And now that Mr. Junior has arrived, main characters party is completed.
Enjoy it my dear friends.
Search found 62 matches
- Fri Sep 21, 2012 11:49 pm
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 37100
- Fri Sep 21, 2012 8:05 pm
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 37100
Re: Resident Evil 6
And now piers is joined the party.
- Thu Sep 20, 2012 10:20 pm
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 37100
Re: Resident Evil 6
Now you can port Chris in his BSAA custome. Enjoy it my friends
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- Wed Sep 19, 2012 8:21 pm
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 37100
Re: Resident Evil 6
Ada model is added in first post. Enjoy
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- Tue Sep 18, 2012 6:36 pm
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 37100
Re: Resident Evil 6
I just updated the model now with all hands!!! and full normal maps. You can take it from the first post of this thread.
Have fun using it
.
Have fun using it
- Tue Sep 18, 2012 5:09 pm
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 37100
Re: Resident Evil 6
Let me take a look at them and see what I can do to extract the bump and specular mapsREfan wrote:It's far beyond just some hex editing my friend. needs so much patience and practice.Kamillho wrote:Wow, it works!
Leon without hands...
Soo... How extract models? What I should edit in Hex editor?
- Tue Sep 18, 2012 4:29 pm
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 37100
Re: Resident Evil 6
It's far beyond just some hex editing my friend. needs so much patience and practice.Kamillho wrote:Wow, it works!
Leon without hands...
Soo... How extract models? What I should edit in Hex editor?
- Tue Sep 18, 2012 3:55 am
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 37100
- Mon Sep 17, 2012 6:00 pm
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 37100
Re: Resident Evil 6
To all the guys that have problems using sectus's arctool for extracting textures in .tga format : 1- clear the contents of "re6-extract.bat" file completely OR create a .txt file and convert it to a bat file by typing .bat instead of .txt in file extension. 2- Type this command line exactly in your...
- Sun Sep 16, 2012 10:40 pm
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 37100
Re: Resident Evil 6
Finally, I could extract the models with normals but without full bones. That's I'm working on for now to find a way to extract the bones from multiple vertex definitions!!! But one problem still remains : extracting textures. Anyone knows something about extracting original .dds textures from pack...
- Tue Aug 28, 2012 5:32 pm
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 37100
Re: Resident Evil 6
Thanks man. I really appreciate your help. I'll try to fix this last problem and find a way to automaticly(not by hex editing) extract all textures of RE6 AS SOON AS FIND SOME EXTRA TIME!!!
- Sun Aug 26, 2012 7:05 pm
- Forum: General game tools
- Topic: 3d Models, animation importer - FatImporter
- Replies: 171
- Views: 82626
Re: 3d Models, animation importer - FatImporter
Thanks for your awsome job fatduck.
I saw on a forum that you've also worked on Capcom's MT framework and made a MT famework script for max with an image of chris and sheva. If I'm right, what happened to it? did you finish it?? when are you going to release it???
I saw on a forum that you've also worked on Capcom's MT framework and made a MT famework script for max with an image of chris and sheva. If I'm right, what happened to it? did you finish it?? when are you going to release it???
- Sun Aug 26, 2012 6:49 pm
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 37100
Re: Resident Evil 6
I think that the main difference between RE6 and RE5 textures is in the headers. I checked and findout the header of RE6 .tex files are somehow different from that of RE5. So, if u examined the headers of RE6 .tex files, can u post the data structure of .tex headers????
- Sat Aug 25, 2012 5:46 pm
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 37100
Re: Resident Evil 6
Thanks man. I have already used your tools but don't know why they refuse to convert textures to tga. My goal is to extract the _BM textures of characters and weapons. I used your command line tool BUT it didn't work. What is this script u used in your bat file : "rctool -x -re6 -texRE6 %1 %2 %3" !!...
- Fri Aug 24, 2012 5:46 pm
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 37100
Re: Resident Evil 6
Finally, I could extract the models with normals but without full bones. That's I'm working on for now to find a way to extract the bones from multiple vertex definitions!!! But one problem still remains : extracting textures. Anyone knows something about extracting original .dds textures from packe...
