Search found 4134 matches

by shakotay2
Wed May 06, 2020 1:11 pm
Forum: 3D/2D models
Topic: Importing/Exporting .msh files and applying .dds texture ??
Replies: 19
Views: 4036

Re: Importing/Exporting .msh files and applying .dds texture ??

mephisto_weapon.png
(by hex2obj, view 2nd link in my sig)
(My time for writing scripts is limited but the format looks simple. Should not be too hard to write one for yourself. :) )
by shakotay2
Mon May 04, 2020 12:25 pm
Forum: 3D/2D models
Topic: Is there any way to extract the grid 2019 model?
Replies: 3
Views: 788

Re: Is there any way to extract the grid 2019 model?

car sample? (< 10 MB, if possible)
by shakotay2
Sun May 03, 2020 6:18 pm
Forum: 3D/2D models
Topic: Export animation of bcmdl files
Replies: 8
Views: 1324

Re: Export animation of bcmdl files

Learn how to use tools :D :
.
LZ11_decompress.png
by shakotay2
Sun May 03, 2020 4:41 pm
Forum: 3D/2D models
Topic: Export animation of bcmdl files
Replies: 8
Views: 1324

Re: Export animation of bcmdl files

Several flashing effects:
.
204_011-bcmdl.png
(I had to uncompress the bcmdl before.)
by shakotay2
Sun May 03, 2020 3:43 pm
Forum: 3D/2D models
Topic: Export animation of bcmdl files
Replies: 8
Views: 1324

Re: Export animation of bcmdl files

I would not call it "animated" - the light just changes its intensity.
by shakotay2
Sun May 03, 2020 1:32 pm
Forum: 3D/2D models
Topic: Export animation of bcmdl files
Replies: 8
Views: 1324

Re: Export animation of bcmdl files

I have no idea how a material animation should be exported (other than a series of textures for example)
.
bcmdl_spica.png
by shakotay2
Sat May 02, 2020 11:31 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 160
Views: 26089

Re: ...is this the uncrackable one?? (.za and .za2)

So is it solveable in hex2obj then? It sounds like getting the UVs is a little more complicated... The format is to rare than to implement it into hex2obj . (I finally remembered that indexed thingie. (: ) . zm-uvs.png Axe (Tökkentäker uvs look bad but guess sooner or later I'll get the trick. Mayb...
by shakotay2
Sat May 02, 2020 3:49 pm
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 75
Views: 85264

Re: Noesis tutorial Basic Model

There's no general recipe, you can do a full format analysis, you can search for patterns, or for magic tables (containing counts and/or offsets).

An example for pattern search is to be found here (in case you find a pattern in .mga files)
shakotay2 wrote: Sat Mar 07, 2020 8:29 am
by shakotay2
Sat May 02, 2020 3:31 pm
Forum: 3D/2D models
Topic: Atlantica NIF 20.6.0.0
Replies: 28
Views: 6057

Re: Atlantica NIF 20.6.0.0

Thanks for reporting! Start of uvs is the next step in 'seq' mode. (Just toggle the button from 'VB' to 'seq'.) You can handle 'sequential' mode in VB (Vertex block mode), setting FVFsize to 12 (for floats). 'seq' is vary rare but easier to explain. Change this: 'We leave the "seq" button ...
by shakotay2
Sat May 02, 2020 1:49 pm
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 75
Views: 85264

Re: Noesis tutorial Basic Model

Which script example did you take as a base? Looks more complicated than needed - maybe have a look at this one for example: Your example would work like so: for i in range(0, FCount): #faces.append (bs.readBytes(6).decode('ascii').rstrip('\0')) f1 = bs.readUShort();f2 = bs.readUShort();f3 = bs.read...
by shakotay2
Sat May 02, 2020 12:47 pm
Forum: 3D/2D models
Topic: Atlantica NIF 20.6.0.0
Replies: 28
Views: 6057

Re: Atlantica NIF 20.6.0.0

So did you find any pattern which I can implement into an hex editor to apply to all NIF files? I searched for 0000 0100 0200 (indices of first face) . or a reason for which some NIF files can be properly loaded by Noesis and some do not, altough they are same version (20.6.0.0)? The competition, y...
by shakotay2
Sat May 02, 2020 9:54 am
Forum: 3D/2D models
Topic: Atlantica NIF 20.6.0.0
Replies: 28
Views: 6057

Re: Atlantica NIF 20.6.0.0

The file is way too large to contain just a picture, I think it should contain at least a simple geometry (a sphere for sky and maybe some raw mountains). You're right - there are 401 objects at the end of the . nif file which I didn't notice: . plane_dome.png Is it your own tool or can I find it s...
by shakotay2
Fri May 01, 2020 8:51 pm
Forum: 3D/2D models
Topic: Atlantica NIF 20.6.0.0
Replies: 28
Views: 6057

Re: Atlantica NIF 20.6.0.0

Panorama.nif seems to contain 1 big picture (panorama, surprise!) only, afaics (maybe composed of smaller ones). Contained 3D data of smaller nif files is simple: . Drinking_Fountain-nif.jpg (Seems there's a competition between game defs to make any nif version files unloadable by "external&qu...
by shakotay2
Thu Apr 30, 2020 11:27 am
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 48790

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models

I was asked to create that (above mentioned) loop, well, I really was in the hope , that you could do it for yourself. As from me you only get it quick 'n dirty , as you may know :D (so don't blame me). I've limited it to 5 (out of 21) models from l_bell_d.xbx , because some come out ugly (require n...
by shakotay2
Thu Apr 30, 2020 8:13 am
Forum: 3D/2D models
Topic: [PS3] The iDOLM@STER One For All Model Format (.par) Help
Replies: 9
Views: 3463

Re: [PS3] The iDOLM@STER One For All Model Format (.par) Help

I attempted to provide support but came to the conclusion Theo's Noesis script and format specification were incomplete.[...] I found this topic and noticed that you guys probably made the same mistake Theo did, by not reading the mesh table and just reading the buffers straight through. There is a...