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- Fri Mar 20, 2020 3:35 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
face index (FI) count: 20062 -> 6687 faces . car_template_3-(H2O_11)-obj.png Some corrected H2O files for lynkco: 0xA744E1 20062 Vb1 44 20 0xA130D3 7438 040200 0x0 255 0xCA09B4 5610 Vb1 92 20 0xA8B117 2165 040200 0x0 255 0x156BE6F 14348 Vb1 92 20 0x146F575 9965 040200 0x0 255 0x15FD59E 9258 Vb1 92 2...
- Fri Mar 20, 2020 3:31 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 122
- Views: 28177
Re: RaceRoom Racing Experience .kluns
This is what I have: lynkco_part1.zip In case you want more you need to engage in it: :D . spoiled H2O files (see appended zip) whose params/counts need corrections (lynkco) car_template.kluns_xx.h2o, where xx is one of: 11,12,15 17,18,19 21,23,29 30,32,33 41,43,44,46 55,56,57,59 60,61,63 72,74,75,7...
- Thu Mar 19, 2020 8:45 pm
- Forum: 3D/2D models
- Topic: How can I convert these files?
- Replies: 2
- Views: 494
Re: How can I convert these files?
Higher lod:
. Problem with position of parts. (I remember having had a similar problem with another format which was solved then by someone else.)
. Problem with position of parts. (I remember having had a similar problem with another format which was solved then by someone else.)
- Thu Mar 19, 2020 7:28 pm
- Forum: 3D/2D models
- Topic: How can I convert these files?
- Replies: 2
- Views: 494
Re: How can I convert these files?
Using hex2obj (view link in my sig):
. Obviously missed a part. Also some superfluous face indices.
(Maybe M2 is higher lod level?)
. Obviously missed a part. Also some superfluous face indices.
(Maybe M2 is higher lod level?)
- Thu Mar 19, 2020 8:51 am
- Forum: Game Archive
- Topic: Multiple LuaQ files help
- Replies: 13
- Views: 2101
Re: Multiple LuaQ files help
The problem with little endian/bigendian files is as this (from my experience): you need a FULL format analysis, because you can't just "swap bytes". Say, you've a little endian file (14 bytes) like 3412 99EFCDAB 0600 58454E544158. (last 6 bytes in ASCII: "XENTAX") Could be word,...
- Wed Mar 18, 2020 10:02 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
g_uec.ps3 is not making any model Read the How_to_use txt file. ( H2O files are being created which can be read by hex2obj 's multimesh feature to create several obj files.) first l_romd_d.ps3 boss cant get extracted properly Don't have that sample. file starts with i_xxx_d.ps3 has more then 100 pl...
- Wed Mar 18, 2020 7:58 pm
- Forum: Game Archive
- Topic: Multiple LuaQ files help
- Replies: 13
- Views: 2101
Re: Multiple LuaQ files help
Thanks! finally I got the LuaSF project compiled and working with ps3split.fchunk - but I had to use libDSC.dll from 2016 ).
- Wed Mar 18, 2020 12:14 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Thanx!
Some corrections are required. I'll look at that soon:
. (the created H2O files provide point clouds at least, need some corrections for getting the full mesh)
Some corrections are required. I'll look at that soon:
. (the created H2O files provide point clouds at least, need some corrections for getting the full mesh)
- Wed Mar 18, 2020 8:53 am
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
If I had the sample I could take a look at.
- Tue Mar 17, 2020 8:41 pm
- Forum: 3D/2D models
- Topic: Cabela's 4x4 Off-Road Adventure 3 [.model / .skin]
- Replies: 2
- Views: 661
Re: Cabela's 4x4 Off-Road Adventure 3 [.model / .skin]
Writing scripts is a time consuming task - I prefer showing how to get the first submesh (using hex2obj, view link in my sig):
. (ok, more than one now
)
uv pos= 20 or 24 so far. Interior rotated in 2 axes, strange.
. (ok, more than one now
uv pos= 20 or 24 so far. Interior rotated in 2 axes, strange.
- Tue Mar 17, 2020 8:34 am
- Forum: Game Archive
- Topic: Multiple LuaQ files help
- Replies: 13
- Views: 2101
Re: Multiple LuaQ files help
Hi brownyfifa, great! :) But where do I get the DSCript project? It's not a package only - the LuaSF solution requires a DSCript. csproj . Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DSCript", "..\DSCript\DSCript.csproj", "{09C8AA4A-AFB8-4BDB-866B-B8C88D48...
- Mon Mar 16, 2020 10:03 pm
- Forum: Game Archive
- Topic: Multiple LuaQ files help
- Replies: 13
- Views: 2101
Re: Multiple LuaQ files help
Where is the DSCript project?
Couldn't find it in the web, only DScript (https://github.com/bizzehdee/DScript), which doesn't seem to be the required one.
- Mon Mar 16, 2020 6:53 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 29179
- Mon Mar 16, 2020 12:45 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 29179
Re: Make_obj (C source)
This is the patch for KamenRider, submesh 2, very ugly but works for MDL__B00092_92.prefab (only tested model, so don't blame me). . submesh_2.png Replace the function void SM_of_KR_CW_loop (HWND hwnd, char szPathname[], DWORD dwStart) in the source here : by void SM_of_KR_CW_loop(HWND hwnd, char sz...
- Sun Mar 15, 2020 9:31 am
- Forum: Game Archive
- Topic: Multiple LuaQ files help
- Replies: 13
- Views: 2101
Re: Multiple LuaQ files help
Are you able to run that program on the whole archive (im not stressed about the file names) so I can test it properly? Hey brownyfifa, having 496 .lua files in one folder? (You will hate it! :D ) (I could replace the drive letter "r:" in the path at the beginning of the files by "c:...
