nice point cloud (normals sphere at the bottom):
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Search found 4134 matches
- Sat May 23, 2020 8:16 am
- Forum: 3D/2D models
- Topic: Extraordinary Ones .ktx files can't load and Some .dat files can't Open
- Replies: 3
- Views: 912
- Sat May 23, 2020 7:58 am
- Forum: 3D/2D models
- Topic: Batman Arcade (RAW THRILLS) Mesh Files
- Replies: 23
- Views: 4089
Re: Batman Arcade (RAW THRILLS) Mesh Files
Some (small?) problem with face indices:
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- Thu May 21, 2020 6:49 pm
- Forum: 3D/2D models
- Topic: NCAA Football 14 RSF File
- Replies: 6
- Views: 1406
Re: NCAA Football 14 RSF File
This format (except for the uvs, as I wrote) is very good to learn from, imho. Simple strings lead the way, "STRM", "INDX" : Or calculate addr of next submesh: first submesh start: 0x1d4 205x40=8200 (dec.)= 0x2008, size of vertex block 0x1d4+0x2008= 0x21dc -> "STRM" You...
- Thu May 21, 2020 11:53 am
- Forum: 3D/2D models
- Topic: Hot Wheels Jetz .MDL & .MDF Files
- Replies: 5
- Views: 1393
Re: Hot Wheels Jetz .MDL & .MDF Files
dunno. maybe it's just finding the correct face index start and stop addresses:
. (using triangle strips and toggle "face culling")
0x1007A 801
Vb1
32 99
0xEED8 141
020000
0x0 255
. (using triangle strips and toggle "face culling")
0x1007A 801
Vb1
32 99
0xEED8 141
020000
0x0 255
- Wed May 20, 2020 6:54 pm
- Forum: 3D/2D models
- Topic: NCAA Football 14 RSF File
- Replies: 6
- Views: 1406
Re: NCAA Football 14 RSF File
"countless"? Really? I can't believe it since this is a very simple mesh format (except for the uvs). Once you've found the "scrambled alphabet" (face indices) there's no great hurdle any more to get the first submesh. (May be a little bit more difficult in case it's the first 3D...
- Mon May 18, 2020 7:57 pm
- Forum: 3D/2D models
- Topic: NCAA Football 14 RSF File
- Replies: 6
- Views: 1406
Re: NCAA Football 14 RSF File
Using hex2obj (view link in my sig), first submesh only:
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- Mon May 18, 2020 4:01 pm
- Forum: 3D/2D models
- Topic: Extracting models from the Zelda Zone of Sonic Lost World Wii U?
- Replies: 4
- Views: 991
Re: Extracting models from the Zelda Zone of Sonic Lost World Wii U?
Hi Zakia, Also, I found something strange, I can't convert the zdlc03_obj_fairy.model into fbx It's converted, but the fbx contains 5 small planes only. When I try using the modelfbx_2012, I get this message on the command prompt : A string different than water for the 4th slot? Report this model! s...
- Mon May 18, 2020 8:53 am
- Forum: 3D/2D models
- Topic: Importing/Exporting .msh files and applying .dds texture ??
- Replies: 19
- Views: 4036
Re: Importing/Exporting .msh files and applying .dds texture ??
Without problems? :D I don't know any. Learn how to use materials. . midnight_weapon.zip In blender's object mode switch from "Solid" to "Texture". (In the obj file look for mtllib midn_w.mtl o submesh_0 and o submesh_1 to understand what's going on. 'o' means object.) And, well,...
- Sun May 17, 2020 10:37 pm
- Forum: 3D/2D models
- Topic: Importing/Exporting .msh files and applying .dds texture ??
- Replies: 19
- Views: 4036
- Sun May 17, 2020 12:03 pm
- Forum: 3D/2D models
- Topic: Importing/Exporting .msh files and applying .dds texture ??
- Replies: 19
- Views: 4036
Re: Importing/Exporting .msh files and applying .dds texture ??
fmt_LostSagaOnline.py is a script for Noesis, not for blender! Place it into Noesis' subfolder plugins\python.
- Sat May 16, 2020 8:52 am
- Forum: 3D/2D models
- Topic: Fallout 76
- Replies: 2
- Views: 694
Re: Fallout 76
and as far as I'm aware there's no .nif importer that works with Fallout 76 .nif files, which is why I'm creating this thread, because Hey there, maybe use forum search instead of creating "new threads on the same subject"? :D but if there's an alternate solution I would love to know! Tha...
- Thu May 14, 2020 11:52 am
- Forum: 3D/2D models
- Topic: Extracting models from the Zelda Zone of Sonic Lost World Wii U?
- Replies: 4
- Views: 991
Re: Extracting models from the Zelda Zone of Sonic Lost World Wii U?
File samples (.model, .skl.hkx)? (One small sample of each, if possible and NOT "all the files"
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- Tue May 12, 2020 8:25 am
- Forum: 3D/2D models
- Topic: JFK Reloaded .wad
- Replies: 6
- Views: 2468
Re: JFK Reloaded .wad
Didn't care for face indices so far:
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- Thu May 07, 2020 9:04 pm
- Forum: Graphic file formats
- Topic: Frostbite .xml levels to UE4 .T3D?
- Replies: 3
- Views: 1002
Re: Frostbite .xml levels to UE4 .T3D?
If someone thinks they could figure it out, please give it a shot Seems you know about coordinates, rotation and so on, so what is your specific question ? Just a wild guess, I don't have/mod this game so Area01 contains a list of 119 objects. They have reference guids which refer to the Blueprints...
- Thu May 07, 2020 6:17 am
- Forum: 3D/2D models
- Topic: Importing/Exporting .msh files and applying .dds texture ??
- Replies: 19
- Views: 4036
Re: Importing/Exporting .msh files and applying .dds texture ??
H2O files for midnight_weapon: 0x10FFC 2808 Vb1 12 99 0x54 766 020000 0x6624 8 0x125EC 1224 Vb1 12 99 0x54 1086 020000 0x6624 8 formulaes (poorly checked): UVaddr = vAddr + vCnt_arr[SMcnt]*24 ; FIaddr, first submesh = UVaddr + vCnt_arr[SMcnt]*40 +8 + 16*SMcnt ; SMcnt is the maximum submesh count. So...
