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- Fri Apr 24, 2020 3:21 pm
- Forum: 3D/2D models
- Topic: [PS2] Star Wars: Ep III - RotS (*.ms2)
- Replies: 13
- Views: 3422
- Fri Apr 24, 2020 12:12 pm
- Forum: 3D/2D models
- Topic: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]
- Replies: 15
- Views: 2138
- Fri Apr 24, 2020 8:46 am
- Forum: 3D/2D models
- Topic: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]
- Replies: 15
- Views: 2138
Re: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]
done as you wished 
- Thu Apr 23, 2020 11:13 pm
- Forum: 3D/2D models
- Topic: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]
- Replies: 15
- Views: 2138
Re: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]
For example control_station_tulip.msh, but I am sure that it concerns all 3d models... look:1.PNG And when i put 423 in count, the problem is fixed...(I don't think it works the same way for other 3d models) Thanks for reporting. Well, that one index makes a difference of one face (three indices) -...
- Thu Apr 23, 2020 10:20 pm
- Forum: 3D/2D models
- Topic: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]
- Replies: 15
- Views: 2138
Re: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]
There is a major problem, on some .msh files, Make_H2O creates extra .h2o files, and when hex2obj create the 3d models in .obj, extra 3D models are empty or simply unnecessary. (tell me if you understand :mrgreen: ) yeah, that was an extended feature (finding extra face indices) for the character f...
- Thu Apr 23, 2020 8:31 pm
- Forum: 3D/2D models
- Topic: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]
- Replies: 15
- Views: 2138
Re: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]
There are some .msh files that crash "Make_H2O_SW_EP3_noChars" for no reason. Thanks for reporting! Updated the zip in my previous post. fixed control_station_tulip.msh, 4 submeshes (FVFsize changed here) fixed component_vent.msh -> one submesh And sometimes some .msh make this error &quo...
- Thu Apr 23, 2020 5:25 pm
- Forum: 3D/2D models
- Topic: [PS2] Star Wars: Ep III - RotS (*.ms2)
- Replies: 13
- Views: 3422
Re: [PS2] Star Wars: Ep III - RotS (*.ms2)
update for chars: Make_H2O-StarW_EP3-chars-test.zip (In case of troubles use exe from zip some posts above.) For creation of multiple obj files from .H2O files use File/SaveAs M mesh from hex2obj . Rename *.objx (if any) to *.obj. For getting all of yoda's submeshes more than 2 runs/loops are requir...
- Thu Apr 23, 2020 1:20 pm
- Forum: 3D/2D models
- Topic: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]
- Replies: 15
- Views: 2138
Re: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]
Try out this exe (not for character models!): Make_H2O_SW_EP3_noChars.zip (For m03_droidcontrolship msh_2 and msh_3 need a correction as described in my last post above. Numbers changed because there's 2 more meshes now. (: ) You need the dll files in the zip from this post (exe there is for charact...
- Thu Apr 23, 2020 11:03 am
- Forum: 3D/2D models
- Topic: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]
- Replies: 15
- Views: 2138
Re: Extracting .msh files Star Wars: Ep III - RotS (2005) [XBOX]
attention: you'll need the Make_H2O.exe as of 13th of Sept, 2015 for this!
m03_droidcontrolship: just switched from 'Strip' to NoStrip for the first 2 submeshes:
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m03_droidcontrolship: just switched from 'Strip' to NoStrip for the first 2 submeshes:
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- Wed Apr 22, 2020 7:57 pm
- Forum: 3D/2D models
- Topic: Can't believe nobody tried Jackass (PS2) before ^^
- Replies: 14
- Views: 2370
Re: Can't believe nobody tried Jackass (PS2) before ^^
Just in case you didn't start so far: Johnny_36SM.zip (ugly as always :D , some superfluous faces, some missing, especially for his head) head vertex start addresses: 0x3a58d 0x3aa8d 0x3af8d 0x3b48d 0x3b98d 0x3be8d 0x3c38d 0x3c88d well, here's the missing head part: 0x0 30 Vb1 12 99 0x3CD8D 30 02100...
- Wed Apr 22, 2020 8:51 am
- Forum: Compressed files and methods
- Topic: One Piece Burning Blood
- Replies: 16
- Views: 9408
Re: One Piece Burning Blood
People like scripts, yeah.
The unpacking script is available since about a year now. Why not check the resulting npki?
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- Tue Apr 21, 2020 7:37 pm
- Forum: 3D/2D models
- Topic: Can't believe nobody tried Jackass (PS2) before ^^
- Replies: 14
- Views: 2370
Re: Can't believe nobody tried Jackass (PS2) before ^^
Is every geometry-tab in the Analyzer useable at least? Maybe, but I searched the start of vertices manually. :D Can you please let me know what settings you used for hex2obj? Here you go (use 'Strip' and 'Fake' for auto generating FIs): johnny_costume01_lod_.zip (no uvs, sorry) Here's the shoes wi...
- Tue Apr 21, 2020 10:31 am
- Forum: 3D/2D models
- Topic: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
- Replies: 11
- Views: 1845
- Mon Apr 20, 2020 11:45 pm
- Forum: 3D/2D models
- Topic: S4League SCN Files
- Replies: 12
- Views: 2504
Re: S4League SCN Files
You need to be a coder to patch that max script. Why not use the python script? Easy to use. :D For other .scn than the asteroid the start address of counts in this line bs.seek(0x 432E , NOESEEK_ABS) #Seek to counts has to be adjusted . Good night (before our parallel editing gives a full fuss...)
- Mon Apr 20, 2020 11:05 pm
- Forum: 3D/2D models
- Topic: S4League SCN Files
- Replies: 12
- Views: 2504
Re: S4League SCN Files
A simple to use Converter would be awesome. But not sure if anyone would do that. The simpler to use the harder the work. :D btw: getting the uvs was simpler than I thought: . asteroid_part2.png Seems this asteroid's format is similar to this one, indeed :D (but I can't check seyren's script becaus...
