Search found 62 matches
- Mon Jun 04, 2012 5:59 pm
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 107
- Views: 26895
Re: Resident Evil Operation Racoon City
What's up codeman? did u fixed the wierd rotation of skeleton? I think that the skeleton structure is stored in a seperate .ssg file located in the skel folder and the vertex weights are stored in main .edgemodel file. so inorder to extract the whole model with skeleton, you need to process these tw...
- Thu May 31, 2012 4:34 am
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 107
- Views: 26895
Re: Resident Evil Operation Racoon City
Why did chrrox leave it? if he is no more interested maybe you can take his job :wink: . please don't give up and try to complete his unfinished mission whenever u had some extra time my friend. and another thing : chrrox's .edgemodel script extracts the character and object models perfectly but som...
- Sun May 27, 2012 4:08 am
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 107
- Views: 26895
Re: Resident Evil Operation Racoon City
Chrrox what's up about extracting the skeleton? have you figured it out?(Ofcourse I'm sure you did
)
- Thu May 24, 2012 8:20 pm
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 107
- Views: 26895
Re: Resident Evil Operation Racoon City
Chrrox, did u take a look at the UV problem in extracting stage models?
- Tue May 22, 2012 1:47 am
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 107
- Views: 26895
Re: Resident Evil Operation Racoon City
Is it possible for u to fix it whenever u had some extra time?
- Mon May 21, 2012 10:15 pm
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 107
- Views: 26895
Re: Resident Evil Operation Racoon City
Chrrox, I extracted some stage models and they all had some UV problems. is something wrong with the code OR it's the noesis problem?
- Sun May 20, 2012 12:29 am
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 107
- Views: 26895
Re: Resident Evil Operation Racoon City
I have a request from u master chrrox and please before u loose your interest like mradults, if it's possible for u, do it for us. Would u please try to extract the bones too? it's like each .edgemodel file has a coressponding skel data in .ssg format that at it's end all the bones are listed sequen...
- Sat May 19, 2012 11:36 pm
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 107
- Views: 26895
Re: Resident Evil Operation Racoon City
Thank u so much master. You did an excellent job as always. Have a question for u. Did you solved the problem of negative compression size in your new ssg extration script? The script of MrAdults could not extract the files with negative compression size and he told me that he don't know how to figu...
- Thu May 10, 2012 10:21 pm
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 107
- Views: 26895
Re: Resident Evil Operation Racoon City
Master Chrrox, I heared that you are working on PC version of REORC. It seems that the PC models are endian swapped and thus your code can't show them. Is it possible to chage your code so that it can show the PC models too? And what's up about the skeletons? have u succeded in extracting skeleton i...
- Mon Apr 23, 2012 12:29 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 437110
Re: Señor Casaroja's Noesis
Mr Adults, your REORC ssg extraction script wouldn't extract the whole objects of stage files. it just extracts the first model of stage ssg files and skips the rest and then extracts the whole textures. I think it's because the cmpsize of the rest of stage models are negative so that your script sk...
- Tue Apr 10, 2012 2:29 pm
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 107
- Views: 26895
Re: Resident Evil Operation Racoon City
Chrrox, the ssg extraction script of MrAdults could not extract all models of levels ssg files. it just extracts the first model file and skips the rest and then extracts the whole textures.
would u please tell me what is wrong with the script and how can I fix it?
would u please tell me what is wrong with the script and how can I fix it?
- Tue Apr 10, 2012 2:23 pm
- Forum: Game Archive
- Topic: Resident Evil Operation Racoon City repacker
- Replies: 40
- Views: 11783
Re: Resident Evil Operation Racoon City repacker
Is this topic closed? why you guys don't respond? If it's closed please let me know.
- Sun Apr 08, 2012 1:10 pm
- Forum: Game Archive
- Topic: Resident Evil Operation Racoon City repacker
- Replies: 40
- Views: 11783
Re: Resident Evil Operation Racoon City repacker
Mr Adults I used your script to extract level data but it just wouldn't extract the models. it seems that something is wrong with the stage models in your script because the script just extracts the first model of each stage and skips the rest of the models and sucessfully extracts the whole texture...
- Fri Apr 06, 2012 9:40 pm
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 107
- Views: 26895
Re: Resident Evil Operation Racoon City
You're welcome dear friendo0Crofty0o wrote:Oh god!
Thanks so muuuch:D
- Fri Apr 06, 2012 5:44 pm
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 107
- Views: 26895
Re: Resident Evil Operation Racoon City
This is seriously epic! Thanks a lot for that script, works like a charm :D It's just that i cannot figure out the right texture resolution for hair =/ 256x256 seems wrong and 512x512 doesn't work.. would be grateful if anyone who maybe figures them out shares that information^^ Image resolution ca...
