(My time for writing scripts is limited but the format looks simple. Should not be too hard to write one for yourself.
Poll & Discussion: We wish the site to continue (Y/N)
Search found 4134 matches
- Wed May 06, 2020 1:11 pm
- Forum: 3D/2D models
- Topic: Importing/Exporting .msh files and applying .dds texture ??
- Replies: 19
- Views: 4036
Re: Importing/Exporting .msh files and applying .dds texture ??
(by hex2obj, view 2nd link in my sig)
(My time for writing scripts is limited but the format looks simple. Should not be too hard to write one for yourself.
)
(My time for writing scripts is limited but the format looks simple. Should not be too hard to write one for yourself.
- Mon May 04, 2020 12:25 pm
- Forum: 3D/2D models
- Topic: Is there any way to extract the grid 2019 model?
- Replies: 3
- Views: 788
Re: Is there any way to extract the grid 2019 model?
car sample? (< 10 MB, if possible)
- Sun May 03, 2020 6:18 pm
- Forum: 3D/2D models
- Topic: Export animation of bcmdl files
- Replies: 8
- Views: 1324
Re: Export animation of bcmdl files
Learn how to use tools
:
.
.
- Sun May 03, 2020 4:41 pm
- Forum: 3D/2D models
- Topic: Export animation of bcmdl files
- Replies: 8
- Views: 1324
Re: Export animation of bcmdl files
Several flashing effects:
. (I had to uncompress the bcmdl before.)
. (I had to uncompress the bcmdl before.)
- Sun May 03, 2020 3:43 pm
- Forum: 3D/2D models
- Topic: Export animation of bcmdl files
- Replies: 8
- Views: 1324
Re: Export animation of bcmdl files
I would not call it "animated" - the light just changes its intensity.
- Sun May 03, 2020 1:32 pm
- Forum: 3D/2D models
- Topic: Export animation of bcmdl files
- Replies: 8
- Views: 1324
Re: Export animation of bcmdl files
I have no idea how a material animation should be exported (other than a series of textures for example)
.
.
- Sat May 02, 2020 11:31 pm
- Forum: 3D/2D models
- Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
- Replies: 160
- Views: 26089
Re: ...is this the uncrackable one?? (.za and .za2)
So is it solveable in hex2obj then? It sounds like getting the UVs is a little more complicated... The format is to rare than to implement it into hex2obj . (I finally remembered that indexed thingie. (: ) . zm-uvs.png Axe (Tökkentäker uvs look bad but guess sooner or later I'll get the trick. Mayb...
- Sat May 02, 2020 3:49 pm
- Forum: Tutorials
- Topic: Noesis tutorial Basic Model
- Replies: 75
- Views: 85264
- Sat May 02, 2020 3:31 pm
- Forum: 3D/2D models
- Topic: Atlantica NIF 20.6.0.0
- Replies: 28
- Views: 6057
Re: Atlantica NIF 20.6.0.0
Thanks for reporting! Start of uvs is the next step in 'seq' mode. (Just toggle the button from 'VB' to 'seq'.) You can handle 'sequential' mode in VB (Vertex block mode), setting FVFsize to 12 (for floats). 'seq' is vary rare but easier to explain. Change this: 'We leave the "seq" button ...
- Sat May 02, 2020 1:49 pm
- Forum: Tutorials
- Topic: Noesis tutorial Basic Model
- Replies: 75
- Views: 85264
Re: Noesis tutorial Basic Model
Which script example did you take as a base? Looks more complicated than needed - maybe have a look at this one for example: Your example would work like so: for i in range(0, FCount): #faces.append (bs.readBytes(6).decode('ascii').rstrip('\0')) f1 = bs.readUShort();f2 = bs.readUShort();f3 = bs.read...
- Sat May 02, 2020 12:47 pm
- Forum: 3D/2D models
- Topic: Atlantica NIF 20.6.0.0
- Replies: 28
- Views: 6057
Re: Atlantica NIF 20.6.0.0
So did you find any pattern which I can implement into an hex editor to apply to all NIF files? I searched for 0000 0100 0200 (indices of first face) . or a reason for which some NIF files can be properly loaded by Noesis and some do not, altough they are same version (20.6.0.0)? The competition, y...
- Sat May 02, 2020 9:54 am
- Forum: 3D/2D models
- Topic: Atlantica NIF 20.6.0.0
- Replies: 28
- Views: 6057
Re: Atlantica NIF 20.6.0.0
The file is way too large to contain just a picture, I think it should contain at least a simple geometry (a sphere for sky and maybe some raw mountains). You're right - there are 401 objects at the end of the . nif file which I didn't notice: . plane_dome.png Is it your own tool or can I find it s...
- Fri May 01, 2020 8:51 pm
- Forum: 3D/2D models
- Topic: Atlantica NIF 20.6.0.0
- Replies: 28
- Views: 6057
Re: Atlantica NIF 20.6.0.0
Panorama.nif seems to contain 1 big picture (panorama, surprise!) only, afaics (maybe composed of smaller ones). Contained 3D data of smaller nif files is simple: . Drinking_Fountain-nif.jpg (Seems there's a competition between game defs to make any nif version files unloadable by "external&qu...
- Thu Apr 30, 2020 11:27 am
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
I was asked to create that (above mentioned) loop, well, I really was in the hope , that you could do it for yourself. As from me you only get it quick 'n dirty , as you may know :D (so don't blame me). I've limited it to 5 (out of 21) models from l_bell_d.xbx , because some come out ugly (require n...
- Thu Apr 30, 2020 8:13 am
- Forum: 3D/2D models
- Topic: [PS3] The iDOLM@STER One For All Model Format (.par) Help
- Replies: 9
- Views: 3463
Re: [PS3] The iDOLM@STER One For All Model Format (.par) Help
I attempted to provide support but came to the conclusion Theo's Noesis script and format specification were incomplete.[...] I found this topic and noticed that you guys probably made the same mistake Theo did, by not reading the mesh table and just reading the buffers straight through. There is a...
