Search found 4134 matches

by shakotay2
Wed Apr 29, 2020 1:32 pm
Forum: 3D/2D models
Topic: Can't believe nobody tried Jackass (PS2) before ^^
Replies: 14
Views: 2370

Re: Can't believe nobody tried Jackass (PS2) before ^^

This is a modified version of hex2obj for Jackass (PS2) .rws files (you need the H2O files created by the above Makeobj, too). It's not intended to be used with other formats! Hex2obj-rwx.zip (You shouldn't miss to read setup_FI-txt.txt !) The exe doesn't work "standalone", it requires oth...
by shakotay2
Tue Apr 28, 2020 11:10 pm
Forum: 3D/2D models
Topic: Can't believe nobody tried Jackass (PS2) before ^^
Replies: 14
Views: 2370

Re: Can't believe nobody tried Jackass (PS2) before ^^

There's no script afaik, this is what I used (unfinished, so probably at least one small mesh will always be missing):
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Make_obj-rws jackass.zip
Use dlls from zip here:
shakotay2 wrote: Mon Apr 27, 2020 7:52 am
(There's a modified version of hex2obj needed for this format only, see next post.)
Good night. :)
by shakotay2
Mon Apr 27, 2020 3:46 pm
Forum: 3D/2D models
Topic: Extracting models from binary files
Replies: 8
Views: 1273

Re: Project3 extracting models from binary files

void log_short_Verts(DWORD addrV, DWORD Vcnt, BYTE vStride) { char *pFBuf ; BYTE i, l ; int nValue[2] ; DWORD k ; float lPosXYZ ; pFBuf = (char *) lpFBuf ; pFBuf += addrV ; for (k=0;k < Vcnt;k++) { fprintf( stream, "v ") ; for (l=0;l<3;l++) { for (i=0;i<2;i++) { // 1x Word nValue[i] = (*p...
by shakotay2
Mon Apr 27, 2020 7:54 am
Forum: 3D/2D models
Topic: Extracting models from binary files
Replies: 8
Views: 1273

Re: Project3 extracting models from binary files

File 1 (1696 meshes, maybe more), all in one clump:
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file 1.jpg
by shakotay2
Mon Apr 27, 2020 7:52 am
Forum: 3D/2D models
Topic: Extracting models from binary files
Replies: 8
Views: 1273

Re: Project3 extracting models from binary files

Here's a tool for conversion to obj, roughly tested only:
Make_obj-Project3-test.zip
by shakotay2
Sun Apr 26, 2020 7:46 pm
Forum: 3D/2D models
Topic: Extracting models from binary files
Replies: 8
Views: 1273

Re: Project3 extracting models from binary files

here's your cube (file 2):
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cube.png
File 1: there's floats (6x4 floats) (bounding box I think, not tested) and float uvs, funny. Strange combination with short vertices.

(Correct me if I'm wrong: are there 321 identical cubes in file 1? :D )

(Sword is from file 2.)
by shakotay2
Sun Apr 26, 2020 6:38 pm
Forum: 3D/2D models
Topic: Extracting models from binary files
Replies: 8
Views: 1273

Re: Project3 extracting models from binary files

Sample file?
by shakotay2
Sun Apr 26, 2020 3:48 pm
Forum: 3D/2D models
Topic: Can't believe nobody tried Jackass (PS2) before ^^
Replies: 14
Views: 2370

Re: Can't believe nobody tried Jackass (PS2) before ^^

(and I'm still missing a small part of his left hand ^^) Simply copy/mirror/rotate his right hand. :D one being labled "intro". I assume you used this file for Ryan, right? No, it's ryan_costume01.rws . So high and low res models for cutscenes and ingame i guess? Sounds logic. . Johnny_in...
by shakotay2
Sat Apr 25, 2020 7:32 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 112
Views: 36372

Re: NFS No Limits

I only have that wheel file mrstyx extracted. (And before the wheel isn't correctly converted to obj it doesn't make sense to me to care for cars.)
by shakotay2
Sat Apr 25, 2020 7:01 pm
Forum: 3D/2D models
Topic: MGS 1 Models/Textures and Levels
Replies: 7
Views: 1738

Re: MGS 1 Models/Textures and Levels

Thanks! Well, seems it reads a filecount at offset 0x00000008, xored with xorMask2 = 0x11C22050. Gives a funny high number! :D First 8 (or 16) bytes of your .dat file s don't seem to have the same structure - so not surprising that the tool can't handle them. Seems you need any .dat file that can be...
by shakotay2
Sat Apr 25, 2020 5:26 pm
Forum: 3D/2D models
Topic: MGS 1 Models/Textures and Levels
Replies: 7
Views: 1738

Re: MGS 1 Models/Textures and Levels

one or two .dat samples?

(In case it's a matter of a changed "file encyption key" you're lost, I fear.)
by shakotay2
Sat Apr 25, 2020 2:18 pm
Forum: 3D/2D models
Topic: Hot wheels World Best Driver .Brres/.Bdae files
Replies: 11
Views: 2285

Re: Hot wheels World Best Driver .Brres/.Bdae files

3 and a half years later and still no solution? As an associated member of RofDHorses club I feel oblieged to contribute...
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lod0_livery-bdae.png
by shakotay2
Sat Apr 25, 2020 10:36 am
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 112
Views: 36372

Re: NFS No Limits

Can anybody help on finding the positions float ? I'm trying the one on 0x55BC (for one mesh obviously) but It don't seem to be the right one. (Sorry for the late reply.) I don't get it. It's no floats, your starting address is wrong but you get the correct mesh? (Assumed vertex count is 5846? (max...
by shakotay2
Fri Apr 24, 2020 9:58 pm
Forum: 3D/2D models
Topic: Can't believe nobody tried Jackass (PS2) before ^^
Replies: 14
Views: 2370

Re: Can't believe nobody tried Jackass (PS2) before ^^

Maybe pay more attention to what I post? :D " Here you go (use 'Strip' and 'Fake' for auto generating FIs )" -> use Fake face indices (toggle uppermost right button) and "Strip" btw: in your schreenshot, why is the uv address, 0x3a79d missing? Full params of johnny_costume01_lod....
by shakotay2
Fri Apr 24, 2020 8:38 pm
Forum: 3D/2D models
Topic: Can't believe nobody tried Jackass (PS2) before ^^
Replies: 14
Views: 2370

Re: Can't believe nobody tried Jackass (PS2) before ^^

Doesn't RWAnalyze help with finding faces and offsets? It looks so promising to me :-/ Can't read the contents of the righthanded window of the tool and maybe I'm to dumb, but no, I can't find data concerning the meshes which could ease the task: Geometry List (76287 bytes @ 0x2C448) - [0x1A] Struc...