Search found 4134 matches

by shakotay2
Thu Apr 16, 2020 4:11 pm
Forum: 3D/2D models
Topic: Twelvesky2 model files
Replies: 25
Views: 3664

Re: Twelvesky2 model files

Y0170001-Sobject-decompressed.png
by shakotay2
Thu Apr 16, 2020 10:57 am
Forum: 3D/2D models
Topic: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Replies: 11
Views: 1845

Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)

Pepsee wrote: Wed Apr 15, 2020 8:22 pmFiles are supposedly stored in the classic .UKX unreal archives
What exactly does that mean? Like "Unreal Tournament 4"?

(unpacker extract.exe: "ERROR: Serialized FString is not null-terminated")
by shakotay2
Tue Apr 14, 2020 6:02 pm
Forum: 3D/2D models
Topic: HellGate London
Replies: 12
Views: 6292

Re: HellGate London

Hey guys, I wanted to get the 3D models from Hellgate London, but neither the link to the max script nor the link to the extractor works anymore. Hey, the script for *.wm models is in the .rar file in chrrox' opening post. (: And google/bing is your friend, isn't it? :D http://www.hellgateaus.info/...
by shakotay2
Mon Apr 13, 2020 3:08 pm
Forum: 3D/2D models
Topic: Crazy Taxi 3 .mdl [PC]
Replies: 3
Views: 757

Re: Crazy Taxi 3 .mdl [PC]

after a deeper look:
.
firstSM.png
(some faces missing)
by shakotay2
Sun Apr 12, 2020 7:41 pm
Forum: 3D/2D models
Topic: PSP Bakemonogatari noesis script
Replies: 16
Views: 6578

Re: PSP Bakemonogatari noesis script

Densoon wrote: Sun Apr 12, 2020 6:18 pmValueError: could not convert string to float: b'-1.#IND00'
Hey, guess you have a Not-A-Number value (or something like that) in your .obj file.
by shakotay2
Sat Apr 11, 2020 10:36 pm
Forum: Graphic file formats
Topic: Help to view graphics PS2
Replies: 1
Views: 761

Re: Help to view graphics PS2

Hi guys, I've seen a python file to the Noesis tool that reads the pallete data and the texture information for a ps2 game road trip. Hi, and who's the creator of that script? What do I need to change besides the initial sign of 0x1012,0x1040 or 0x1087? Thank you Everything. Looks like SCOREA05.GSL...
by shakotay2
Thu Apr 09, 2020 5:30 am
Forum: Graphic file formats
Topic: [PS2] Soul Calibur III
Replies: 14
Views: 3604

Re: [PS2] Soul Calibur III

thx, Ace! :) My question is what that swizzled bytearray is good for (local copy)? Seems to work without it: def unswizzle8(buf, width, height): out = bytearray(width * height) for y in range(height): for x in range(width): block_location = (y & (~0xf)) * width + (x & (~0xf)) * 2 swap_select...
by shakotay2
Wed Apr 08, 2020 7:14 pm
Forum: 3D/2D models
Topic: Crazy Taxi 3 .mdl [PC]
Replies: 3
Views: 757

Re: Crazy Taxi 3 .mdl [PC]

It's a matter of finding the suiting face indices again (happy puzzeling):
.
bank00_mdl_.png
by shakotay2
Sun Apr 05, 2020 10:02 pm
Forum: 3D/2D models
Topic: Very common directx .X-file (Silent Hill Arcade)
Replies: 21
Views: 4802

Re: Very common directx .X-file (Silent Hill Arcade)

binary .x files are converted to ASCII .x files. The original file is destroyed/modified. File size is increased, that's the only hint. (Most people don't understand the process and try to convert the already converted file again. :D )
by shakotay2
Sun Apr 05, 2020 8:22 am
Forum: 3D/2D models
Topic: LittleBigPlanet .mol hex2obj
Replies: 50
Views: 8415

Re: LittleBigPlanet .mol hex2obj

There's some fiddling required, yeah. Here's the first submesh:
.
bioshocki_booker_hr-mol.png
by shakotay2
Sat Apr 04, 2020 6:56 pm
Forum: 3D/2D models
Topic: Very common directx .X-file (Silent Hill Arcade)
Replies: 21
Views: 4802

Re: Very common directx .X-file (Silent Hill Arcade)

no, no and no. finale00's DirectX_xbin plugin requires a "bin " in the .x file which is "bzip" in m70_tub_no.xab (.x) What you need is MeshConvert.exe (parameters *.x /xt) from Microsoft DirectX SDK (June 2010) to convert a compressed binary .x file to ASCII .x: . m70_tub_no.xab ...
by shakotay2
Sat Apr 04, 2020 8:11 am
Forum: 3D/2D models
Topic: Very common directx .X-file (Silent Hill Arcade)
Replies: 21
Views: 4802

Re: Very common directx .X-file (Silent Hill Arcade)

It's the difference in file format (binary/ASCII) as I wrote before.
by shakotay2
Fri Apr 03, 2020 3:00 pm
Forum: 3D/2D models
Topic: Very common directx .X-file (Silent Hill Arcade)
Replies: 21
Views: 4802

Re: Very common directx .X-file (Silent Hill Arcade)

I was referring to the .xab files in the zip of your post as of Tue Mar 10, 2020 1:08 am (which need to be renamed to .x for successful blender2.49b import).
(If you want to avoid confusion just don't switch between level files and other static models here.)
by shakotay2
Thu Apr 02, 2020 9:24 pm
Forum: 3D/2D models
Topic: (Wii)Fantasy Aquarium World 3D model (.pak)
Replies: 4
Views: 743

Re: (Wii)Fantasy Aquarium World 3D model (.pak)

offzip -a -z -15 fishdata.pak D:\test

(Guess, output folder "test" must be created in case it does not exist.)
by shakotay2
Thu Apr 02, 2020 12:22 pm
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 75
Views: 85264

Re: Noesis tutorial Basic Model

maybe there's a plugin i can add to Noesis so it would work ? Not to my knowledge. Last solution for sketchfab models I remember was from Szkaradek123, a blender 2.49b project (doesn't work with newest blender!): Blender249[sketchfab][htm][2019-10-16] (Maybe to be found on Zenhax, don't remember.) ...