Search found 4134 matches

by shakotay2
Sat Mar 14, 2020 9:39 am
Forum: Game Archive
Topic: Multiple LuaQ files help
Replies: 13
Views: 2101

Re: Multiple LuaQ files help

print out your files count (print "number of files %FILES%") surprise! :D Anyways I have a deja vue of a (general) bms filesplitter, but can't find it. So I made one in 'C', which splits before "LuaQ", here's the first 4 resulting files. You may check them. In case it works I cou...
by shakotay2
Fri Mar 13, 2020 10:04 pm
Forum: 3D/2D models
Topic: BlazBlue Cross Tag Battle PC Noesis Script Help
Replies: 6
Views: 2188

Re: BlazBlue Cross Tag Battle PC Noesis Script Help

How is it going? :) Updated your script a little bit. (Assuming the counts to follow after the 2nd 0100000001000000.) As always python was giving me some headache so I made a poor patch ( without a loop as it should have been) :D : . 0000_brg-MUA.png Also didn't care for the mesh count - just used 2...
by shakotay2
Thu Mar 12, 2020 11:28 pm
Forum: 3D/2D models
Topic: Need Help Ripping Smash Brawl Mod
Replies: 1
Views: 522

Re: Need Help Ripping Smash Brawl Mod

Could you give me some advice on how to properly port the model and/or its textures to C4D or Blender? Don't have much experience with textures but I assume your problem is how to add the ambient occlusion map to the texture (exported "Texture" and "AO" from "Textures"...
by shakotay2
Thu Mar 12, 2020 1:30 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 29179

Re: Make_obj (C source)

yeah, I see. It's the first submesh only - will take some time to patch the tool.

Feel free to do it for yourself - the 'C' source code is available here:
shakotay2 wrote: Mon Mar 06, 2017 11:01 am
.
2_submeshes.png
(need to check the patch before releasing it..)
by shakotay2
Wed Mar 11, 2020 7:40 pm
Forum: Game Archive
Topic: Quickbms Help
Replies: 3
Views: 1184

Re: Quickbms Help

im trying to write a quickbms script to extract fles from a afs but its not working can someone help me out here. What do you think it should do? In fact it works on an afs sample (but doesn't extract yet): offset filesize filename (?) -------------------------------------- files 5 addr: 2048, size...
by shakotay2
Wed Mar 11, 2020 6:14 pm
Forum: 3D/2D models
Topic: [PS2] Sengoku Basara 2 Heroes 3D Model Extraction [Help]
Replies: 2
Views: 1317

Re: [PS2] Sengoku Basara 2 Heroes 3D Model Extraction [Help]

sry for the late reply, struggeling with my beloved nightmare: creating ugly faces for PS2 models :D (0659_emwep.ewp)
.
0659_emwep-ewp.png
btw: contents of 0661_esmot.esp looks like animation frames (mot= motion?)
by shakotay2
Tue Mar 10, 2020 10:36 pm
Forum: 3D/2D models
Topic: Jet Set Radio HD Level Model File
Replies: 51
Views: 12981

Re: Jet Set Radio HD Level Model File

For the bikedat.bin I found the vertex blocks are marked by FF000000 patterns, so addr of even find (count start=0) +8 = start of vertex block, addr of odd find= end of vertex block (seems to be the same for st1dat.bin ). This is the result for the bike (with a normals sphere in the midst): . bikeda...
by shakotay2
Tue Mar 10, 2020 7:10 pm
Forum: 3D/2D models
Topic: Jet Set Radio HD Level Model File
Replies: 51
Views: 12981

Re: Jet Set Radio HD Level Model File

Are the single objects (buses for example) part of the map(s) or in separate files? Can't seem to find them in the points clouds from the st1dat.bin file.
Checking separate files (if any) with objects could help to understand how the face indices are organized.
by shakotay2
Tue Mar 10, 2020 3:07 pm
Forum: 3D/2D models
Topic: Jet Set Radio HD Level Model File
Replies: 51
Views: 12981

Re: Jet Set Radio HD Level Model File

It seems the farther an object is from the camera the more distorted it gets, and the whole thing appears to be stretched at an odd angle and bent out of proportion. Is this a "known issue" with the ripper tool you used? If not you could inform the author. Might be fixable by applying a s...
by shakotay2
Tue Mar 10, 2020 2:03 pm
Forum: 3D/2D models
Topic: Very common directx .X-file (Silent Hill Arcade)
Replies: 21
Views: 4802

Re: Very common directx .X-file (Silent Hill Arcade)

Sadly 3D-Object_Converter doesn't support this renaming method and simply says "STREAM READ ERROR" Because the xab are ASCII-.x files while elbotan_huta.X is binary version. (I have a deja vue of a DirectX tool which could convert ASCII version to binary but can't remember which one it wa...
by shakotay2
Tue Mar 10, 2020 1:34 pm
Forum: 3D/2D models
Topic: Jet Set Radio HD Level Model File
Replies: 51
Views: 12981

Re: Jet Set Radio HD Level Model File

well, not that bad as I thought :D :
.
busstop.png
What happens if you rotate the scene (by 90 degrees for example) and take another rip? Are the same objects distorted or others?
If 'others' then you could complete the scene combining the results of several rips. Just a wild guess, of course.
by shakotay2
Tue Mar 10, 2020 9:57 am
Forum: 3D/2D models
Topic: Jet Set Radio HD Level Model File
Replies: 51
Views: 12981

Re: Jet Set Radio HD Level Model File

cool! Thanks! (Interesting to see that face indices for vertices and uvs are identical in the rips. But not sure if it's the same in the .bin game files. ) @screenracer: and attempts with 3d ripper and blender ended up with severe distortions Maybe you could upload rips (wavefront obj) from the scen...
by shakotay2
Tue Mar 10, 2020 8:45 am
Forum: 3D/2D models
Topic: Jet Set Radio HD Level Model File
Replies: 51
Views: 12981

Re: Jet Set Radio HD Level Model File

It rips pretty good with 3dripper and 3ds max 2010 (newer versions of max distort models usually), but only what is in camera view. Maybe you could upload some ripped meshes (as wavefront obj preferred)? But it had to match with the scene in st1dat.bin from this post for comparison. (Otherwise it w...
by shakotay2
Mon Mar 09, 2020 9:45 pm
Forum: 3D/2D models
Topic: Jet Set Radio HD Level Model File
Replies: 51
Views: 12981

Re: Jet Set Radio HD Level Model File

This looks at least as if quads could help :D
.
even_lines.png
by shakotay2
Mon Mar 09, 2020 9:29 pm
Forum: 3D/2D models
Topic: Jet Set Radio HD Level Model File
Replies: 51
Views: 12981

Re: Jet Set Radio HD Level Model File

sadly I don't have a clue how to get proper faces here: . st1dat-bin-faces.png Maybe skip the odd (or even) lines? f 2 1 8 f 1 3 8 f 8 3 6 f 3 7 6 f 6 7 4 f 7 5 4 f 4 5 11 f 5 21 11 f 11 21 19 f 21 30 19 f 19 30 23 f 30 31 23 f 23 31 32 f 31 19 32 f 32 19 12 f 19 11 12 f 12 11 9 f 11 10 9 f 9 10 14 ...