The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 7 matches
- Mon Aug 10, 2015 11:32 pm
- Forum: Website
- Topic: The future of the forum: Ideas, suggestions and general.
- Replies: 49
- Views: 31106
Re: The future of the forum: Ideas, suggestions and general.
All I can think about is doing something about this antiquated Subsilver look that looks too much like a vanilla phpbb installation with a duke on top Don't get me wrong, I don't mean a photoshop filter style with gifs and outdated modern looks tacked onto it standard for "cool theme skins"...
- Fri May 11, 2012 2:07 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585591
Re: Señor Casaroja's Noesis
BTW I got around my autosprite2 production problem by exporting an OBJ from Blender then using Noesis to make that an MD3. It's working now.
- Sat May 05, 2012 6:25 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585591
Re: Señor Casaroja's Noesis
I wonder what the command-line syntax for loading additional meshes to input as LODs for exporting to MDR could be
noesis.exe ?cmode lower.iqm+lower_1.iqm+lower_2.iqm lower.mdr -mdrbtag "tag_torso;tag_torso"
?
noesis.exe ?cmode lower.iqm+lower_1.iqm+lower_2.iqm lower.mdr -mdrbtag "tag_torso;tag_torso"
?
- Fri May 04, 2012 10:57 pm
- Forum: General game tools
- Topic: Ultimate Female Island Game included are any girls desired
- Replies: 13
- Views: 7213
Re: Ultimate Female Island Game included are any girls desir
Right now this is looking a lot lime ambitious indie dev MMO recruit threads that have more hype and plan than effort. Why rip DOA models? They're too high poly and they make awful bases anyway. Why exclusively female? Why underground? Is it due to the exploitation of copyrighted material, or the su...
- Thu Apr 12, 2012 2:03 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585591
Re: Señor Casaroja's Noesis
leilei: Autosprite2 planes? Is that dictated by some kind of surface flag or is it mangling actual geometry? deformVertexes autosprite2 in the shader would make a plane appear rotated towards the camera by its length. Jedi Outcast of course, had a ton of these . A mangled improper autosprite2 looks...
- Thu Apr 12, 2012 1:22 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585591
Re: Señor Casaroja's Noesis
Something's weird with MD3 export. Vertex order? Normals? I don't know for sure.
Open Q3Team Arena's models\powerups\obelisk\obelisk.md3 and resave it as MD3.
The autoSprite2 planes break!
Open Q3Team Arena's models\powerups\obelisk\obelisk.md3 and resave it as MD3.
The autoSprite2 planes break!
- Tue Apr 10, 2012 12:20 am
- Forum: Compressed files and methods
- Topic: MDK2 Zip
- Replies: 1
- Views: 1170
MDK2 Zip
Was this ever properly supported? So far two programs that claim to can't extract anything from it.
Motive? Converting additive textures to 32-bit for this video card that can't even support blendFunc, and curious cuttingroomfloor research.
Motive? Converting additive textures to 32-bit for this video card that can't even support blendFunc, and curious cuttingroomfloor research.
