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- Thu Apr 16, 2020 4:11 pm
- Forum: 3D/2D models
- Topic: Twelvesky2 model files
- Replies: 25
- Views: 3664
- Thu Apr 16, 2020 10:57 am
- Forum: 3D/2D models
- Topic: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
- Replies: 11
- Views: 1845
- Tue Apr 14, 2020 6:02 pm
- Forum: 3D/2D models
- Topic: HellGate London
- Replies: 12
- Views: 6292
Re: HellGate London
Hey guys, I wanted to get the 3D models from Hellgate London, but neither the link to the max script nor the link to the extractor works anymore. Hey, the script for *.wm models is in the .rar file in chrrox' opening post. (: And google/bing is your friend, isn't it? :D http://www.hellgateaus.info/...
- Mon Apr 13, 2020 3:08 pm
- Forum: 3D/2D models
- Topic: Crazy Taxi 3 .mdl [PC]
- Replies: 3
- Views: 757
Re: Crazy Taxi 3 .mdl [PC]
after a deeper look:
. (some faces missing)
. (some faces missing)
- Sun Apr 12, 2020 7:41 pm
- Forum: 3D/2D models
- Topic: PSP Bakemonogatari noesis script
- Replies: 16
- Views: 6578
- Sat Apr 11, 2020 10:36 pm
- Forum: Graphic file formats
- Topic: Help to view graphics PS2
- Replies: 1
- Views: 761
Re: Help to view graphics PS2
Hi guys, I've seen a python file to the Noesis tool that reads the pallete data and the texture information for a ps2 game road trip. Hi, and who's the creator of that script? What do I need to change besides the initial sign of 0x1012,0x1040 or 0x1087? Thank you Everything. Looks like SCOREA05.GSL...
- Thu Apr 09, 2020 5:30 am
- Forum: Graphic file formats
- Topic: [PS2] Soul Calibur III
- Replies: 14
- Views: 3604
Re: [PS2] Soul Calibur III
thx, Ace! :) My question is what that swizzled bytearray is good for (local copy)? Seems to work without it: def unswizzle8(buf, width, height): out = bytearray(width * height) for y in range(height): for x in range(width): block_location = (y & (~0xf)) * width + (x & (~0xf)) * 2 swap_select...
- Wed Apr 08, 2020 7:14 pm
- Forum: 3D/2D models
- Topic: Crazy Taxi 3 .mdl [PC]
- Replies: 3
- Views: 757
Re: Crazy Taxi 3 .mdl [PC]
It's a matter of finding the suiting face indices again (happy puzzeling):
.
.
- Sun Apr 05, 2020 10:02 pm
- Forum: 3D/2D models
- Topic: Very common directx .X-file (Silent Hill Arcade)
- Replies: 21
- Views: 4802
Re: Very common directx .X-file (Silent Hill Arcade)
binary .x files are converted to ASCII .x files. The original file is destroyed/modified. File size is increased, that's the only hint. (Most people don't understand the process and try to convert the already converted file again.
)
- Sun Apr 05, 2020 8:22 am
- Forum: 3D/2D models
- Topic: LittleBigPlanet .mol hex2obj
- Replies: 50
- Views: 8415
Re: LittleBigPlanet .mol hex2obj
There's some fiddling required, yeah. Here's the first submesh:
.
.
- Sat Apr 04, 2020 6:56 pm
- Forum: 3D/2D models
- Topic: Very common directx .X-file (Silent Hill Arcade)
- Replies: 21
- Views: 4802
Re: Very common directx .X-file (Silent Hill Arcade)
no, no and no. finale00's DirectX_xbin plugin requires a "bin " in the .x file which is "bzip" in m70_tub_no.xab (.x) What you need is MeshConvert.exe (parameters *.x /xt) from Microsoft DirectX SDK (June 2010) to convert a compressed binary .x file to ASCII .x: . m70_tub_no.xab ...
- Sat Apr 04, 2020 8:11 am
- Forum: 3D/2D models
- Topic: Very common directx .X-file (Silent Hill Arcade)
- Replies: 21
- Views: 4802
Re: Very common directx .X-file (Silent Hill Arcade)
It's the difference in file format (binary/ASCII) as I wrote before.
- Fri Apr 03, 2020 3:00 pm
- Forum: 3D/2D models
- Topic: Very common directx .X-file (Silent Hill Arcade)
- Replies: 21
- Views: 4802
Re: Very common directx .X-file (Silent Hill Arcade)
I was referring to the .xab files in the zip of your post as of Tue Mar 10, 2020 1:08 am (which need to be renamed to .x for successful blender2.49b import).
(If you want to avoid confusion just don't switch between level files and other static models here.)
(If you want to avoid confusion just don't switch between level files and other static models here.)
- Thu Apr 02, 2020 9:24 pm
- Forum: 3D/2D models
- Topic: (Wii)Fantasy Aquarium World 3D model (.pak)
- Replies: 4
- Views: 743
Re: (Wii)Fantasy Aquarium World 3D model (.pak)
offzip -a -z -15 fishdata.pak D:\test
(Guess, output folder "test" must be created in case it does not exist.)
(Guess, output folder "test" must be created in case it does not exist.)
- Thu Apr 02, 2020 12:22 pm
- Forum: Tutorials
- Topic: Noesis tutorial Basic Model
- Replies: 75
- Views: 85264
Re: Noesis tutorial Basic Model
maybe there's a plugin i can add to Noesis so it would work ? Not to my knowledge. Last solution for sketchfab models I remember was from Szkaradek123, a blender 2.49b project (doesn't work with newest blender!): Blender249[sketchfab][htm][2019-10-16] (Maybe to be found on Zenhax, don't remember.) ...
