Search found 4134 matches

by shakotay2
Thu Jun 04, 2020 6:02 pm
Forum: 3D/2D models
Topic: Ace Combat Infinity memory dump research(UPDATE)
Replies: 12
Views: 4771

Re: Ace Combat Infinity model sample(Memory Dump)

Search for FFFF (triangle strips terminal/separator), look for the gaps. There submeshes usually start.
.
ndp3_vertex_start.png
by shakotay2
Tue Jun 02, 2020 6:46 pm
Forum: 3D/2D models
Topic: Batman Arcade (RAW THRILLS) Mesh Files
Replies: 23
Views: 4089

Re: Batman Arcade (RAW THRILLS) Mesh Files

mesh7-vg_sixtysix.png
Henchman800 wrote: Tue Jun 02, 2020 3:50 pmI'm afraid I messed something up with the UVs ^^
Think about FVF block and the position of the texture data (uv). Also "44" is a position here, not a size.
by shakotay2
Mon Jun 01, 2020 11:25 pm
Forum: Game Archive
Topic: SpongeBob's Truth or Square *.ho file (Wii)
Replies: 6
Views: 1872

Re: SpongeBob's Truth or Square *.ho file (Wii)

Like I mentioned, these *.ho files are very similar to "SpongeBob SquarePants: Battle for Bikini Bottom's" *.HIP and *.HOP files, and the hip/hop files were fully cracked, so I hope these can be too easily. When I wrote "put more effort" I meant to give a link such as https://ba...
by shakotay2
Mon Jun 01, 2020 8:54 pm
Forum: 3D/2D models
Topic: The i of the dragon .msh .anm
Replies: 26
Views: 4773

Re: The i of the dragon .msh .anm

I'd suggest to use a 3D ripper to get the uvs. (:
by shakotay2
Mon Jun 01, 2020 6:54 pm
Forum: 3D/2D models
Topic: LittleBigPlanet .mol hex2obj
Replies: 50
Views: 8414

Re: LittleBigPlanet .mol hex2obj

I can't seem to find a specific problem here other than getting the correct end of first submesh in face indices list (at 0xF764):
.
tag_he.png
by shakotay2
Sun May 31, 2020 5:41 pm
Forum: 3D/2D models
Topic: Batman Arcade (RAW THRILLS) Mesh Files
Replies: 23
Views: 4089

Re: Batman Arcade (RAW THRILLS) Mesh Files

Henchman800 wrote: Sun May 31, 2020 4:23 pmbut sadly wasn't able to come up with something :-/
Basic 3D knowledge required (: :

0x6B5C 1272
Vb1
52 44
0xD20 457
020100
0x0 255
by shakotay2
Sat May 30, 2020 2:05 pm
Forum: Game Archive
Topic: SpongeBob's Truth or Square *.ho file (Wii)
Replies: 6
Views: 1872

Re: SpongeBob's Truth or Square *.ho file (Wii)

PenneyM19 wrote: Fri May 29, 2020 4:36 pmI do hope I'm not sounding pushy at all lol.
Dunno - but I guess you need to put more efforts to gain attention for your sort of request. :D

Using hex2obj (view link in my sig):
.
SL04-ho.png
by shakotay2
Thu May 28, 2020 12:53 pm
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 26
Views: 9892

Re: Runes of Magic ROS Format

You can use this tool to get the H2O file for the first submesh of a .ros file: . Make_H2O-RunesOfMagic-test.zip Doesn't work with files such as elf_female_paperdoll.ros , act_elf_female.ros or elf_female_shoulder_[...]_x.ros ! Higher Lod H2O files contain uvs' addr now. (Guess textured models would...
by shakotay2
Thu May 28, 2020 8:28 am
Forum: 3D/2D models
Topic: PS2 3d model
Replies: 12
Views: 2804

Re: PS2 3d model

Some filtering will be required to get rid of superfluous faces:
.
00000004-far-heart.png
by shakotay2
Wed May 27, 2020 1:50 am
Forum: 3D/2D models
Topic: PS2 3d model
Replies: 12
Views: 2804

Re: PS2 3d model

H2O file is 0x0 500 Vb1 16 99 0x1610 21974 021000 0x0 255 Copy the 6 above lines into a .txt file and rename it to 0000000a_1.H2O. Load mesh and H2O files into hex2obj . Toggle 'noPtc' button to 'PtCld' (point cloud). Removing doubles (not implemented) gives less "distortion" but using aut...
by shakotay2
Wed May 27, 2020 1:16 am
Forum: 3D/2D models
Topic: PS2 3d model
Replies: 12
Views: 2804

Re: PS2 3d model

Using hex2obj (view link in my sig):
.
0000000a_1-cmp.png
by shakotay2
Mon May 25, 2020 1:56 pm
Forum: 3D/2D models
Topic: Skeleton files - Star Wars: Ep III - RotS (2005) [XBOX]
Replies: 19
Views: 3609

Re: Skeleton files .BAN Star Wars: Ep III - RotS (2005) [XBOX]

I "THINK" these .ban files are the skeletons of the characters Why do you think so? The first 3040 bytes block looks like so: address 0x0: 66 10 39128 0 752 0 55702 16911 48172 1 24 0 3032 0 3080 0 3128 0 3176 0 3224 0 3272 0 3320 0 3368 0 3416 0 3464 0 3512 0 3560 0 3608 0 3656 0 3704 0 ...
by shakotay2
Sun May 24, 2020 4:45 pm
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 26
Views: 9892

Re: Runes of Magic ROS Format

Half an hour should be enough, shouldn't it? :D At least I found a higher (?) lod then plus uvs:
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elf_female_torso_m121_g-ros-higherLod.png
by shakotay2
Sat May 23, 2020 11:04 pm
Forum: 3D/2D models
Topic: Raven's Cry [.vdf][.chv]
Replies: 9
Views: 2371

Re: Raven's Cry [.vdf][.chv]

Welcome to the RidersOfDeadHorses club! :D Yeah, those linked posts seem to have gone nowhere :eek: . Here's the Noesis script from (Thief1987?, deltaone?, dunno). "# based on Two Worlds II - model importer (.chv) by Szkaradek123" fmt_twoworlds2_chv_vdf.zip (Worked with Raven's Cry vdf and...