Search found 62 matches

by REfan
Fri Sep 21, 2012 11:49 pm
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 37100

Re: Resident Evil 6

And now that Mr. Junior has arrived, main characters party is completed.
Enjoy it my dear friends.
by REfan
Fri Sep 21, 2012 8:05 pm
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 37100

Re: Resident Evil 6

And now piers is joined the party.
by REfan
Thu Sep 20, 2012 10:20 pm
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 37100

Re: Resident Evil 6

Now you can port Chris in his BSAA custome. Enjoy it my friends :).
by REfan
Wed Sep 19, 2012 8:21 pm
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 37100

Re: Resident Evil 6

Ada model is added in first post. Enjoy :wink:.
by REfan
Tue Sep 18, 2012 6:36 pm
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 37100

Re: Resident Evil 6

I just updated the model now with all hands!!! and full normal maps. You can take it from the first post of this thread.

Have fun using it :) .
by REfan
Tue Sep 18, 2012 5:09 pm
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 37100

Re: Resident Evil 6

REfan wrote:
Kamillho wrote:Wow, it works!

Leon without hands...

Soo... How extract models? What I should edit in Hex editor?
It's far beyond just some hex editing my friend. needs so much patience and practice.
Let me take a look at them and see what I can do to extract the bump and specular maps :wink: .
by REfan
Tue Sep 18, 2012 4:29 pm
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 37100

Re: Resident Evil 6

Kamillho wrote:Wow, it works!

Leon without hands...

Soo... How extract models? What I should edit in Hex editor?
It's far beyond just some hex editing my friend. needs so much patience and practice.
by REfan
Tue Sep 18, 2012 3:55 am
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 37100

Re: Resident Evil 6

Allright guys. Here is my first ripped model :

Leon RE6

Enjoy my first gift dear friends :wink: .
by REfan
Mon Sep 17, 2012 6:00 pm
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 37100

Re: Resident Evil 6

To all the guys that have problems using sectus's arctool for extracting textures in .tga format : 1- clear the contents of "re6-extract.bat" file completely OR create a .txt file and convert it to a bat file by typing .bat instead of .txt in file extension. 2- Type this command line exactly in your...
by REfan
Sun Sep 16, 2012 10:40 pm
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 37100

Re: Resident Evil 6

Finally, I could extract the models with normals but without full bones. That's I'm working on for now to find a way to extract the bones from multiple vertex definitions!!! But one problem still remains : extracting textures. Anyone knows something about extracting original .dds textures from pack...
by REfan
Tue Aug 28, 2012 5:32 pm
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 37100

Re: Resident Evil 6

Thanks man. I really appreciate your help. I'll try to fix this last problem and find a way to automaticly(not by hex editing) extract all textures of RE6 AS SOON AS FIND SOME EXTRA TIME!!!
by REfan
Sun Aug 26, 2012 7:05 pm
Forum: General game tools
Topic: 3d Models, animation importer - FatImporter
Replies: 171
Views: 82626

Re: 3d Models, animation importer - FatImporter

Thanks for your awsome job fatduck.
I saw on a forum that you've also worked on Capcom's MT framework and made a MT famework script for max with an image of chris and sheva. If I'm right, what happened to it? did you finish it?? when are you going to release it???
by REfan
Sun Aug 26, 2012 6:49 pm
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 37100

Re: Resident Evil 6

I think that the main difference between RE6 and RE5 textures is in the headers. I checked and findout the header of RE6 .tex files are somehow different from that of RE5. So, if u examined the headers of RE6 .tex files, can u post the data structure of .tex headers????
by REfan
Sat Aug 25, 2012 5:46 pm
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 37100

Re: Resident Evil 6

Thanks man. I have already used your tools but don't know why they refuse to convert textures to tga. My goal is to extract the _BM textures of characters and weapons. I used your command line tool BUT it didn't work. What is this script u used in your bat file : "rctool -x -re6 -texRE6 %1 %2 %3" !!...
by REfan
Fri Aug 24, 2012 5:46 pm
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 37100

Re: Resident Evil 6

Finally, I could extract the models with normals but without full bones. That's I'm working on for now to find a way to extract the bones from multiple vertex definitions!!! But one problem still remains : extracting textures. Anyone knows something about extracting original .dds textures from packe...