Search found 4134 matches

by shakotay2
Fri Apr 24, 2020 3:21 pm
Forum: 3D/2D models
Topic: [PS2] Star Wars: Ep III - RotS (*.ms2)
Replies: 13
Views: 3422

Re: [PS2] Star Wars: Ep III - RotS (*.ms2)

Yoda_annakin.png
by shakotay2
Fri Apr 24, 2020 12:12 pm
Forum: 3D/2D models
Topic: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]
Replies: 15
Views: 2138

Re: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]

SilesVyr wrote: Fri Apr 24, 2020 11:23 am Thank you very much! :D
It works perfectly except on .msh containing large spacecraft, i just have 2 examples:
m03_droidcontrolship.msh
Needs manual correction:
shakotay2 wrote: Thu Apr 23, 2020 1:20 pm
by shakotay2
Thu Apr 23, 2020 11:13 pm
Forum: 3D/2D models
Topic: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]
Replies: 15
Views: 2138

Re: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]

For example control_station_tulip.msh, but I am sure that it concerns all 3d models... look:1.PNG And when i put 423 in count, the problem is fixed...(I don't think it works the same way for other 3d models) Thanks for reporting. Well, that one index makes a difference of one face (three indices) -...
by shakotay2
Thu Apr 23, 2020 10:20 pm
Forum: 3D/2D models
Topic: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]
Replies: 15
Views: 2138

Re: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]

There is a major problem, on some .msh files, Make_H2O creates extra .h2o files, and when hex2obj create the 3d models in .obj, extra 3D models are empty or simply unnecessary. (tell me if you understand :mrgreen: ) yeah, that was an extended feature (finding extra face indices) for the character f...
by shakotay2
Thu Apr 23, 2020 8:31 pm
Forum: 3D/2D models
Topic: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]
Replies: 15
Views: 2138

Re: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]

There are some .msh files that crash "Make_H2O_SW_EP3_noChars" for no reason. Thanks for reporting! Updated the zip in my previous post. fixed control_station_tulip.msh, 4 submeshes (FVFsize changed here) fixed component_vent.msh -> one submesh And sometimes some .msh make this error &quo...
by shakotay2
Thu Apr 23, 2020 5:25 pm
Forum: 3D/2D models
Topic: [PS2] Star Wars: Ep III - RotS (*.ms2)
Replies: 13
Views: 3422

Re: [PS2] Star Wars: Ep III - RotS (*.ms2)

update for chars: Make_H2O-StarW_EP3-chars-test.zip (In case of troubles use exe from zip some posts above.) For creation of multiple obj files from .H2O files use File/SaveAs M mesh from hex2obj . Rename *.objx (if any) to *.obj. For getting all of yoda's submeshes more than 2 runs/loops are requir...
by shakotay2
Thu Apr 23, 2020 1:20 pm
Forum: 3D/2D models
Topic: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]
Replies: 15
Views: 2138

Re: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]

Try out this exe (not for character models!): Make_H2O_SW_EP3_noChars.zip (For m03_droidcontrolship msh_2 and msh_3 need a correction as described in my last post above. Numbers changed because there's 2 more meshes now. (: ) You need the dll files in the zip from this post (exe there is for charact...
by shakotay2
Thu Apr 23, 2020 11:03 am
Forum: 3D/2D models
Topic: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]
Replies: 15
Views: 2138

Re: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]

attention: you'll need the Make_H2O.exe as of 13th of Sept, 2015 for this!

m03_droidcontrolship: just switched from 'Strip' to NoStrip for the first 2 submeshes:
.
m03_droidcontrolship-msh.png
by shakotay2
Wed Apr 22, 2020 7:57 pm
Forum: 3D/2D models
Topic: Can't believe nobody tried Jackass (PS2) before ^^
Replies: 14
Views: 2370

Re: Can't believe nobody tried Jackass (PS2) before ^^

Just in case you didn't start so far: Johnny_36SM.zip (ugly as always :D , some superfluous faces, some missing, especially for his head) head vertex start addresses: 0x3a58d 0x3aa8d 0x3af8d 0x3b48d 0x3b98d 0x3be8d 0x3c38d 0x3c88d well, here's the missing head part: 0x0 30 Vb1 12 99 0x3CD8D 30 02100...
by shakotay2
Wed Apr 22, 2020 8:51 am
Forum: Compressed files and methods
Topic: One Piece Burning Blood
Replies: 16
Views: 9408

Re: One Piece Burning Blood

People like scripts, yeah. :D The unpacking script is available since about a year now. Why not check the resulting npki?
.
character_052-npki.png
by shakotay2
Tue Apr 21, 2020 7:37 pm
Forum: 3D/2D models
Topic: Can't believe nobody tried Jackass (PS2) before ^^
Replies: 14
Views: 2370

Re: Can't believe nobody tried Jackass (PS2) before ^^

Is every geometry-tab in the Analyzer useable at least? Maybe, but I searched the start of vertices manually. :D Can you please let me know what settings you used for hex2obj? Here you go (use 'Strip' and 'Fake' for auto generating FIs): johnny_costume01_lod_.zip (no uvs, sorry) Here's the shoes wi...
by shakotay2
Tue Apr 21, 2020 10:31 am
Forum: 3D/2D models
Topic: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Replies: 11
Views: 1845

Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)

Pepsee wrote: Tue Apr 21, 2020 9:32 am Is it possible (and reasonable) for a Noesis import/export script for these formats?
Someone needs to take a closer look at the format(s) data before. (Export script are very rare, one of a thousand formats, I guess. :D )
by shakotay2
Mon Apr 20, 2020 11:45 pm
Forum: 3D/2D models
Topic: S4League SCN Files
Replies: 12
Views: 2504

Re: S4League SCN Files

You need to be a coder to patch that max script. Why not use the python script? Easy to use. :D For other .scn than the asteroid the start address of counts in this line bs.seek(0x 432E , NOESEEK_ABS) #Seek to counts has to be adjusted . Good night (before our parallel editing gives a full fuss...)
by shakotay2
Mon Apr 20, 2020 11:05 pm
Forum: 3D/2D models
Topic: S4League SCN Files
Replies: 12
Views: 2504

Re: S4League SCN Files

A simple to use Converter would be awesome. But not sure if anyone would do that. The simpler to use the harder the work. :D btw: getting the uvs was simpler than I thought: . asteroid_part2.png Seems this asteroid's format is similar to this one, indeed :D (but I can't check seyren's script becaus...