum: 3D/2D models
Topic: The last guardian (PS4) .Data file help?
Replies: 26
Views: 4731

Re: The last guardian (PS4) .Data file help?

well, while I really prefer to do things intuitively I'd strongly recommend to look for the counts in the *.bod file here (in case you didn't so far :D ). There's many possible FI starting blocks (0000 0100 0200) but I didn't get the idea which to choose for the eyes/tail neither know whether the ta...
by shakotay2
Sat Feb 29, 2020 5:21 pm
Forum: 3D/2D models
Topic: The last guardian (PS4) .Data file help?
Replies: 26
Views: 4731

Re: The last guardian (PS4) .Data file help?

Reindeercoat wrote: Sat Feb 29, 2020 4:54 pmso i need some help figuring them out, thank you!
You need to show what you did (H2O files, calculations, whatever) - I don't have the time to do it from scratch :)
by shakotay2
Fri Feb 28, 2020 9:06 pm
Forum: Game Archive
Topic: understanding a file from game choroq (bms req)
Replies: 2
Views: 1025

Re: understanding a file from game choroq (bms req)

well, can't serve with a script but 3D data looks strange to me, would bet for animation data but not sure:
.
Garage_bin.png