Search for FFFF (triangle strips terminal/separator), look for the gaps. There submeshes usually start.
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Search found 4134 matches
- Thu Jun 04, 2020 6:02 pm
- Forum: 3D/2D models
- Topic: Ace Combat Infinity memory dump research(UPDATE)
- Replies: 12
- Views: 4771
- Thu Jun 04, 2020 12:53 pm
- Forum: 3D/2D models
- Topic: Ace Combat Infinity memory dump research(UPDATE)
- Replies: 12
- Views: 4771
- Tue Jun 02, 2020 6:46 pm
- Forum: 3D/2D models
- Topic: Batman Arcade (RAW THRILLS) Mesh Files
- Replies: 23
- Views: 4089
Re: Batman Arcade (RAW THRILLS) Mesh Files
Think about FVF block and the position of the texture data (uv). Also "44" is a position here, not a size.
- Mon Jun 01, 2020 11:25 pm
- Forum: Game Archive
- Topic: SpongeBob's Truth or Square *.ho file (Wii)
- Replies: 6
- Views: 1872
Re: SpongeBob's Truth or Square *.ho file (Wii)
Like I mentioned, these *.ho files are very similar to "SpongeBob SquarePants: Battle for Bikini Bottom's" *.HIP and *.HOP files, and the hip/hop files were fully cracked, so I hope these can be too easily. When I wrote "put more effort" I meant to give a link such as https://ba...
- Mon Jun 01, 2020 8:54 pm
- Forum: 3D/2D models
- Topic: The i of the dragon .msh .anm
- Replies: 26
- Views: 4773
Re: The i of the dragon .msh .anm
I'd suggest to use a 3D ripper to get the uvs. 
- Mon Jun 01, 2020 6:54 pm
- Forum: 3D/2D models
- Topic: LittleBigPlanet .mol hex2obj
- Replies: 50
- Views: 8414
Re: LittleBigPlanet .mol hex2obj
I can't seem to find a specific problem here other than getting the correct end of first submesh in face indices list (at 0xF764):
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- Sun May 31, 2020 5:41 pm
- Forum: 3D/2D models
- Topic: Batman Arcade (RAW THRILLS) Mesh Files
- Replies: 23
- Views: 4089
Re: Batman Arcade (RAW THRILLS) Mesh Files
Basic 3D knowledge required
0x6B5C 1272
Vb1
52 44
0xD20 457
020100
0x0 255
- Sat May 30, 2020 2:05 pm
- Forum: Game Archive
- Topic: SpongeBob's Truth or Square *.ho file (Wii)
- Replies: 6
- Views: 1872
- Thu May 28, 2020 12:53 pm
- Forum: 3D/2D models
- Topic: Runes of Magic ROS Format
- Replies: 26
- Views: 9892
Re: Runes of Magic ROS Format
You can use this tool to get the H2O file for the first submesh of a .ros file: . Make_H2O-RunesOfMagic-test.zip Doesn't work with files such as elf_female_paperdoll.ros , act_elf_female.ros or elf_female_shoulder_[...]_x.ros ! Higher Lod H2O files contain uvs' addr now. (Guess textured models would...
- Thu May 28, 2020 8:28 am
- Forum: 3D/2D models
- Topic: PS2 3d model
- Replies: 12
- Views: 2804
Re: PS2 3d model
Some filtering will be required to get rid of superfluous faces:
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- Wed May 27, 2020 1:50 am
- Forum: 3D/2D models
- Topic: PS2 3d model
- Replies: 12
- Views: 2804
Re: PS2 3d model
H2O file is 0x0 500 Vb1 16 99 0x1610 21974 021000 0x0 255 Copy the 6 above lines into a .txt file and rename it to 0000000a_1.H2O. Load mesh and H2O files into hex2obj . Toggle 'noPtc' button to 'PtCld' (point cloud). Removing doubles (not implemented) gives less "distortion" but using aut...
- Wed May 27, 2020 1:16 am
- Forum: 3D/2D models
- Topic: PS2 3d model
- Replies: 12
- Views: 2804
Re: PS2 3d model
Using hex2obj (view link in my sig):
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- Mon May 25, 2020 1:56 pm
- Forum: 3D/2D models
- Topic: Skeleton files - Star Wars: Ep III - RotS (2005) [XBOX]
- Replies: 19
- Views: 3609
Re: Skeleton files .BAN Star Wars: Ep III - RotS (2005) [XBOX]
I "THINK" these .ban files are the skeletons of the characters Why do you think so? The first 3040 bytes block looks like so: address 0x0: 66 10 39128 0 752 0 55702 16911 48172 1 24 0 3032 0 3080 0 3128 0 3176 0 3224 0 3272 0 3320 0 3368 0 3416 0 3464 0 3512 0 3560 0 3608 0 3656 0 3704 0 ...
- Sun May 24, 2020 4:45 pm
- Forum: 3D/2D models
- Topic: Runes of Magic ROS Format
- Replies: 26
- Views: 9892
Re: Runes of Magic ROS Format
Half an hour should be enough, shouldn't it?
At least I found a higher (?) lod then plus uvs:
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- Sat May 23, 2020 11:04 pm
- Forum: 3D/2D models
- Topic: Raven's Cry [.vdf][.chv]
- Replies: 9
- Views: 2371
Re: Raven's Cry [.vdf][.chv]
Welcome to the RidersOfDeadHorses club! :D Yeah, those linked posts seem to have gone nowhere :eek: . Here's the Noesis script from (Thief1987?, deltaone?, dunno). "# based on Two Worlds II - model importer (.chv) by Szkaradek123" fmt_twoworlds2_chv_vdf.zip (Worked with Raven's Cry vdf and...
