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- Sat Dec 21, 2013 3:07 pm
- Forum: 3D/2D models
- Topic: NDS *.NSBMD files with multiple models
- Replies: 1
- Views: 1439
NDS *.NSBMD files with multiple models
Every viewer I came across so far has failed to help me, but maybe one of you guys can. What I'm trying to do is extract models from *.nsbm files. Now most of them I can get fine using MKDS Course editor. My problem lies in some of the *.nsbmd files containing more than one model in them. No program...
- Tue Dec 03, 2013 1:20 pm
- Forum: 3D/2D models
- Topic: Help with 3dcgarts webgl models
- Replies: 5
- Views: 2382
Re: Help with 3dcgarts webgl models
you edited you post as soon as I posted thatshakotay2 wrote:That is what I wrote:
Yeah, that's what i'm lacking.You'll need skills in a programming language.
I'm not sure what to use or how to start.
- Tue Dec 03, 2013 1:08 pm
- Forum: 3D/2D models
- Topic: Help with 3dcgarts webgl models
- Replies: 5
- Views: 2382
Re: Help with 3dcgarts webgl models
Lines starting with 43 are quads and lines starting with 42 are tris. What I posted was correct. Ignoring the UVs and normals I got this http://i.imgur.com/2viBpro.png https://www.dropbox.com/s/yh7ce72cenc89m9/3687test.obj All I really need is a way to automate the processes I explained in the first...
- Tue Dec 03, 2013 10:08 am
- Forum: 3D/2D models
- Topic: Help with 3dcgarts webgl models
- Replies: 5
- Views: 2382
Help with 3dcgarts webgl models
I am interested in models from 3dcg-arts.net you can get the models by using http://www.3dcg-arts.net/api/model/get/three_format/XXXX were you replace XXXX with the number of the model for example I used http://www.3dcg-arts.net/art/3687 so the link to the model would be http://www.3dcg-arts.net/api...
- Mon Dec 02, 2013 1:53 pm
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: into the Nexus
- Replies: 56
- Views: 17236
Re: [Request]Ratchet & Clank: into the Nexus
Didn't cra0 make a texture tool? Nope. Not that I know of anyway. I've gotten the hang of extracting the models, it's just the textures that are giving me problems. About half of them I cannot view correctly. That includes most of the player and npc textures. I can get you Clank's raw model and tex...
- Thu Nov 28, 2013 1:10 am
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: into the Nexus
- Replies: 56
- Views: 17236
Re: [Request]Ratchet & Clank: into the Nexus
I couldn't find the texture for the ammo crate but I did get the bolt crate.
https://www.dropbox.com/s/rz6wic8u7ko8r ... tCrate.dat
This is about as simple as it gets. I can't think of anything better than that.
https://www.dropbox.com/s/rz6wic8u7ko8r ... tCrate.dat
This is about as simple as it gets. I can't think of anything better than that.
- Wed Nov 27, 2013 11:39 pm
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: into the Nexus
- Replies: 56
- Views: 17236
Re: [Request]Ratchet & Clank: into the Nexus
Well here is what should be one of the crate models.
https://www.dropbox.com/s/xxlze6m3kamd9 ... oCrate.dat
I tried to convert it to an obj using the same method as before but all i get is a jumbled mess.
Is this a different kind of model from Ratchet?
https://www.dropbox.com/s/xxlze6m3kamd9 ... oCrate.dat
I tried to convert it to an obj using the same method as before but all i get is a jumbled mess.
Is this a different kind of model from Ratchet?
- Wed Nov 27, 2013 10:08 pm
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: into the Nexus
- Replies: 56
- Views: 17236
Re: [Request]Ratchet & Clank: into the Nexus
Alright I figured it out. Your math was right, just the count on step 1 was wrong. It was supposed to be 1440 which would make it 0xB900 1440 VB1 28 16 0xADF88 146 1204 Not really much there though, so moving on to the next mesh using the same math I got 0xC440 11058 VB1 28 16 0xAEF80 2042 1204 and ...
- Wed Nov 27, 2013 9:50 am
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: into the Nexus
- Replies: 56
- Views: 17236
Re: [Request]Ratchet & Clank: into the Nexus
Actually I just cut out Ratchet's model data. you can find it here. https://www.dropbox.com/s/fwzgs3hcmc60b7d/ratchetnexus.dat This is what I used and all I could get was his eye mesh. If I tried anything else all I get a jumbled mess roughly in the shape of his head. His model contains way more tha...
- Wed Nov 27, 2013 1:34 am
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: into the Nexus
- Replies: 56
- Views: 17236
Re: [Request]Ratchet & Clank: into the Nexus
Some models should be handled by hex2obj, v0.2 now. That's pretty great Shatokay, but I still don't know how to use hex2obj even after I read the tutorial. Edit: Nevermind, I think I figured it out. It doesn't seem to help to much with models that have multiple meshes, unless there is something i'm...
- Thu Nov 21, 2013 3:15 pm
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: into the Nexus
- Replies: 56
- Views: 17236
[Request]Ratchet & Clank: into the Nexus
So Iv'e taken a look at some of the R&C:N files and the models seem like they could be in these mobys.dat files with textures in textures.dat files. This is how the mobys.dat files look. the clankpuzzles mobys.dat is shown here. http://i.imgur.com/J1abSNK.png Here are some file that I got off of...
- Sun Nov 10, 2013 4:29 am
- Forum: 3D/2D models
- Topic: [PS3] Resistance 2 .IGHW - Entity 3d models
- Replies: 3
- Views: 1820
Re: [PS3] Resistance 2 .IGHW - Entity 3d models
Dr_Malikov, 2 submeshes: http://www7.pic-upload.de/thumb/10.11.13/cpkhp6jya77.jpg As can be seen: some probs with offsets again. Atm i've no time to update hex2obj but in 3 weeks I will. Sorry to go a little off topic here, but doesn't R&C: Into the Nexus use this format too. I remember seeing ...
- Fri Nov 08, 2013 1:51 am
- Forum: 3D/2D models
- Topic: [Request] Ratchet & Clank HD collection models
- Replies: 71
- Views: 24625
Re: [Request] Ratchet & Clank HD collection models
Actually I have a way that will extract pretty much any model except the level terrain. sorry for the long post. does xentax not use spoiler bbcode? using ship_bodies0.ps3 from R&C2 as an example open it up and look for a line that looks similar to this http://i.imgur.com/2BtngdV.png now delete ...
- Sat Oct 19, 2013 7:18 am
- Forum: 3D/2D models
- Topic: [Request] Jak and Daxter HD collection models
- Replies: 7
- Views: 4064
Re: [Request] Jak and Daxter HD collection models
Yup, I uploaded a couple more for you.cra0 wrote:Are there any other texture archives you have I could also take a look at to compare and contrast the one you supplied.
They should be in the link above
- Fri Oct 18, 2013 10:16 pm
- Forum: 3D/2D models
- Topic: [Request] Jak and Daxter HD collection models
- Replies: 7
- Views: 4064
[Request] Jak and Daxter HD collection models
Would anyone like to take a look take a look at the Jak HD models and see if it's possible to extract them? The character models seem to be in *-ag.go files with the textures in *.jaktex files. I got some files here from Jak 3 HD https://www.dropbox.com/sh/0928iacp2lfgp44/D99heeYQex The DirPrnInfo.t...
